VarsityPuppet

Members
  • Content Count

    2,290
  • Joined

  • Last visited

  • Days Won

    161

Everything posted by VarsityPuppet

  1. Mr Sunday Movies https://www.youtube.com/channel/UCkDSAQ_5-yx5hmuvUcsJL7A Comic Book Movie news presented in a unique, hilarious fashion SansPants Radio https://www.youtube.com/channel/UCqFu3EARNWRDPngAydaB7eA Comedy podcasts about random pop culture, movies, TV, other random things. They have a D&D series which is pretty great. Screen Rant https://www.youtube.com/channel/UC2iUwfYi_1FCGGqhOUNx-iA Movie facts and list videos. Things like movie mistakes, facts, random trivia. Fun stuff How it Should Have Ended https://www.youtube.com/channel/UCHCph-_jLba_9atyCZJPLQQ Cartoon series that parodies movies and TV and offers up alternative conclusions that make more sense than the actual film. Sort of. Again, it's comedy Dorkly https://www.youtube.com/channel/UCHdos0HAIEhIMqUc9L3vh1w Video Game related videos. 8 bit animation videos are included among the line-up and they're the best. Here's a pretty good one: At the very least, you need to watch this:
  2. View File Varsity/Venom Trandoshan PC Mod It had come to my attention that this mod had disappeared from the annals of Kotorfiles/GameFront so per the request of one DarthCMoney, I have re uploaded this classic mod. Description: -Darth Venom : Darth Venom's personally approved in-game likeness. -Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from The Legend of Zelda: Ocarina of Time. -Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes. -Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one. Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that. This mod is likely to cause game crashes at character creation. Dealing with this issue is simple. When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along. ======================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Trandoshan PC Mod ================================= Author: Darth Venom and The Puppet For: KotOR II Date: 06/26/2009 ================================= TRANDO PCs 2.1 Brought to you by: LordVenom/DarthVenom6 and VPcombat/VarsityPuppet ___________________________________________________________ PREFACE: Words of the Puppet: Well, here we are the second time around with two more great skins for you to enjoy. There were numerous reasons for an update, the most important being of course that the original upload contained a bad TSLPatcher. A second cleaner upload was posted along with a Kotor 1 version, but it failed miserably. So here we are with an official update: It's clean and there are more skins. I'm not sure if it's Kotor 1 compatible. It crashed and burned on the xbox version of k1 but maybe you'll have more luck with the PC. Words of LordVenom: Can't confirm PC compatibility for K1. I do not own K1. Anyway all I've got to say is I was making a lightside Venom coincidentally at the time I recieved a PM from ol'boy Puppet about wanting to do a Trando 2.O with new skins. Sounded like a good idea to me so here you have it. [unless you are me you probably dont care about this]: The lightside appearance I've created for Venom is a hypothetical created for fun only. I've decided that Venom retains his Sith visage and title even after converting to the lightside (canon to my roleplay story). ___________________________________________________________ DESCRIPTION: This mod now adds two Playable Trandoshans at the Character select screen. Unlike before, you are now forced to install all of them. If you've really got a problem with any of the skins and don't want to one of them, you'll have to delete them from the 2das yourself. There are four skins in total. -Darth Venom : Darth Venom's personally approved in-game likeness. -Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from the Legend of Zelda series. -NEW! Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes. -NEW! Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one. Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that. Also, be sure to check the BUGS section for important information. ___________________________________________________________ CONTENTS: appearance.2da portraits.2da Po_Venom.tga P_Venom.tga P_Venom.txi Po_Dongo.tga P_Dongo.tga P_Dongo.txi Po_LightVenom.tga P_LightVenom.tga P_LightVeonm.txi Po_Cross.tga P_Cross.tga P_Cross.txi ___________________________________________________________ INSTALL: Use the TSLPatcher and choose which option you want. UNINSTALL: Delete the folder "VV Trando PCs 2" from your override, and replace the 2das with their backups ___________________________________________________________ VERSIONS: 2.0- --Venom Redeemed and Cross skin added. --Tried to fix installation with k1 version 1.1- --Cleaned the TSLPatcher --Included K1 version 1.0- --DarthVenom skin and Trandongo Skin included BUGS: This mod is likely to cause game crashes at character creation. Dealing with this issue is simple. When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along. ___________________________________________________________ COMPATIBILITY: Compatible on the PC and Xbox. Also, refer to BUGS section. ___________________________________________________________ PERMISSIONS: LordVenom- The Darth Venom skin is for personal use only. Normally I'd allow usage of my skins for any purpose as long as credit is given. However, Darth Venom the Trandoshan Sith Lord is my favorite creation, and I've become quite attached to him. I hope you all enjoy the skin, but I prefer that he not be reproduced or integrated into any project that I do not personally have a hand in creating. The Puppet- You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, give credit where it's due, but DO NOT release it with any of your mods without my permission. Thanks. THANKS: tk102 for making the excel 2da add-in Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc. Submitter VarsityPuppet Submitted 11/29/2015 Category Mods TSLRCM Compatible No  
  3. Version 2.01

    591 downloads

    It had come to my attention that this mod had disappeared from the annals of Kotorfiles/GameFront so per the request of one DarthCMoney, I have re uploaded this classic mod. Description: -Darth Venom : Darth Venom's personally approved in-game likeness. -Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from The Legend of Zelda: Ocarina of Time. -Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes. -Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one. Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that. This mod is likely to cause game crashes at character creation. Dealing with this issue is simple. When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along. ======================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Trandoshan PC Mod ================================= Author: Darth Venom and The Puppet For: KotOR II Date: 06/26/2009 ================================= TRANDO PCs 2.1 Brought to you by: LordVenom/DarthVenom6 and VPcombat/VarsityPuppet ___________________________________________________________ PREFACE: Words of the Puppet: Well, here we are the second time around with two more great skins for you to enjoy. There were numerous reasons for an update, the most important being of course that the original upload contained a bad TSLPatcher. A second cleaner upload was posted along with a Kotor 1 version, but it failed miserably. So here we are with an official update: It's clean and there are more skins. I'm not sure if it's Kotor 1 compatible. It crashed and burned on the xbox version of k1 but maybe you'll have more luck with the PC. Words of LordVenom: Can't confirm PC compatibility for K1. I do not own K1. Anyway all I've got to say is I was making a lightside Venom coincidentally at the time I recieved a PM from ol'boy Puppet about wanting to do a Trando 2.O with new skins. Sounded like a good idea to me so here you have it. [unless you are me you probably dont care about this]: The lightside appearance I've created for Venom is a hypothetical created for fun only. I've decided that Venom retains his Sith visage and title even after converting to the lightside (canon to my roleplay story). ___________________________________________________________ DESCRIPTION: This mod now adds two Playable Trandoshans at the Character select screen. Unlike before, you are now forced to install all of them. If you've really got a problem with any of the skins and don't want to one of them, you'll have to delete them from the 2das yourself. There are four skins in total. -Darth Venom : Darth Venom's personally approved in-game likeness. -Trandongo: A Star Wars rendition of the infamous "King Dodongo: Infernal Dinosaur" from the Legend of Zelda series. -NEW! Venom Redeemed: A variation of the Darth Venom skin. As you might have guessed, he's returned to the light, and now dons icy blue eyes. -NEW! Cross Dragon: I had the Black Dragon from Chrono Cross in mind when making this skin... funny that the final product looked nothing like it. Oh well, the name's stuck, I can't think of a better one. Note: These are SEPARATE character skins and as such do not boast any light-dark transitions. You are stuck with your chosen appearance regardless of alignment. So just remember that. Also, be sure to check the BUGS section for important information. ___________________________________________________________ CONTENTS: appearance.2da portraits.2da Po_Venom.tga P_Venom.tga P_Venom.txi Po_Dongo.tga P_Dongo.tga P_Dongo.txi Po_LightVenom.tga P_LightVenom.tga P_LightVeonm.txi Po_Cross.tga P_Cross.tga P_Cross.txi ___________________________________________________________ INSTALL: Use the TSLPatcher and choose which option you want. UNINSTALL: Delete the folder "VV Trando PCs 2" from your override, and replace the 2das with their backups ___________________________________________________________ VERSIONS: 2.0- --Venom Redeemed and Cross skin added. --Tried to fix installation with k1 version 1.1- --Cleaned the TSLPatcher --Included K1 version 1.0- --DarthVenom skin and Trandongo Skin included BUGS: This mod is likely to cause game crashes at character creation. Dealing with this issue is simple. When you choose your Jedi class make sure you CANNOT already see a trandoshan exile as your chosen class. Return to the main menu and start over until a normal human PC is visible as your preferred class. Choose your class and then switch portraits until you find your chosen trandoshan. When you do this the portrait will be visible, but the PC will be a "Headless Horseman". Don't worry, when you start the game you will not be a headless human. Additionally, if you choose your portrait and decide to use the "back" button the game is likely to crash. Just start over. It's a small price to pay to be able to choose a non human PC. As of now, this is an issue that cannot be fixed, so just play along. ___________________________________________________________ COMPATIBILITY: Compatible on the PC and Xbox. Also, refer to BUGS section. ___________________________________________________________ PERMISSIONS: LordVenom- The Darth Venom skin is for personal use only. Normally I'd allow usage of my skins for any purpose as long as credit is given. However, Darth Venom the Trandoshan Sith Lord is my favorite creation, and I've become quite attached to him. I hope you all enjoy the skin, but I prefer that he not be reproduced or integrated into any project that I do not personally have a hand in creating. The Puppet- You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, give credit where it's due, but DO NOT release it with any of your mods without my permission. Thanks. THANKS: tk102 for making the excel 2da add-in Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
  4. A dose of Pop: A dose of Rock: A dose of Orchestral:
  5. I believe it is possible, as I spoke with the creator one time. I need to find my example project though.
  6. American slang for enjoying something.
  7. I am digging those signs. I feel like no one has really nailed the aesthetic of the signage in Citadel station. This looks great though!
  8. And another round of Duplisaber cleanup! Not ready for use though

    1. Sith Holocron

      Sith Holocron

      Best of luck, VP!

    2. Sith Holocron

      Sith Holocron

      Does it "look good to you"?

  9. Should at least change the version number.
  10. This is what I've been up to instead of working on Duplisaber. Not that I have any choice about it. This is for school. It's our semester project (3-person team) that we've been developing using Agile. It's a top-down, Legend of Zelda meets Minecraft prototype. It works alright. Needs some work. We haven't been using any existing framework to make this. All JPanel and paint(Graphics g) calls. We are detecting our own collision. Very basic I just finished adding timed sequences, thus making NPCs that can walk on pre-determined paths.
  11. Process I used: Export file from Audacity with lame encoding (.mp3) Rename extension .wav Doesn't work. Skips in game. Keep extension .mp3 Works. Plays VO Was there some thing with Miles Sound Tool I was supposed to do?
  12. Changed my avatar for the first time on DeadlyStream

  13. Interesting because I could never get files with .wav extension to play. They always skipped.
  14. Are you guys serious? I thought it was well-established that custom game VOs are supposed to use .mp3 extension :/ I've done that for almost all of the mods that have custom VO
  15. There is a version for 2012+ floating around somewhere... Yeah, no real good way of pulling this off without just reverting to a save point African or European?
  16. There's a good chance the model exists in the TSL assets already.
  17. How heartbreaking I can't imagine how terrible it must feel to be rejected in such a way. I'm glad you found a system for support though. Hopefully your family will come around someday.
  18. Don't remember much from it other than I skipped a lot of the sidequests, was pretty terrible at combat and I didn't get the murder investigation correct.
  19. That pretty clearly is Kyle Katarn. Or, in this case, his ancestor, Karl Katarn
  20. It's more about what's actually going on, not the clean code. Plus, I may be able to clean up the code for you.
  21. Must see source. I am most curious.
  22. I saw this earlier today and was intrigued... ..though counter-point, it could be that he was being manipulated by a Sith. The force is said to work well on the weak-minded, no?
  23. It is a matter of time. I'm too busy And there's a certain other project that is calling... Duplisaber.... DUPLISABER!!!!
  24. So can this all be done in KAurora? I'm just wondering if I should be on standby if we need any tools to perform hex editing to models. Fair Strides, I suppose you would also be able to do this, but I am also personally curious as to how this works, not to mention I would like to have a go at area modeling, now that camera collision and area lights work.
  25. Well, I'm just conjuring up the worst case scenario theories.