VarsityPuppet

Members
  • Content Count

    2,290
  • Joined

  • Last visited

  • Days Won

    161

Everything posted by VarsityPuppet

  1. Oops I finished... well almost I guess I better expand the scope of my project.
  2. It is a box, but it's more about who's in the box.
  3. Rrrrawrrrr rrroorrrrwwrrrr! Anyways, I'll start the party
  4. That's great and everything, but I feel like we should probably be posting stuff on here so that any potential viewers of this thread don't just end up getting bored because of the lack of updates.
  5. So when do we have to have the first screenshots by? Can we choose to take vague pictures to attempt to keep it under wraps?
  6. Could you explain a little bit about the specular effects? I only ask just because I guess I'm not that familiar, and wonder what that would translate to in terms of what you're doing with the textures? Like tgas with alpha channels and envmap cm_baremetal in the txi? or something else?
  7. Back on track for a release! I'm pretty much were I was around two weeks ago when this error was first discovered. The difference this time is that the mod is much more focused and concise (fancy wording for less sabers and less colors). I'm at the point where all I need to do is testing, fix a few features that I added and then were thusly deleted with my poor use of version control and it'll be time...
  8. What's the song? I think I know which one it might be...
  9. Yeah... it sucks. I mean, we still get around 68 lightsaber hilts though. Don't be greedy! I think maybe the best thing to do would be to release the project making build, or even a few different versions of the mod. I don't know, we'll see how complicated it gets.
  10. This is why I prefer macs now. They generally don't have dumb issues like this, although occasionally things like this do happen. Glad it got sorted.
  11. Single Bladed Lightsaber Short list My apologies to QDJ, you have plenty more Double-Bladed Sabers. Also, you may notice that some of these are renamed or given names. This was to achieve a somewhat common naming convention among all of the collected sabers. Double Sabers posted soon. //Jedi Masters 1Atris' Prism 2Vash's Harmony 3Vrook's Lightsaber 4Kavar 1 5Kavar 2 6Zez Kai Ell //Sith Lords 7Sceptre of Betrayal 8Lord of Hunger 9Mantle of Pain //Party 10Atton's Lightsaber 11Bao-Dur's Lightsaber 12Handmaiden's Balance 13Visas' Hope of Katarr 14Mira's Lightsaber 15Kreia's Walking Stick 16Disciple's Agenda //Short 17Type G 18Edifice 19Starfire 20Sunfire 21Valkyrie 22Viper //USM 23Segan Wyndh's Lightsaber 24BA-122 (single) //Evasto 25Darth Ametha's Lightsaber 26Darth Evasto's Lightsaber //Qui-Don Jorn 27Dxun Veteran 28Acolyte 29Ancient Warrior 30Sith Raider //OldFlash 31Prestige 32Enforcer I 33Enforcer II //Quanon 34Evenstar of Blue Dawn (fix) 35Curve 36Felucian Lily 37Hand of Mercy 38Helion --39Malice ? (Double saber?) 39Tormentor 40Nex'Uot (The origin of this lightsaber is unknown) 41Rose 42Sceptre of Conthu
  12. I'm simply speculating is all. At the time it seemed pretty obvious, but having become a bit more familiar with the development process of games and apps, I wouldn't be incredibly surprised if it turned out that Saedhe was supposed to be someone else (or have his lines voiced by someone else) :'( That's why you make your own mods It can and does make sense, although I think Markus is talking about how it seems Obsidian had plans for both Kreia and Atris to be the "Darth Traya" of the game and how adding VO, just for the sake of having more content, might undermine the game narrative (or something like that)
  13. It usually is. It's the installers, the patching all for compatibility sake that makes things hard....
  14. Windows 7 has some weird issues with file permissions and hidden files. Don't know exactly what it could be though. So are your saves still there?
  15. His head model is remarkably similar to Carth's. Perhaps it was meant to be a slightly more mature-looking Carth, or perhaps, Admiral Cede (since Saedhe and Cede could have similar pronunciation). This is simply speculation though, and I know I originally pushed for the change mainly because of the appearance of the texture. It has that same quality as Zherron's face texture, so it seemed best fit on Dantooine. Not saying it's right, just what I thought. I am inclined to agree with you. I would, however, not take the TSLRCM lite route, but simply get rid of lines like that that change the meaning of some of the game or interrupt the pacing. I guess most of this would be near the end-game though. I'm glad you enjoy the HK factory, although I know there are things I would change were I to go back and work on it again. Considering how time consuming it is to get work like that done compared to how fast it should be, that probably won't happen until I write up the tools to make that stuff waaaaaaaay easier. I haven't really ever found anything, but I've always wondered whether or not it could be reasonably done so that Atris could become a party member. There isn't really dialog, unfortunately, although you could probably just use some variant of the dialog she uses in the Telos Academy.
  16. New plan. In order to fit with my limitation of 256 variants that can deflect blaster bolts and for all intents and purposes, work PROPERLY, I've reduced the colors to these 12: Blue Red Green Yellow Purple Orange Chartreuse Cyan - Slightly more blue than original cyan Viridian - Closer to Turquoise than the dark green color Silver Magenta Indigo This gives me 21 saber hilts for each type (single, double, short) for a total of 63 hilts (still quite a bit). First and foremost, I want all character sabers in the game. This includes: Party Members: Atton, Bao-Dur, Mira, Kreia, Handmaiden, Disciple, Visas Jedi Masters: Atris, Kavar (both of his), Vash, Kaah, Vrook and Zez Kai Ell Sith Lords : Traya, Sion, Nihilus and Freedon Nadd's Including all of these character sabers takes up 15 single, 2 double and 1 short. To claim more slots to add more single sabers, I'm going to essentially combine the two baseitem rows which that all lightsabers will be balanced weapons. This allows me to lump short, long and single sabers all together as one group, and I can still differentiate between them by setting properties in their uti files. Long story short, by combining short, single and longsabers, I'll have a cap of 512 and 27 hilts to choose from either short, single or long. I'm going to get this mod out one way or another!!!!
  17. Given the emergence of these very crippling limitations, I don't think there would be much room for extra "optional" patches :/
  18. Never really have done any item mods before. Even so, you think I would have noticed in the GFF files when the field data type specified is a byte - of course it would only go up to 255! Point being unless I can figure out a way to get those new baseitems deflecting, we're looking at a drastically reduced saber count, which may not be a bad thing, considering I could more easily integrate these sabers into the game.
  19. Uhm.... well... It's starting to look like this mod is not possible in the scope that I originally wanted. I don't know why this didn't occur to me before, but it seems weapon model variations can only go up to 255. This means, in order for the lightsabers to work correctly in-game, I can only have 19 (removing similar colors) It's unfortunate it had to happen this way, but sadly this is what happens sometimes. The cuts were bound to happen at some point.
  20. Ah, I remember these same complaints from you back in the day, Markus... It's good to have you back! Seriously! I believe I was an advocate of the Saedhe change and the T3 dialog, so you can blame me for that. I honestly haven't played the prologue in awhile, so I don't even know if it's jarring or not. I'm more inclined to think the original Saedhe head was better though. I just wonder where that white man head should go instead (if it should go anywhere at all)
  21. It's because all of those lightsabers were the same baseitem as the lightsaber. I've been adding new baseitems for each lightsaber hilt, but I believe the lightsabers are hard-coded to only deflect for certain baseitems. What I'm going to have to do is just set them all to that baseitem. I'm going to have to start numbering them from 1-999 and I'll lose my cool naming conventions but it should still work the same
  22. Just my luck. Just when I'm about to release a large mod, we find a bug that fundamentally breaks the mod and of COURSE it's hard-coded

    1. L0ki194

      L0ki194

      To me, personally, it doesn't matter if the custom sabers aren't doing the blaster deflect animation. (It's a mod, and whenever there's a mod, there's bound to be a bug or two) Though I'm sure some people aren't like me and actually want to have the sabers deflect blaster bolts WITH animations...

    2. MrPhil

      MrPhil

      Ah shit, that's kinda bullshit. Well, at least this is going to go in the Known bug section. But I wonder, should some of these saber be able to deflect? Because I am pretty sure in every saber mod I played before, custom saber were able to deflect...

    3. LiliArch

      LiliArch

      Maybe we could turn it from bug to a feature? :D I'm trying to make a lightsaber that can not be used to deflect blaster bolts at all...

    4. Show next comments  171 more
  23. Thank you for noticing and bringing this up. Indeed none of the new saber models can deflect blaster fire. I'm not sure why exactly. I hope it's not hardcoded because I'm going to cry if it is...
  24. Might be something I'm missing. I'll get back to you on that.