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Everything posted by VarsityPuppet
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Just my luck. Just when I'm about to release a large mod, we find a bug that fundamentally breaks the mod and of COURSE it's hard-coded
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To me, personally, it doesn't matter if the custom sabers aren't doing the blaster deflect animation. (It's a mod, and whenever there's a mod, there's bound to be a bug or two) Though I'm sure some people aren't like me and actually want to have the sabers deflect blaster bolts WITH animations...
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Ah shit, that's kinda bullshit. Well, at least this is going to go in the Known bug section. But I wonder, should some of these saber be able to deflect? Because I am pretty sure in every saber mod I played before, custom saber were able to deflect...
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Maybe we could turn it from bug to a feature? I'm trying to make a lightsaber that can not be used to deflect blaster bolts at all...
- Show next comments 174 more
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Thank you for noticing and bringing this up. Indeed none of the new saber models can deflect blaster fire. I'm not sure why exactly. I hope it's not hardcoded because I'm going to cry if it is...
- 313 replies
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Might be something I'm missing. I'll get back to you on that.
- 313 replies
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Actually, I think you just have to reload some of the pages a couple of times. You could of course try the way back archive if that doesn't work and nowadays most mods are hosted here.
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Eh, unfortunately, looks like the mod won't be released today. I should have a new date by the end of the weekend.
- 313 replies
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A quick preview of some promo images Here
- 313 replies
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I'm not going to have the Saber mod out by the 23rd. I'm going to try to have the mod out by the 23rd. There are a few bug fixes that still need to be done and I'm going to have to cut some saber hilts. Don't worry, they aren't the good ones - they're the ones I was making . Some are absolutely of high enough quality to put out, but the others... not so much. They'll be available as an expansion after this first version is put out. But for the sake of completion I must put something out.
- 313 replies
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A quick video review courtesy of Xuul
- 313 replies
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The new release will have short sabers.
- 313 replies
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Yes sir! I've been thinking about the idea of dispersing the sabers throughout the game (so they're items that you gain through the game) but I don't have a really efficient way of doing that yet. Once I do, and once I figure out where to put all of the sabers, that will be a version 2 release. Right now, I'm focusing on condensing the installer, but once that's through, I just have to take (several) screenshots and bug test and we should be good to go.
- 313 replies
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Send me a screenshot, your baseitems.2da and upcrystals.2da from your override folder. I think that should be enough to troubleshoot the problem
- 313 replies
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Do you think remapping the skybox might be possible? Good ol' Taina's Replacer. I've always thought that the masks in the game needed some improvement. Sadly, as capable as I am at modeling, I'm not real good at skinning.
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The *official* version is slated for a May 23rd release. With all of the hilts I have USM (minus movie hilts), Quanon, OldFlash, select HOTOR sabers, Evasto, DeadMan's Pikes and waiting on a few of Inyri's. The final count should be popping up in a few days (I'm on my Mac now, the updated project files are on my desktop). . I'll also have some time to take a few promo pictures between now and then.
- 313 replies
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It is my wallpaper now!
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So, on the eve of my final for my Android Programming Class, in order to keep up my skills, I'm wondering... ... If I were to make an Android App based on/related to KOTOR or modding, what would you like to see? Would it be practical to make a modding tool? (How many of you would use that?) A TSLRCM companion app? Something else? I dunno.
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I'm pretty sure all of the armor models used the Medium Body Variant throughout the whole game. Maybe Kreia is shorter than everyone else.
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- 135 comments
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- USM
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Well, it's more for supporting add-ons. If for instance, Quanon wanted to crank out a lot of sabers, he could make his own install pack so people could add that do their installation. With this limit, I can't reasonably guarantee that people installing these hypothetical add-ons won't reach that limit and botch the installation. I very well might have to skip the support for add-ons.
- 313 replies
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I have 61 in the alpha, 74 in my current, personal build, which pretty much covers all of the available sabers for which I have permission. Only missing a few like Kristy Kristic's sabers, a few on Canderis'. If I went and collected as many as I would still stay under 100, but that's reaching the limit. If I changed the naming conventions, I could fit 174, which would give me 100 more hilts to work with than what I have currently.
- 313 replies
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Short sabers yes, but no specific yoda saber. I've decided not to include movie sabers. It doesn't make sense within the time period of the game. Plus, now that there's a limit, I'd rather save those for new lightsabers.
- 313 replies
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Well, reasonably, I will hit a point where we simply physically cannot enter any more entries into upcrystals.2da. Fortunately, decreasing the number of unique strings in the 2da helped create a LOT more space. However, eventually, we'll reach a limit. There are still a few more things I can do, but we'll eventually reach a limit. However, at this point, we'll have reached probably 100 different saber hilts. If that isn't enough, I don't know what is. If I change my naming conventions, we can probably get up to 150 saber hilts. However, this is probably not likely as the more I add to baseitems.2da, the more the limit is affected as well. TLDR: I can fit around 100 hilts with my current naming conventions, 150 if I change a few things up.
- 313 replies
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- 135 comments
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- 135 comments
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- Lightsaber
- USM
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So, interesting tidbit, i think I actually hit a file size limit with the upcrystals.2da file. It got to a point where the offsets were so large they could no longer be represented by 16 byte unsigned integers.
- 313 replies
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Nice reskin! What else do you have in mind?