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Train The Handmaiden
By jc2
One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
Enjoy!- Mellowtron11
Installation: Run tslpatcher
**NOTE** PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg
Compatible with TSLRCM
Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary.
If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
• Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
• Warning: A file named spells.2da already exists in the override folder. Skipping file...
See readme for details on how to use.
Any feedback, regardless of its nature, is appreciated!
7,545 downloads
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TSL Armor Expansion Project
By 90SK
TSL Armor Expansion Project
Version 6.0.0 Beta
Authors:
90SK, Kristy Kistic, L0rdReV@n88, VarsityPuppet, RGB, SithSpectre, MVacc224
Replacement mod for:
Jal Shey/Zeison Sha M class, Armored Flight Suit K class, Light C class Armors, Jedi I&N class robe items.
Alternate version of all JS new items included as patch "New Era Tunics TSL"
Bao Dur's head model has been modified to seat in default bodies by Kristy Kistic. Special thanks to Shem for keeping it in the flow.
Giveitem/KSE Codes for all new items:
GIVEITEM CODES: Darth Bandon Armors: "deluxe001" through "deluxe010" Jedi Heavy Armors: "jediheavy1" through "jediheavy17" and "jediheavy25" through "jediheavy34" Other New Items: "tunic08" to "tunic22" "antique16" to "antique20" zs18 mod light_jedi prototype hybrid echo iridorian aratech baragwin cortosis
This mod will update and patch the Loot and Immersion Upgrade.
It will also work on its own and should run fine with or without TSLRCM/M4-78EP.
This mod includes:
All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon.
The Baseitems.2da patch is to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive.
This mod is patchable with previous builds, same items etc. I added lots of extra armors available through KSE or Giveitem codes All items have been patched.
TSLRCM Compatibility:
With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder.
Uninstallation: Remove all of the mod's files from Override.
Credits:
Do not upload this mod on Steam Workshop.
Do not reupload this mod anywhere.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,274 downloads
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Content Pack: Feats and Powers (TSL ver)
By TamerBill
Content Pack: Feats And Powers (TSL ver)
Version 1.67
Installation:
-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor2.exe, NOT the Override).
-You can use this version on a non-English copy, but the descriptions will still be in English.
Details:
-Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.
-It contains 26 new feats, in 15 separate feat chains.
-In addition, it contains 5 new force powers, in 2 separate power chains.
-Starting a new game is not required.
-Full details are included in the TSL Patcher writeup.
History:
-v1.00: Initial release
-v1.10: Added Dark Rage, Sadism and Sweet Release.
-v1.20: Added Constancy, Respite and Anti-Shield Protocol
-v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
-v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
-v1.50: Added Mysterious Benefactor
-v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
Bug Fixes:
-v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
-v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
-v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
-v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
-v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
-v1.67: Improved compatibility.
Permissions:
-Don't redistribute the mod without permission. I'm pretty reasonable.
Credits:
-By TamerBill
2,671 downloads
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Maintenance Officer Realistic Reskin
By Malkior
One thing that I found blatantly irritating is that while the dialog for how the Maintenance Officer met his demise on Peragus was both graphic and descriptive, the actual "body" of the aforementioned was absolutely untouched. This really breaks the immersion for me, so I changed the texture for his model and re-skinned the texture to have more "damage".
The screenshots do a pretty good job of showing what it looks like.
19,766 downloads
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Expanded lore friendly Mandalore's mask with matching armor and icons (upscaled high quality textures)
Does it bother you reading lore on Revan + Mandalore & then simplistic that ugly mask on Canderous?
Me too, so this mod features:
-Matching HD icon in three different variations (two matching the armor and zoomed out and one zoomed in where you cannot see the armor that matches vanilla game)
-Upscaled base texture thx to ShiningRedHD
-25% more reflective & color corrected beskar texture all over (with Damascus steel overlay lightly showing like on the ingots in the mandalorian tv show)
-Mandalores mask matches the KOTOR comicbook style (partially hand drawn but heavily modified to preserve the proportions while still fitting the vanilla model)
-Custom hand drawn vambrace + shoulder pad
-Optional matching chest piece version (I prefer this version)
-Optional all silver coating version
-Optional white war paint version with clan ordo symbols
-Optional dark brown version (mask now matches the vanilla shoulder pauldron color)
-Optional obsidian/dark grey version
-Restored content mod compatible (simply put in override folder)
8,065 downloads
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New_Lightsaber_Blade_Model_TSL
By Crazy34
========================================================
KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
========================================================
New_Lightsaber_Blade_Model_TSL_v1
=================================
Author: Crazy34
Contact: PM me on Deadlystream
For: TSL
Date: 03/02/2021
=================================
DESCRIPTION:
The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades.
The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
Summary:
- All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
- Ambient light for lightsabers
- 3D models for blade core and inner glow
- Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
- Black core sabers are possible
- Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
- All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
How to use the new lightsabers:
Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
The item codes are organized as follows:
Lightsaber and crystal follow the standard naming scheme:
Black core: 51-60
Unstable: 21-30
Crossguard: 101-110
Crossguard, black core: 111-120
Crossguard, unstable: 91-100
For example:
giveitem u_l_colo_51 (Blue, Black core crystal)
giveitem u_l_colo_92 (Red, unstable crossguard crystal)
giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber)
giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber)
giveitem g_w_shortsbr53 (Green, black core short lightsaber)
!!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
___________________________________________________________
COMPATIBILITY:
It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below.
___________________________________________________________
INSTALLATION:
Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
The crossguard sabers require to have their related non-crossguard sabers installed first.
The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
It should install everything correctly.
UNINSTALL:
Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
___________________________________________________________
BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
___________________________________________________________
PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
___________________________________________________________
THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
___________________________________________________________
LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15,179 downloads
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Ultrawide 3440x1440p Cutscenes
By Ausanan
Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users.
To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies.
Fully compatible with TSLRCM and M4-78.
If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder.
Programs used to upscale the cutscenes were:
- RAD Video Tools
- HxD (Hex Editor)
1,211 downloads
0 comments
Updated
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K2 Light Mobile UI
By utilizer
K2 Light Mobile UI (any language)
Hello there.
Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
-Dialogue/Cutscenes
-green letterbox lines removed
-subtle (tsl green) undershadow for subtitles
-subtle (tsl green) dialogue choices undershadow
-new (tsl green) "dialogue choices select" texture (same undershadow but bigger)
-dialogue choices frame window and its elements completely removed
-annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
-HUD
Sadly, we can't unpack obb's from TSL mobile atm. So i can't do anything for hud elements w/o knowing ui tga names.
-Install
unpack and copy *.tga files to -
if MTSLRCM installed -
override folder with your language -android/data/com.aspyr.swkotorii/files/dlc/mods_english/override
OR if you don't have MTSLRCM installed -
to default override folder - android/data/com.aspyr.swkotorii/files/override
-Uninstall
delete previously copied files
Compatible with MTSLRCM and pretty much everything.
======================================
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
======================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
506 downloads
0 comments
Updated
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TSL Icons for modifications of lightsabers By TFT
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Icons for modifications of lightsabers By TFT
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,521 downloads
- lightsabers
- icons
- (and 2 more)
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TSL Weapon modification icons
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Weapon modification icons.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,192 downloads
0 comments
Submitted
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TSL Full Masks Reskinned
By 90SK
TSL Full Masks Reskinned
by 90SK
This mod replaces the full face masks with updated textures and icons.
This will patch the skins directly for the old masks, and does not have new items.
To Install, Copy files from mod archive to Override
To uninstall, delete mod files from Override.
--- Credits : 90SK --- Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
303 downloads
0 comments
Submitted
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New Texture of Holocrons in the Telos Secret Academy
The mood was upon me . . .
Here's my second small mod.
Texture for Atris' Sith Holocrons
========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 19 JAN 2013
UPDATED RELEASE: 17 JUL 2014
UPDATED RELEASE: 28 FEB 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
------------
Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
I decided to do something about it.
Installation:
-------------
There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
Uninstallation:
-------------
Take it out again.
Known Bugs:
-------------
None known at this time.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
26,744 downloads
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KillSaber Code
By 90SK
KillSaber Code
by 90SK
Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber"
Install: Copy killsaber.uti into your Override folder
Pick what type and color you want the KillSaber to be,
Then copy the "killsaber.uti" file into Override.
If you want another color, copy another "killsaber.uti" into override and click Ok to replace.
Should have all correct colors now.
Permissions: Please do not reupload this mod.
Do not upload this on Steam workshop.
Special Thanks:
DeadlyStream.com, LucasForums.com
LucasArts – Obsidian Entertainment – Bioware
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
438 downloads
0 comments
Updated
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Cortosis - Baragwin - Iridorian Armors
By 90SK
Cortosis and Baragwin Armor Items
KOTORII:TSL
Info:
Adds a 20 Def. Cortosis Heavy Armor: "giveitem cortosis" Adds a basic clothing item with 7 Def: "giveitem zs18" Adds Baragwin Heavy Armor Item: "giveitem shadow" Adds Baragwin Hybrid Shadow Armor: "giveitem hybrid" Mini-Baragwin Armor: "giveitem baragwin" Iridorian HyperMesh Armor: "giveitem iridorian"
Install:
Copy files to Override. In-game, you must enter the giveitem code to receive the items.
Uninstall:
Remove files from Override
Credits:
90SK VarsityPuppet
Background:
This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015.
That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
Its previous versions have been removed due to some glitches.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
926 downloads
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Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to Kainzorus Prime and DarthParametric for original mods.
424 downloads
0 comments
Submitted
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Ranged Weapon Expansion Pack
This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted. If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
Installation:
Simply run TSLPatcher.exe
Uninstallation:
Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
Bugs/Issues
There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
Compatibility:
Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
See below for what each level of the new upgrades do and how to craft them:
Tri-Light Scope
Mark I: Sniper Shot
Mark II: Sniper Shot, Keen
Mark III: Improved Sniper Shot, Keen
Mark IV: Master Sniper Shot, Keen, +1 Attack
Skill to Craft: Awareness 4, 10, 16, 22
Overcharged Power Cell
Mark I: Power Shot
Mark II: Power Shot, +2 Energy
Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
Skill to Craft: Security 4, 10, 16, 22
Acceleration Chamber
Mark I: Rapid Shot
Mark II: Rapid Shot, +1 Piercing
Mark III: Improved Rapid Shot, +1d4 Piercing
Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
Crafting Skill: Repair 4, 10, 16, 22
495 downloads
0 comments
Updated
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Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to DeadMan and DarthParametric for original mods.
279 downloads
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Blue Kotor-Like GUI
By Thor110
I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
Thor110
This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )
510 downloads
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TSL Alignment Sound Effect Removal
By Rovan
TSL Alignment Sound Effect Removal - version 1.0
By Rovan
Description
————————————————————————————————————————————————————————————————————
This mod removes the sound effects when you gain Dark Side and Light Side points.
This mod also removes any potential “super-stingers”, such as when the Exile finds the Jedi with the Hurrikaine Crystal in TSLRCM.
This was a mod created for personal use that I decided to release.
Installation
————————————————————————————————————————————————————————————————————
Put the following files into KoTOR 2’s Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Uninstallation
————————————————————————————————————————————————————————————————————
Remove the following files from the Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Permissions
————————————————————————————————————————————————————————————————————
Do not upload this mod to the Steam Workshop.
If you use this in your own mod, credit would be greatly appreciated, but it won’t be the end of the world if no credit is given.
Credits
————————————————————————————————————————————————————————————————————
Audacity for existing, and PastramiX for making their TSL Music Improvement mod; without it, I wouldn’t be able to pinpoint which music file is which.
Contact Information
————————————————————————————————————————————————————————————————————
Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED).
I can also be contacted on DeadlyStream.com, where I uploaded this mod.
440 downloads
- dark side
- light side
- (and 4 more)
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Extended Korriban Arrival
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Korriban Arrival 1.2
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Name: Extended Korriban Arrival
Filename: Extended Korriban Arrival.rar
Original Release Date: 01/22/14
1. Description:
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This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
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2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
This is a mod for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
6. Credit:
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The TSLRCM team for all the hard work.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
20,001 downloads
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Textures Improvement Project
By danil-ch
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Textures Improvement Project 0.4.1 (TSLRCM Add-On)
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Author: danil-ch
Contact: Personal Message at deadlystream
Name: Textures Improvement Project (TSLRCM Add-On)
Filename: TIP_0.4.1.rar
Release Date: 11/01/15
1. Description:
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The aim of the mod is to make game textures to utilize game shaders properly. This Release contains various fixed textures for droids, Aliens, Creatures, Mandalorians and more. Enjoy!
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.3 is REQUIRED.
This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
To install, extract the TIP folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select that option and run it.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply remove mod files from your Override and restore original appearance.2da
4. Bugs:
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If you find anything, let me know.
5. Credits:
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Kainzorus Prime; for contributing his textures.
6. Thanks:
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Thanks go the entire TSLRCM team; your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,665 downloads
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Kreia's dialog about small kindnesses and cruelities
By danil-ch
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
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Authors: danil-ch & Darth Hayze
Filename: Kreia_lesson.rar
1. Description:
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This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
3. Uninstall:
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Replace kreia.dlg in your Override with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
1,452 downloads
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Prologue sensor droids fix
By danil-ch
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Prologue sensor droids fix
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Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
1. Description:
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This mod replaces Remote’s clones in prologue with the actual Sensor droids.
2. Install:
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Simply run 'install.exe' from within the "Main Patch" folder.
3. Uninstall:
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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,693 downloads
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Kreia's Fall HD cutscene
By danil-ch
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
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Author: danil-ch
Filename: Kreia_Fall_v1.2.rar
1. Description:
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This is a High Quality version of Kreia's Fall cutscene.
2. Install:
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To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
3. Uninstall:
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Replace KreMov01.bik in your Movies with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
4,487 downloads
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Nihilus/Visas scene VO tweak
By danil-ch
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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
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Author: danil-ch
Filename: Nihilus_Visas.rar
1. Description:
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This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
To install drop all files in your Override folder.
3. Uninstall:
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Remove nihilus.dlg.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
20,244 downloads