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Droid Testing Console Texture Upgrade
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 MAY 2018
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5)
Description:
------------------
I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.
The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs.
This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total.
Installation:
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Drop the TGA and TXI files into your Override folder.
Uninstall:
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To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Special Thanks:
-----------------------
JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation.
I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended!
Corrections made to TXI files thanks to ndix UR.
Thanks to Canderis, JCarter426, and Malkior for their input.
And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )
1,299 downloads
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Workbench Upgrade Screen Camera Tweak for TSL
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
A version for K1 is available here.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.2,025 downloads
0 comments
Submitted
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Dxun Holocron
By InSidious
Introduction
This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
In addition to giving the player bonuses to their maximum Force Points, which unlock at
levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
which can be activated as non-medical abilities. (The vanilla lightsaber forms are
hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
Forms become available at levels 13, 15, and 17.
Their stats are as follows:
Sokan:
Attack +3
Damage Bonus +1
Reflex Saves +3
Defence Bonus 2
Defence Bonus vs. Piercing -2 (net bonus: 0)
Shi'en:
Attack +3
Damage Bonus +3
Defence Bonus -2
Blaster Deflect -2
Reflex Saves -2
Niman/Jar'Kai:
Attack +2
Offhand attack bonus +3
Defence Bonus 1
Fortitude Saves -1
Installation
Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
Uninstallation
Remove the following files from your Override folder:
di_d_gk1.ncs
di_g_lf8.ncs
di_g_lf9.ncs
di_g_lf10.ncs
di_gk1.utc
di_jh_01.dlg
di_jh_01.ncs
di_jh_01.uti
di_jhc.utp
di_k2s_lf8.ncs
di_k2s_lf9.ncs
di_k2s_lf10.ncs
di_k2s_lf8.uti
di_k2s_lf9.uti
di_k2s_lf10.uti
di_s_gk1.ncs
di_s_jhc.ncs
ii_datapad_063.tga
ii_datapad_064.tga
ii_datapad_065.tga
ii_datapad_066.tga
Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
by TSLPatcher on installation into your Override folder. If no such folder was created
on install by the game, you can (probably) safely delete these two files as well.
Known Bugs
The new Lightsaber Forms won't appear in the same place as the vanilla forms do
on the GUI, but in the non-medical items slot (with the shields, basically).
There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
Credits
Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,095 downloads
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Coruscant Patch
By Thor110
This makes the Coruscant Mod compatible with TSLRCM & M478EP.
After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
If you encounter any issues feel free to let me know.
Thor110
Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.
1,706 downloads
0 comments
Updated
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Canonical Mandalore
By 90SK
This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
Credits: Silveredge9, Quanon, 90SK, VarsityPuppet
3,727 downloads
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TSL Jedi Items +
By 90SK
TSL Jedi Items +
Credits:
90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre
This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves.
-To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory.
-To uninstall, remove the mod files from your Override folder.
Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon.
This mod is best used with new game or relatively early game (before Dxun)
Features:
This mod does a number of things:
It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak)
Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon.
The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber.
The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system.
JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors
Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics.
Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install.
Additional Details:
---
Compatibility:
Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type.
Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted
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Please do not reupload this mod anywhere or in any way.
Contact 90SK on DeadlyStream.com for info, questions, or comments.
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This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
3,050 downloads
- npc
- armored robes
- (and 3 more)
0 comments
Updated
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Shiny HKs
By 90SK
This modification adds an improved and also shiny look to the current HK-47/HK-50/HK-51 textures, similar to the KotOR 1 HK-47 appearance.
To Install, click the "Install.exe" icon and follow the instructions. To Uninstall, remove all files packaged within this mod from override except appearance.2da.
If you experience issues with the mod, install this mod before starting a new game. This mod may not work retroactively with your saves depending on your pc settings and game settings. I have confirmed that this mod does work from HK-50s first encounter, but it may potentially present with transparent textures, due to necessary changes to appearance.2da not being made with the installer. You must use the exe installer in the mod archive to fully install the mod. Also, if you're installing TSLRCM and M4-78EP, install this mod after and also last.
Please do not release this mod on other sites or use its content without contacting me first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,544 downloads
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Modder's Resource - HARIII's Coruscant Level Models
By 90SK
Modder's Resource - HARIII's Coruscant Level Models
by HARIII
These models are thematically of Coruscant, there is documentation of what has been done and they are not fully finished into modules, they need walkmesh, uvmapping for the majority, lightmaps, etc.
The model work for 29 levels has been completed.
This includes in depth the Jedi Temple interior and exterior.
This is a developer's resource for modelers and level designers.
If used, credit HARIII; additional modeling by Darth Tyren and Hunters Run, and the textures in the archive were created by 90SK
122 downloads
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New Force Power: Retribution
By Alvar007
New Force Power: Retribution
By Alvar007
-------------------------------------------------------------------------
DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
The Power works for both games, just be sure to select the appropriate directory in each case.
Includes:
· Custom animations.
· Custom sounds.
· Custom icon and description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,465 downloads
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Iridorian Disguise TSL
By 90SK
Iridorian Disguise TSL
by 90SK
---
Adds an Iridorian space suit disguise item with stats, description, name, new skin, and icon via cheats
Giveitem "iridorian"
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Installation: copy mod files to Override folder, in your SWKotOR2 directory
Uninstallation: Delete mod files from Override
---
Contact 90SK on DeadlyStream.com for info, questions, or comments.
---
This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
51 downloads
0 comments
Updated
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Reveal Map Armband
By Thor110
This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
517 downloads
0 comments
Updated
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Darkstar Gear
By Elwood288
This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.
334 downloads
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KotOR Save Importer for TSL
By lachjames
This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save).
IMPORTANT NOTES
- You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
- You can set/change variables within the tool using the GUI.
- The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
COMPATIBILITY
This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
INSTALLATION
Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
1. Extract the compressed files, and run the executable "app.exe".
2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
UNINSTALLATION
Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder.
INCLUSION IN OTHER MODS
Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
CREDITS
This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.
Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.
279 downloads
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HD Mandalore Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Click the "Start Patching" button down below.
UNINSTALLATION
Move the files from the newly created "backup" folder to the KotORII "override" folder.
THANKS
Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files).
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
853 downloads
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Additional Power Crystals for TSL Distributed
By Elwood288
An Addon for Additional Power Crystals for TSL
DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.
IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.
INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.
LOCATIONS:
NAR SHADDAA
2 Voggas Vault
Bronze Crystal
Hurrikaine
DXUN
2 Freedon Nadd Tomb
Barab Ore Ingot
Durindfire
ONDERON
2 Palace Museum
Jewel of Ashla
Harteraan Moonstone
KORRIBAN
1 Sith Academy
Katak
2 Ludo Kresh Tomb
Andenaj
Umbra
DANTOOINE
7 crystal cave
Vexxtal
Gallite
Kerest Star
Ixtorv
Lignan
Etai
Luxum
3 enclave sublevel
Tzitorin
Dioppe
Ossyth
1,135 downloads
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Shirtless Atton Retex
By sovonight
This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering
Features:
A coveted glimpse of Atton Rand's chest Known Issues:
You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using luminousbathhouse's Atton reskin. File:
The file contains my edits on the vanilla texture files at 512p, and an optional file for use with luminousbathhouse's Atton reskin.
Installation:
Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override
Uninstallation:
Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override
408 downloads
0 comments
Updated
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
84 downloads
0 comments
Updated
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Vacuum Mask Re-Texture
By 90SK
Vacuum Mask Re-Texture
by 90SK
Replaces the vacuum mask skin in TSL with one of four options in the archive for a texture.
This mod should be compatible with most other mods, including TSLRCM.
The archive is set up so you can choose what type of mask to install.
I included files to act as a patch onto the Loot and Immersion Upgrade.
- - -
Installation:
Select a mask color folder, and then copy the mod files to your Override folder, in your SWKotORII directory.
Files for default replacement:
I_NeuralBand2.tga,
ii_Mask_010.tga,
Files for Loot and Immersion Upgrade Patch:
I_NeuralBand0.tga,
I_NeuralBand9.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
Uninstall:
Delete mod files from Override:
I_NeuralBand0.tga,
I_NeuralBand2.tga,
I_NeuralBand9.tga,
ii_Mask_010.tga,
ii_Mask_015.tga,
ii_Mask_016.tga
--- Credits : 90SK --- Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.219 downloads
0 comments
Updated
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Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
By Achilles
THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.
--------------------------------------------------
Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
--------------------------------------------------
Special Thanks to the following individuals:
Alien - For the original version of the 16x9 mod, without which none of this would have happened.
tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.
--------------------------------------------------
Original mod info (including link to download and screenshots) can be found here:
http://steamcommunity.com/app/208580/discussions/0/864975632546978851/
As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).
After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.
*CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*
Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files.
*Steam (Aspyr version) Installation Instructions*
[Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.
123,284 downloads
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Free Roam
By Thor110
This is another edit for my main project that I decided to package separately.
It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
Thor110
1,677 downloads
0 comments
Updated
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Czerka Site Cleanup
By Thor110
It was suggested to me that I release some of my fixes separately from my main project.
This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
to go running off after a battle, I find it incredibly annoying, especially after fighting your way
through the minefields, turrets, droids and mercenaries.
Thor110
286 downloads
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Alternate Galaxy Map
By Thor110
This changes the positions of Korriban and Dantooine to where they were in the first game.
The screenshot shows the new positions and I have edited out the new planets from my main project.
I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
229 downloads
0 comments
Submitted
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M478EP Level Fixes
By Thor110
It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
Let me know if you have any suggestions for changes worth making to M478.
Thor110
1,196 downloads
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Turret Placement
By Thor110
This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
Thor110
658 downloads
0 comments
Updated
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HK Factory Cleanup
By Thor110
This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
I felt they looked out of place all slightly out of line so I lined them up with one another.
All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
Thor110
727 downloads
0 comments
Updated