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Showing content with the highest reputation since 08/27/2010 in Image Comments

  1. 3 points
    Nice! Makes me want to do a self-imposed challenge armour play-through for Kotor some day. Is this the first of the combat suits to come?
  2. 3 points
    Fantastic take on those as always! Your attention to details have served you well ^^ What do you think - will you make some Jedi robes as well?
  3. 3 points
    These violent delights have violent hats.
  4. 3 points
    Yeah about that approval.... I think @Tyvokka needs to install a giant flashing light or something whenever there's a new submission.
  5. 3 points
  6. 3 points
    Downloaded, and used it! The adjustments' great; noticeably with those eyes. Them eyes are gorgeous! This is the Bastila's texture that fits me the most; can't think any better than this for now to be honest. Permanent spot in the Override folder has been filled. Thanks for the amazing work DH! Note: She's a shyer in my playthrough so, this was the best angle I can get from her.
  7. 2 points
    Everything is much easier. It generates images, I use it as a texture. Manual labor remains.
  8. 2 points
    That's one of the most embarrassing bugs they left.
  9. 2 points
    I am so looking forward to when the other male heads are downloadable. You do such Amazing work. Love it!
  10. 2 points
  11. 2 points
    PFHC02A — копия.tga
  12. 2 points
    *Looks my own NCS tool* Famous last words...
  13. 2 points
    The next menu will be even better. It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.
  14. 2 points
    Damn another dark jedi!
  15. 2 points
    For immersion I edited this mod to have various Sand People wearing armor on Tatooine. Just an idea
  16. 2 points
    I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.
  17. 2 points
    Seems like you need to add a displacement filter to the symbol to get it to conform to the folds of the cloth.
  18. 2 points
    Good afternoon. Later I'll post it.
  19. 2 points
    Not a possibility, a fact: The only issue I'm having is trying to colour match to the heads. It's a freaking nightmare as they are all different. It's no wonder that Bioware and Obsidian went with jumpsuits. I might have to do a unique texture per head.
  20. 2 points
    No need, I am working on a non-mirrored UVs underwear model using the Canderous body. Will release it shortly.
  21. 2 points
    I'd suggest Reshade. It's infinitely easier to use and completely customizable. One caveat is to avoid simply downloading presets and assuming that Reshade always runs that slow. A lot of mod makers (and I mean A LOT) have this wierd obsession with eye gougingly high levels of bloom which is one graphical feature that tanks any system. Just disable or minimize that effect, (as well as the AA they also pack in there for no reason) My computer is very outdated, and I can still run all of my games with it while suffering at the most, 10 fps slowdown; however if I disable bloom and area fog, using only the bare minimum of color correction and edge sharpening, I have no fps drop whatsoever. Also, it's got an ingame editing tool so you can tweak any effect you want and see what stops you from losing fps.
  22. 2 points
  23. 1 point
    The file has been updated.
  24. 1 point
    Good afternoon. I can send the file in a personal message.
  25. 1 point
    I have not finished all the details (icons, underwear). I will send with a personal message. Will not be published.
  26. 1 point
    I like this! Recolors/Retextures of this outfit could be used for Tarisian nobles as well. But only Davik should have purple!
  27. 1 point
  28. 1 point
    Wearing armor and a custom helmet made by SithSpecter
  29. 1 point
    The model is awaiting publication.
  30. 1 point
    The camera faded in, and then she got up, attacked Atris, then died.
  31. 1 point
    Great filter (ReShade), tell me where you downloaded it. Gorgeous shots.
  32. 1 point
    Oh, I didn't know, I am sorry about that and that makes much more sense now. Thank you for clarifying. I do realize that it takes effort and time to re-texture a model, texturing is like an art and not everybody sees art in the same way as eachother. For me, I think the model should have been different, but that's simply my opinion and upon re-viewing it with what Dark Hope said to my original comment, I do see it for what it is and do find it looking good, and do realize that the texturing might show up better in-game. I realize that this is a much older game on a much older engine with horrible limitations, and appreciate greatly what Dark Hope has done with re-texturing the in-game models. I apologize for any disrespect.
  33. 1 point
    @Dark Hope: Good Job as always my friend! Dont worry about it. Some people tend to be overly critic since they only see what todays game engines are capable of & dont understand how much work is involved to get those low poly models a decent look.
  34. 1 point
    At the moment she is in development, still need to make a dark side and underwear for her.
  35. 1 point
    I've got the setup pretty much ready so, will not take too long - I hoped. 🤞
  36. 1 point
    Very nice, those tree textures are such a contrast though haha!
  37. 1 point
    I'm starting to see a pattern here....are you possibly remastering all the heads in the game?
  38. 1 point
    Wow, this looks very different!
  39. 1 point
    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  40. 1 point
    I've uploaded a fix, at least for the female body models (not sure if males also need a fix). Just needs a kindly admin/mod to approve it.
  41. 1 point
  42. 1 point
    You have two options. Presumably this is already a custom head you have added to heads.2da, so the logical approach is to load the head model into Max/GMax and adjust the vert positions in that area of the neck to move them back half 5-10mm, enough so they no longer clip through the collar. The second option is to create a custom version of the armour model (since again I assume she has a custom row in appearance.2da) and adjust the position of the verts on the collar, pulling them out a bit. Either would be a valid approach, but editing the head is the one I would suggest.
  43. 1 point
    Looks Janice has some neck clipping there, Padawan.
  44. 1 point
    AuroraLight lightsabers WIP
  45. 1 point
  46. 1 point
    oh!! haha i should head to the Hawk dorms WAY more frequently then.... lol
  47. 1 point
    I was thinking maybe something like dogtags could be an option if necessary, although that's probably still insufficient.
  48. 1 point
    Haha yeah sorry for not specifying, I did mean the body texture. Yes I recognise the head and underwear mod. I have used both of them before. But man that tattoo texture is awesome! I haven't played the new GOW yet but I have seen Baldur and he looked cool. Looked a bit like Conor Mcgregor too actually. But anyway are you gonna release that texture as a mod?? Its badass Also are you using a reshade mod or something? The graphics on all your screenshots look enhanced. Sorry for all the questions and thanks for replying so quick
  49. 1 point
  50. 1 point
    The same Juhani portrait I used for my mod Nice touchups!