Mods
878 files
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Kill The Ithorian
1. Description
This is an updated version of the Kill the Ithorian Mod. Posted with Doctor's permission.
On Telos, there is a caged Ithorian in the Exchange office, mistreated and unfed. Originally, after dealing with the local crimeboss, you could free the prisoner, or leave him in the cage. This had no impact on anything, such as your Light/Dark alignment, and there was no XP reward.
This mod gives you an Experience + Lightside Points reward if you free him.
Moreover, it offers an option to overload the cage and kill the flatworm, for Experience + Darkside Points.
Version 1.1 is essentially the same, but with bugs fixed:
- the infinite rewards exploit
- the computer skill check not working.
2. Installation
To install: copy the two files into your game's Override folder: Deadly_Cage.ncs, term_slusk.dlg.
To uninstall: delete these files from the Override folder.
This mod works fine with TSLRCM 1.7.
3. Compatibility.
Works with TSLRCM, but it does overwrite term_slusk.dlg. This causes no problems.
4. Credits
Original author: Doctor (Stream)
Version 1.1: Markus Ramikin
Concept: Murdrax
5. Disclaimers
The usual stuff applies. The mod is provided as-is; by installing it, you accept all liability for any game instability or damage caused.
Distribute freely, as long as you give due credit.
35,345 downloads
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Remove Restrictions for Force Powers by Armors
By MrPhil
This mod modifies spells .2da in order to let you use all force powers with heavy armors and the such. It is designed to be usable with force power mods such as TSLFFM and HLFP 2.0, altough its focus is on permitting vanilla force powers to work with armor, not any others.
22,590 downloads
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Peragus Tweak
Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me.
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You have anointed my head with oil
My cup overflows
Psalm 23: 4-5
Peragus Tweak 1.4
DESCRIPTION:
I was playing through Peragus and wondering why so many people want to skip through it and forget it. It's really a nice place, and it's too bad that some consider it to be quite a chore. I set out to make a mod that would remedy this problem. I don't know if I've succeeded quite yet at this point, but I think ultimately this is a good start
This mod adds a bit of content to the collection of modules you currently know as Peragus. The changes are
as follows:
- Random tan corpses have been replaced with actual dead miners.
+ Non important characters have randomized appearances.
+ Security, Administrator, Med, Dock officers have individual corpses.
+ Coorta and thugs have individual corpses
+ Miners in the dormitories now match their appearances in the holorecords.
INSTALLATION:
Use the TSLPatcher. I'm sorry for the awkward installation procedure, but it's the best way I could figure out to make it work without... you know, redoing EVERYTHING. That will come for the next version of course. As it turns out, it'd just be easier to patch the .git... sigh.
UNINSTALLATION:
navigate to the backup folder and place the contents into the Modules folder. This should overwrite the modded .rims with the originals
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
12,293 downloads
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File Reviews
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Incredible that it's taken this long to use grass and shadows again. Incredible.
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Worked great!
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The camera effect has always annoyed me so much, this makes running around the ship vastly better!
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It's a small change but the visions look so much better now!
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Worked great, no more running all over!
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Really fun addition to the game, and no bugs encountered! Worked great combined with Easy Pazaak, as directed here I installed this first then added the file from EP to override. Definitely will include in future playthroughs!
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I wish I'd known about this sooner! Such a great QOL tool that makes creating/editing such a breeze. Would've saved me soooo many hours if I had been using it prior (curse you broken Kotor tool! XD).
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diegodb 32
An mod that did the (a couple of years ago) impossible. He solved one of the most pertiment bugs for the K1 users, the enabling of Soft Shadows, Frame Buffer Effects and all the bugs in the metalic surfaces, reflections and all.
To me even the Standalone version of this mod is mandatory. Congratulations goes to the modder
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Darn shame this never got rated! The HQ Rodian mod is great, but this really makes them stand out!
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J 159
Restores/fixes the original effects!
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Synchro 19
The best way to get KOTOR scaled up for modern resolutions. Works great on my superultrawide
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Always great to have more Czerka unity and diversity! It makes them the ummm "completely legitimate" enterprise the whole galaxy knows them as XD
One note though is that the female .mp3 sound/voice files need to be moved directly into the streamwaves folder rather than into streamwaves\m22aa (otherwise they will not activate/fire). -
Really love the looks of these! It really combines well with the Sith Heyorange's Sith Uniform Reformation mod to get maximum display of the SF logo! Also, because I know it will be (has been) asked, these go perfectly on the female models as well.
Just needs a placeable texture for the fallen troopers, otherwise we've got unknown troopers who have fallen in the field of battle. -
proximo 0
The KOTOR mod builds are probably the closest thing we'll ever get to a remaster, therefore I consider them a must-have when returning to KOTOR.
However, the modlists are huge, and installing them by hand (let alone without a mod manager) is very tedious - I wasn't even going to bother trying till I came across this plugin. Since Mod Organizer 2 is my mod manager of choice, this plugin was a no-brainer.
And man did it deliver: it downloads, installs and patches every mod on the list in a matter of minutes, kinda like Wabbajack. The "Kotor Dialogue Fixes" mod had an older pinned version that I had to download manually, but everything else ran flawlessly.
The widescreen/resolution mods need to be installed separately, since they involve modifying the .exe and whatnot. I'm running the new KOTOR Modern Restoration Patch which seemed to work better for me than the mod builds setup for widescreen.
I'm several hours in and everything looks great. This plugin must've been an incredible effort, and I can't recommend it enough.
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Jeff1742 2
It's an excellent mod - I really enjoyed the additional content although some of the dungeons can be a bit repetitive.
On the whole it's a very ambitious project and should be lauded for that, I enjoy the fact that it is developing on a constant basis.
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