VarsityPuppet

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Everything posted by VarsityPuppet

  1. Okay. Reminds me, I should implement some sort of backup feature in the installer.
  2. ... That should not happen. Did you try a reload? If it persists, send me your baseitems.2da file
  3. Well, I'm planning on making a "mod kit" for any saber designers (hint hint) who may want to make their own addition packs to Duplisaber. It's still a work in progress, but I think it'll turn out alright.
  4. My terrible code? Maybe the file parsing stuff. No point to any of the installer stuff.
  5. Yes sir! When you click "Install" it will ask you to choose a folder to install to. Choose the root Directory of your TSL Install. Where could I put it so it would be more noticeable? It's on the dialog when the Folder Select window pops up, but I want people to see it better. No icons showing up? Hmmm... dunno what that's about. There shouldn't be any saber crystals to KSE or Cheat Console into the game, because you can make them all from the Saber Console. Regardless, the absence of item icons is... hmm... send me your baseitems.2da from your override if the problem persists. Install Duplisaber last. Unless you can think of a good reason to install the robe mods last. Actually, le Tin Cans are not in this mod, so you're not overwriting anything.
  6. There is a bug where the new colors will only up if you have a blue Crystal in your inventory.
  7. Thank you for letting me know. That was something I hadn't even considered. I'm pretty sure I can fix it... but I sort of wonder where other issues like this might come up now...
  8. That's fine. I have things to keep me busy. I'm anticipating more testers as well.
  9. Yes, although the hi poly tin cans arent available in the new colors. You would still make those by putting normal saber crystals inside them
  10. I will be deciding a release date once I have a better idea of the work the updates entail. I should know by next Friday (May 3rd, I think) This also gives me time to put together some promotional material (screenshots), add a few more sabers (and make a few more) and test for bugs.
  11. I'm going to roll out an update soon. Updates include Patching holes left in the alpha A "smart" installer that will delete old rows and avoid duplicates Support for Short sabers A Crystal supply Shop Saber Console Tutorial More sabers! I already have added Double Saber hilts from HOTOR, and I'm adding in OldFlash's short saber hilt mod. Future prospects include, Darth Deadman's Saber Pikes, any Quanon hilts, any missing USM hilts up to and including movie and Expanded Universe hilts (let's face it, people love 'em) With this next release will come probably the Official release. I've decided to go with the name "nxSaber Mod" mostly because it sounds cool, hopefully will get people's attention and is a math equation where n == a constant, x == number of colors and well. you get the idea.
  12. Wholly and completely. The nice thing about making your own installer is that you have more control over what it does. I can, for instance, check any 2da file and avoid making any duplicate entries, which overall won't affect playability, but it is much cleaner. This way, installing multiple times and/or several different iterations won't mess up your game. Really the only conflicts would come from .mdl/.mdx utc/uti, dlg or scripts or tga's with the same name.
  13. Oh yeah... lol 1. Go to the workbench. 2. Select "Use Saber Console" 3. Choose "Create a hilt" and the rest is self explanatory. Incredibly easy, although you need lightsaber crystals to make the hilts. Interesting bug, if you have a blue saber crystal, you can make any of the new color variations. This will be fixed once I make the new saber crystal files.
  14. All that talk of Duplisaber and programming stuff and large numbers of files has finally come to fruition!

    1. Mandalore

      Mandalore

      I love it when a project comes together...

  15. I've released an alpha so I don't throw my life away working on this non-stop. Always seems like there are more things to work on... 19 Colors 61 Hilts (and more on the way) DeadlyStream Mediafire (for those of you without DS accounts) The whole thing is a big "work in progress", hence the "alpha" There are a lot of unfinished things in there, but if I missed anything, let me know.
  16. View File Holowan Duplisaber Beta Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project. Submitter VarsityPuppet Submitted 04/23/2014 Category Mods TSLRCM Compatible  
  17. Version .215b

    18,184 downloads

    Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project.
  18. VarsityPuppet

    Requests

    For now, it's kind of out of the question. Only because there are so many damn sabers to work with and there are multiple sabers that could be attributed to different characters. So it would mainly come down to whether or not, for instance, Darth Sion should get his USM saber or his Mantle of Pain saber. Unless I can find a really easy way to pull this sort of thing off, I don't think it will happen.
  19. Well, fixed that bug. Turns out I was writing an incorrect value for CEXOLOCSTRING variables. That cleared up pretty much everything. Actually, I'm not certain, I haven't checked the dlg file generated from my installer. At any rate, it looks like I need to change the way I build the dlg file because as is, only 30 replies can be displayed on screen at one time. I could go crazy and make all sorts of categories to organize the sabers, but I'd still need to support lists over 30 (I want this to be relatively self-sufficient). Still have a bit more refining to do, but it actually works and installs the mod!
  20. Uti files for all the sabers and of course the corresponding 2da files will be edited. A DLG file to access the console and a script that carries out the commands. Turns out however, I've made a somewhat fatal mistake in my GFF Reading/Writing as while they will load perfectly fine in KGFF, they don't load at all in TSL. Not sure why, I'm assuming it has to do with the order in which the byte code is compiled because there is literally no difference between the byte code when it's compiled with KGFF or my own GFF implementation other than some bytes are in a different place. Already had to fix a stupid mdl/mdx mistake. Let's hope this is just as easy.
  21. Nope Not any I can think of. You may run into issues with other Saber Mods, I guess, but only if you install it incorrectly, which, should be pretty hard to do.
  22. It won't be long now! I've done most of the heavy lifting for Duplisaber.