753 files
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Non-Aligned passage for Sith Tomb
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 03.10.2021
Installation:
Simply copy and paste/drag and drop the file within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove/delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
You might be aware of the Sith Tomb found within the Cave on Korriban, and if you are, you might also be aware that only high Light Side and Dark Side players are allowed inside.
In vanilla/TSLRCM, you need to be Level 9 or above whilst your alignment needs to be below 26 (High Dark Side) OR above 74 (High Light Side).
This mod will remove the alignment restrictions replacing it with a higher Level restriction. You now only need to be Level 15 or above to enter the tomb, this requirement doesn't conflict with the lore behind the tomb.
Known Bugs:
This mod shouldn't have bugs, but do keep in mind that the tomb is designed to be easier for Dark Side players and harder for Light Side players... it is unknown what would happen if a neutral player enters the tomb but most likely nothing noticeable would occur.
But if anything does happen feel free to leave a bug report on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "sec_tomb.dlg".
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware: For such an amazing first game
Obsidian: For such an amazing sequel
Fred Tetra: For Kotor Tool
Sniggles: For requesting the mod on Discord
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
867 downloads
- non-aligned
- tomb
- (and 3 more)
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TSL Effixian's Twi'lek PC Pack 2021
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
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TITLE: TSL Effixian's Twi'lek PC Pack 2021
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
-----------------------
This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.
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INSTALLATION
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Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.
Steam version / Steam's TSLRCM:
You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.
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COMPATABILITY
----------------------------
This mod adds new player characters and should not conflict with other mods.
Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.
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UNINSTALLING
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1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.
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DISTRIBUTION NOTES
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You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
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THANKS TO
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Stoffe and Fred Tetra for the needed tools and tutorials
waifu2x.udp.jp for offering free AI upscaling
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,195 downloads
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Bao-Dur's Liberator's/Oppressor's Armor 2021
By Kaidon Jorn
Bao-Dur's Liberator's\Oppressor's Armor 2021
-------------------------------------------------------
Authors: Kaidon Jorn/Effix
Compatible with TSLRCM 1.8.5 - 1.8.6
This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level .
It's important to talk to him as soon as he hits 10th level so you can get the quest parts afterward on Nar Shaddaa, which you will find in both Tien's shop and in the Serroco thugs area.
The quest will have you find some military fatigues and armor plating so that he may build the new Liberator or Oppressor's Armor depending on your alignment.
The armor itself is medium class 7 with a dexterity bonus of +3, and was lovingly reskinned by none other than Effix of DeadlyStream and Steam Workshop notoriety. All credit for the reskinned Jamoah Hogra armor goes to him.
Run the .exe to install
***IMPORTANT***
I strongly advise to install TSLRCM (and SLM) first before this mod.
=====================================================================================================================
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE
IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
910 downloads
- kotor 2: tsl
- obsidian
- (and 4 more)
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K2 Armor Nitpicks
By TK-664
___________________________________________________________
A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
~ M'uhk'gfa uses a new texture. No longer a duplicate.
~ Mandalorian Combat Suit uses a new texture. No longer a duplicate.
~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1.
~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate.
~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design.
~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game.
~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate.
~ New icon for Mandalore's Armor.
___________________________________________________________
Bonus restorations/others:
526 downloads
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Honest Merchant (TSLRCM)
By TK-664
Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale.
This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM.
_________________________________________________________________________________________________
KTool..........................................................Fred Tetra
TSLPatcher.....................................................stoffe & Fair Strides
DeNCS..........................................................JdNoa & Dashus
7,195 downloads
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Ludicrously Overpowered Stats
By Drip Lord
This is my very first mod, and actually, quite a simple one at that. All this really does is give your player-character some extremely powerful stats at the start of the game. Perfect for those of us who are too lazy to do it properly.
This will work with TSLRCM + M4-78EP, for those who are curious.
3,075 downloads
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Featgain
By Jj117
I tried using the Ultimate Feat mod but midway through the level I became too powerful and all the feats got assigned. To mitigate that I've edited the feats gain file to have only 3 instead of 4 so that we don't become too powerful midway through the game. Thank you and I hope you guys like it.
942 downloads
- feats
- skill points
- (and 2 more)
0 comments
Updated
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Onderon Soldier skin Change to Republic Soldier
By Jj117
It makes sense that since Republic government and onderon are working together. They should have garrisoned Republic soldiers hence I changed some of the onderon soldiers into Republic officers and soldiers. Please keep it mind that this is an appearance.2da file and it needs to be placed first before adding other mods.
onderon_sold.zip
91 downloads
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kotor 2 Default Hilt Replacement Mod
By Kaidon Jorn
DHRM 8.2
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Kaidon Jorn May 2021
This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well.
I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come.
To install run the .exe and choose the location of the game (not the override itself).
To uninstall take them all back out.
3,101 downloads
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Ultrawide UI & dialog/letterboxing fix (for UniWS, 21:9)
By Verinen
This mod fixes UI stretching that happens when playing K2 on ultrawide resolutions (21:9). In addition, even after patching the game .exe with UniWS to play in ultrawide, your character's replies are invisible, making the game impossible to play. I provide a method to fix this issue (using Hex editing).
Simply fixing the UI stretching is unsatisfactory, as the game UI is not adapted for ultrawide screens. This results in an elongated, ugly and impractical UI. The text boxes are too large,the buttons too wide and too spread out on the screen. As a result, interacting with the UI is tiresome and requires way too much eye and mouse motion. Therefore I opted to redesign the game UI so that everything is centered on the screen and easier to access. The downside is that many spots are left black, which is not visually pleasing.
I believe the letterboxing fix can be useful to people running 1366x768 and who cannot see dialogs.
Disclaimer:
This mod was only tested with the GoG version of the game (i.e. without the Aspyr patch), upscaled using UniWS to 3440x1440. I do not know how the UI files would look using either Flawless Widescreen or the Aspyr version. I have not tried any other ultrawide resolution.
The UI fix is not fully tested, and some parts of the game may still contain some stretched elements.
Installation instructions - stretched UI:
Simply download and extract ultrawide_ui_fixes.zip, then copy the files from the downloaded override folder into your game override folder.
Installation instructions - letterboxing fix:
Here is the entire procedure to properly patch your game exe so that it runs in ultrawide. We are aiming at doing 3 things:
1. Use UniWS to automatically patch your swkotor2.exe to the right resolution, following this video 2. Manually Hex edit your swkotor2.exe to play movies in your native resolution, following this video. The hidden benefit is that it will speed up your game loading because you will not have to change resolutions to play the logos movie. 3. Manually Hex edit the game to change the letterboxing scaling, restoring your ability to see dialog options in game. In K1, this was done by the excellent KotOR High Resolution Menus, but there seems to be no equivalent for K2. Before doing any of this, backup your game exe !!
1. I will not provide any instruction for step 1 because UniWS is pretty straightforward.
2. Even though step 2 is well explaines in Xuul's video, I will provide here text instructions.
Once you have performed step 1, you need to download and install a hex editor (such as HxD). Open your swkotor2.exe with your hexadecimal editor, and look for the Hex strings:
80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 80 02 00 00 C7 44 24 10 E0 01 In both these lines, 80 02 and E0 01 are the width (respectively height) at which videos are played, in hexadecimal. You need to change them with your desired width and height.
First, use a hexadecimal converter to convert your desired width and height into hexadecimal. For the hexadecimal values to be read by the game, you need to swap the digits pair-wise for each value (if that is not clear, an example is provided below). Finally, you can replace 80 02 and E 01 by your own values in the lines above.
Example: for 3440x1440. First you convert them to hexadecimal, giving 0D 70 and 05 A0. Then you swap the two pairs of figures, giving 70 0D and A0 05. Then you just need to replace 80 02 by 70 0D, and E0 01 by A0 05. The resulting lines should look like:
70 0D 00 00 75 15 81 3D E8 C1 80 00 A0 05 70 0D 00 00 C7 44 24 10 A0 05 That was step 2. Don't close the hex editor, we still have one step to do.
3. For step 3, we need to locate the letterbox scaling value into the game exe. You need to locate the hex string
5F 70 00 00 B9 6D DB 3E 20 EE 70 00 00 A7 40 00 The value of the letterbox scaling is B9 6D DB 3E. This is too small, making the bottom part of the letterbox -hence your dialog options- invisible on ultrawide. You need to replace it with a higher value ( 4A 92 A4 3E, as suggested for widescreen by K1 HR Menus works fine, but feel free to enter your own value). You need to replace B9 6D DB 3E with 4A 92 A4 3E, giving:
5F 70 00 00 4A 92 A4 3E 20 EE 70 00 00 A7 40 00 Now save and enjoy !
Known issues:
the feat/power selection tree, at character creation or levelling up doesn't look nice and there's too much space between the icons. Unfortunately, it doesn't seem to scale like the rest of the UI, and I don't know how to fix it for now loading screens still look stretched, the solution here is to edit the loading screens directly and not the UI I did not rescale the pazaak screen, as I would also need to rescale the background pazaak texture for it not to be ugly
Incompatibilities:
This mod will not be compatible with any mod that alters the UI. The only I can think of right now is TSL galaxy map fix pack, at least the version which changes the planet position. My mod will put the planet positions to their vanilla spot.
Credits:
Visual KOTOR Gui Editor, an awesome tool for gui editing KOTOR Tool, to extract game files tpcview KotOR High Resolution Menu for finding the letterboxing fix in K1,
1,138 downloads
0 comments
Updated
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KotOR Items in TSL
By Neville
It always bothered me that TSL changes textures and stats of weapons from KotOR. I have restored most ranged weapons and some armors. I will try to change more. Put the .uti files in your Override folder to have these items back.
333 downloads
0 comments
Updated
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Ebon Hawk Armband
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
For now you must cheat this item into the game using “giveitem ebon_armband"
To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
so like below.
"[Game Options]
EnableCheats=1"
Let me know how everybody gets on with it and where you all think I should place it in game.
Thor110
370 downloads
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Effixian's Devaronian Player Character
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Devaronian Player Character
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixians Devaronian PC.exe".
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DESCRIPTION
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This mod adds a Devaronian player head.
The dark side transition gets yellow "movie style" eyes. Apart from that the texture is exactly the same as that of the NPC that's in the game.
The Devaronian is one of the very few aliens in the game that has a separate head model, so robes, armor and clothing will show like with the human player characters.
I initially made this mod for Steam, Soaring__Sky asked me to add it here because she wanted a TSL Patcher version. The existing mod by Coljas is similar to this mod but it doesn't use the TSL Patcher.
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your Override folder:
(not harmful if you leave these, step 2 will make the game not use them)
p_devh.mdl
p_devh.mdx
P_DevH.tga
P_DevHD1.tga
P_DevHD2.tga
po_P_DevH.tga
po_P_DevHd1.tga
po_P_DevHd2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the character creator.
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DISTRIBUTION NOTES
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You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
----------------
Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
180 downloads
0 comments
Updated
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Spawn Rakghoul Armband for TSL
By Thor110
This was a very random mod I made simply because somebody said "you can't spawn demons" and I was like "weeelllllll" and made this for a random user that was seeking help getting mods onto the mobile version of the game without the use of a PC. ( Though this does require a PC if you plan to install on mobile as I had to do some custom tweaks to make it work for their setup )
Simple TSLPatcher install.
Consists of three files.
hhrakghoul.uti
hhrakghoul.ncs
rakghoul.utc
And alters "spells.2da" to add the ability for the armband.
I was going to release it on Halloween or something, but that means waiting and remembering when it comes back around.
Thor110
135 downloads
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recruitment mods Recruit HK-47 Early
By brents742
Recruit HK-47 Early v1.0
======================================
By brents742
============
Version Notes
=============
v1.0 - 4/9/2021
- Initial release
Description
===========
-This mod allows for recruiting HK-47 into your party as quick as possible in a way that lines up with the story arc.
-By scrapping the damaged HK-50 unit inside the Telos Military Base, the player can pick up two additional HK parts (HK Droid Processor and HK Chassis).
These, in combination with the parts received by the Peragus and Polar Mesa HK-50 encounters, will allow HK-47
to be rebuilt the moment the player returns to the Ebon Hawk after leaving the Telos Polar Academy.
-Nothing has changed beyond what you are able to do with the damaged HK-50 droid in the Telos Military Base.
If you want him to follow you and explode near the HK-50 Factory door as normal, you can still do that.
-This mod simply adds a dialog option for scrapping the damaged HK-50 unit instead of programming it to follow you.
Background
==========
-I wanted to create a mod that allows you access to HK-47 early but in a way that makes sense. I toyed with giving the player
every HK part on Peragus but ran into the question of where is HK-47 on Citadel Station? Was he taken with the Ebon Hawk?
He wouldn't have allowed the Handmaiden to just walk in and steal the ship. If he is abducted, why is he nowhere in the Polar Academy?
-These are all questions I may solve in a different, admittedly much harder to create, mod later on down the road.
-For the meantime, this mod exists to give him to you as early as the story allows.
-This, like all my mods, takes things that I usually cheat into the game and makes them part of the game.
One could easily open up the cheat console and give all the hkparts the moment they leave Peragus if they wanted.
But my vision with every mod I make is to render the cheat console as obsolete as possible.
Requirements
============
TSLRCM 1.8.5 or above
Installation
============
STEAM TSLRCM VERSION USERS:
When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
!!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!
NON STEAM TSLRCM VERSION USERS:
Run TSLPatcher.exe and follow the prompts.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Uninstalling
============
Copy and paste the original backed up files of 232tel.mod and 232TEL_dlg.erf that
the TSLPacther made during installation into the Modules folder within your KOTOR II directory.
Getting Started
===============
This mod works best from a save before entering the Telos Military Base.
You can use a save from within the Telos Military Base you may need to
head back to the surface and reenter the Military Base to force the game to load the module again.
Simply speak to the Damaged HK-50 droid and select the option that reads '[Repair] Scavenge the droid for HK series parts.'
Important - Timing
==================
You only get one shot to scrap the Damaged HK-50 droid. If you program it to follow you instead of scrapping it, you'll need to load up a different save and try again.
Compatibility
=============
IMPORTANT - This mod relies upon the hk50.dlg file located in the 232tel.mod and 232TEL_dlg.erf files.
Any mod that changes the hk50.dlg file located within the previously mentioned files will not be compatible with this mod.
A mod that modifies 232tel.mod and 232TEL_dlg.erf should be compatible so long as the hk50.dlg located within these files is not touched.
If you run across a mod that this mod seems to conflict with,
please let me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-hk50.dlg was modified within 232tel.mod and 232TEL_dlg.erf to give the player the option to scrap the damaged HK50 unit in the Telos Military Base.
This new dialog option gives the player two HK parts. Specifically, hkpart01 and hkpart02 which are HK Droid Processor and HK Chassis
-Created the following Booleans:
KES_HK1 boolean - flags when the damaged HK-50 droid has been scrapped, preventing any further actions with the droid.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
1,031 downloads
0 comments
Updated
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Droid special weapons fix for TSL
By LoneWanderer
Description
This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
New in v2.0:
The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
The descriptions were fixed for the following special weapons:
Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
Installation
Run "TSLPatcher.exe" installer and select your TSL folder.
Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
Uninstallation
Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.
Compatibility
This mod is compatible with TSLRCM.
This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
Distribution Notes
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
Credits
Tools used:
KotOR Tool by Fred Tetra
KotOR Scripting Tool by Blue
K-GFF by tk102
Contact
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,950 downloads
0 comments
Updated
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T3-M4 Lightsaber Construction Mod
By brents742
Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals!
UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her.
T3-M4 Lightsaber Construction Mod v1.2
======================================
By brents742
============
Version Notes
=============
v1.0 - 3/4/2021
- Initial release
v1.1 - 3/7/2021
- Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
- Created new dialogue with Visas via existing sound files for returning her lightsaber
- Added new influence gain/loss options with Visas when returning her lightsaber
v1.2 - 8/10/2021
- Updated M4-78 compatibility to properly display T3's dialog options for the planet
- Grammatical errors corrected when returning Visas' lightsaber to her
Requirements
============
TSLRCM 1.8.5 or above
Installation
============
First, it should be noted that using Steam Workshop is NOT recommended as it can cause any number of issues during your playthrough. Especially with TSLRCM.
With that in mind, if you are using Workshop mods, follow the Steam instructions below versus the regular install instructions.
REGULAR TSLRCM INSTALL USERS:
Run TSLPatcher.exe and follow the prompts.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
TSLRCM + M478 INSTALL USERS:
You will need to go into the download files and copy the t3m4.dlg file from the M4-78 folder within the folder called Compatibility.
Drop this in your respective override folder after regular install of this mod. Failing to do so will cause M4-78 to not be accessible as T3
will lack the dialog options to unlock the planet without this file.
TSLRCM INSTALLED FROM STEAM WORKSHOP USERS:
When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
!!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!
Description
===========
-This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
-The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
of the game as early as your first visit to the Ebon Hawk if they choose. I wanted a mod that didn't just magically give
the player lightsabers.
-How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
for use in construction.
-This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
lightsaber construction method and search for parts across the galaxy - you can do that!
-The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
-Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
he will speak to you about a lightsaber as normal.
-Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
-Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
lightsaber part, you will now find a lightsaber, just like in the base game.
-This mod was designed to work within the existing format of the game concerning lightsaber construction.
The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus
only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple
lightsabers but everything else works exactly as it should.
-There's a cool story easter egg within the Security System tucked away
Getting Started
===============
This mod works best from a new save to experience all the changes as they were meant to be experienced.
This is not mandatory, however, as the mod is designed to be used at any point in the game.
If Using an Existing Save
=========================
Talk to T3-M4 and he will give you the access codes to the Ebon Hawk.
Ask him about lightsaber construction and he will direct you how to upgrade him.
If using a New Save
===================
Play the game as you normally would through Peragus.
T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus.
Ask him about lightsaber construction and he will direct you how to upgrade him.
Important - Timing
==================
Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or
after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after
leaving Telos.
Compatibility
=============
IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10)
Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change
existing u_l_colo files should not be a problem.
Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict
with this mod.
A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant.
-I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add.
-To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod.
-If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of
the base mod has completed, open the 'Compatibility' folder inside 'tslpatchdata' and drag and drop the secsys.dlg
from the folder corresponding to the crystal mod you have installed into the override folder located inside the
main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file
as more mods come out / I am made aware of that add new color crystals to the game.
Current compatible crystal mods:
-Prydeless' Pink Lightsaber mod
-Working on adding more!
If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let
me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers).
-Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes
with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have
crafted a new lightsaber."
-103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk.
-T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber
construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber)
Will not allow creation without a crystal.
Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean
the game has always used.
T3 can be asked how he learned to help create lightsabers, after a brief explanation of time serving the Jedi, conversation
is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters.
-Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory
when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game).
-Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest
is complete. This conversation will occur as normal if it is not complete.
-Modified secsys.dlg with an Access System Commands option.
Added a hidden compartment with three crystals that can be made into any color.
Created the process for upgrading T3-M4 to allow for lightsaber construction.
Placed existing camera recordings within an Access Security Cameras option.
-Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options.
-Created the following Booleans:
KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating.
KES_CR2 boolean - will allow for the secret easter egg to take place.
KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg.
KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber construction to take place.
KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes.
KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue.
KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired all of this to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
1,301 downloads
0 comments
Updated
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New_Lightsaber_Blade_Model_TSL
By Crazy34
========================================================
KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
========================================================
New_Lightsaber_Blade_Model_TSL_v1
=================================
Author: Crazy34
Contact: PM me on Deadlystream
For: TSL
Date: 03/02/2021
=================================
DESCRIPTION:
The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades.
The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
Summary:
- All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
- Ambient light for lightsabers
- 3D models for blade core and inner glow
- Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
- Black core sabers are possible
- Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
- All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
How to use the new lightsabers:
Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
The item codes are organized as follows:
Lightsaber and crystal follow the standard naming scheme:
Black core: 51-60
Unstable: 21-30
Crossguard: 101-110
Crossguard, black core: 111-120
Crossguard, unstable: 91-100
For example:
giveitem u_l_colo_51 (Blue, Black core crystal)
giveitem u_l_colo_92 (Red, unstable crossguard crystal)
giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber)
giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber)
giveitem g_w_shortsbr53 (Green, black core short lightsaber)
!!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
___________________________________________________________
COMPATIBILITY:
It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below.
___________________________________________________________
INSTALLATION:
Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
The crossguard sabers require to have their related non-crossguard sabers installed first.
The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
It should install everything correctly.
UNINSTALL:
Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
___________________________________________________________
BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
___________________________________________________________
PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
___________________________________________________________
THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
___________________________________________________________
LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15,193 downloads
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Ultrawide 3440x1440p Cutscenes
By Ausanan
Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users.
To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies.
Fully compatible with TSLRCM and M4-78.
If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder.
Programs used to upscale the cutscenes were:
- RAD Video Tools
- HxD (Hex Editor)
1,211 downloads
0 comments
Updated
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Extended Enclave Patch
By N-DReW25
Extended Enclave Patch
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 26.02.2021
1.0.2 Release Date: 28.05.2021
INSTALLATION:
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
As this is a patch for Extended Enclave, Extended Enclave 2.5.1 is REQUIRED. It will not work otherwise. So have that after TSLRCM and before Extended Enclave Patch.
M4-78EP appears to be fully compatible with Extended Enclave, so no compatibility patch for M4-78EP and Extended Enclave Patch exists at this time.
The M4-78EP compatibility patch for M4-78EP checks to see if Master Vash is present amongst the Jedi Masters, this is impossible to achieve in M4-78EP so therefore this mod won't break with M4-78EP.
But REGARDLESS, please leave feedback if you play with M4-78EP of both ANY BUGS you may encounter or if your game WORKED with M4-78.
To install, extract the Extended Enclave Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" and run it.
"CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
Uninstallation:
Depends on what you've chosen to install
Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
Description:
This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content.
The following scenes have been modified:
1. "Tobin's Message"
Previously in TSLRCM and Extended Enclave, Tobin's scene with Nihilus was totally unzippable. Presumably as this scene harboured important information regarding the games plot, specifically how Nihilus came to discover Telos and why he chose to attack it. This patch makes it so that the player can skip through most of Tobin's dialogues and get back into the action.
2. "Admiration"
Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than mindlessly skip it like you can in vanilla
3. "Disciple's Choice."
The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
3. "Disciple's Distress Call"
Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple instead contacts Atris for help who in turn sends her Handmaidens to Dantooine.
4. "Alternate Lines."
A handful of 'alternate lines' exist within the Enclave files including:
2nd takes like:
Extended Enclave: "Including Master Zhar. Master Vandar." -> Patch: "Including Master Zhar... Master Vandar..."
From alternate lines like:
Extended Enclave: "And at last, you saw." -> Patch: "And at last, you saw the truth."
To totally expanded lines like:
Extended Enclave: "Yeah... I know." -> Patch: "Yeah... and she knows it. She's known it all along. She's used your own ability to form connections against you."
5. "Reaching Out."
The Exile, believed to be deceased, will now be taken back to the Ebon Hawk where they will lie unconscious in the medical bay as the party believe them to be dead. The subsequent mind reading scene shall have additional lines.
6. "A bridge?"
A plot hole has been covered up, kinda. Once Kreia outs herself as a Sith to the party, she takes the Ebon Hawk to Telos with Handmaiden/s and once she departs the crew, with their leader seemingly dead, return to Dantooine just in-time for the Exile to recover.
7. "I have to do this, or I will die inside, just as I died at Malachor V."
Bao-Dur's mind reading scene will now include the famous TSLRP style animated camera.
In my opinion, this patch is a very small mod at the current time. In the future, I shall further update the mod with new content which I hope will touch upon the scenes including the Jedi Masters, Kreia, Visas, Sion and more!
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
This mod may not be modified or distributed without the explicit permission of the authors.
Thanks and Credits:
danil-ch & Darth Hayze: Extended Enclave mod and associated files
Zbyl2: Help with getting it ready for TSLRCM 1.8.6
JCarter426: TSLRP Inspired Camera
Leilukin: For her amazing Partywap compatibility patch
Sith Holocron: The Awesome logo and screenshot edits
Exile007: Sion related files
LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
mackmitchell94: Identifying issues with 1.0.1 installation
TSLRCM Team: TSLRCM 1.8.6 and associated files
Team Gizka: Creating the original Ebon hawk camera
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping the cut content in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Extended Enclave Credits:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
Thanks go the entire TSLRCM team; your work has been outstanding.
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007; for contribuitng his early work on the Sion scenes
TESTERS: Loki147, Malkior
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,284 downloads
- extended enclave
- tslrp
- (and 6 more)
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K2 Light Mobile UI
By utilizer
K2 Light Mobile UI (any language)
Hello there.
Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
-Dialogue/Cutscenes
-green letterbox lines removed
-subtle (tsl green) undershadow for subtitles
-subtle (tsl green) dialogue choices undershadow
-new (tsl green) "dialogue choices select" texture (same undershadow but bigger)
-dialogue choices frame window and its elements completely removed
-annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
-HUD
Sadly, we can't unpack obb's from TSL mobile atm. So i can't do anything for hud elements w/o knowing ui tga names.
-Install
unpack and copy *.tga files to -
if MTSLRCM installed -
override folder with your language -android/data/com.aspyr.swkotorii/files/dlc/mods_english/override
OR if you don't have MTSLRCM installed -
to default override folder - android/data/com.aspyr.swkotorii/files/override
-Uninstall
delete previously copied files
Compatible with MTSLRCM and pretty much everything.
======================================
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
======================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
506 downloads
0 comments
Updated
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Effixian's Black Atton
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Black Atton
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
------------------------
INSTALLATION
------------------------
Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Atton.exe".
-----------------------
DESCRIPTION
-----------------------
This mod changes Atton's head texture, he gets a darker skin, brown eyes, darker hair and a bit of a stubble.
The dark side transition is similar to the vanilla one, but a bit less pronounced and with more "movie style" Sith eyes than the pale zombie eyes.
Requested by Anansi on Steam.
Clothing reskin in the screenshot: "Effixian's Alternative Atton Clothing"
https://deadlystream.com/files/file/1834-effixians-alternative-atton-clothing
---------
BUGS
---------
None known.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your Override folder:
P_AttnH1.tga
P_AttnH1D1.tga
P_AttnH1D2.tga
PO_PAtton.tga
po_pAttond1.tga
po_pAttond2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes his underwear texture value in appearance.2da.
Row 452, column texa -> original value: PMBAMC, new value: PMBAMB
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
----------------
Thanks to
----------------
Stoffe and Fred Tetra for the needed tools and tutorials
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
131 downloads
0 comments
Updated
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TSL Icons for modifications of lightsabers By TFT
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Icons for modifications of lightsabers By TFT
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,521 downloads
- lightsabers
- icons
- (and 2 more)
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Bao Dur & Force Fields
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
Thor110
1,121 downloads
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Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to Kainzorus Prime and DarthParametric for original mods.
424 downloads
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