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  1. Darth Traya Portraits

    Custom made portraits for Kreia and Atris as Darth Traya.

    40 downloads

       (0 reviews)

    0 comments

    Updated

  2. Robes With Shadows For TSL

    There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes!
    This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia and Visas' robes, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan or of svösh's Robe Collar should read the Compatibility section below for how to install the included patch that makes these mods work together.
    This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. As of version 1.3, I have also fixed a base game glitch where female robe models had twitching hands -- the animation's clipping fix is still there, just without the twitching issue. 
    And since it's 2024, I figured what the heck: as a bonus, all included models are now higher-poly (slightly). The boots, as well as some spots by the knees and shoulders which looked especially blocky now look smoother and more in tune with the rest of the model. See the above pictures for the difference.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance.
    If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override".
    Uninstallation:
    Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. 
    Included Files:
    Compatibility:
    This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details.
    This mod is compatible with head mods such as Visas Reduced Model Clipping.
    Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods.
    For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. I have similarly created a patch for svösh's Robe Collar and any mods which use it. The patch merges all of our edits. Installation is the same as for the Movie-style patch. It should work for mods such as Achilles TSL Robe Mod (TSLRCM Edition).
    Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin.
    Acknowledgments:
    Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan and svösh for allowing me to make use of their models to create a compatibility patch for this mod and their respective ones.
    I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    12,460 downloads

       (0 reviews)

    4 comments

    Updated

  3. Canderous Ordo port to TSL

    This mod ports the only character from K1 that no one has transferred yet. It is very useful for those who want to make a standard Canderus out of a Mandalore

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  4. KotOR2 HK-47 Power Blast Fix

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.

    156 downloads

       (0 reviews)

    0 comments

    Submitted

  5. TSL Ebon Hawk Downloadable Map

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II.
    If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you!
    Installing this will add an option to the ship's security system that allows you do download it in full. I've also added background stars to the Ebon Hawk's interior maps to make them look less bland.
    Installation
    To install this mod, run Installer.exe and proceed with the installation.
    To uninstall this mod, run the installer again and click Tools -> Uninstall Mod / Restore Backup.
    Compatibility & Known Issues
    TSLRCM must be installed prior to installing this mod.
    This mod is compatible with the Reveal Map Armband mod.
    I've tried adding compatibility for versions of the game that aren't in English, but please let me know if this doesn't work!
    Credits
    Fred Tetra, Kotor Tool
    tk102, DLG Editor & K-GFF Editor
    NickHugi, HoloPatcher
    The GIMP Team, GIMP
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    17,433 downloads

       (1 review)

    7 comments

    Updated

  6. TSL Mira Unpoofed

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy.
    Installation
    To install this mod, drag the files in 'Override' to the override folder located in your game's directory.
    To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder.
    Compatibility & Known Issues
    This mod should be installed after any party portrait replacement mods.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    NickHugi, HoloPatcher
    Autodesk, 3ds Max
    The GIMP Team, GIMP
    Thanks to DarthParametric for help troubleshooting.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    11,615 downloads

       (2 reviews)

    1 comment

    Updated

  7. TSL Jedi Malak Mouth Fix

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II.
    Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well.
    All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber.
    Installation & Uninstallation
    To install this mod, drag the files in "Override" to the override folder in your game's directory.
    To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder.
    Compatibility & Known Issues
    When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    Symmetric, Purifier, & ndix UR; KotOR Blender
    Autodesk, 3ds Max
    Blender Foundation, Blender
    Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    11,498 downloads

       (0 reviews)

    4 comments

    Updated

  8. TSL Better Male Twi'lek Heads

    This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry.
    The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR.
    There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files.
    Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game.
    The KOTOR I version can be found here.
    Installation & Uninstallation
    To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation.
    To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup.
    Compatibility & Known Issues
    This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods.
    I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, KOTORmax & MDLedit
    ndix UR, tga2tpc
    Darth Parametric, Upper teeth no-clip fix
    NickHugi, HoloPatcher
    Autodesk, 3ds Max
    The GIMP Team, GIMP
    Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    21,345 downloads

       (1 review)

    6 comments

    Updated

  9. KotOR2 Droid Claw Fix

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  10. KotOR2 Blaster Pistol Rebalance

    A pair of fully upgraded blaster pistols render blaster rifles redundant in KotOR2, so i changed the upgradable pistols to only take scopes.

    59 downloads

       (0 reviews)

    4 comments

    Updated

  11. KotOR2 Crafting Rebalance

    Crafting in KotOR2 is OP, so i nerfed it a little bit. You can still craft basic upgrades, but the better ones you have to loot or buy.

    42 downloads

       (0 reviews)

    0 comments

    Updated

  12. TSL Main Menu Model Fix for Widescreen

    This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).
    By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.
    I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.
    Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).
    As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.
    N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.
    Installation Instructions
    Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements
    Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x

    11,829 downloads

       (18 reviews)

    15 comments

    Updated

  13. Czerka Docks Dialogue Enhancement

    Czerka Docks Dialogue Enhancement
    Author: Emperor Devon
    Version: 1.00
    File Name: Czerka Docks Dialogue Enhancement.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  

    1. DESCRIPTION
     
    This mod alters the conversations with the Czerka guard and docking bay master on Citadel Station.
    The Docking Bay Master
    Your PC may now use [Force Persuade] to make him cooperate over the false Batu. It bugged me that Kreia could do this but a PC with Affect/Dominate Mind could not. Your PC may now use [Force Persuade] to make him share his information for free. Again, classic use of the Force upon the weak-minded. Your PC may now use [Persuade] to haggle down his price from 25 credits to 10 credits. The difficulty is slighter higher than the initial [Persuade] check to make him admit he can help. Changed his response to Kreia's "You will help us find..." from "But I see no harm..." to "I will you help find..." Mind tricked people are supposed to parrot back the Jedi's words. Changed a couple PC lines to better reflect the docking bay master's prior responses. For example, if you threaten him and he doesn't budge, your PC will say a surlier "Fine, I'm going," instead of "I'll be going." Added several PC responses to other lines of his. Mostly cosmetic things (e.g., "Very good" after he says your shuttle is prepped for departure) to make the conversation feel more real. Fixed a developer misspelling. "Discrete" should have been "discreet". Fixed a developer grammatical error. "I must protest to your language!" is now "I must protest your language!" The Twi'Lek Guard
    Your PC may now use [Force Persuade] to make him open up about the wanted criminals. Previously, the only option was to threaten him for dark side points. Your PC may now use [Persuade] to offer him a 20 credit bribe towards the same end. Changed the PC's "I'll be doing" line to a more fitting "All right, I'm going" after the guard asks him/her to leave. Added two PC minor responses to the information he gives: "That's all I needed" and "That's not much." As with the duros, these are intended to make the conversation feel more real. Minor alterations, but it bothered me that haggling and Jedi mind tricks weren't options in those conversations when they are in most others.

    2. COMPATIBILITY
    This mod should be compatible with all other mods. I know of none that alter the dialogue files for these NPCs.

    3. INSTALLATION
    Copy the files to your override folder.

    4. UNINSTALLATION
    Delete the files from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with these files. If you use them in another mod, or upload them to another website, please give me attribution for my work.

    6. CREDITS
    Cortisol for developing the Holocron Toolset Deadly Stream for providing a continued home for KotOR modding tk102 for his dialogue editor Wine's developers for letting me run Windows tools over Ubuntu Wizard for continuing to work on the Holocron Toolset
      BioWare and Obsidian for making great games that people still play 20+ years later.
      7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    331 downloads

       (0 reviews)

    0 comments

    Updated

  14. Ravager Rapid Transit

    Ravager Rapid Transit

    Author: Emperor Devon
    Version: 1.00
    File Name: Ravager Rapid Transit.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome. 


    1. DESCRIPTION
     
    This mod lets your PC immediately leave the Ravager after killing Nihilus and placing the last proton core.

    There is no longer any long walk back to your shuttle. The cutscene of the Ravager exploding simply loads once your PC says it's time to leave.

    If you kill Nihilus after placing the last proton core, you will leave the Ravager following the conversation between Visas and Mandalore (if you spare Visas) or Visas' final words (if you sacrifice her).

    If you place the last proton core after killing Nihilus, you will leave the Ravager after doing so.

    Why make this mod? Because running through the gigantic empty ship back to the docking area was tedious. Plus, TSL's endgame has you run through more than enough empty or combat-filled areas with minimal dialogue. The less of that, the better.


    2. COMPATIBILITY

    This mod is designed for use alongside the TSLRCM.

    If you don't have the TSLRCM, installing this mod won't break your game, but you will only instantly leave the Ravager if you place the last proton core after killing Nihilus. (Since the dialogue files which trigger that script come from the TSLRCM.)

    This mod is compatible with all other mods.


    3. INSTALLATION

    Copy the files to your override folder.


    4. UNINSTALLATION

    Delete the files from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with these files. If you use them in another mod, or upload them to another website, please give me attribution for my work.

    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home to KotOR modding
        • tk102 for his dialogue editor
        • The TSLRCM team for restoring so much of the game's cut content
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    100 downloads

       (0 reviews)

    0 comments

    Updated

  15. Silent Sion Restoration

    Silent Sion Restoration
     
    Author: Emperor Devon
    Version: 1.00
    File Name: Silent Sion Restoration.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  
     
    1. DESCRIPTION
     
    This mod removes the added TSLRCM dialogue lines where Sion tells the Exile, "I have come to warn you, Jedi. You know not the path you walk," (if female) or "I have come for the Jedi," (if male) during their first meeting on the Harbinger.
    I think the scene is stronger without those lines for several reasons.
    #1: Sion is scarier when he doesn't speak. All you've seen him do, previously, is murder and terrify. He's basically a horror movie monster. He doesn't need to speak. #2: The male line is redundant. We already know he's here for the Exile. He even says so over the Harbinger holologs. He doesn't need to say so again. #3: The female line undermines Sion's character. His stated intention of "warning" the Exile casts him as an ambiguous figure who potentially means the Exile well. This further reduces his sense of menace. #4: The female line doesn't fit the Sion (quasi-)romance. Sion warning the Exile implies he already has feelings for her. But this is their first meeting. They haven't even spoken. Sion showing no concern for the Exile when they meet, in contrast, implies that his feelings develop over the course of their interactions (primarily on Korriban), which I find more believable.   #5: The female line makes no sense. Sion is on Peragus to kill the Exile, not warn the Exile. He has no reason to lie about this. Not all of KotOR II's cut content was cut because of time constraints. Some was cut because the developers thought the game was better without it. IMO, this is one of those instances.
    So, I've removed the two lines. Sion won't speak a word when he encounters a male or female PC. He will just advance down the hall in menacing silence.

    2. COMPATIBILITY
    This mod requires the TSLRCM. It is compatible with all other mods.

    3. INSTALLATION
    Copy the file to your override folder.

    4. UNINSTALLATION
    Delete the file from your override folder.

    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.

    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home for KotOR modding
        • tk102 for his dialogue editor
        • The TSLRCM team for restoring so much of the game's cut content
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    541 downloads

       (1 review)

    1 comment

    Updated

  16. Force Affinity Form Fix + Overhaul mod

    The mod now uses HoloPatcher as installer.
    1.Description
    The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered.
    This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time.
    1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable.
    New bonus of Force Channel:
    FP Regeneration: +50% (non-combat), +100% (in combat)
    Force Power Damage: +3
    Saves vs Force Powers: +2
     
    2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form).
    New Bonus of Force Affinity:
    Force Power Range: +100%
    Opponents' Saves vs Force Powers: +3
     
    Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect.
    The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others.
     
    3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received).
    New Bonus for Force Affinity:
    Restores 50% of HP from damage received at the expense of an equivalent amount of FP
    -------------------------------------------
    2.Installation
    This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher.
    1.Launch "HoloPatcher.exe".
    2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu.
    3.Select your game's folder (where "swkotor2.exe" is located) and click Install.
    -------------------------------------------
    3.Uninstallation
    Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods.
    Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher.
     
    -------------------------------------------
    4.Known issues

    "Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round.
    -------------------------------------------
    5.Compatibilty
    The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script.
    Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them).
    ------------------------------------------
    6.Permissions
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     
    -------------------------
    7.Credits
    Fred Tetra - KOTOR Tool
    Blue - KotOR Scripting Tool
    Cortisol and th3w1zard1 - For HoloPatcher/PyKotor
    Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration
    TamerBill and Content Pack: Feats and Powers - for inspiration
    Special Thanks to JCarter426
    ---------------------------
    8.Contact
    PM me on DeadlyStream or Nexus.
     
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    453 downloads

       (0 reviews)

    0 comments

    Updated

  17. Transparent Spacesuit Faceplates for TSL

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the bright white squares on either side of the faceplate.
    For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
    I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - 201TEL.mod
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
    - The walk speed of the spacesuit
    - The Peragus spacewalk module
    - The Citadel Station dock module
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    Holopatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    This mod contains material ported from Knights of the Old Republic 1 by Bioware.
    a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
        - Added an edited version of the spacesuit placeable to make its faceplate transparent.
    1.2 - Adjusted inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Correctly assigned texture to the helmet lights
        - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    385 downloads

       (1 review)

    0 comments

    Updated

  18. TSL Additional Portraits

    Gives the following characters new portraits with dark side variations.
    T3-M4 HK-47 G0-T0 Mandalore Hanharr Installation: Drag the files into the override folder.
    Uninstallation: Remove the files from the override folder.

    60 downloads

       (1 review)

    0 comments

    Submitted

  19. Beautified Sabers for TSL

    Beautified Sabers for TSL 
     
    Reskinned Saber blades:
    More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades:
    Indigo Obsidian Pink Rakatan (Neon Yellow)  
    Retextured saber hilts for each type of saber.
    All work done by 90SK
     
    Permissions:
    Please contact me for further use permissions other than personal use. Compatbility:
    This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da.
    Other than that, all mods are compatible.
    I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod.
     
    Giveitem Codes:
    u_l_colo_99   :    Obsidian Color Crystal
    g_w_shortsbr99           
    g_w_lghtsbr99
    g_w_dblsbr099

    u_l_colo_98   :    Pink Color Crystal
    g_w_shortsbr98
    g_w_lghtsbr98
    g_w_dblsbr098

    u_l_colo_95   :   Indigo Color Crystal
    g_w_shortsbr95
    g_w_lghtsbr95
    g_w_dblsbr095
    u_l_colo_91   :    Rakatan Color Crystal
    g_w_shortsbr91          
    g_w_lghtsbr91
    g_w_dblsbr091

    If you want easier giveitem codes, after installing the mod:
    Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. 
     
     
    TSLRCM Compatibility:
    Unknown. If you install this mod after installing TSLRCM they both should work.

    Special Thanks:
    LucasForums, DeadlyStream, Fred Tetra
    ----
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    967 downloads

       (0 reviews)

    1 comment

    Updated

  20. Iziz Workbench

    Iziz Workbench by Darth InSidious
    This mod adds a workbench to Iziz on Onderon, which previously didn't have one.
    There are two options for installing the mod:
    Option 1 adds the workbench to the landing bay you arrive in;
    Option 2 addsthe workbench to Dhagon's office.

    Installation
    Run 'Install Iziz Workbench.exe', select an option, hit select, and run the installer.
    Uninstallation
    Take either di_spnwb_501.ncs or di_spnwb_512.ncs out of your Override folder,
    and then copy the backup of either 501OND.mod or 512OND.mod in the 'backup' folder
    that the installer generated when it installed the mod, and copy it into your modules folder.
     

    209 downloads

       (1 review)

    0 comments

    Submitted

  21. Mr Defender's Wrist Console [TSL]

    Defender's Wrist Console
    Modification Version 1.9
    Author: Defender
    Creation Date: February 4th, 2006
    [contact information in read-me)
    =========
    Installation
    =========
    - For starters, make sure you have a folder named 'override' in your KotOR 2 directory.
    - This modification requires a modified spells.2da file to work, if you have a spells.2da
      file please place it in your 'override' folder and not a sub folder.
        YES:     c:\games\kotor2\override\spells.2da
        NO!!:     c:\games\kotor2\override\modification\spells.2da
      TSL Patcher will then be able to patch your own spells.2da file instead of a new one.
    - Once the 2da files are located in your override folder, click "Install" and TSL Patcher will ask you to point it to your Kotor 2 folder before installing.
        YES: C:\Games\Kotor2\
        NO!!: C:\Games\Kotor2\Override\
    - TSL Patcher will now install the modification, and patch the 2da files (if any) if needed. Once this process is done, you will be able to use the wrist console modification in KotOR 2.
    ================================
    Adding Wrist Console to your inventory
    ================================
    Adding the wrist/droid console to your inventory is rather simple... the first method requires cheats to be enabled.
     1) while playing the game, press ~ and type in "giveitem wristconsole" or "giveitem dcc" , this will give you the wrist console or the droid console (respectively)
     2) Walk up to any workbench or medical lab and select the new dialogue options relating to this modification. Note, this is the method to use if you're playing on the Microsoft Xbox.
     
    ========================================
    Giving the Wrist Launcher Proficiency to Everyone
    ========================================
    If you walk up to the medical lab or workbench and select the 'upload schematics for replication’, and choose either the 'run proficiency script' or 'replicate a wrist console' or even 'replicate a droid console', the script will be executed and the proficiency feat will be given to everyone in your party (the ones onboard and offboard of the ebon hawk). There is a similar option located in the wrist console's replicator options under 'replicate wrist consoles' . If a party member joins your quest, simply re-run this script and he/she will acquire this feat.
    ===============================
    Equipping the Wrist Console/Launcher
    ===============================
    Once the wrist console is added to your inventory, and the proficiency script has been executed, you can equip it on any character in either armband slots. Please note, droids do not need the 'wrist launcher proficiency' feat to equip the droid command console (wrist console for droids).
    Alternatively, there seems to be an interesting side-effect of making the wrist console a wrist launcher, apparently you can simply replicate 1 and not equip it, making it usable by anyone when it's just sitting in your inventory.... much like Chainz.2da's hak pad.. Not exactly sure how I managed to make that happen, but it is somewhat useful, if you don't want the wrist launcher console, simply leave it in your inventory... however, if you are interested in using the new wrist launcher capabilities, you will need to equip on a character (and, obviously, switch to that character to be able to use this feature)
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    80 downloads

       (0 reviews)

    0 comments

    Updated

  22. DARTHMOELLER's TSL Exile's Item Pack

    DARTHMOELLER's TSL EXILE'S ITEM PACK
    Creation date: July 15th, 2005
    --------------------------------------------------------------------------
    Author:
    --------------------------------------------------------------------------
    DARTHMOELLER
    e-mail: [see read-me for e-mail]

    NOTE: For optimal viewing, line up the edges to fit the dashes.
    Description:
    --------------------------------------------------------------------------
    This mod adds new items to the beginning of the game that are specially made for the exile.  The items can be found in a metal crate inside the medical room on Peragus.  The items you find include the Exile's armband, shield, belt, gauntlets, and implant.  I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
    List of Files:
    dm_shield.uti - shield properties file
    dm_band.uti - armband properties file
    dm_belt.uti - belt properties file
    dm_gloves.uti - gauntlets properties file
    dm_implant.uti - implant properties file
    ii_belt_050.tga - belt icon
    ii_FrArmBnds_050.tga - armband icon
    ii_FrArmBnds_049.tga - shield icon
    ii_Gauntlet_050.tga - gauntlets icon
    ii_Implant3_050.tga - implant icon
    metalbox080.utp - metal crate file
    dm_byebox.ncs - script
    a_doormor.ncs - script
    dm_bmedbox80.ncs - script
    NOTE: The source scripts are included in this mod in a folder called "source."

    Installation:
    --------------------------------------------------------------------------
    1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
    2. Next, extract the contents of the .rar file into your TSL override folder.
    3. Use the giveitem cheat (optional!!)
    This way of getting the robes will add the items directly to the player's inventory.  To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes.  Then in game, press the ~ button to open the console, which will be invisible.  Type "giveitem <item name>" without the quotes.  The item names are below.
    NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
    Cheat Names:
    dm_shield - exiles shield
    dm_band - exiles armband
    dm_belt - exiles belt
    dm_gloves - exiles gauntlets
    dm_implant - exiles implant
     
    Uninstall:
    ---------------------------------------------------------------------------
    Simply remove all files included in this mod from your override directory.

    Known Issues:
    ---------------------------------------------------------------------------
    There are currently no known issues or problems with this mod.  If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
     
    Acknowledgements:
    ---------------------------------------------------------------------------
    Thanks to Fred Tetra for his amazing Kotor Tool.  Without it, none of this would be possible.
    http://kotortool.home.comcast.net/
    Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
    Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way.  You guys rule!

    Conditions of Use:
    ---------------------------------------------------------------------------
    You are free to use this mod for your own personal use.  You may use the source scripts included however you like, even in a public mod.  However, I must grant proper permission in order to use anything else from this mod for a public mod.  If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM by many years.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    267 downloads

       (0 reviews)

    2 comments

    Updated

  23. maverick187's Ancient Sword [for TSL]

    Ancient Sword (for TSL): modeled and skinned by: maverick187
    Creation date: May 27th, 2005
    -------------------------------------------------------------------------------------------
    Intro:
    This is simply a new sword model, very katana like, for KotOR: TSL, no special stats other than an Awareness +2 bonus, the sword is upgradeable.
    Note: version 1.1 fix: fixed w_Vbroswrd_oo1.mdl as showing the same appearance as the sword in this mod.
    ----------------------
    Files:
    mav_ktnbld_001.uti - .uti file, item properties etc.
    iw_vbroswrd_087.tga - menu icon
    mav_swrdktn.tga/.txi - the texture and shader files for the sword
    w_vbroswrd_087.mdl/.mdx - the model files for the sword. DON'T TOUCH!!!
    ----------------------
    Installation and Uninstallation:
    To install place all of the files in the override folder.
    to uninstall remove them from the override folder.
    ----------------------
    In-Game Placement:
    Simple, as there is none. Instead use the cheat code "giveitem mav_ktnbld_001"
    or do the following:
    1. Extract and/or Open itemcreate.2da and itemcreatemira.2da, using Kotor Tool
    2. Scroll down to the bottom of each and type the following in each:
    column..-..what you type

    (Row Label)..-..next number
    label..-..mav_ktnbld_001
    skill..-..15
    group..-..2
    level..-..5
    align..-..0
    base_skill..-..5
    dunno..-..0
    overridetag..-..****

    ----------------------
    Comments, Complaints, Questions:
    [see read me for e-mail]
    ----------------------
    Acknowledgements:
    Fred Tetra: Heaps of thanks for the ever-helpful Kotor Tool
    T7nowhere: Thank you for helping me to start modeling.
    svösh: Tons of thanks for helping me figure out my texture warping problem with this model as well as helping me with several other modeling problems of mine
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    42 downloads

       (1 review)

    0 comments

    Submitted

  24. Force Power: FORCE DISARM [for TSL]

    Force Power: FORCE DISARM
    --------------------------
     by 010_sWitch_010
    Creation Date: July 7, 2005
     
    Description:
    ------------
    This is just a quick new force power I created.  Its similar to the force pull powers from the "Jedi Knight" series (damn those games were awesome).  When used it should pull any ranged weapons from the targeted NPC's hands, forcing them to engage in melee combat.
    In Game:
    --------
    The power comes available to all Jedi classes at and over level 5 and can be selected like other powers from the character upgrade screen.  It's a hostile force power so will only show up when you have targeted a hostile NPC.  It works just like any Stun, Kill, Push or etc. powers.  Once used the power will look for and equip the targeted NPC with a melee weapon
    Mod Contents:
    -------------
    fp_disarm.ncs        - The force disarm script
    if_disarm.tga/.txi    - The icon for force pull
    k_search.ncs        - The melee search script
    spells.2da        - list of force powers with Force Disarm on the end
    source files        - I've included the source .nss files for making it compatible
    Testing:
    --------
    I have currently tested it on the Serocco thugs within Nar Shaddaa.  It works on them and equips them with the generic short sword.  I also tested on the mercenaries on Dantooine and seems to equip their melee weapons without giving them anything.  Also, I didn't make the 'given' short sword to un-droppable.  So, a short sword will show up in the remains of any NPC who didn't have a melee weapon and you used the power on.
    Installation:
    ------------
    Unzip the files straight into your Override folder.  The files were compressed within the appropriate sub folder.
    Compatibility:
    --------------
    spells.2DA...ARRGGGHH!!!! Compatibility’s Achilles heel.  If you don't have any spells.2da files in your Override folder then just extract this straight into it.  However, if you do already have one, you can probably just open up the spells.2da file included in this mod and copy the last row in mine over to the last row in your spells.2da file.  Then open the source file included and change the row source number to the new row number.  Then compiled the edited source file and put into override.
    Note:
    -----
    I haven't done a new .tlk file entry for this force power, instead I just referred to an empty slot on the original dialog.tlk file.  This means that the force power will not have a name and no description.  Hopefully the icon should distinguish it. Sorry if this puts people off my mod
    Note 2:
    -------
    I've included a search for any melee weapons before the end of the power's script.  So that any NPC its used on will have a sword.  I might release another one where they run around unarmed, it's funny
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes TSLRCM.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.
     

    126 downloads

       (0 reviews)

    0 comments

    Updated

  25. Kreia - Reborn

    Description:
    Not many Retextures for TSL have redone Kreia in a manner that stays true to her original appearance that upscales her textures and changes only a few things. I've made a retexture and released it here that does this, with a bonus that doesn't have her clothing on her neck based off of my mod that already does this. Textures have been upscaled to 2048 x 2048 and I've applied a cloth texture to her robes and a leather texture to her yellow-biege area near her head.

    Installation:
    1. There are 2 folders that contain the retextures: Neck Clothing and No Neck Clothing. Choose which one you would like to use based off of the Screenshots on this page.

    2. Copy the files from the folder you have chosen and paste them into the "Override" folder found in the Kotor 2 TSL directory. Overwrite any files if necessary.

    3. THIS STEP IS HIGHLY RECOMMENDED, BUT OPTIONAL. Search for any files that have the same name as my mod that have a ".TPC" file extension or a ".DDS" file extension and delete those. They overwrite the ".tga" file format I use and could cause crashes with combination of my mod.


    UnInstalling:
    Delete the files from my mod that are in your "Override" folder found in the Kotor 2 TSL directory.

    Compatability:
    Compatible with TSLRCM and K2CP.
    It isn't compatible with anything that has "PO_Pkreia.tga", "P_KreiaH.tga", "P_KreiaH.txi", or "P_KreiaA.tga" or anything that has the same names as these files that end with ".TPC" or ".DDS".
    Compatible with the Kotor 2 Mod Build, but be sure to delete "P_KreiaH.tpc", "PO_Pkreia.tpc", and "P_KreiaA.tpc" located in the "Override" folder found in the Kotor 2 TSL directory.

    Tools used:
    GIMP
    Kotor Tool

    Permissions:
    Do not Re-Up[load files from this mod anywhere else, unless if you include it in your own mod and I have been given visible credit. 

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    81 downloads

       (0 reviews)

    0 comments

    Submitted