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Kreia's Neck Cushion Removed
By Lewok2007
Description:
I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion."
I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model.
Textures are 2048 x 2048
Installation:
Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those.
UnInstalling:
Delete the 2 files in your Override folder that are in the mods override folder
Compatability:
Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit.
Credits:
Kotor Tool
GIMP
Blender
Permissions:
You can use this in your own mod if you'd like as long as I am credited.
Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.)
Do not claim this mod as your own.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
73 downloads
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Energy Shields 2 Star Cards
By Lewok2007
Description:
I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2.
5 Shields remain the same but they have different icons and different names:
Players Personal Armband > Player's Star Card
Energy Shield > Energy Star Card
Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game.
Arkanian Shield > Arkanian Star Card
Mandalorian Melee Shield > Melee Star Card
While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.)
While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.)
Installation:
Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted.
Older Energy Shields won't be affected iirc.
UnInstalling:
Delete the files in your game override folder that are in this mod's override folder.
Compatability:
Compatible with almost everything, as long as this mod is installed after them.
Tools used:
Kotor Tool
Gimp
Permissions:
Use assets from this mod in your own if you'd like, as long as I am credited in the description.
DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.)
DO NOT claim this mod as your own if you upload it to other sites without my permission.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT,
LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS
AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
30 downloads
0 comments
Submitted
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Iridorian
By 90SK
Modder's Resource - Iridorian
by 90SK
It is not fully assembled but it contains the parts required to set it up in appearance.2da. The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing). The skins and the model for the body are there. The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model. KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time. ---
Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
30 downloads
- 90sk
- modders resource
- (and 2 more)
0 comments
Updated
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Expanded Galaxy Demo
By Thor110
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
NOTE : The current included readme is outdated, so the installation instructions are included below.
Installation steps for the project.
#0 Install KotOR2.
#1 Install Official 1.0b Patch ( Steam users don't need this )
https://deadlystream.com/files/file/812-official-10b-patch/
#2 Install TSLRCM 2022
https://deadlystream.com/files/file/578-tsl-restored-content-mod
#3 Install M478EP 1.5
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
#4 Install Coruscant Jedi Temple
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
#5 Install Expanded Galaxy 1.1.8 ( Download included on this page )
This is all required for the project to work properly.
Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
<->
Credit to everybody that helped me along the way or contributed.
bead-v - Upgradeable Swoop Bike Mod
- Ebon Hawk Model Fixes
- Kreias Vibrosword
- Rocket Launcher Sounds
Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
- Jedi Malak Mouth Fix
- Twilek Head Fixes Option A
Darth Insidious - advice
DarthParametric - advice
DarthRevan101 - advice
Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
JC - advice
JCarter426 - K2 Loadscreen Template
- Republic Soldier Fix for K2 v1.1
- VO Fix for K2 v1.1
- Zhug Attack Fix for TSLRCM v1.1
- Minor Fixes for K2 v1.5
- Shader Fixes for K2 v1.1
- Feat Fixes for K2 v1.1 ( Not Included Yet )
- Minor Fixes for K1 v1.1
- Dense Aliens for K1 ( Not Included Yet )
- Jedi Tailor for K1 v1.4 ( Not Included Yet )
- Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
- Republic Soldier Fix for K1 v1.3( Not Included Yet )
Stoney - Sleheyron Demo / Maps
- Placeable Ebon Hawk Model ( Included in the Port )
ebmar - advice
Effix - advice for a fix
InSidious - advice & TSL Lost Modules
deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required )
TimurD2003 - M4-78 Fog Fixes
Kexikus - Updated Coruscant Texture & Planet Icon
- Extended Jedi Council Meeting
VarsityPuppet - Malachor V Sideways opening doors
- Peragus Tweak ( removed due to a bug )
- Trayus Rank Reform
danil-ch - Extended Carth Meeting
- Kreia's dialog on small kindnesses
- Kreia's Fall In-Game Cutscene
- Sensor Droid Appearance Change
Schizo - Re-scaled Trandoshans
Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
lachjames - KotOR Save Importer For TSL ( included and optional for now )
- K2 Overlay Console ( included and optional, normaal and steam versions )
Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Reduced Graphics Mod ( optional )
- Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
jonathan7 - Bodies Stay Mod ( optional )
ndix UR - PMHC06 TSL Head Fix
ZimmMaster - TSL Walking & Running Animation Fix
Markus Ramikin - Kill The Ithorian
LDR - Terentatek Models
Darth Shan - Extra Difficulty Options
seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
N-Drew25 - Selkath Xbox Voice Files
PapaZinos - Various Level Model Fixes
SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
zbyl2 - Advice & Help finding files that do stuff in TSLRCM.
Cortisol - PyKotOR itself.
th3w1zard1 - various updates to PyKotOR that helped with the installers for the project.
many more and a big shout out to everyone that has supported the project on the Discord channel.
<->
Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
Thor110
Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
There is now an installer included.
2,252 downloads
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Transparent Cockpit Windows for TSL
By WildKarrde
This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game. It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.
This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission. I have also made the following area model improvements:
- Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side). Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
- Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
- Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
- Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
- Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1 ("Enhanced Reflections" version only).
Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods. Please see the "Compatibility" section below for further information.
**IMPORTANT**: There are two versions of this mod:
- Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior. Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible).
- Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflections.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using one or more of the mods listed in the "Compatibility" section below, install them first. Run "INSTALL.exe" and follow the prompts. It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped. When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time. However, this is not required. If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.
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COMPATIBILITY
This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.
Except as noted below, this mod is incompatible with any other mods that edit the same files. The main installation is compatible with following mods:
- Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
- Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
I have also included compatibility patches for the following mods:
- KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
- M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
- High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
- Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
- Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
- Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
- Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
- Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)
This mod is compatible with most reskins and texture mods. If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.
USING RESKIN MODS WITH ENHANCED REFLECTIONS
-------------------------------------------------------------------
If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
1. Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
2. Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
3. Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.
Texture Name EnvMap Notes:
wk_dan_eh1 WK_CM_DanPad
wk_dxn_eh1 WK_CM_DxnHawk
wk_nar_eh1 WK_CM_NarPad
wk_per_eh1 WK_CM_PerHang
wk_telac_eh1 WK_CM_TelAcad
wk_telcit_eh1 WK_CM_TelHang
wk_cor_eh1 WK_CM_CorPad Only needed if using with Coruscant Jedi Temple by deathdisco
wk_m478_eh1 WK_CM_M478Pad Only needed if using with M4-78
If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows. Also delete the conflicting TPC file from this mod.
Texture Name EnvMap
002_ebo_main1 WK_CM_PerSpace
002_ebo_main3 WK_CM_PerSpace
mal_ebo_main2 WK_CM_MalHawk
If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
1. Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
2. Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
3. Delete the version of wk_telacadmtl.tpc from this mod.
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CREDITS
KotorBlender by seedhartha
MDLedit and KOTORmax by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
TSL Patcher by stoffe
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.
Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.
Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.
The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file. Thanks to both of them for putting that together. The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.
This mod includes material ported from Knights of the Old Republic 1 by Bioware.
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author. The new environment maps may also be used in other mods with appropriate credit. Use of any assets which are based on or incorporate material from other authors also requires permission from those authors. Other uses not described here of assets from this mod require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
414 downloads
0 comments
Updated
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Effixian's PFHC03 Restoration
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PFHC03 Restoration
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere, pick a version and run the TSL Patcher installer.
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DESCRIPTION
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The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
There were no portraits and textures for the dark side transition, this mod adds the missing files.
This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
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UNINSTALLING
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1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
PFHC03.tga
PFHC03.txi
PFHC03d1.tga
PFHC03d1.txi
PFHC03d2.tga
PFHC03d2.txi
po_PFHC03.tga
po_PFHC03d1.tga
po_PFHC03d2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS
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- Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
- Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
6,614 downloads
0 comments
Updated
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Lonna Vash Mod for TSLRCM
By Leilukin
=Lonna Vash Mod for TSLRCM=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: Sikon
FILE NAME: Lonna Vash Mod for TSLRCM.7z
LATEST VERSION: 1.1.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plot line in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies.
However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.
This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.
Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed various bugs with the original mod in this updated version. Most notably, my mod removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, now the player needs to be at least level 15 to be able to enter the tomb. This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod.
This mod also provides an optional extra component to give Kaah his unique appearance from M4-78 Enhancement Project (M4-78EP), and voice lines done by Zhaboka, Kaah’s voice actor in M4-78EP. Kaah’s head texture in this mod is made by utilizing a recolored HD texture based on ShiningRedHD’s Ultimate Character Overhaul mod.
For this mod to take effect, you must load a save before visiting Korriban for the first time.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work.
Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.
FOR REGULAR TSLRCM USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
FOR STEAM WORKSHOP USERS:
Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
KAAH’S M4-78EP HEAD AND VOICE COMPONENT:
If you want to install the optional extra component to give Kaah his unique appearance and voice from M4-78 Enhancement Project, you need to run Install.exe again, select “[Optional] Kaah’s M4-78EP Head and Voice”, and point the installer to the directory of your KotOR 2 game, or the Steam Workshop folder of TSLRCM. Make sure you have installed the “Main Installation” component of the mod before installing this extra component.
TSL BETTER MALE TWI’LEK HEADS COMPATIBILITY:
If you want to use both Ashton Scorpius’ TSL Better Male Twi’lek Heads mod and the “Kaah’s M4-78EP Head and Voice” component of my mod, after installing both, go to the “Better Male Twi'lek Heads Compatibility” folder of my mod, copy and paste N_kaah01.tpc into your Override folder, and overwrite the file when prompted. Note that you do not need to install the files from the “M4-78 EP” folder in Ashton’s mod, since my patch is a HD version of Ashton’s texture for Kaah’s head. You do not need this compatibility patch if you do not want to install the “Kaah’s M4-78EP Head and Voice” component of my mod.
When you run the installer, a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory:
701KOR.mod 702kor_dlg.erf 702kor_s.rim 710KOR.mod 711KOR.mod If you have also installed the “Kaah’s M4-78EP Head and Voice” component of the mod, go to the “backup” folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. Delete N_kaah01.tpc from your Override folder. Go to the StreamVoice folder in your KotOR 2 directory, and delete the MP3 files from lv_kaah001.mp3 to lv_kaah005.mp3.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.
Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.
This mod is compatible with my Darth Sion and Male Exile Mod.
This mod is compatible with the “Pure Restoration” version of Fallen Guardian’s Dustil Restoration. However, my mod is not compatible with the “Added Content” version of Dustil Restoration, since choosing to take Dustil back to the Ebon Hawk will prevent you from meeting Master Vash and thus lock you out of proceeding the Lost Jedi quest.
If you want to use Ashton Scorpius’ TSL Better Male Twi'lek Heads alongside the “Kaah’s M4-78EP Head” component of this mod, I have included a compatibility patch in this mod. See the Installation section above for instructions to install this patch.
This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.
6. PERMISSION:
As per Sikon’s terms in the original Lonna Vash mod, you can do anything to the main component of this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.
However, these terms do not apply to the “Kaah’s M4-78EP Head and Voice” component of this mod, as this component utilizes assets made by other modders and was not part of Sikon’s original mod. Permission is not granted for other users to use Kaah’s voice-over files from this mod in any other mod. Kaah’s unique appearance from this component is a combination of assets created by M4-78 Enhancement Project, ShiningRedHD and Sith Holocron, and thus not to be used in any other mod without their permission.
7. CREDITS:
Sikon for creating the original Lonna Vash Mod
Zhaboka for voicing Kaah, and giving me the permission to use his voice lines
Sith Holocron for giving me the permission to use the Kaah voice lines, and recoloring the HD texture for Kaah’s head
ShiningRedHD for giving me the permission to use a recolored texture from Ultimate Character Overhaul for Kaah’s head
Ashton Scorpius for giving me the permission to use a HD version of his Kaah head texture from TSL Better Male Twi’lek Heads for compatibility
zbyl2 for granting the permission to use Kaah’s unique head from M4-78 Enhancement Project
N-DReW25 for suggesting the idea of giving Kaah his M4-78EP appearance
Cortisol for Holocron Toolset
tk102 for DLG Editor and K-GFF GFF Editor
JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
KobaltBlu for KotOR Scripting Tool
ndix UR for tga2tpc and tpcview
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
913 downloads
- lonna vash
- kaah ohtok
- (and 2 more)
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Everyone starts as a Jedi
By Hdanas
This mod will make it so that when you meet any of your companions who can become jedi, they are the class they would have been already. Like Atton is already a Sentinal, Bao-Dur is already a guardian, and so on. It works really well with SuperSquall's SS Prestige Padawans (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/ss-prestige-padawans), as that one will make it so that your companions will have something to turn into when it comes time in the story. It also adds a few custom items that will be on your companions when you get them. This will also make Handmaiden, and Disciples names their real ones(at least it should).
Installation: Just put all of the files into your override folder and you should be good.
Uninstall: Just remove all of the files that are in this folder.
TSLCRM Compatible: Yes
IMPORTANT: You will need to do a complete restart in order to get Atton for this, for the other ones it just has to be before you get them in your party.
Credits: You can use this mod if you give me credit for my work, that includes you can just grab my items and make your own item pack.
Credit goes to SuperSquall for the base of bao dur's uniform which will be on Bao-Dur when you get him on Telos
1,329 downloads
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KOTOR 2 Alpha Textures
By JackInTheBox
KOTOR 2 Alpha Textures
Description:
This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files.
This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images.
Installation:
Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod https://www.nexusmods.com/kotor2/mods/1174
If you have it, just extract the folders into override and REPLACE, when prompted.
OPTIONAL FILES:
Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images)
Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k.
WARNING - alpha droid models have a animation errors!
LINK: https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/
INCOMPATIBILITY:
Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs.
Permissions:
Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
261 downloads
0 comments
Submitted
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PC's Robe & Armband Improvement
By Lewok2007
Description:
This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.
Armband:
Robe:
There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
Installation:
1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
3. You will be presented with 3 options:
- Robe and Armband
- Armband
- Robe
Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
5. Load a save before first entering the Harbinger med bay.
UnInstalling:
1. Delete these files from override if you have them in there:
a_band_c01.uti
exilerobe.uti
ia_cloths_020.tga
N_CommF20.tga
N_CommM20.tga
2. Open up "Backup" in the main folder with the TSLPatcher.exe.
3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
Compatability:
TSLRCM and K2CP compatible.
Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
Credits:
Kotor Tool
GIMP
TSLPatcher
Permissions:
Feel free to use assets I have made in this mod in your own, as long as I am credited.
Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
279 downloads
0 comments
Updated
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Sinister Hanharr Retexture
By Hexencross
I decided that this ugly boy doesn't look menacing enough and also i am not a big fan of nudism so i thought that he'll look much better in clothes.
There are two vesions:
v1 Sinister Hanharr - full retexture with clothes and zombie-like face. (Also provided with new Hanharr portrait!)
v2 Normal face version - retexture with only clothes on and normal Hanharr face
There is also optional file that change Hanharr voice to sith assassin voice (this is NOT compatible with any mod, that changes alienvo.2da. good news that i never seen any mod that changes it)
Installation:
Download the mod and then choose prefered version inside an archive. Open it and move override folder into your KOTOR 2 direction
Credits:
Constar and his great retexture Hairy Hanharr that i used as a base for my mod
99 downloads
0 comments
Updated
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TSL Melee Texture Enhancement
By Lewok2007
Description:
The swords, axes, and stun batons in Vanilla TSL aren't the most prettiest things you could look at in the game. I have decided to
make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request
thread for TSL. I also wanted to make this eventually, so why not do it now? The vanilla TSL swords have been upscaled to 2048 x 2048
from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons.
Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I
used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance.
I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture, since none of
the stun batons in the game use it.
Screenshots are provided in the "Screeshots" folder.
Installation:
1. Extract the .zip
2. Copy all of the .tpc files from "override"
3. Paste them into the override folder in the TSL directory
4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your TSL
directory, overwrite when prompted.
Credits:
Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture
GIMP
Kotor Tool
KotorBlender
Use of Mod:
Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, Steam Workshop. etc.)
You can re-use one of these textures in your own mod, as long as you have my permission.
564 downloads
0 comments
Updated
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Kel Dor Modder's Resource for TSL
NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.
211 downloads
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Lethisk Freighter AKA I-Wing Placeable Modder's Resource for TSL
This is a new mesh made from scratch to replicate the I-Wing shuttle/freighter from K1, the model for which was not included in TSL's files. It was made with the intention to replace the GWing shuttle that the Mandalorians use to take you to Onderon, but it could be used in other ways. It currently includes no texture, just a UV map, so you'll need to make your own texture to make much use of it. Includes ASCII and binary model and walkmesh/collision files.
Free for anyone to use and include in their own mod releases, but you must acknowledge the source. The mesh may not be released by itself or otherwise rehosted elsewhere.
139 downloads
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Bao-Dur Head Model Neck Fix
This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
1,146 downloads
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TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)
Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. Also included is a booted version of the Twi'lek assassin body. Additionally, I have also provided a version suitable for use as a player body that uses the regular S_Female03 supermodel.
I've supplied modified versions for those variation textures that don't have existing boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
As a side note for anyone using this directly rather than as a modder's resource, I would highly recommend the use of the optional alternate texture from RedRob41's Luxa Hair Fix mod. What can I say? I like hotpants. Only use the texture, mind, not the meshes.
23,373 downloads
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GenoHaradan Legacy
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
GenoHaradan Legacy 1.0.1
1. Description:
----------
This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
Expect possible updates and patches to come.
This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
5. Install any compatible mods you desire now.
3. FAQ / Known Issues
---------
Q: When will GenoHaradan Legacy EP be released
A: Not for a long time.
"Release dates are for those that don't care about quality in mods"- Sith Holocron
Q: Will your mod work on existing saves:
A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
Q: Will your mod work on my Linux or Mac?:
A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
Q: Will you upload the full mod to the Steam Workshop?
A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible
Q: Will you update this mod again/Will you add...
A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
Q: Will your mod work on my Xbox?:
A: No
Q: Can I play this mod in Vanilla:
A: No! This mod requires TSLRCM to work
Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
4. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
--------------------------------------------------
» Storyline
--------------------------------------------------
- Exile007 (Original “The GenoHaradan” mod)
- N-DReW25
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
-Effix
-VarsityPuppet
--------------------------------------------------
» Beta Testing
--------------------------------------------------
N/A
--------------------------------------------------
Voice Acting
--------------------------------------------------
N/A
--------------------------------------------------
Voice Splicing
--------------------------------------------------
-danil-ch
-N-DReW25
--------------------------------------------------
5. Special Thanks
--------------------------------------------------
Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
Effix- The original creator of the head texture for Dessicus
Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
Bioware- For implementing the GenoHaradan into K1
Fred Tetra- Creator of Kotor Tool
Stoffee- Creator of the TSLPatcher
George Lucas- Creator of the beloved Star Wars Franchise
6. Distribution Notes
----------
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,487 downloads
- genoharadan
- restored content
- (and 3 more)
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Dahnis Flirt Option for Female PC
By Leilukin
=Dahnis Flirt Option for Female PC=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Dahnis Flirt Option for Female PC.7z
LATEST VERSION: 1.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually.
This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually.
2. INSTALLATION:
Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
There are two methods to install this mod:
Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
INSTRUCTIONS FOR OVERRIDE INSTALLATION:
Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory.
***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
3. UNINSTALLATION:
If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg.
If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
This mod is not compatible with any other mod that modifies Dahnis' dialogue.
This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
Do not upload this mod to Steam Workshop.
7. CREDITS:
Fred Tetra for KotOR Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,611 downloads
- female exile
- female jedi exile
- (and 1 more)
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visas marr Visas Marr and Female Exile Romance
By Leilukin
=Visas Marr and Female Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Vsas Marr and Female Exile Romance.7z
LATEST VERSION: 1.4
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
In KotOR II: TSL, certain party members can develop romantic feelings for the Exile, even though none of the romances in TSL were given much development, especially if compared to the first KotOR game. Among the possible romance options, only male Exiles can romance Visas Marr, with her romance scene (or at least, the closest thing the game has to one) occurs near the endgame (see below for details, though beware of possible spoilers). What this mod do is to make the Visas romance scene available for female Exiles as well.
In vanilla TSL, after the Rebuilt Jedi Enclave sequence and you return to the Ebon Hawk, you will be approached by Visas if your Exile is male, or the Disciple if your Exile is female. In Visas' case, she can confess her love for the male Exile, and the male Exile can agree to her to "look upon" each other through the Force.
This mod gets rid of the gender check for the Visas conversation post-Rebuilt Jedi Enclave, so Visas will always be the one who talks to the Exile regardless of the Exile's gender, even if the Disciple joins your party. Therefore, with this mod, female Exiles are also able to enjoy the same Visas scene as male Exiles do, including the romance.
Originally, Visas mentions the Handmaiden when she confesses her feelings for the Exile. This mod also checks if the Handmaiden joins your party to that particular dialogue, so with this mod, if you never recruited Handmaiden, Visas will not mention her.
This mod also provides an additional component to make Kreia reference the Exile’s interest in Visas, regardless of the Exile’s gender, during the player’s conversation with Kreia.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Extract the Visas Marr and Female Exile Romance.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe. You will notice that this mod provides two installation options:
Visas Romance Scene: This component will make Visas’ romance scene after the Rebuilt Jedi Enclave available for both male and female Exiles. Kreia’s Reference to Visas Romance: This component will make Kreia reference the Exile’s interest in Visas, regardless of the Exile’s gender, during the player’s conversation with Kreia. You may choose to install both options, or only one of them. Once you have chosen the installation option(s) you want, point the installer to your KotOR 2 directory and let the installer do its job.
If you also have installed N-DReW25's Extended Enclave Patch, go to the "Compatibility for Extended Enclave Patch" folder, run Install.exe and point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
When you install this mod, a new folder named "backup" will be created by the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
If you installed the “Visas Romance Scene” component, go to the "backup" folder, cut and paste 006EBO.mod into the Modules folder in your KotOR 2 directory.
If you installed the “Kreia’s Reference to Visas Romance” component, go to the "backup" folder, cut and paste kreia.dlg into the Override folder in your KotOR 2 directory.
If you want to uninstall the compatibility patch for Extended Enclave Patch, go to the "backup" folder created by the TSLPatcher from this mod, cut and paste visasend.dlg into the Override folder in your KotOR 2 directory. Note that this step does not uninstall Extended Enclave Patch itself.
4. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Any other mod that modifies Visas' dialogue after the Rebuilt Jedi Enclave sequence will likely conflict with this mod, especially for the following files:
k_attonend.ncs a_load006end.ncs visasend.dlg The above files are used for Visas' dialogue after the Rebuilt Jedi Enclave sequence, and script that triggers Atton, Disciple or Visas' dialogue with the PC after the Rebuilt Jedi Enclave sequence.
The “Kreia’s Reference to Visas Romance” component of this mod modifies the kreia.dlg file, which is for Kreia’s global dialogue. Specifically, this mod removes the gender check to Visas’ romance in Kreia’s dialogue about Visas. In order to improve compatibility with other mods that also modify kreia.dlg, I have set up TSLPatcher to patch the DLG file instead of hard replacing it in the Override folder. If you are using any other mod that involves putting the kreia.dlg file in the Override folder, you must install my mod after the other mod.
If you use N-DReW25's Extended Enclave Patch, I have provided a compatibility patch, as noted in the “INSTALLATION” section above.
If you want to use DarthTyren's PartySwap mod, you need to install PartySwap first before installing this mod.
My Handmaiden and Female Exile - Disciple and Male Exile Romance mod also makes the Visas romance scene available for female Exiles, though Disciple will replace Visas in said scene if you play a male Exile. Unless you want the Visas romance scene available for both male and female Exiles, you do not need to install the “Visas Romance Scene” component of this mod if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod. The “Kreia’s Reference to Visas Romance” component of this mod is compatible with Handmaiden and Female Exile - Disciple and Male Exile Romance.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Fair Strides and DarthTyren for helping with my issues with triggering the scene of Disciple reporting to Carth/Cede after Visas’ romance scene
N-DReW25 for giving me permission to make my mod compatible with his Extended Enclave Patch
Fred Tetra for the KotOR Tool
KobaltBlu for KotOR Scripting Tool
tk102 for DLG Editor
Stoffe for TSLPatcher; Fair Strides for the updated version
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,756 downloads
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JC's Crystal Attunement for K2
By JCarter426
Summary
This mod is focused on the so-called Quest Crystal, a powerful lightsaber crystal only the player character can utilize. There are three parts to this mod, which may be installed together or individually:
Class-Based Properties
The Quest Crystal in the original game has differing properties depending on your character's level and alignment only. This option gives the Quest Crystal differing properties based on your character's class in addition to their level and alignment. Each combination of class and alignment has access to a unique set of item properties. Workbench Attunement
In the original game, only Kreia is able to attune your Quest Crystal to keep it up to date with your character's stats. This option allows you to attune the crystal yourself when Kreia is not available as a party member. This option also removes the "[Learn about using the workbench.]" dialogue from any workbenches you can access after the game's prologue. Bug Fixes
In the original game, you are not always given a Quest Crystal that properly reflects your player character. This mod includes bug fixes to correct that problem. While all of the installation options include these bug fixes, they can also be installed alone without the rest of the mod. Installation
Extract files from the downloaded archive. Run Install.exe. Select which option you want to install:
a) Class-Based Properties + Workbench Attunement
b) Class-Based Properties
c) Workbench Attunement
d) Bug Fixes Only Click "Install Mod" and select your game directory (default name SWKOTOR2). This Workbench Attunement part of this mod only supports the English language version of the game at this time.
Uninstallation
Remove the installed files or replace from backups if necessary. Credits
KOTOR Tool – Fred Tetra
2DA Editor – VarsityPuppet
TSLPatcher – stoffe & Fair Strides
DeNCS – JdNoa & Dashus
DLGEditor – tk102
ERFEdit – stoffe & Fair Strides
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
xoreos tools – xoreos team https://xoreos.org/
with thanks to @Snigaroo for help deciding the class-based item properties
Permissions
Mod: JC's Crystal Attunement for K2
Mod Author: JCarter426
Game: Star Wars: Knights of the Old Republic II - The Sith Lords
Attribution Preference: "Crystal Attunement by JCarter426" or "uses JC's Crystal Attunement" or some other reasonable phrasing.
This mod resource is released under the following licenses:
Attribution Only License Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience. (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
THE CRYSTAL IS THE HEART OF THE BLADE. THE HEART IS THE CRYSTAL OF THE JEDI. THE JEDI IS THE CRYSTAL OF THE FORCE. THE FORCE IS THE BLADE OF THE HEART. THE SONG FAITH OF THE HEART IS THE THEME TUNE OF STAR TREK: ENTERPRISE.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
1,203 downloads
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Spark Effect - Ebon Hawk
By PapaZinos
Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences.
spkeff.mp4 Installation:
Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux.
Uninstallation:
Remove the folder "Spark_Effect_v1.0" from your override.
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs".
You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius.
Included Files:
-001ebo17.mdl
-001ebo17.mdx
-002ebo.mdl
-002ebo.mdx
Acknowledgments:
Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
spkeff.mp4 spkeff.mp4320 downloads
0 comments
Updated
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Dark Side Portraits for Droids in TSL
By Lewok2007
Dark Side Portraits for Droids in TSL
Description:
The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side.
Installation:
Run the executable that comes in the readme in the mod. Follow the instructions that come with it.
Uninstallation:
Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted.
Use of Files:
You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures.
LEGAL:
This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.
58 downloads
0 comments
Submitted
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KOTOR 2 Editable Executable
By Snigaroo
This file is a hex-editable KOTOR 2 executable for use in widescreen patching. The file was originally produced by Squ1zZy, and therefore DeadlyStream offers no technical support for the file or its use.
9,166 downloads
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HD TSF Officer a Dark Hope texture recolor
By Nehua
A simple recolor of Dark Hope's incredible Rep soldier textures. For convenience I've included bot male and female textures in this mod.
This mod requires JC's Republic Soldier Fix for K2 to be installed first in order to work.
---------------------------------------------------------------------------------
Installation:
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First make sure to install JC's Republic Soldier Fix for K2
Once the fix is installed, simply drag and drop the textures in this mod over to your TSL's installation Override directory.
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Thanks to Dark Hope for giving me permission to release this. At this point I'm sure I'm pretty much using all of the mods Dark Hope has released in this site in one way or an other. Make sure to check them out!
176 downloads
0 comments
Updated
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Harbinger's Arrival Performance Enhancement for TSLRCM
By PapaZinos
Full Description:
The mysterious arrival of the Republic hammerhead warship is one of the most ambitious and engaging cutscenes in TSL. Unfortunately, ambitious cutscenes can be a harbinger for more than just a man with severe psoriasis -- players may experience issues ranging from cutscenes stuttering and looping, loading screens before and after loading a new module mid-cutscene, breaking animations, to game windows minimizing and skipping the cutscene entirely, permanent black screen, and even game crashes. Thus this mod's mission was twofold: 1) Provide a range of general improvements and fixes that everyone will benefit from regardless of cutscene performance, as well as 2) Create a more stable version of the cutscene that generally performs well on any device. I am happy to report that results have been exciting:
1) General improvements
- Atton now always faces the correct direction when speaking to you
- Kreia actually shows up meditating in the morgue when you hear her speak, rather than standing right behind Atton
- Kreia no longer visibly stands behind Atton in certain earlier shots of him speaking
- The Peragus mining facility asteroid is no longer right outside the Harbinger window before it actually enters the asteroid field
2) Performance improvements
All in-game portions of the cutscene are now rendered in the same module -- your game will no longer be trying to load an entirely new module twice over, all while trying to play pre-rendered cutscenes. This means that your game's mid-cutscene workload has been drastically reduced, and so issues known to occur specifically with the Harbinger Arrival cutscene are much less frequent. I have also scripted in "guardrails" for many minor glitches that can occur mid-cutscene.
Note that this is not a 100% guarantee players who were having issues before never will again; TSL is nearly old enough to be legally considered an adult in the US, and its pre-rendered scenes are just not optimized for many modern machines. However, this mod was tested on a non-gaming laptop now a few years old, with the game running from an external hard disk drive, on a modern operating system, in full-screen mode, with several different visual mods installed. This meant that attempting to run the original Harbinger cutscene 10 times translated to the cutscene failing to play without major issue 10 times. After switching to the new version, any types of issues, major or minor, were encountered less than 1 out of 10 times. Hopefully, even a potato from your local grocery store can now successfully play the Harbinger Arrival cutscene, so long as it can generally play most TSL cutscenes successfully.
Harbinger Enhancement_compressed.mp4
For reference when it comes to performance, this footage was recorded on an old laptop, with the game running on a modern operating system from a hard disk drive, with multiple other programs running in the background, and the following mods installed that can be seen in the video:
- Ultimate Peragus Models Repair 1.2 (responsible for restoring proper lighting to the Harbinger, showing the administration level proper behind Atton, and other model fixes)
- Harbinger Bridge Repairs (responsible for fixing several geometry errors, two visible during cutscene)
- KotOR 2 Remastered (AI Upscaled) Cutscenes 1.0.0 by Naelavok (responsible for the upscaled pre-rendered scenes)
- TSL Backdrop Improvements by Kexikus (responsible for the much-improved skybox seen from both the catwalk and the Harbinger bridge)
- Improved Peragus Asteroid Fields 1.2 by Vasilii Zaytsev (responsible for the static 3d asteroids surrounding Peragus II)
- Peragus Large Monitor Adjustment by Sith Holocron (responsible for that excellent HD computer monitor before Atton)
- Kotor 2 Unlimited Worlds Texture Mod (responsible for the nicer-looking textures throughout the level, from the catwalk to the asteroids)
- Ultimate Character Overhaul REDUX (responsible for the HD character textures)
TLDR:
This mod 1) stabilizes the Harbinger cutscene so that your game is much less likely to experience issues 2) places Kreia in her usual meditation spot in the morgue for her dialogue, and 3) fixes a number of minor issues with the cutscene.
Installation:
Download and run the installer, or else follow manual installation instructions. For Steam installations of TSLRCM, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip for windows and Linux. The installer is a .exe file, which can be run natively on Windows, or with programs like Wine for macOS and Linux.
For an existing game, use a save file before going to the asteroid exterior. Save files made any later will not be affected.
Uninstallation:
Take 104per.mod out of the provided backup folder and place it in your modules folder at the location you installed to, and select replace when prompted. Take a_con_atton_end.ncs out of the provided backup folder and place it in your override folder at the location you installed to, and select replace when prompted. You can safely delete 104per.lyt and 104per.vis from your override folder. The files 104pera.mdl/.mdx/.wok come from Ultimate Peragus Models Repair, you can keep or delete these at your discretion.
Additional Tips For Improving Game Performance:
If you are having trouble running pre-rendered scenes in general, you can try the following:
-- Go into your graphics settings, and under advanced options, disable frame buffering. If that does not work, try lowering or disabling all options. If the pre-rendered cutscene plays afterwards, you can up your graphics settings afterwards for normal gameplay.
-- Try running the game in windowed mode, rather than fullscreen. Close your game and open "swkotor2.ini", found in the same folder as your main game executable (for a Steam game, that's "Steam\steamapps\common\Knights of the Old Republic II"). Under both "Display Options" and "Graphics Options", change "FullScreen=1" to "FullScreen=0". Restart your game.
-- Uninstall/disable any non-essential mods that may relate to the cutscene or the area it takes place in.
Peragus in particular also suffers from memory overflow if you play the game too long in one sitting. This can cause dialogue to start skipping, or for issues with game cutscenes. This can usually be avoided by:
-- Quitting and restarting the game once in a while: doing it once before heading out to the asteroid surface, and again right before attempting to leave the Harbinger engine deck (the third and final level with the spooky lights) is usually enough to avoid problems.
-- Avoiding skipping dialogue yourself, which can sometimes lead to memory overflow. If you do skip a lot of dialogue, quitting and restarting the game will fix the issue.
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to the scripting or dialogue of the Harbinger's Arrival cutscene. For instance, if you are installing N-DReW's Mini Mod Collection for TSL, be sure not to add the included 104atton.dlg or 104kreia.dlg to your override, or remove it if you already have, as that would create a major incompatibility. This mod is for players using TSLRCM version 1.8.3 or higher.
You may view this mod's changes.ini inside the "tslpatchdata" folder for a complete list of every altered module element.
Feel free to check out "KotOR 2 Remastered (AI Upscaled) Cutscenes" by Naelavok for higher-resolution cutscenes, if you have not already.
There are some other great mods out there that improve the visual quality of the cutscene. "Peragus Large Monitor Adjustment" by Sith Holocron, "KotOR 2 Unlimited World Texture Mod" by facemeltingsolo, "TSL Backdrop Improvements by Kexikus", and "Ultimate Peragus Models Repair" by yours truly are all compatible with this mod. "A Darker Peragus REDUX" by Malkior and "... A Darker Peragus" by Canderis are also compatible.
Acknowledgments:
Big thanks to Cortisol for the Holocron Toolset and Fred Tetra for KotOR Tool for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Scripting Tool, Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher.
Have a bug to report? Please click on "Get Support" and give a detailed description of the issue you are experiencing.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
8,068 downloads
- tslrcm
- enhancement
- (and 4 more)