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  1. Cortosis - Baragwin - Iridorian Armors

    Cortosis and Baragwin Armor Items
    KOTORII:TSL
     
     
    Info:
    Adds a 20 Def. Cortosis Heavy Armor:                                 "giveitem cortosis" Adds a basic clothing item with 7 Def:                                 "giveitem zs18" Adds Baragwin Heavy Armor Item:                                        "giveitem shadow" Adds Baragwin Hybrid Shadow Armor:                                "giveitem hybrid" Mini-Baragwin Armor:                                                              "giveitem baragwin" Iridorian HyperMesh Armor:                                                   "giveitem iridorian"  
    Install:
    Copy files to Override. In-game, you must enter the giveitem code to receive the items.  
    Uninstall:
    Remove files from Override  
    Credits:
    90SK VarsityPuppet   
    Background:
    This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015. 
    That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
     
     
    If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
    Its previous versions have been removed due to some glitches.
     
     
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.

    924 downloads

       (4 reviews)

    3 comments

    Updated

  2. Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch

    Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
    Just drop the two files in your override and you are good to go!
    Credit to Kainzorus Prime and DarthParametric for original mods.

    421 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Ranged Weapon Expansion Pack

    This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
    The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted.  If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
     
    Installation:
    Simply run TSLPatcher.exe
     
    Uninstallation:
    Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
     
    Bugs/Issues
    There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
     
    Compatibility:
    Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
     
     
    See below for what each level of the new upgrades do and how to craft them:
     
    Tri-Light Scope
    Mark I: Sniper Shot
    Mark II: Sniper Shot, Keen
    Mark III: Improved Sniper Shot, Keen
    Mark IV: Master Sniper Shot, Keen, +1 Attack
    Skill to Craft: Awareness 4, 10, 16, 22
     
    Overcharged Power Cell
    Mark I: Power Shot
    Mark II: Power Shot, +2 Energy
    Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
    Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
    Skill to Craft: Security 4, 10, 16, 22
     
    Acceleration Chamber
    Mark I: Rapid Shot
    Mark II: Rapid Shot, +1 Piercing
    Mark III: Improved Rapid Shot, +1d4 Piercing
    Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
    Crafting Skill: Repair 4, 10, 16, 22

    491 downloads

       (0 reviews)

    0 comments

    Updated

  4. Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter
    Just drop the two files in your override and you are good to go!
    Credit to DeadMan and DarthParametric for original mods.

    278 downloads

       (0 reviews)

    2 comments

    Submitted

  5. Blue Kotor-Like GUI

    I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
    Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
    They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
    Thor110
    This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )

    500 downloads

       (0 reviews)

    2 comments

    Updated

  6. TSL Alignment Sound Effect Removal

    TSL Alignment Sound Effect Removal - version 1.0
    By Rovan
     
    Description
    ————————————————————————————————————————————————————————————————————
    This mod removes the sound effects when you gain Dark Side and Light Side points.
    This mod also removes any potential “super-stingers”, such as when the Exile finds the Jedi with the Hurrikaine Crystal in TSLRCM.
    This was a mod created for personal use that I decided to release.
     

    Installation
    ————————————————————————————————————————————————————————————————————
    Put the following files into KoTOR 2’s Override:
    mus_s_darkshort.wav
    mus_s_darkside.wav
    mus_s_lightshort.wav
    mus_s_lightside.wav
     

    Uninstallation
    ————————————————————————————————————————————————————————————————————
    Remove the following files from the Override:
    mus_s_darkshort.wav
    mus_s_darkside.wav
    mus_s_lightshort.wav
    mus_s_lightside.wav
     

    Permissions
    ————————————————————————————————————————————————————————————————————
    Do not upload this mod to the Steam Workshop.
    If you use this in your own mod, credit would be greatly appreciated, but it won’t be the end of the world if no credit is given.

    Credits
    ————————————————————————————————————————————————————————————————————
    Audacity for existing, and PastramiX for making their TSL Music Improvement mod; without it, I wouldn’t be able to pinpoint which music file is which.
     
    Contact Information
    ————————————————————————————————————————————————————————————————————
    Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED).
    I can also be contacted on DeadlyStream.com, where I uploaded this mod.

    440 downloads

       (3 reviews)

    2 comments

    Updated

  7. Extended Korriban Arrival

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Korriban Arrival 1.2
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Korriban Arrival
     
    Filename: Extended Korriban Arrival.rar
    Original Release Date: 01/22/14
     
     
    1. Description:
    ----------
     
    This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
    This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
     
    ----------
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
     
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
     
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
     
    6. Credit:
    ----------
    The TSLRCM team for all the hard work.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    19,748 downloads

       (4 reviews)

    7 comments

    Updated

  8. Textures Improvement Project

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Textures Improvement Project 0.4.1 (TSLRCM Add-On)
    ========================================================
     
    Author: danil-ch
    Contact: Personal Message at deadlystream
    Name: Textures Improvement Project (TSLRCM Add-On)
    Filename: TIP_0.4.1.rar
    Release Date: 11/01/15
     
    1. Description:
    ----------
    The aim of the mod is to make game textures to utilize game shaders properly. This Release contains various fixed textures for droids, Aliens, Creatures, Mandalorians and more. Enjoy!
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.3 is REQUIRED.
    This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the TIP folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select that option and run it.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply remove mod files from your Override and restore original appearance.2da
     
    4. Bugs:
    ----------
    If you find anything, let me know.
     
    5. Credits:
    ----------
    Kainzorus Prime; for contributing his textures.
     
    6. Thanks:
    ----------
    Thanks go the entire TSLRCM team; your work has been outstanding.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,650 downloads

       (11 reviews)

    6 comments

    Updated

  9. Kreia's dialog about small kindnesses and cruelities

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Authors: danil-ch & Darth Hayze
     
    Filename: Kreia_lesson.rar
     
    1. Description:
    ----------
    This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
     
     
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
     
    3. Uninstall:
    ----------
    Replace kreia.dlg in your Override with the backup you made.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    1,448 downloads

       (4 reviews)

    4 comments

    Updated

  10. Prologue sensor droids fix

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Prologue sensor droids fix
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
     
    1. Description:
    ----------
    This mod replaces Remote’s clones in prologue with the actual Sensor droids.
     
    2. Install:
    ----------
    Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,690 downloads

       (7 reviews)

    5 comments

    Updated

  11. Kreia's Fall HD cutscene

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: danil-ch
     
    Filename: Kreia_Fall_v1.2.rar
     
    1. Description:
    ----------
    This is a High Quality version of Kreia's Fall cutscene.
     
    2. Install:
    ----------
    To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
     
    3. Uninstall:
    ----------
    Replace KreMov01.bik in your Movies with the backup you made.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    4,487 downloads

       (8 reviews)

    13 comments

    Updated

  12. Nihilus/Visas scene VO tweak

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: danil-ch
     
    Filename: Nihilus_Visas.rar
     
    1. Description:
    ----------
    This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop all files in your Override folder.
     
    3. Uninstall:
    ----------
    Remove nihilus.dlg.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    19,999 downloads

       (9 reviews)

    4 comments

    Updated

  13. Extended Carth Meeting

    1. Description:
    ----------
     
    This is an improved version of the Carth audience.
     
    *Restored the option to deny Carth an audience.
    *Additional changes based on developer notes.
    *Bug fixes and tweaks to this scene to make it run smoothly.
     
    Female Revan version
    This mod scene:
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,561 downloads

       (5 reviews)

    16 comments

    Updated

  14. svösh Robe Collar Fix and robes + ilikecommas's additional robes

    Editor: There are 3 separate read-me files in this package.  What you see below only covers the robe collar fix by svösh but the others can be read after you open the package.  As the package as originally saved on JumpStationZ was a bit of a cluster, it should be needless to say that you're on your own for this one.  But I'll say it loudly for the those in the back.  You'll receive no assistance from Staff on this one and you should take all necessary precautions before attempting to use this. Caveat emptor.
     
    Author : svösh 05/29/05
    =======================================================================
    -: male / female Master and padawan robes model and UV fix
    UPDATE *** female padawan model FIXED ***
    =======================================================================
    All right. Not being a fan of the collar on the Jedi robes models, I went ahead and remapped and complied these models. They come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.
    ========================================================================
     
    -: Included in this .rar
    4 models  [ so 8. mdl / mdx count as 1 each ]  
    3 jpg’s are the unwrapped UV’s . The master model uses the same texture
    PFBIM         mdl /mdx        female padawan model FIXED*
    PFBNM       mdl /mdx        female master model FIXED*
    PMBIM        mdl /mdx        male padawan model
    PMBNM      mdl /mdx        male master model
    PFBI01.jpg             female padawan UV
    PMBI01.jpg            male padawan UV
    PFBN01.jpg           male and female Master UV

    Not included:
    ---------------
    My robe skins from the screen shots, where’s the fun in that?
     
    Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s
    ************************************************************************
    WARNING!!!! This is basically a model / UV fix to use for new unique robes.  More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFAULT TEXTURE that uses one of the 4 models in this .rar. The collar will appear much worse than it already was
     
    That being said, there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.
    ************************************************************************
    -: Changes I made
    ====================
    On the master robes, I only moved the collar in to place. The old placement of the collar is now empty space.
    On the padawan robes, I moved the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in
    The red outlined UV’s are the torso the green are the hands.
     
    -: How to use this in Photoshop  or other layer based graphic apps
    =================================
    Open your edited skin hopefully still in .psd format
    Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.  
    Hit W and click in the black area on th UV layer. Now with your selection active go to the menus above..
    Select  > Similar with all the black selected hit   Ctrl +X   or  delete key  now u set the opacity to 20 to 40 % and lock it so u don’t accidentally start editing it
    The rest, I leave to you  

    ************************************************************************
    Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here.   
    svösh
    ************************************************************************

    383 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Gameplay Rework

    The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
     
    classes.2da:
    Skill points readjusted:
     
    Soldiers get 1 base Skill Point
    Scouts get 2
    Scoundrels get 2
     
    Guardians get 1
    Consulars get 1
    Sentinels get 2
     
    Combat droids get 1
    Expert droids get 3
     
    Minions get 1
    Tech Specialists get 4
     
    Weapon Masters get 1
    Jedi Masters get 1
    Jedi Watchmen get 2
     
    Sith Marauders get 1
    Sith Lords get 1
    Sith Assassins get 2
     
    Class hit die readjusted:
     
    Soldier: 9
    Scout: 6
    Scoundrel: 4
     
    Guardian: 10
    Consular: 5
    Sentinel: 7
     
    Combat Droid: 10
    Expert Droid: 6
     
    Minion: 6
    Tech Specialist: 4
     
    Weapon-master: 12
    Master: 6
    Watchman: 8
     
    Marauder: 12
    Sith Lord: 6
    Sith Assassin: 8
     
    Force Die readjusted:
     
    Guardian: 4
    Consular: 8
    Sentinel: 5
     
    Weapon-Master: 5
    Master: 10
    Watchman: 7
     
    Sith Marauder: 5
    Sith Lord: 10
    Sith Assassin: 7
     
    Primary Abilities altered:
     
    Soldier: Strength
    Scout: Dexterity
    Scoundrel: Intelligence
     
    Guardian: STR
    Consular: WIS
    Sentinel: INT
     
    Combat Droid: CON
    Expert Droid: INT
     
    Minion: STR
    Tech Specialist: INT
     
    Weapon-master: STR
    Master: WIS
    Watchman: INT
     
    Marauder: STR
    Lord: WIS
    Assassin: DEX
     
    Class attack bonus tables adjusted:
    Soldier: Attack bonus table 1
    Scout: Attack bonus table 2
    Scoundrel: Attack bonus table 3
     
    Guardian: Attack bonus table 1
    Consular: Attack bonus table 3
    Sentinel: Attack bonus table 2
     
    Combat Droid: Attack bonus table 1
    Expert Droid: Attack bonus table 2
     
    Minion: Attack bonus table 2
    Tech Specialist: Attack bonus table 3
     
    Weapon-master: Attack bonus table 1
    Master: Attack bonus table 3
    Watchman: Attack bonus table 2
     
    Sith Marauder: Attack bonus table 1
    Sith Lord: Attack bonus table 3
    Sith Assassin: Attack bonus table 2
     
    classpowergain.2da
    Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
    Guardians get no new force powers every third level;
     
    exptable.2da
    Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
     
    baseitems.2da
    Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.

    351 downloads

       (0 reviews)

    4 comments

    Updated

  16. TOR Ports: Pureblood Sith Female Player Head for TSL

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.

    1,308 downloads

       (0 reviews)

    7 comments

    Updated

  17. Droid Energized Armor Balance Fix

    This mod changes the requirements for droids to equip the Energized Armor set.
     
    You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
     
    Use it however you like, just mention me when doing so.

    267 downloads

       (1 review)

    0 comments

    Updated

  18. Zabrak Vibroblade Reversion for TSLRCM

    Zabrak Vibroblade Reversion for TSLRCM.
     
    Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
     
    This is a small mod to revert to the previous +2 Piercing damage.
     
    This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.

    170 downloads

       (2 reviews)

    3 comments

    Updated

  19. KotOR 1/2 saber on/off sound replacer

    If you ever wanted your lightsaber(s) to have more pizzazz to them, this might be what you're looking for. This replaces the on/off sounds for all lightsabers.

    The on sound is Luke's from Return of the Jedi, and the off sound is Vader's ignition sound from Revenge of the Sith and Rogue One, but reversed and trimmed down.

    Installation is super easy, just drop the files included into your override folder. There are no problems unless you have another mod that changes these files, and even then, nothing will break. This will work for either game, by the way.
    Demonstration: 
     

    378 downloads

       (0 reviews)

    0 comments

    Updated

  20. Less Nauseating Fury Effect

    Replaces the fury screen overlay with a version that causes less headache.
     
    INSTALLATION
     
    Copy all files included in this archive into your Override folder.
     
    UNINSTALLATION
     
    Take them out again.
     
    CREDITS
     
    Created by Kexikus
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    600 downloads

       (3 reviews)

    2 comments

    Updated

  21. TSL Backdrop Improvements

    This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
    The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
    Additionally there is an optional part of the mod that brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.
     
    There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.
     
    COMPABILITY
     
    This mod is not compatible with other mods that edit the same textures or models.
    Notable exceptions are TSLRCM and M4-78 EP:
    - This mod overrides 222TEL15.mdl and 222TEL15.mdx provided by TSLRCM. This will replace some VISUAL ONLY! changes by TSLRCM with my version. Check the screenshots to see which one you prefer.
    - Also, this mod will override 003EBOq.mdl and 003EBOq.mdx from M4-78EP. In this case my mod includes the changes done by M4-78 EP, so you can safely override those files (make a backup though).
     
    INSTALLATION
     
    If you have TSLRCM and/or M4-78 EP installed, go to your Override folder and make backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx just in case.
    Then copy all files from the "To Override" folder into your Override folder.
     
    If you want to install the galaxy map changes as well, also copy the files from the "Optional Galaxy Map Changes" folder to your Override folder.
     
    And finally I highly recommend you install the other backdrop improvement mods listed below.
     
    UNINSTALLATION
     
    Delete this mod's files from your Override folder and restore the backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx (if you have TSLRCM and/or M4-78 EP installed).
     
    RECOMMENDED MODS
     
    - Improved Peragus Asteroid Fields by Vasilii Zaytsev
    - Replacement Peragus II Artwork by Trench
    - Telos Citadel Station Skybox by Quanon
    - Alternatively you can use the TEL_Bdrp.tga and TEL_Bdrp.txi from TSL Remastered by sELFiNDUCEDcOMA
     
    KNOWN BUGS
     
    - The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.
     
    LIST OF CHANGES (SPOILERS!!!)
     
     
     
     
    CREDITS
     
    This mod was created by Kexikus.
    With contributions by:
    - Jeroenimo (http://www.moddb.com/members/jeroenimo😞 Several ship models used for backdrop textures
    - Kreia: Interdictor class (Leviathan) ship models
    - Malkior: Additional damage detail on Ravager backdrop
    The starfields were created using spacescape.
    The nebula photos are taken from NASA and hubblesite.org
    The planet backdrops were created with the help of the following tutorials:
    - http://the-prototype92.deviantart.com/art/Realistic-Earthly-Planet-Texture-Tutorial-V3-414190291?q=gallery%3Aphotoshop-tutorials%2F3518842&qo=3
    - http://rodrigogua.deviantart.com/art/City-Lights-Tutorial-9161677
    - Make a Planet by Greg Martin (link no longer available)
    Using cloudmaps from: http://www.shadedrelief.com/natural3/pages/clouds.html
    A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    26,697 downloads

       (20 reviews)

    37 comments

    Updated

  22. [TSL] High Quality Starfields and Nebulas

    The same as my K1 mod, this one replaces the low resolution star and nebula textures with higher quality ones.
     
    Update: Thanks to GNihilus2 I added compressed versions of my star textures, reducing their size from 3 MB to around 50 KB. There is no visible difference and there's also no need to download the new version if you already downloaded 1.0 unless your harddrive is really full.
     
    ABOUT
     
    This mod replaces the starfield and nebula textures used as backdrops during many sequences of the game to a higher resolution (1024x1024).
     
    INSTALLATION
     
    Copy all files included in this archive into your Override folder.
     
    UNINSTALLATION
     
    Take them out again.
     
    CREDITS
     
    Texture pack created by Kexikus
    Starfields created with spacescape
    Nebula photos from NASA and hubblesite.org
    Texture compression by GNihilus2
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    8,620 downloads

       (14 reviews)

    3 comments

    Updated

  23. TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures

    This download actually includes two mods, the TSL Galaxy Map Fix Coruscant AddOn and the Coruscant New Icon and Planet Texture mod, both done by me.
    The first is a small add-on mod for bead-v's TSL Galaxy Map Fix that moves the planet Coruscant added by deathdisco's Jedi Temple mod to its canonic location on the galaxy map.
    The second one is a new icon and a new texture for the 3d preview of the planet seen on the galaxy map.
    When installing this mod you will be able to choose which one you want to install (see Installation section).
     
    Requirements:
    In order for this mod to work, you need to have deathdisco's Coruscant Jedi Temple installed, that can be found here: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/
    You'll also need HK-42s Jedi Temple Expansion mod for the New Icon and Planet Texture mod to work. You can find it here: http://www.nexusmods.com/kotor2/mods/210/?
    If you have M4-78 EP installed as well, you'll also need to install the compability patch before installing this mod: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/
    And last but not least, you'll want to install bead-v's TSL Galaxy Map Fix, or installing the Coruscant AddOn would be pretty pointless: http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
     
    Installation:
    Install all of the required mods before proceeding!
    Then run TSLPatcher.exe and choose the option you want. It should then find your KotOR 2 TSL installation automatically and install the mod.
    If it doesn't and you have to select it manually, choose the folder that includes swkotor2.exe.
    Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
     
    Uninstallation:
    Replace galaxymap_p.gui, gal_cor_2.tga and Gui_coruscnt.tga in your override with those versions found in the backup folder created during the installation of this mod. Then delete Gui_coruscnt.txi, CM_coruscant.tga and CM_coruscant.txi from your override folder.
    If some of those files don't exist in your override or backup folder, that's because you didn't install the mod that would've added them, so don't worry about those.
     
    Compabilitiy:
    This mod is compatible with everything that does not change Coruscants position, icon or planet texture.
     
    Credits:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    2,118 downloads

       (3 reviews)

    3 comments

    Updated

  24. High Quality Ravager Backdrop

    I'm pretty sure I'm not the only one who was always bothered by that ridiculously low resolution texture used for the Ravager and the Sith Fighters during the final battle of the game, so I decided to make this really small modification that replaces this 256x256 pixel texture with a high quality 2048x2048 pixel version. The models I used to make the texture were done by Jeronimoe. Big thanks to him, you can check out his Empire at War mods over on moddb.
     
    INSTALLATION
    Place TEL_Rav.tga into your Override folder.
     
    UNINSTALLATION
    Delete TEL_Rav.tga from your Override folder.
     
    CREDITS
    Ravager and Sith Fighter model used to make this texture: Jeroenimo (http://www.moddb.com/members/jeroenimo)
    Additional Ravager damage detial: Malkior
    Final texture assembling: Kexikus
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
    YOU MAY NOT REDISTRIBUTE THIS MOD AND/OR MODIFY IT TO USE IT IN YOUR OWN MOD (Simply because I used work by Jeroenimo, so I can't allow you to use them )

    8,518 downloads

       (8 reviews)

    10 comments

    Updated

  25. Full Jedi Council

    Have you ever wondered why for something as important as the Exile’s trial, only 5 members of the Jedi Council are present? Well, you no longer have to. This mod adds 7 additional Jedi to the trial scene in order to get a full council. These Jedi are master Vandar from K1, Vima Sunrider from the Tales of the Jedi comics, two Twi’lek, a Devaronian, a Duros and a Wookie.
     
    What's new in v2.0:
    - Replaced generic human Jedi with Vima Sunrider and a Duros
    - Vima sunrider has a custom robe (thanks to DarthParametric)
    - Choose between K1 and TSL style robes for all Council members (except for those with unique robes)
    - The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk
     
    Installation:
    Run TSLPatcher.exe and choose your version.
    IMPORTANT: You have two choices: The type of robe the Council members should wear and a technical choice necessary for compability: Check if you have holorec.dlg in your Override and choose the proper installation method.
    TSLPatcher should find your TSL installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source script in the download in case you're interested. Ignore them if you only want to install and play the mod.
     
    Uninstallation:
    Delete all files from the tslpatchdata folder of this mod that you can find in your Override (depending on your choice of installation this might not be all of them). Then find the backup of 950COR.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your TSL installation, replacing the one already there. Also copy appearance.2da, heads.2da and if available holorec.dlg from the same folder into your Override folder. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
     
    Compabilitiy:
    Thanks to TSLPatcher this mod should be compatible with pretty most other mods. I recommend to install this mod as late as possible to ensure compability.
    Notable exceptions for compability are mods that edit Vandar's model (texture mods are fine) and for the K1 style robes mods that add new texture variations of the Council Robes as well as mods that edit the .utc's of the vanilla Council members. The latter includes NPCOverhaul, so either install my mod after NPCOverhaul to overwrite its changes or skip NPCOverhaul's changes to 950COR.
     
    Credits:
    Mod by Kexikus
    Vima robe model and head texture by DarthParametric
    Duros head model by JCarter426
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    3,215 downloads

       (10 reviews)

    26 comments

    Updated