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Showing content with the highest reputation on 06/30/2021 in all areas
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3 pointsBy request, here's how I make portraits and how I make them relatively quickly without having you use GIMP, NWMax, or other 3D programs. Of course, if you're making portraits for a Recruit mod, you wouldn't be doing such this until you had your model working in game, had the writing finalized, made new textures for your character if needed, and if it was essential - had your new voice lines finished with appropriate lip syncing. Because making portraits before then would be really dumb, right? Right? Anyway, on to the instructions. 1. In the game, engage the person you want a portrait of in a conversation. That'll give you a close up of the face to work with without having to adjust the position of the player character. 2. Take a bunch of screenshots when the camera is focused on the character that isn't your PC. If you have FRAPS, have it set to take snapshots every second and have it saved to BMP format. Otherwise, use the traditional screenshot function in the game. 3. Choose the best picture (or pictures) of your choice. Let's say it's Dustil Onasi, for example. 4. Crop the background out of the picture. 5. If necessary, crop the area left in the picture to what you want in your portrait. You may find that having it as a perfect square may help you gauge things. I recommend leaving enough that what you have will fit on a 1024 by 1024 background. This is larger than the standard portrait size which is why they tend to look a bit crisper than the vanilla portraits you find in game. Note that the Dustil pictures are not for a 1024 background but merely for illustrative purposes. 6. Place the cropped image on to one of three backgrounds (LS, DS1, or DS2). Make sure you don't leave any space between the bottom of the background free picture you copped and your new background or your portrait will look like it's floating. I have three templates background templates - one for LS, DS1, and DS2. I only have three backgrounds as I tend not to make PC portraits for K1. (If you want to see someone else's take on the background, I believe DarthParametric may have made some as well.) If you want mine instead of hassling DarthParametric, then just grab these examples that I’ve archived on Dropbox. 7. Optional step: Personally, I blur the edges of the cropped character you placed on the background. This is barely noticeable when you see it in game but it seems to make a world of difference to some people. YMMV, of course. 8. Save file to name needed. Repeat as needed for the other portraits. 9. Profit.
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2 points
Version 1.1
519 downloads
___________________________________________________________ A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ M'uhk'gfa uses a new texture. No longer a duplicate. ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate. ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1. ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate. ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design. ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game. ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate. ~ New icon for Mandalore's Armor. ___________________________________________________________ Bonus restorations/others: -
2 pointsWell these two statements conflict. From what I have seen of your other posts you also have a large number of other mods installed, which can make it a pain to diagnose issues. What I know for certain is that once you see them talking to Jana Lorso of Czerka they run off to the shuttle bay and then you face them off at the Telos Restoration Zone. Dude you just replied to a comment from 11 years ago on GameFaqs... what the hell is wrong with you. Are you that majorly pissed off that the game doesn't work that you are going to go and whine at every corner of the damned internet? - https://gamefaqs.gamespot.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/answers/162307-how-do-i-complete-the-escaped-criminals-quest That is not going to help your situation in the slightest. It sounds like you ought to get off your ass and fix it yourself... That's my thinking, heck I did.
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2 pointsOh this is an awkward one, you have to catch them in the Czerka compound before the final fight there when helping Czerka. As for while helping the Ithorians I believe you run into them at the Restoration Zone... UPDATE : A quick google search could have solved your problem also... https://www.reddit.com/r/kotor/comments/896i42/kotor_2_escaped_criminals_quest/ All I googled was "ithorians escaped criminals kotor 2" and there were a lot of answers / links and a lot of people with the same problem as you.
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2 points
Version 1.0.0
171 downloads
--------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords --------------------------------------------------------------------- TITLE: Effixian's Bearded PMHA06 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ INSTALLATION ------------------------ Extract the zip, put the contents of the sub folder into your override folder. ---------------------- DESCRIPTION ---------------------- Reskin that adds a beard to the PMHA06 player head. It also changes the eye color to cyanish. The darkside transitions are similar to the vanilla ones. ------------------------- UNINSTALLING ------------------------- Remove from the override folder: PMHA06.tga PMHA06d1.tga PMHA06d2.tga po_PMHA06.tga po_PMHA06d1.tga po_PMHA06d2.tga ------------------- THANKS TO ------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS -
2 pointsHi everyone, We are well into Episode 1's production and everything is going well. Wanted to post some images this time. We started to add in the RoR's Load screens You might see some new buildings in this module. Thanks to seedhartha We will be having locations on the map where you can interact with Holonet News to discover what's going on in the galaxy. Started to do some first drafts with the re skinning of the CEC facility. Thanks to the KLE (Kotor Level editor), I was able to use placeables to create a wall which cut the room in half and help make it feel different. Vogga the Hutt's room A small Cantina on Nar Shaddaa MORE TO COME, Loagn23
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1 point
Version 1.1
12,022 downloads
HD PC Portraits for Knights of the Old Republic 2: The Sith Lords v1.1 - 20200805 by ndix UR (DeadlyStream user) This modification adds high resolution (1K) portrait images for PCs. All 34 male and female vanilla player characters are provided, with all 3 light-dark variants, for a total of 102 new portraits. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setupusing a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers. See the included images in preview/ for an idea of how the portraits look. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your TSL game installation. To uninstall, remove the TPC files for this package from your TSL game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required. -
1 point
Version 3.0.0
2,535 downloads
******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Female Underwear Alternatives 2019 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* 1. Unzip, copy the files in the Models folder to your override folder. 2. Pick one of the options, copy the files from the matching folder to your override folder. ************ DESCRIPTION ************ My second alternative female underwear mod. I thought I'd make another since the first one is among my most popular mods and I already had most of this done years ago. This mod replaces the underwear body model with that of the Twi'lek/Luxa model, for the female player characters, The Handmaiden, Mira and Visas. This time there's 5 texture variations to pick from: - Black: My own mix of the Twin Suns, Twi'lek and Luxa textures. - White and Black: Again my own mix, but now in white for the player character and the Handmaiden. Visas gets the black version and the Handmaiden can get a black version if she goes Dark Side (player characters don't have a separate dark side texture, so those stay white). - Luxa: Luxa's outfit, with the correct human skin tones. - Twin Suns A: The outfit of one of the Twin Suns assassins. - Twin Suns B: The outfit of the other Twin Suns sisters. ******* MIXING ******* If you like can mix things up, for example give Visas the Luxa version, The Handmaiden the white version from White & Black, the player chars the Twin Suns B version. If want to do this then you need to know which texture is what: P_HandmaiA01.tga = Handmaiden light/neutral P_HandmaidBAD01.tga = Handmaiden dark P_VisasBA01.tga = Visas light/neutral P_VisasBC01.tga = Visas dark pfbama01.tga = Asian/Hispanic player characters pfbamb01.tga = Black player characters pfbamc01.tga = Caucasian player characters & Mira pfbamd01.tga = Dark side, for all skin tones Mira uses the same texture as the Caucasian player characters, so as long you don't play as a Caucasian character you could also give her a unique version by making pfbamc01.tga different than the texture your player character uses. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: p_handmaidenba.mdl p_handmaidenba.mdx pfbam.mdl pfbam.mdx P_HandmaiA01.tga P_HandmaidBAD01.tga P_VisasBA01.tga P_VisasBC01.tga pfbama01.tga pfbamb01.tga pfbamc01.tga pfbamd01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
1 pointTSF Bounty: Escaped Criminals. This blasted sidequest is officially my arch-nemesis. I had hoped that TSLRCM would fix this buggy trainwreck of a sidequest that's practically luck-based to make work right in vanilla. But no, even with the RCM it breaks. Screw Obsidian's useless sloppy incompetent bozo programmers, and screw the LucasArts exec who insisted on rushing the smegging game out. 😡 They never appeared in the Dock Module after I told Dol Gren I'd seen them in the Czerka office, no matter what I took care of. And now I'm at the point where I can take the shuttle down to the Restoration Zone. Lovely... What's the order of operations to make this work while helping the Ithorians? If there isn't actually one, what do I need to tinker with in KSE to make this damn quest work? Okay, they spawned in the restoration zone anyway... Am I just imagining that the docks encounter was supposed to be a thing?
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1 pointFunny, I actually thought I made that only usable by WinRAR... go me 🤣. 7-Zip will be just fine, and after all it's free.
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1 pointView File K1 Armor Nitpicks ___________________________________________________________ A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard. ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along. ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2. ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2. ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate. ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate. ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2. ~ Mandalorian Heavy Armor uses a new texture. ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing. This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet). Submitter TK-664 Submitted 06/27/2021 Category Mods K1R Compatible Yes
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1 pointIf I had not already done a very similar work with all K1 armors I would have certainly been more than interested in this new modification of yours. Thanks for this new release, TK-664!
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1 point
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1 pointSo I have been working with the KotOR 2 GUI files for sometime now. Thanks to another user for making a tool that can replace all the colour values in a .gui file in one go I have recoloured the majority of the menu's to be blue to match KotOR1's GUI for the port I have been working on. However it seems somethings are either hard-coded or difficult to locate, there are also issues with some textures that cause the item list to be slightly wrong. Given that this will eventually be a template for others to use to make the GUI into any colour they want, I wanted to reach out and see if anybody could help solve or determine for certain whether or not they even can be altered and if not, I may look into hex editing the .exe if it is even possible to locate the colour value amongst the compiled binary. So far I have recoloured nearly everything in the gui files, including the textures that are used. The following images detail what elements of the GUI I have not been able to recolour so far, though I haven't looked in a little while now I was hoping somebody else might have more luck tracking them down. As well as that I was hoping for feedback on the idea of releasing a simple modified gui-set that is say white as well as provide a guide and possibly the tools to easily recolour all of them to your liking. Thor110 I will continue to go through them in my own time and figure out what I can, but I was hoping a fresh set of eyes to look at the problem might help as well as get feedback on if it would be worth releasing variations or a tutorial for colouring the gui. UPDATE : Something I forgot to note was that all of the mouse icons / pointers are baked into the .exe, but I believe replacing the icons with those from the first game shouldn't be too difficult. NOTE : The following are the colour values used for the default green's seen in the game's menu's. Dark Green 0.050980,0.349020,0.270588 Light green 0.101961,0.698039,0.549020 Text Green 0.101961,0.698039,0.549020 These are the colour values displayed in the KotOR GUI Editor and contained within the GFF filetype .gui file's. When I have recoloured all of the icon's again I will release a basic template GUI for people to use to make their own GUI recolours for KotOR2. As for the mouse pointers, this will require a direct hexedit of the .exe which might not be so straightforward for everybody. Again I will work out the details and provide a tutorial to follow.
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1 pointWhat is your version of WinRAR? I already explained to you before (and it seems you chose to ignore it) that files archived with new compression method of WinRAR can be opened only in modern WinRAR. Older versions and 7zip won't work. Can your 7zip open this archive? My version can't.
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1 pointThat's weird but good to know. I wouldn't have expected them to make a difference either.
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1 pointI think you might just have a borked WinRAR installation. You should probably switch to 7zip anyway, but I downloaded WinRAR to test and it works fine, there’s no damage.
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1 pointHello Guys! I decided to make some ajustments to sith caps after my manipulations with Admiral Saul, plus I changed the Saul's cap to look more like a sith cap. Basically I just added the starforge insignia to them. So, here's the result: Plus here's Major Hurka from K1R in proper Major uniform
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1 pointThat's not a bug per se, just a symptom of the blue camera effect being a frame buffer effect, just like the stealth field silhouette. The true bug is whatever the smeg Bioware did when coding the Odyssey engine's frame buffer effects that gives them the crippling forwards-compatibility problems which force people with certain modern video cards to disable them. Definitely downloading this, it looks awesome
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1 point
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1 pointMight as well throw mine up as well. But I'm not going to bother with their life stories since I'm an altoholic so there are too bloody many. Click for embiggening.
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1 point
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1 point"Think of how stupid the average person is, and realize half of them are stupider than that." - George Carlin
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1 pointProbably odd jobs and the such. Maybe a merc depending on the character. An enforcer. Ran a backwater world bar. Be a tour guide to core world denizens on wild planets. A miner. A travelling chef. A field worker or farm laborer - which eventually leads to the destination of Telos. This is the kind of thing I like to fill in myself, instead of having it defined for me. I don't like it when everything has to be filled in. Next thing we know we'll have some novel or comic about Meetra Surik (or whatever the name is) the day laborer who volunteered to go to Telos to grow muja fruit. The one defining point, though, is that whatever it was the Exile did during that time, it had absolutely noting to do with the Jedi/Sith, or the Force. My Exile probably kicked back in some back water world and read everything in whatever library. Sometimes went fishing. Hunting. Maybe some skilled labor. Moved on when he got bored. Finally signed on for a job on Telos just to see how much Malak screwed up that world.
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1 pointIt might be better to wait or note that people could ask this, rather than ask everybody to take it all down at first @Sith Holocron I have listed my Species, Classes, Roles and such, I will go on to list professions as well, listing gear might take time and be better upon request. I have updated images of my characters, their companions and their mounts! Throughout all my characters I have used all the species, a variety of companions and mounts, I also spent a lot of time recently re-gearing some of my alternate characters to make them look that little bit better / more customised, I like to make my own gear-sets out of individual pieces, taking time to match them together and make them fit, where as I see a lot of people just wear singular gear-sets, even with the new-ish costume designer interface. All of my Zabrak Characters are Brothers in the family tree that span mostly Imperial through to Republic with Artericon the only Brother that joined the Republic who is also allied to the rest of my Republic Characters of varying species, some of the Imperial Characters have Children, both legitimate, adopted and Apprentices, though I don't role play when I saw the Family Tree section way back when I first started playing I had to tie them all together somehow. Main Characters Republic Characters Imperial Characters Thor110
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1 pointBetter late than never . . . Update 18FEB2019: Permission granted to make April Fool's Jokes out of this picture for mods that replace the regular logo with this.
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1 point
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1 pointI was referring to its (lack of) similarity to the original game... can't claim a rip off if it barely resembles the original... Apparently my little jab was a little too subtle...