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TOR Ports: Pureblood Sith Female Player Head for TSL
This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
A few notes:
A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation:
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.1,291 downloads
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Droid Energized Armor Balance Fix
By Marauder
This mod changes the requirements for droids to equip the Energized Armor set.
You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
Use it however you like, just mention me when doing so.
267 downloads
0 comments
Updated
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Zabrak Vibroblade Reversion for TSLRCM
By Marauder
Zabrak Vibroblade Reversion for TSLRCM.
Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
This is a small mod to revert to the previous +2 Piercing damage.
This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
169 downloads
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KotOR 1/2 saber on/off sound replacer
If you ever wanted your lightsaber(s) to have more pizzazz to them, this might be what you're looking for. This replaces the on/off sounds for all lightsabers.
The on sound is Luke's from Return of the Jedi, and the off sound is Vader's ignition sound from Revenge of the Sith and Rogue One, but reversed and trimmed down.
Installation is super easy, just drop the files included into your override folder. There are no problems unless you have another mod that changes these files, and even then, nothing will break. This will work for either game, by the way.
Demonstration:
373 downloads
0 comments
Updated
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Less Nauseating Fury Effect
By Kexikus
Replaces the fury screen overlay with a version that causes less headache.
INSTALLATION
Copy all files included in this archive into your Override folder.
UNINSTALLATION
Take them out again.
CREDITS
Created by Kexikus
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
596 downloads
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TSL Backdrop Improvements
By Kexikus
This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
Additionally there is an optional part of the mod that brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.
There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.
COMPABILITY
This mod is not compatible with other mods that edit the same textures or models.
Notable exceptions are TSLRCM and M4-78 EP:
- This mod overrides 222TEL15.mdl and 222TEL15.mdx provided by TSLRCM. This will replace some VISUAL ONLY! changes by TSLRCM with my version. Check the screenshots to see which one you prefer.
- Also, this mod will override 003EBOq.mdl and 003EBOq.mdx from M4-78EP. In this case my mod includes the changes done by M4-78 EP, so you can safely override those files (make a backup though).
INSTALLATION
If you have TSLRCM and/or M4-78 EP installed, go to your Override folder and make backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx just in case.
Then copy all files from the "To Override" folder into your Override folder.
If you want to install the galaxy map changes as well, also copy the files from the "Optional Galaxy Map Changes" folder to your Override folder.
And finally I highly recommend you install the other backdrop improvement mods listed below.
UNINSTALLATION
Delete this mod's files from your Override folder and restore the backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx (if you have TSLRCM and/or M4-78 EP installed).
RECOMMENDED MODS
- Improved Peragus Asteroid Fields by Vasilii Zaytsev
- Replacement Peragus II Artwork by Trench
- Telos Citadel Station Skybox by Quanon
- Alternatively you can use the TEL_Bdrp.tga and TEL_Bdrp.txi from TSL Remastered by sELFiNDUCEDcOMA
KNOWN BUGS
- The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.
LIST OF CHANGES (SPOILERS!!!)
CREDITS
This mod was created by Kexikus.
With contributions by:
- Jeroenimo (http://www.moddb.com/members/jeroenimo😞 Several ship models used for backdrop textures
- Kreia: Interdictor class (Leviathan) ship models
- Malkior: Additional damage detail on Ravager backdrop
The starfields were created using spacescape.
The nebula photos are taken from NASA and hubblesite.org
The planet backdrops were created with the help of the following tutorials:
- http://the-prototype92.deviantart.com/art/Realistic-Earthly-Planet-Texture-Tutorial-V3-414190291?q=gallery%3Aphotoshop-tutorials%2F3518842&qo=3
- http://rodrigogua.deviantart.com/art/City-Lights-Tutorial-9161677
- Make a Planet by Greg Martin (link no longer available)
Using cloudmaps from: http://www.shadedrelief.com/natural3/pages/clouds.html
A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
26,337 downloads
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[TSL] High Quality Starfields and Nebulas
By Kexikus
The same as my K1 mod, this one replaces the low resolution star and nebula textures with higher quality ones.
Update: Thanks to GNihilus2 I added compressed versions of my star textures, reducing their size from 3 MB to around 50 KB. There is no visible difference and there's also no need to download the new version if you already downloaded 1.0 unless your harddrive is really full.
ABOUT
This mod replaces the starfield and nebula textures used as backdrops during many sequences of the game to a higher resolution (1024x1024).
INSTALLATION
Copy all files included in this archive into your Override folder.
UNINSTALLATION
Take them out again.
CREDITS
Texture pack created by Kexikus
Starfields created with spacescape
Nebula photos from NASA and hubblesite.org
Texture compression by GNihilus2
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
8,596 downloads
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TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures
By Kexikus
This download actually includes two mods, the TSL Galaxy Map Fix Coruscant AddOn and the Coruscant New Icon and Planet Texture mod, both done by me.
The first is a small add-on mod for bead-v's TSL Galaxy Map Fix that moves the planet Coruscant added by deathdisco's Jedi Temple mod to its canonic location on the galaxy map.
The second one is a new icon and a new texture for the 3d preview of the planet seen on the galaxy map.
When installing this mod you will be able to choose which one you want to install (see Installation section).
Requirements:
In order for this mod to work, you need to have deathdisco's Coruscant Jedi Temple installed, that can be found here: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/
You'll also need HK-42s Jedi Temple Expansion mod for the New Icon and Planet Texture mod to work. You can find it here: http://www.nexusmods.com/kotor2/mods/210/?
If you have M4-78 EP installed as well, you'll also need to install the compability patch before installing this mod: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/
And last but not least, you'll want to install bead-v's TSL Galaxy Map Fix, or installing the Coruscant AddOn would be pretty pointless: http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
Installation:
Install all of the required mods before proceeding!
Then run TSLPatcher.exe and choose the option you want. It should then find your KotOR 2 TSL installation automatically and install the mod.
If it doesn't and you have to select it manually, choose the folder that includes swkotor2.exe.
Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
Uninstallation:
Replace galaxymap_p.gui, gal_cor_2.tga and Gui_coruscnt.tga in your override with those versions found in the backup folder created during the installation of this mod. Then delete Gui_coruscnt.txi, CM_coruscant.tga and CM_coruscant.txi from your override folder.
If some of those files don't exist in your override or backup folder, that's because you didn't install the mod that would've added them, so don't worry about those.
Compabilitiy:
This mod is compatible with everything that does not change Coruscants position, icon or planet texture.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,109 downloads
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High Quality Ravager Backdrop
By Kexikus
I'm pretty sure I'm not the only one who was always bothered by that ridiculously low resolution texture used for the Ravager and the Sith Fighters during the final battle of the game, so I decided to make this really small modification that replaces this 256x256 pixel texture with a high quality 2048x2048 pixel version. The models I used to make the texture were done by Jeronimoe. Big thanks to him, you can check out his Empire at War mods over on moddb.
INSTALLATION
Place TEL_Rav.tga into your Override folder.
UNINSTALLATION
Delete TEL_Rav.tga from your Override folder.
CREDITS
Ravager and Sith Fighter model used to make this texture: Jeroenimo (http://www.moddb.com/members/jeroenimo)
Additional Ravager damage detial: Malkior
Final texture assembling: Kexikus
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
YOU MAY NOT REDISTRIBUTE THIS MOD AND/OR MODIFY IT TO USE IT IN YOUR OWN MOD (Simply because I used work by Jeroenimo, so I can't allow you to use them )
8,494 downloads
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Full Jedi Council
By Kexikus
Have you ever wondered why for something as important as the Exile’s trial, only 5 members of the Jedi Council are present? Well, you no longer have to. This mod adds 7 additional Jedi to the trial scene in order to get a full council. These Jedi are master Vandar from K1, Vima Sunrider from the Tales of the Jedi comics, two Twi’lek, a Devaronian, a Duros and a Wookie.
What's new in v2.0:
- Replaced generic human Jedi with Vima Sunrider and a Duros
- Vima sunrider has a custom robe (thanks to DarthParametric)
- Choose between K1 and TSL style robes for all Council members (except for those with unique robes)
- The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk
Installation:
Run TSLPatcher.exe and choose your version.
IMPORTANT: You have two choices: The type of robe the Council members should wear and a technical choice necessary for compability: Check if you have holorec.dlg in your Override and choose the proper installation method.
TSLPatcher should find your TSL installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source script in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Delete all files from the tslpatchdata folder of this mod that you can find in your Override (depending on your choice of installation this might not be all of them). Then find the backup of 950COR.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your TSL installation, replacing the one already there. Also copy appearance.2da, heads.2da and if available holorec.dlg from the same folder into your Override folder. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
Compabilitiy:
Thanks to TSLPatcher this mod should be compatible with pretty most other mods. I recommend to install this mod as late as possible to ensure compability.
Notable exceptions for compability are mods that edit Vandar's model (texture mods are fine) and for the K1 style robes mods that add new texture variations of the Council Robes as well as mods that edit the .utc's of the vanilla Council members. The latter includes NPCOverhaul, so either install my mod after NPCOverhaul to overwrite its changes or skip NPCOverhaul's changes to 950COR.
Credits:
Mod by Kexikus
Vima robe model and head texture by DarthParametric
Duros head model by JCarter426
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
3,195 downloads
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MacLeodCorp's Telos Billboards Set II
By JumpStationZ
Editor: Additional sample pictures generously provided by @LoneWanderer
Author : MacLeodCorp 05/25/05 Vrs. 1.0
Title: Telos Billboards Set: II
KOTOR II: Exclusive!
======Telos Billboards Set: II======
(Misc. Set)
Telos Billboards Set: II - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!)
(I'am not too proud of this set, but maybe someone will like it.)
Set II - Screens:
Mono_Giganto, Prime
DeathDisco, Chainz.2da,
MacLeodCorp
--------------------------
Contents: (7 Items)
1x - Billboard I - (TEL_BBrds.tga)
1x - Billboard II - (TEL_BBrds2.tga)
1x - Billboard III - (TEL_BBrds3.tga)
1x - Billboard IV - (TEL_BBrds4.tga)
1x - Cantina/Emporium Sign - (TEL_HSn3.tga)
1x - Shuttle Computer Screen - (TEL_Mon2.tga)
1x - Telos Replacement Map - (lbl_map202tel.tga)
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Install: In order to install this set of billboards, drop all files into the KOTOR II override folder.
Un-Install: Just remove the above filed from the KOTOR II override folder.
Note: If you plan on downloading the next Billboards Set, these sets will overwrite each other. However, they are two very different sets.
--------------------------
If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome!
Thank You to: ChainZ.2da, Gsccc, DeathDisco
Other Credit to: Svosh, RedHawke, and Jedi Knight 72482.
(With out the above modders, we would not have some of the most coolest mods made.)
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Telos Billboards Set: III "Girls of KotOR" is now looking for screens. Add a link to your screens here or at Lucasforums.com under "MacLeodCorp's (W.I.P.).
100 downloads
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MacLeodCorp's Telos Billboards Set I
By JumpStationZ
Editor: Additional sample pictures generously provided by @LoneWanderer
Author : MacLeodCorp 03/27/05 Vrs. 1.0
Title: Telos Billboards Set: I
KOTOR II: Exclusive!
======Telos Billboards Set: I======
Telos Billboards Set: I - While visiting Telos, check out the entertainment billboards. Have you been getting tired of visiting Telos? Well, fear no more! Next time you are on Telos, check out the new entertainment billboards. Within the 'Entertainment', 'Transport', and 'Living' sectors, a lot of changes were made in the advertising. This is a mod, which is based upon donated mod screenshots. I have complied screens of some of the best mods made, and created several movie style billboards.(Don't let the size of this mod fool you!)
Set I - Screens donated by:
Chainz.2da, Gsccc
DeathDisco, MacLeodCorp
--------------------------
Contents: (6 Items)
1x - Billboard I - (TEL_BBrds.tga)
1x - Billboard II - (TEL_BBrds2.tga)
1x - Billboard III - (TEL_BBrds3.tga)
1x - Billboard IV - (TEL_BBrds4.tga)
1x - Cantina/Emporium Sign - (TEL_HSn3.tga)
1x - Shuttle Computer Screen - (TEL_Mon2.tga)
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Install: In order to install this set of billboards, drop all files into the KOTOR II override folder.
Un-Install: Just remove the above filed from the KOTOR II override folder.
Note: If you plan on downloading the next Billboards Set, which comes out on Sunday, April 2nd, 2005, these sets will overwrite each other. However, they will be two very different sets.
--------------------------
If you enjoyed this mod, and want to see your mod screens displayed in KOTOR II, add a link to your screenshots in the forum attached to this mod. All feedback is welcome!
Thank You to: ChainZ.2da, Gsccc, DeathDisco
Other Credit to: Svosh, RedHawke, and Jedi Knight 72482.
(With out the above modders, we would not have some of the most coolest mods made.)
69 downloads
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MacLeodCorp's Telos Billboards Set III
By JumpStationZ
Author : MacLeodCorp 06/08/05 Vrs. 1.0
Title: Telos: Billboards Set: III
***Telos: Billboards Set: III***
(Girls of KotOR)
Telos: Billboards Set: III ('Girls of KotOR') - Now, the most anticipated 'Telos Billboards' set, and the final addition to the series. 'Girls of KotOR'. Featuring a few of the female characters of both KOTOR I and KOTOR II. Within this series, Bastilla, Female-PCs, Mira, and the Handmaiden were hired to pose.
Expansion pack is in development. Since a .psd file was flattened and saved over, I was unable to add another modder's items. However, this version is ready to go.
***Contains Screens of:***
Ilikecommas, MacLeodCorp
**********************************
Contents: (5 Items)
1x - Billboard I - (TEL_BBrds.tga)
1x - Billboard II - (TEL_BBrds2.tga)
1x - Billboard III - (TEL_BBrds3.tga)
1x - Billboard IV - (TEL_BBrds4.tga)
1x - Telos: Replacement Map - (lbl_map202tel.tga)
(Girls of KotoR Set!)
***Will be added to the expansion pack!***
0x - Cantina/Emporium Sign - (TEL_HSn3.tga)
0x - Shuttle Computer Screen - (TEL_Mon2.tga)
(Girls of KotoR Set!)
**********************************
***Install:***
In order to install this set of billboards, drop your selected files into the KOTOR II override folder.
***Un-Install***
Just delete the above .tga files from KOTOR II's override directory.
***Quick Tips***
~If you do not find a 'Override Folder' in KOTOR II's directory:
Create a new folder, in the KOTOR II directory, and name it 'Override'.
~If you have similar mods in your folder, this mod may overwrite any previous mod.
~How to activate mod through cheat:
There is no cheat for this mod.
***Rights Notice***
Upon the release of this mod, I give pcgamemods.com and lucasforums.com the rights to post, delete, edit, and distribute this mod freely. All others are prohibited to mirror, distribute, or sell this mod. If you wish to mirror, you must contact the mod owner in the attached forums.
74 downloads
0 comments
Updated
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Xcom's Grenades Mod
By JumpStationZ
Ed: The mod has not been tested with TSLRCM so I'm currently listing it as TSLRCM incompatible.
Title: Grenades Mod
Version: 1.0
Author: Xcom
Idea: JCDenton
E-Mail: [redacted - see read-me for more info]
------------------------------------------------------
INSTALLATION::
Extract k_sup_grenade.ncs to kotor2\Override directory.
If you don't have Override directory inside Kotor2, create it.
DESCRIPTION::
The mod modifies grenade and rocket damage and DC based on your demolitions skills which means the higher demolition skill,
the greater is damage. This works both ways (also when enemy throw grenades at you). The mod also makes Thermal Detonator
impossible to evade (via Evasion feat).
I'd like to thank everyone who contributed at Holowan Labs.
-Xcom
(Feb 25, 2005)
191 downloads
0 comments
Submitted
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Remove Force Alignment Restriction - Robes
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0.
Changes
This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.
4,415 downloads
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Darth Malak's Armor - Sith Academy
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0.
Changes
This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
1,511 downloads
0 comments
Updated
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Feats Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
5. Jedi Watchman/Sith Assassin granted Stealth Run.
6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.
1,878 downloads
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Character Generation - K1 Style
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression.
Jedi Guardian = Soldier
Jedi Sentinel = Scout
Jedi Consular = Scoundrel
Changes
1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
940 downloads
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Realistic Skybox for deathdisco's Coruscant
By 90SK
Realistic Skybox for deathdisco's Coruscant
---
Authors:
Sith Holocron
90SK
deathdisco
---
Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers.
This will change the council chamber's skybox to a realistic skybox, and if you have installed deathdisco's Coruscant, it will change those skyboxes as well.
Please note that if you use Steam Workshop, you will have to install this mod to those folders as well as your main directory Override.
---
To install,
Copy mod files from archive to your SWKotOR/Override folder
---
To Uninstall, remove mod files from your Override folder in TSL's program directory that you installed into.
Mod filenames:
COR_sky1
COR_sky2
COR_sky3
COR_sky4
MAL_skyBk
MAL_skyFrnt
MAL_skyLft
MAL_skyRght
MAL_skyUp
load_952cor.tga
load_953cor.tga
load_954cor.tga
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Special Thanks:
Exile007 for original mod
---
Legalal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,232 downloads
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JC's Lightsaber Visual Effects for K2
By JCarter426
Summary
This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
Video Preview
Installation
Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.
Uninstallation
Remove the installed files.
Compatibility
This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
Credits
KOTOR Tool – Fred Tetra
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
13,804 downloads
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Grey Jedi Freedom
By Shivaan
Grey Jedi Freedom
THE GREY JEDI MOD
"FOLLOW YOUR OWN RULES"
Description:
This is a mod for TSL using TSLRCM
This mod will allow you to play as grey Jedi, so you needn't to be lightside or darkside at all. A new option: Freedom Don't worry about the LS or DS points of your actions, play free, you are the exile. Do you actually believe on the Jedi code? Are you a worthless Sith? If you think the only thing is the force and you aren't agree with the Jedi council nor the evil sith lords, your path is the Grey Jedi path.
This mod fits perfect with the storyline. You are an exiled Jedi.You spent some years alone, away from the Jedi rules.You hate the Sith enemies, but you aren't agree with the people that exiled you, so you follow your own code.
Kreia, who is helping you find the force is quite "grey" indeed. This mod is lore Friendly and suitable for new and first playthroughs Features:
This mod removes the alignment restrictions needed to advance the story. You don't have to worry about making stupid and nonsense actions to get DS or LS points.
-The penalties for using force powers on the neutral side are reduced, so walking near the 50% LS/DS is as good as pure dark or light. 70% or 20% are the worst levels so is better to stay near the 50% -Getting prestige class: The request is to reach level 16. Kreia will talk about Jedi or Sith classes based on your slight alignment. You are free to return later if you want to earn some LS or DS points to change the options.
-Visas Marr Vision: Now you need 70% LS or DS,but the most important thing: Visas Marr will appear with 30 DS/LS points in any way .You needn't to be that 20% LS or DS, you need to earn 30 points either light or dark (instead of 50 needed by default). -Access The Korriban Tomb : You need to reach level 18 to access the tomb. That's all
Specific Rules : How works the Power cost table:
LIGHTSIDE VALUES:
Alignement Powercost penalty Lightside Darkside Powers 10 1.75 9 1.5 8 1.1 ------------ -------------- Grey jedi Zone 7 0.8 6 0.7 5 1 6 0.7 7 0.6 ------------ ----------------Grey jedi Zone 8 0.8 9 0.7 10 0.5 Lightside Lightside Powers
Fair enough IMO.
If you play pure LS, you have the same advantages and penalties as the original TSL values. The changes are made on the "Grey jedi Zone". There is a penalty for being just in the middle, so you have to choose a side.
The Darkside Table is the same, but inverted.
XXOOXX
Notes:
This mod has been lost in my hard drives for years. The work was lost after a hard drive fail, but I recently was able to restore all data from the damaged hard drive.
The mod is proven to work since I have it installed by default in my kotor 2 copy, the problem was to identify the mod files in a very heavy loaded override folder, Now I finally found my source working files.
Regards: Shiva
2,046 downloads
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Miner Uniform Retexture
By vZv
Reskins Miner Uniform to look similar to Darth Bandon's armor from first KOTOR.
Instalation:
Copy "Override" folder to the main game folder.
451 downloads
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Jedi Armor Minor Retexture
By vZv
Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors.
Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes.
Instalation:
Copy "Override" folder to the main game folder.
309 downloads
- armor
- jedi armor
- (and 1 more)
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[K2] Revans Robes in Ebon Hawk container
Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.
This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
Update v1.1
Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
The prologue bug has been fixed!
In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
Important:
This mod must be installed before boarding the Ebon Hawk on Peragus.
Description:
Simply adds Darth Revans robes (g_a_revan_01 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk. I like to think Revan had another set somewhere just in case... Or perhaps the Dark Lord left them behind purposely. We will never know for sure...
This is the only place where I could believably place Revans Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as Revans Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them
Requirements:
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
TSLRCM
without these installed, they will not appear at all!!!
Compatibility:
TSLRCM: TSLRCM is REQUIRED!
Install:
Install TSLRCM.
Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
OR just drop the single file "ebcont001.utp" into your Override folder
If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1
Permissions:
Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
Credits:
FRED TETRA for the amazing "KOTOR TOOL"
TK102 for the amazing "K-GFF"
Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
#mod_development in the KOTOR discord
rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube!
Have a good one!
813 downloads
0 comments
Updated
-
[K2] Star Forge Robes in Ebon Hawk container
Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.
This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
Update v1.1
Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
The prologue bug has been fixed!
In order to fix the prologue bug, I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
Important:
This mod must be installed before boarding the Ebon Hawk on Peragus.
Description:
Simply adds the Star Forge Robes (g_a_revan_02 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk... I like to think that Revan hid them away for something more stylish. Or perhaps the savior of the Republic left them behind for some other reason. We will never know for sure...
This is the only place where I could believably place the Star Forge Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as the Star Forge Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them
Requirements:
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
TSLRCM
without these installed, they will not appear at all!!!
Compatibility:
TSLRCM: TSLRCM is REQUIRED!
Install:
Install TSLRCM.
Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
OR just drop the single file "ebcont001.utp" into your Override folder
If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1
Permissions:
Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
Credits:
FRED TETRA for the amazing "KOTOR TOOL"
TK102 for the amazing "K-GFF"
Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
#mod_development in the KOTOR discord
rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube!
Have a good one!
666 downloads