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Showing content with the highest reputation since 02/11/2020 in all areas

  1. 4 points
    That's good to know Salk, thanks! I have now learned how to use TSLPatcher and it's going to be useful for the Selkath mod. Also, for anyone interested, as per @Liserg's request I managed to fix the animations for Darth Malak so that he can now use all the animations from the humanoid supermodels including the cutscene ones while maintaining his original ones as you can see here: I added a custom portrait for him as well, and made him selectable in the character creation menu. I also ported both Nihilus and Malak (the latter having all the additional animations from K2) to K1 and K2 respectively: But I have a problem when trying to play as them from the selectable character menu: Nihilus dissapears after the first cutscene (right when the dialogue with Trask) and Malak has his head placed down a little inside his body. So they only properly work selecting them from KSE at the moment. Anyway, I could make a mod release for Malak at least if someone is interested.
  2. 2 points
    Much more settled on a direction for the project now, latest story descriptions can be found in my latest post on page 4 of my WIP topic, much more realistic than some of the outlandish ideas I had to begin with.
  3. 1 point
    Both Sith Lords selectable in both games would be awesome. Would love to see the Malak one. Thank you for your work.
  4. 1 point
    Using KSE is basically equivalent to using them as a disguise. Since they are full body models, a disguise is probably the most expedient route for a mod, albeit one saddled with a few potential issues. If you really want to make a version that turns up in the character creation menu then you'll need to split out the heads to their own model, make provision for them in heads.2da and portraits.2da, etc. Look at an existing head mod for an idea of how the setup works. The main difference would be that you'd need to set every body model to their matching custom body, not the regular underwear/clothes/armour/robes models. Note that since character creation ignores the head's appearance.2da row, the head will be slapped on the appropriate class outfit in K1 and commoner clothes in TSL for that bit.
  5. 1 point
    The two heads are both shading issues. It's a common problem with a number of head models, usually down to the fact that there are UV seams in those areas and thus the mesh is split along those seams, causing hard shaded edges. Attempts to fix the issue are often mixed. A lot depends on the specifics of the particular head model. I'm not really clear on what you are referring to with Zaalbar. His texture is garbage, but aside from that it looks about on par. Edit: Here's a smoothed out Trask: Although he has a bigger problem, namely that his eyelid meshes clip pretty badly. That's probably more effort to fix. Edit 2: I tried a kind of simplistic fix. Turned off the render flags for the original eyelash trimeshes and weighted the upper edges of the eyesockets to the lash bones without creating any actual new eyelash geometry. It doesn't look as bad as I was expecting, but try it out and see what you think. Extract the attached into your Override folder. Trask_Head_Smoothing_and_Eyelids_Fix.zip
  6. 1 point
    I've added this to my mod ideas/requests list, but I don't know when I'll get to it. I've been a bit busy with work lately, so if anyone else can beat me to it then that would be great.
  7. 1 point
    Holy crap this place has changed its looks since last I came here.
  8. 1 point
    might I suggest a change in dialogue between atris and Brianna's sisters, the one in telos academy where atris tells Brianna to go with the exile and tells her that it must be kept a secret even from her sister and then in the very next scene she reveals that secret to her sister. it was a glaring contradiction so I think the vanilla dialogue where she tells them she doesn't know why she left would have been better.
  9. 1 point
    The ini is looking for "xae Knights of the Old Republic\xae COLLECTION". Your game is not installed there. Change it to match your install path: K1_Path=C:\Program Files (x86)\LucasArts\Star Wars® Knights of the Old Republic® COLLECTION K1_SavePath=C:\Program Files (x86)\LucasArts\Star Wars® Knights of the Old Republic® COLLECTION\saves
  10. 1 point
    At this moment, no, unless you're ok with hearing nothing at all then all you'd need to is delete the streamwave mp3 files. I told you this mod was going to be a whole new experience, the music is from the cancelled Revenge of Revan and vanilla TSL. In the future, I will go through and create the files for an optional installation which restores the vanilla music (But this may be a while).
  11. 1 point
    You must wear some clothes/robes/armor yourself when you ask her.
  12. 1 point
    Getting there. I honestly think the eyes are going to have to say huge. Not much I can do on that side. I will need to just light up his texture I guess and then he'll be good to go I guess.
  13. 1 point

    Version 1.2


    Summary This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black. Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves. I've included most of these assets as a mod resource that can be found here. Installation Run Fashion_I_Cloaked_Jedi_Robes_K1.exe. Select one of the six install options: a) 100% Brown b) 100% Brown (No Gloves) c) Brown-Red-Blue d) Brown-Red-Blue (No Gloves) e) Brown-Red-Blue Alternative f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKOTOR). It's not necessary but recommended that you uninstall any previous versions of the mod before installing an update. It should still install fine, but you'll be flagged about files that were skipped because they were already there. Uninstallation Remove the installed files or replace from backups if necessary. Compatibility & Other Notes This mod is likely not compatible with other mods that alter the Jedi robes. This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the skirt to animate. This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files. These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style. Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these. P_JuhaniBB.mdl and P_Juhani.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can manually copy those two file manually from tslpatchdata to Override. The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves. While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those. Credits KOTOR Tool – Fred Tetra NWMax – Joco KOTORMax & MDLEdit – bead-v waifu2x – nagadomi This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod. Disclaimers OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  14. 1 point
    Thanks for the update, your mod is very good, great job. May the Force be with you, always.
  15. 1 point

    Version 1.0.0


    Simple blank .wav, replacing the tortured screams echoing through the Sith Academy. I found them unpleasant.
  16. 1 point
    Have you seen it already? I REALLY like how it turned out.
  17. 1 point

    Version 1.1


    Hey guys, I created an entire games worth of Kotor 1 saves last year, there's a lot of saves (548 to be exact) I've had these sitting in my hard drive for a while now, but i thought I'd share.. The mods I used are listed below, unfortunately I didn't use the K1R mod with my playthrough. I chose a scoundrel as my starting class and only leveled him up to level 2 (I know, I should have went further - haha), and then I chose the path of the Jedi guardian. Darth333 easy swoop mod: http://www.geocities.ws/d333mods/minig.html Darth333 no sith fighters: http://www.geocities.ws/d333mods/ Kitty Kitty unlmited party items on Ebon Hawk: http://webpages.charter.net/ytl/KotOR.html Cheers! djh269
  18. 0 points
    Played around to try and make the eyes a bit better as his eyes were really dead. However, I'm having an issue with the animations of the face. You can see it from this video: and this, Test #2 Just need to figure out the scar on the left cheek and whether and how to remap the eyes. Finally, I'll apply the discoloration layer afterwards.
  19. 0 points
    If I said you'll get the 1.23.1 fix patch for K1GI within an hour that's now been changed to potentially within 24 hours or more due to my PC shutting off thanks to a black out.