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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Nice! Makes me want to do a self-imposed challenge armour play-through for Kotor some day. Is this the first of the combat suits to come?
  2. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  3. 3 points
    These violent delights have violent hats.
  4. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  5. 3 points
  6. 3 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  7. 2 points
    Everything is much easier. It generates images, I use it as a texture. Manual labor remains.
  8. 2 points
    That's one of the most embarrassing bugs they left.
  9. 2 points
    I am so looking forward to when the other male heads are downloadable. You do such Amazing work. Love it!
  10. 2 points
  11. 2 points
    PFHC02A — копия.tga
  12. 2 points
    *Looks my own NCS tool* Famous last words...
  13. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  14. 2 points
    Damn another dark jedi!
  15. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  16. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  17. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  18. 2 points
    Good afternoon. Later I'll post it.
  19. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  20. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  21. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  22. 2 points
  23. 1 point
    https://www.sberbank.com/promo/kandinsky/ I didn't create normal maps. I'm trying transparency. You can try the result: PFBE04.tga
  24. 1 point
    Are you releasing this?
  25. 1 point
  26. 1 point
    Are you going to be updating all of the other commoner textures as well??
  27. 1 point
    The file has been updated.
  28. 1 point
    Good afternoon. I can send the file in a personal message.
  29. 1 point
    The amazing backless cabinet! Get yours today!
  30. 1 point
  31. 1 point
    Cheers, Hope. It was Revan Strikes Back Reshade from Nexus Mods I utilised to get this dreamy, high contrast quality.
  32. 1 point
    I've got the setup pretty much ready so, will not take too long - I hoped. 🤞
  33. 1 point
  34. 1 point
  35. 1 point
    Actually I got the idea from this guy lol: https://starwars.fandom.com/wiki/Sharad_Hett
  36. 1 point
    It is! And it has some cool description also.
  37. 1 point
    I don't know if it's the shadows in the area but it really looks like she has a thick beard haha
  38. 1 point
    @ebmarYou notice how some areas, like the collar specifically, appear differently in our screenshots? The Bendak Starkiller texture you're using was intended for the original Mandalorian model and does not wrap properly around the Final Touch model. I'm trying to edit the texture so that it properly fits on the new model. Look at the Mandalorian textures included with the Final Touch mod, some parts were edited.
  39. 1 point
    I've uploaded a fix, at least for the female body models (not sure if males also need a fix). Just needs a kindly admin/mod to approve it.
  40. 1 point
    I see you have released your mod. A note for future endeavours: as a general rule you never want to touch the bottom row of neck verts on a head, as they are positioned so that they properly mate with bodies that don't have a hidden join. If you give that head a different body, like clothes or a robe, you'll see a massive gap at the front now because of the change you made to the position of that front vert. It's not a problem in this case, but something to bear in mind for player heads especially. As I said above, this looks like an issue with the body model, with the way the collar verts on the front part come in too far, Presumably this is also a problem with other heads. It may warrant a more general fix. Regarding the clipping at the back, that is presumably because the collar on the body is weighted entirely to torsoupr_g, while that area of the neck on the head has a reasonable amount of influence from neck_g. This is again something that could possibly be a more general problem, or maybe it only affects Twi'lek female heads, since they were never intended to be used on other bodies. The solution would likely again be to edit the body model, this time adjusting the skin weights of the collar. This may necessitate adding bones to the rig, as body models typically stop at torsoupr_g and don't have the neck_g bone. Alternatively, the head could be edited to set the weights on that area of the neck to necklwr_g (which is functionally identical to torsoupr_g). Either way should stop the clipping. Edit: Here's Mission demonstrating that the problem is at least partially with the amour models:
  41. 1 point
    Rascal the woman is ready. https://ibb.co/8bLnKH1 https://ibb.co/pQ6mczH https://ibb.co/zNfxLTZ
  42. 1 point
    Don't listen to my input too much. Apparently, it drives some people to leave PM conversations when I'm offering them assistance and then bash me when I ask why they did that. (Thankfully, you're not one of those people.)
  43. 1 point
    Yes! With the texture- actually, I just have it revisited yesterday with a plan to release it in the near future. But with the model- I'm not sure if I can make it available as it belongs to miro42 that is included with "Juhani Real Cathar Head". Anyway, you can still get the same result with what's in the screenshot by using the texture on top of miro42's model which you will have it installed. Many thanks! Very much appreciated.
  44. 1 point
  45. 1 point
    I'm working on a male character by analogy.
  46. 1 point
    The hell?! It was the latest progress image. ::sad tuba::
  47. 1 point
    No problem buddy Dam... I really gotta hurry up and finish GOW 2 and 3 now hahah. But yeah I actually like that idea that he'd have tattoos, I think that as he's the main character he should look unique compared to all the other characters too. I love any mod that makes Revan stand out more as he's supposedly this charismatic and unique guy. Plus it just seems fitting for someone who created a sort of Jedi cult of warrior crusaders to have tattoos too. Ahhhh I see. Well I really hope he gets back to you and gives you permission! I'd use this mod on every playthrough tbh.
  48. 1 point
    There's a chamfer that runs through the middle of the ring of holes. The marks are from the way the printer handled the top layer on the inside half of that chamfer. On the outside, the filament was laid down in a series of nice, neat concentric circles in parallel with the outside diameter of the part. On the inside it looks like it has mushed in some infill in various criss-cross patterns rather than doing a neat top layer. The part probably needs some custom settings for those layers, to force it to use solid infill (although it should have handled that automatically).
  49. 1 point
    Hahahah, thanks jc2! Sorry I couldn't do much about her brick headed symptoms 🙃 Yes! As stated in your mod's description it is. Thank you Mutilator57 for curating & publishing that mod, as the mod plays an important element to my current playthrough. And thank you for the kind words too!
  50. 1 point
    Interesting! Even with the reskin though, Juhani still has a bit of a brick head.