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Ultimate Citadel Station Repairs
By PapaZinos
Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up!
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux.
Uninstallation:
Remove "Ultimate_Citadel_Repairs" from your override.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override.
Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo.
Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself.
Acknowledgments:
Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
779 downloads
- repair
- citadel station
- (and 3 more)
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HD Czerka Droid
By ScrierOne
Dark Hope's excellent Protocol Droids work with TSL as well, but don't include a file for this one unique model. This is not as intricate a change as hers - it's just an AI upscale of the original texture (from 256x256 to 2048x2048), with some hand-made tweaks on the Czerka logo and some other stuff that the AI didn't get right, but I think it at least stands out less.
Place files into Override
407 downloads
- protocol droid
- hd
- (and 1 more)
0 comments
Updated
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TSL Loot-Immersion Upgrade
By 90SK
TSL Loot & Immersion Upgrade
Version c.01
by 90SK
"This is but a taste of the dark side to whet your appetite..."
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Mod Info:
A fresh take on the body items in TSL, with over 60 new skins!
In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. Requires a new game & start to fully add everything. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. See changelog for details on latest version and giveitem codes. --------------------------------------------------------------------
Patches for Loot Immersion Upgrade:
Ceremony Jedi Tunics Alternate Expansion Marauder Tunics Expansion Patch/Alternate Version of Loot-Immersion Upgrade c.04 Default Jal Shey Expansion Contributors:
90SK
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor
Sithspectre
- Heavy Armor Female skin remap to male and model
RGB
- Skinning help, texture parts for M class Items (Darth Bandon model)
Fred Tetra
- KotOR Tool
Silveredge9 & Quanon
- Mandalore mask model and original skin
flying-gg
- Beta Testing
Effixian
- great placement of jedi armor on Geeda merchant idea
L0rdReV@n88 -
Exile darksider robe skin
Sharen Thrawn
- Nar Shaddaa skybox skin
Gsccc
- Tutorial on VO recording
tk102, Stoffe, Darth333
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR
- a lot of materials, the games, and making way for my work to be done.
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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.
Content Overview:
Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes.
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INSTRUCTIONS AND DETAILS:
PLEASE READ CAREFULLY***
Step 1.
Download 7Zip to unpack .7z files (harmless freeware for file packing) Step 2.
Copy baseitems.2da to an empty Override Install TSLRCM and any Lightsaber mods you want Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your "Program Files/steam/steamapps/common/Knights Of The Old Republic II" , or "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version Step 3.
That's it!
To verify that the mod is working, check it in KSE.
You can do a few things to remove the mod if you need to, but it is largely not recommended.
Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder
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Misc Information:
If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.
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Changelog:
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NOTES:
Compatibility:
Troubleshooting:
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COMPATIBILITY & MOD DETAILS:
- Item Classes: This mod replaces:
the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.
Version c.01 is the current version.
This mod is designed to fit in with and improve TSL.
This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v4.4.4b has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK)
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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.
Explicitly do not release this mod on any site or in any way/shape/form.
Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.
Extra special thanks to staff of LucasForums and DeadlyStream!
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
13,718 downloads
- item codes
- robes
- (and 7 more)
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Stylized Portraits TSL Created by Tinman888
By Sdub
Stylized Portraits TSL Created by Tinman888
by Sdub & Tinman888
Version:
1.3
Description:
After seeing the release by @DylanRPG and the Portraits done by Tinman888 who is a magnificent artist.
I reached out to Tinman888 and discovered that he had finished some TSL Portraits!
After gaining permission by Tinmann888 to create a pack made from his TSL portraits I got to work.
This pack included all main party members with dark side transitions, generic female portrait, and generic bearded/Non Bearded male portrait
One thing to note, the Widescreen UI can be a bit wonky, especially for the Aspyr version on steam. So I highly suggest using a widescreen mod otherwise the Portraits can look stretched.
I use a combination of these two.
https://deadlystream.com/files/file/839-improved-widescreen-experience/
&
https://deadlystream.com/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-lords/
Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
To uninstall remove the implemented files.
Big thanks to the KOTOR Discord & Deadlystream
Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
and DylanRPG for the original pack which led me to discover the TSL portraits.
3,497 downloads
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Telos Model Repairs
By PapaZinos
Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand.
Installation:
There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version.
If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override".
Uninstallation:
Remove "Telos_Model_Repairs" from your override folder.
Included Files:
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version.
Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo.
Acknowledgments:
I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
771 downloads
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Exile Item Pack
By Hdanas
This mod adds a good amount of items to your room in the harbinger.
It adds a robe, belt, gloves, lightsaber, and a mask, all custom made, and restricted to the PC plus this will improve your armband when you use it.
All items can be added through the console with:
exile_robe exile_mask exile_belt exile_gloves exile_saber
Installation: Just add all the files to your override folder.
Compatability: This will be compatabile with anything that doesn't already have a placeable in the corner of your room.]
Also will be fully compatible with anything that doesn't mess with any files already there, not that there are many that are not custom.
Bugs: You may not be able to change the crystal color of the Exile's Saber, nor may it register for Kreia, both have work and not worked at different times.
Uninstall: Just remove all of the same files from your override folder.
Credits:
Created by Hdanas
Credit to HaVoKeR for the custom placeable that I pulled from your mod.
You can add any of these items to your mod as long as you put my name somewhere.
1,612 downloads
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Robes of Darth Sex the M;an)d'a(lo+r
By InSidious
Description
This mod gives you the robes of Darth Sex the M;an)d'a(lo+r. They are not in game, you will have to cheat them in by using the cheat console. The code is "a_robe_55" without the quotes.
The Fabulous Robe of Darth Sex The M;an)d'a(lo+r is a robe that has been coveted for millennia by the Mandalorians as the pinnacle of their cultural achievement. Darth Sex was the only Mandalorian ever to become a Sith, leading the Sith in the brief but devastating war on the planet Restraint, in the Sense-sphere.
Defense Bonus 5,
Strength Bonus 10
Dexterity Bonus 10
Constitution Bonus 10
Intelligence Bonus 10
Wisdom Bonus 10
Charisma Bonus 10
On Hit Instant Death DC 100
Bonus feats:
Advanced Jedi Defense
Advanced Guard Stance
Two-Weapon Fighting
Armor Proficiency: Heavy
Armor Proficiency: Light
Armor Proficiency: Medium
Caution
Critical Strike
Improved Two-Weapon Fighting
Empathy
Flurry
Gear Head
Conditioning
Implants I
Implants II
Implants III
Improved Power Attack
Improved Power Blast
Improved Critical Strike
Improved Sniper Shot
Improved Conditioning
Master Conditioning
Master Jedi Defense
Master Guard Stance
Master Rapid Shot
Perceptive
Weapon Specialization: Blaster Pistol
Weapon Specialization: Blaster Rifle
Weapon Specialization: Grenade
Weapon Specialization: Heavy Weapons
Weapon Specialization: Lightsaber
Weapon Specialization: Melee Weapons
Weapon Specialization: Simple Weapon
Master Flurry
Sneak Attack X
Master Critical Strike
Installation
Put all the files in your Override folder
Uninstallation
Take them out again.
61 downloads
0 comments
Submitted
-
Repair Your Airspeeder... Again!
By PapaZinos
Spoiler-Free Description:
Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images).
This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit.
You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).
Full Description (Contains Spoilers):
Installation:
Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside.
Uninstallation:
Follow the instructions within the ReadMe pertaining to your installation method.
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher.
Modifications (Automatic Installation):
Modifications (Manual Installation):
Full Walkthrough (Contains Spoilers):
Acknowledgments:
Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly.
Have a bug to report? Visit this mod's "Get Support" page and let me know!
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
1,273 downloads
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Khoonda Turrets Model Repair
By PapaZinos
The Khoonda turrets are on the fritz again. And who can blame them? A cursory inspection reveals that salvagers have clearly stolen their internal components, as they appear to be missing half their geometry! Let's switch these turrets to the correct model.
For an existing game, use a save file made before visiting the Khoonda Plains for the first time (this mod won't affect save files made any later). This mod requires TSLRCM in order to install properly.
Installation:
Download the 7z file and extract to somewhere convenient for you to access on your computer. You can run the recommended automatic installer in the "Installer" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to install it yourself. The installer is an .exe file, which may be run natively on Windows, or with free programs like Wine on macOS and Linux.
Uninstallation:
Run the automatic uninstaller in the "Uninstaller" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to uninstall it yourself.
Modifications (Automatic Installation):
-khoonda_turre001.utc appearance type changed from 182 to 640
-khoonda_turre002utc appearance type changed from 182 to 640
-khoonda_turret.utc appearance type changed from 182 to 640
Included Files (Manual Installation):
-601dan.mod
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not attempt to overwrite the data listed above. This mod requires TSLRCM.
Another good mod to check out if you have not already is "Khoonda flag fix" by FF97, which will restore the missing texture for the Khoonda flag above the building.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and of course for TSLPatcher.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
738 downloads
0 comments
Submitted
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difficulty More difficulty options
By DarthDrija
What this mod does:
It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) .
Read the info.rtf for more details.
Installation:
Run the TSLpatcher included in the file.
Compatibility:
It should be compatible with anything that doesn't change the difficultyopt.2da file.
Plans:
-Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits.
Enjoy the mod! Sith Lord difficulty is super hard, be careful.
Credits:
-@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here
-Stoffe for making TSLpatcher.
275 downloads
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Knights of the Old XBOX TSL
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 03.03.2022
Installation:
Alongside the "Readme.txt" file will be the following folder:
"Movie Cutscene Mods"
* As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file.
Uninstallation:
Depends on what you've chosen to install.
* For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK.
Description:
I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs,
there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod.
But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC,
and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today.
It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems:
* The dead Republic Soldiers on the Harbinger bridge use the default Corpse model.
* In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static.
* Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue.
* A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release.
* M4-78 is shown.
* Dxun looks nothing like it does in the final release.
* The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch).
* Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance.
* Mandalore is made of solid gold.
* A Kath Hound can be faintly seen in the background of a Dxun for one second.
* A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release.
* Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release.
* The Dxun Sith Tomb exterior looks nothing like it does in the final release
* At the end, the Kotor 2 logo looks nothing like it does in the final release
The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed.
Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there).
Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod.
After installing this mod, the in-game trailer will look like this:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good!
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
FiendishlyInventive for requesting the Xbox trailer be ported to PC!
Pixel Theater for uploading the Xbox trailer to YouTube!
Bioware for such an amazing game!
Stoffee for TSLPatcher!
Fred Tetra for Kotor Tool and everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
145 downloads
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Effixian's Handmaiden Clothing Reskin
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Handmaiden Clothing Reskin
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere, copy the files to your override folder.
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DESCRIPTION
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This is a reskin of the Handmaiden's clothing (neutral/light and dark). Without mods her sisters will use the same texture.
Inspired by a request from Lewok on Steam. Lewok asked for something to go along with my "Atris as Jedi Librarian" mod and this is my take on that.
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UNINSTALLING
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Remove the following files from your override folder:
P_HandmaidenA.tga
P_HandmaidenAD01.tga
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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THANKS
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- Thanks to Lewok on Steam for the request
- Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
452 downloads
0 comments
Updated
-
Don't Let Kreia Fly Your Speeder!
By PapaZinos
NOTE: The fixes provided in this mod have since been wrapped up into a larger mod, Repair Your Airspeeder... Again!, which also includes new and improved camera angles to boot. Download this mod if you do not want the other changes provided by that mod.
If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work has to go into it. You might also notice that whoever takes your speeder to the docks not only crashes it through the railing but also parks it halfway onto the catwalk, missing the opening space for speeders almost entirely. How embarrassing! Breathe easy, there's a fix: install this mod and the Force will be with your parking job.
You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting the docks for the first time (this mod won't affect save files made any later).
Installation:
First download the 7z file and extract to somewhere on your computer. 7z files can be extracted using Archive Utility for macOS, or with free programs like PeaZip on Windows and Linux. Users have two options for installation: you can run the installer in the "Installer" folder (macOS and Linux users will need Wine to run .exe files) or open the "Manual Installation" folder and do it yourself, following the instructions in ReadMe.txt. Either method is easily done, but the installer maximizes compatibility with other mods.
Modifications:
-wp_airtaxi location and orientation in 303nar.git (via running the installer)
-sw_startloc004 location in 303nar.git (via running the installer)
-303nar.mod replaced (manual installation)
Compatibility:
Users should expect full compatibility with any other mods, so long as they make no modifications to the data listed above according to their install method. Running the installer maximizes compatibility, by modifying the necessary data in your 303nar.mod rather than replacing it wholesale. Requires TSLRCM 1.8.3 or higher.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit 0.5, and of course for TSLPatcher.
This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
205 downloads
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2da Small Camera Tweaks
By DarthDrija
About this mod:
This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk.
How to install:
Drop the .2da file into your override folder.
Sugestions:
Any ideas are welcome, not everyone may like the changes.
163 downloads
0 comments
Updated
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Nar Shaddaa Docks Repair
By PapaZinos
The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!*
To Install:
Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
To Uninstall:
Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder.
Included files:
-303narb.mdl
-303narb.mdx
-303nard.mdl
-303nard.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
*Disclaimer:
Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.
827 downloads
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Nar Shaddaa Landing Pad Repair
By PapaZinos
It looks like the Exchange is getting desperate to keep refugees from leaving the Refugee Sector. Their new bag of tricks includes: removing pieces of architecture from the landing pad, creating over a half-dozen wall and floor gaps, causing crates and railings to pop in and out of existence before your very eyes, and installing a railing inside of the airspeeder. That will make anyone's head spin! Let's fix the place up.
Installation:
Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted using Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux.
Uninstallation:
Remove the folder "Nar_Shaddaa_Landing_Pad_Fixes" from your override folder.
[Included Files:]
-301nara.mdl
-301nara.mdx
-301narb.mdl
-301narb.mdx
-301narc.mdl
-301narc.mdx
-301nard.mdl
-301nard.mdx
-301nark.mdl
-301nark.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
Acknowledgments:
Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
744 downloads
- nar shaddaa
- models
- (and 2 more)
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Exile's Saber Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 19.02.2022
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it?
All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
But aren't we forgetting something???
At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour.
In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
Ebmar and JCarter426: Feedback
Darth Ty: Suggesting I release this as a standalone mod
Bioware: For such an amazing game
Obsidian: For such an amazing sequel
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
7,081 downloads
- lightsaber
- bronze
- (and 7 more)
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Effixian's Sith Commando Reskins
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Sith Commando Reskins
AUTHORS: Effix(ian)
CONTACT: PM us on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Simply copy N_SithCom02.tga & N_SithCom03.tga to your override folder.
-----------------------
DESCRIPTION
-----------------------
This mod changes the very metallic Sith Commandos.
You encounter them on the Ravager and in the Trayus Academy.
The textures are upscaled and cleaned up a bit.
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UNINSTALLING
-------------------------
Remove N_SithCom02.tga & N_SithCom03.tga from your override folder.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use this mod in your own mod if you simply credit me.
------------------------------
CREDITS/THANKS
------------------------------
- Sdub for the idea
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
719 downloads
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kotor 2 Schematic Lightsaber Mod 2021
By Kaidon Jorn
Schematic Lightsaber Mod 2021
(SLM 2021)
===============================================================================================================
for TSLRCM 1.8.5/1.8.6
Author: Kaidon Jorn
Date: Autumn 2020-Summer 2021
This is a large scale lightsaber mod which was built using TSLRCM 1.8.5. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.5 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION).
IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle.
In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Huge thanks to Fair Strides for his wonderful scripting help.
In version 2021, lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. They are destroyed once you are able to use them (they have a one minute cooldown), but will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic.
Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. There are also two new quests to find the parts of two different lightsabers which you can then build on the workbench, one begins in the Telos military base and the other somewhere on Dxun.
2.0 ----------> 2021 Changes List
================================================================================================================
All SLM Lightsaber's now use Crazy34's New Lightsaber Blade Models with ambient lighting! Thanks very much to him. All lightsaber schematics are now forearm equippable items that have a one minute cooldown before you can attempt to learn another schematic. The Workbench dialog file has been expanded bigly to be able to deconstruct all SLM and vanilla game sabers. Sion's Pain and the Infernal Warrior's Lightsaber now use SithSpecter's Unstable Blade Textures with ambient lighting. The tank droid boss in the military base on Telos no longer drops the Telos Defender's Crystal. It now drops the first part that starts a quest to build that lightsaber model on the workbench. The saber itself is now called "Honorable Duelist Lightsaber", and has a gold blade and glow. A new (old) lightsaber model has returned and uses SithSpecter's Unstable Blade Textures. "Acheron's Frost" can now be aquired through a new quest that starts somewhere in the first visit of Dxun. Now compatible with Markus Ramiken's Workbench Crystal Attunement Mod. <<Only drop the .ncs script file into your Override folder, the workbench dialog file is already compatible.>> Training Sabers are now fully upgradeable and come with a 1-8 damage by themselves. Mandalorian War Leader's Lightsaber has been removed permanently and replaced by Redeemed Revan's Lightsaber. The schematic now drops in the tomb on Korriban. All of the looted lightsabers have been touched up in the texture department, giving them a weathered and/or worn look, and gave them all various stats. Eloquence now has a silvery blue blade and glow. Upgraded stats. All party member lightsaber building dialogs have all been rebuilt with excitingly new and fancy scripts from FairStrides of DeadlyStream fame and glory. They will all meditate on their crystals after building their lightsabers. Visas Marr now builds an old RandomSabers model I named "Miralukan Seer's Lightsaber". The Omen is held by her on the first meeting in the Ebon Hawk. Freedon Nadd's Lightsaber is now fully upgradeable standard blade saber. Bao-Dur's Liberator no longer uses the "chrome1" texture. Alderaanian Battle Saber had a model switch and now uses the old RandomSabers "Quillian" hilt. Master Vash's Redemption had a model switch, and now uses the old RandomSabers "Schism" hilt. The Solace sabers now have a "pale gold" blade and glow. Freedon Nadd now has a seperate standard bladed hilt that you can find in the Sith tomb on Dxun. The crystal cave on Dantooine has extra crystals to aquire, it is tied to the "Weapon of the Jedi" questline. Compatibilty for M4-78 has not yet happened, but I will get to it eventually. (I hope...) Many other improvements I don't remember since I began rebuilding the mod back in October of 2020.
Install by running the .exe file called "SLM 2021"
Removal:
1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite.
2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)
Notes:
*Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
*As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
*As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
*For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
*All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
*If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
*Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
* Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
* At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))
Credits:
Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed.
Thanks to SithSpecter for use of his unstable blade textures.
Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years.
Thanks to Deadman for making the training sabers power on and off and providing the textures.
Thanks to DeadlyStream for hosting my mods.
1.0 - 2.0 changes list
==================================================================================================================
Redesigned lightsaber schematics into usable items that you "learn". Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory. It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does. He will still walk back to the MedBay. Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals. Adjusted hit points or stats on some of the added bosses. Updated the dialog for Atris' Telos Academy schematic crate. Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level. Returned them to the original chrome texture (baremetal didn't look right). Updated icons. Integrated Training Sabers from my TOR Sabers Mod. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those. Added new double-bladed saber "Elite Assassin's Saberstaff". Made assassins in Sith Academy on Korriban wield double-bladed lightsabers. Remade alot of lightsaber icons. Updated textures on several saber hilts. Cut down on the use of chrome hilts alot. Reshaded most of the ones that still use it. Eloquence now has a cerulean blade. The cyan core/blue one from 1.0 was not up to par with the rest so I got rid of it. Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'. Updated all necessary files. Renamed Vrook's saber to 'Vigilance'. Updated all necessary files. Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange. Fixed Kreia taking the long way around to the workbench. Finally retired my beautiful 4900 poly Acheron Saber and gave Sion an old RandomSabers model ("the Banshee") with a "scratched up" texture, a much larger scaling and a deeper red blade/pinker core. Added new powerup and powerdown sounds for sabers. Renamed the old 'Warrior's Lightsaber' found in the Korriban Tomb to 'Fury'. Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb. Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it. Rescaled and reskinned Revan's TOR saber. Made a new saber mod (Revan's Canonical TOR Sabers) as a seperate add-on that is compatible with this one as the way to get that saber model - *though it will replace 'Mandalorian War Leader's'*. Readjusted stats on a few of the dropped sabers. Wrote descriptions for Master's sabers. Buffed Darth Traya (Atris) for Telos Academy fight and Darth Nihilus just a little.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
2,930 downloads
- saber mod
- star wars: knights of the old republic 2 - tsl
- (and 3 more)
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Beautified Saber Blades for TSL
By 90SK
Beautified Saber Blades for TSL
Info: Experimenting with saber blades, I was able to get thicker, more pronounced blades in game. I have redone all the colors with this new method. Sabers look great in game, definitely more of a JK1 feel. I'm overall very pleased with this result. The silver color option has been replaced with a universal Kaiburr crystal item that you can choose the color of. Unique colors to choose for a silver replacement including two types of default silver color, black, clear-red, clear-blue, and clear-purple. Install the colors in Step 1 of the archive, then install a silver color in step 2. You can pick from several options for silver. This mod fully works on the default game's sabers. It may work differently if you install additional hilt mods. New Version 3.3 : Two new versions of the default colors have been added. Cartoon cores, and another version of the colors in the style of JK3.
Installation: copy files from mod archive into your Override folder. Uninstallation: remove mod files from Override.
Permissions: Do not redistribute or release this mod. If you want to use it for making your own mod, credit me for my work in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
546 downloads
0 comments
Updated
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Effixian's Dark Handmaiden's Robe
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: TSL Effixian's Dark Handmaiden's Robe
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This is a simple reskin of the Handmaiden's Robe.
Requested by The_Drib.
-------------------------
INSTALLATION
-------------------------
This mod contains a texture PFBN09.tga, that TSLRCM also includes (From what I can tell, to fix an issue in the collar area). You can make a backup of that file by renaming it before installing this mod.
Extract the zip somewhere, copy the files from the subfolder to your override folder.
----------------------------
COMPATABILITY
----------------------------
Apart from what I've mentioned above, this mod will conflict with any other mod that changes the same textures.
-------------------------
UNINSTALLING
-------------------------
Remove from your override:
ia_MstrRobe_009.tga
PFBN09.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
--------------------
THANKS TO
--------------------
Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
162 downloads
0 comments
Submitted
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Khoonda Militia to Republic Soldier
By Jj117
Since the Khoonda militia partner with the Republic Government, it is quite baffling that they did not receive any standard military gear in the vanilla version. Therefore to mitigate that ive made some of the Khoonda militias wear the Republic Soldier armour. You simply need to copy the files into the override folder.
112 downloads
- kotor 2
- republic soldier
- (and 1 more)
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Ragged Refugees
By TK-664
The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad.
Credits:
Fred Tetra for KotOR Tool.
stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.
653 downloads
0 comments
Submitted
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Nex'uot HQ Texture
By 90SK
Nex'uot HQ Texture
by 90SK
Installation:
1
Install Holowan Duplisaber, or alternatively a mod that contains Nex'uot.
2
Copy the t_nextqon.tga file to Override.
3.
Play
To uninstall, remove t_nextqon.tga from Override
This is my own custom texture, and may not be used without credit to 90SK
Credit:
Quanon for his work with Nex'uot VasityPuppet for Holowan Duplisaber
I didn't use the original texture at all here, it is brand new work.
The Backstory:
Nex'uot was presumably one of the first Sith Lightsabers, possibly Ragnos himself or older.
In-Game:
Use Holowan Duplisaber to get Nex'uot. This was made as an extension of that mod. No plans are being made to release it standalone at this time.
Texture:
Graphic by 90SK
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
109 downloads
0 comments
Updated
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PMHH01 HD with realistic beard
By Saul_R97
also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance.
Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart
new_pmhh01.zip
147 downloads
0 comments
Updated