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  1. N_comm_b_m HD

    This mod will replace and update texture files.
    To Install
    1. Download: N_comm_b_m.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    519 downloads

       (1 review)

    0 comments

    Submitted

  2. Better Wookiee Warblade

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)

    229 downloads

       (0 reviews)

    1 comment

    Updated

  3. Fat Commoner Body Models - Modder's Resource

    This is a modder’s resource that provides some additional commoner body models that can be used for NPCs. The game includes body models for fat male and female commoners, each using a custom texture with no variants. They are unused. Originally, as part of the K1 Community Patch, a fat-ified version of the standard male commoner body was made to be used for Handon on Dantooine. This allowed it to use the regular commoner textures. As of K1CP v1.10.0, this addition has been removed, so the assets are now being made available for third party mods to make use of. Additionally, the vanilla female fat commoner model has had some adjustments made to its UVs so that it can also make use of the regular commoner texture variants.
    A simple TSLPatcher setup has been provided that edits the two vanilla appearance rows to switch their texture assignments, as well as adding new rows using all the regular NPC heads. Note to regular users: Installing this package by itself will do nothing as the game does not make use of the vanilla fat commoner appearance rows. It requires other authors to create content utilising it.
    Permissions:
    This is a modder’s resource, and thus intended to be utilised by the community. You can freely incorporate the included assets in your mod. Simply provide credit to the Community Patch team and link back to this page. Do not redistribute/rehost this resource as-is elsewhere.

    58 downloads

       (0 reviews)

    1 comment

    Updated

  4. Gadon Thek

    I Created this for fun  

    185 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Complete Sith Academy [BETA]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.11.2024

    Installation:
    Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    In the first Kotor game, the Korriban Sith Academy had two inaccessible rooms that were locked behind static doors (meaning you can't interact with them). Throughout the Kotor games, there are many static doors that lead nowhere. These doors exist to imply that the levels are bigger than what they actually are... you just don't get to see the full area. If you were to use mods to open these statics doors, in most cases you will find that there is no room behind these doors as the developers didn't intend for those doors to be opened, the same is true for the Sith Academy's two hidden rooms.
    In the second Kotor game, you revisit Korriban and get to see the areas you travelled through five years after the first game. Obsidian added two new rooms behind the previously inaccessible doors that led nowhere in the first game, a Library and a Teacher's Dormitory.

    For over 15 years, player's have known that a Library and Teacher's Dormitory canonically existed behind the static doors of the Sith Academy in the first game but couldn't do anything about it... until now.
    At the end of 2024, the modder Thor110 ported the Library and Teacher's Dormitory from the second game to the first and released it as a modder's resource. And using this modder's resource, I have made the Complete Sith Academy mod for K1.
    The Library and the Teacher's Dormitory from the second game has been populated with objects and NPCs to make these areas "fit in" with the visual aesthetics and the environment of the first game. The NPC Tamlen has been moved into the Library whilst the Sith Teacher with Tamlen has also been moved to the Teacher's Dormitory, the dueling Sith Students and the Sith Teacher overseeing them have also been moved to the room outside the Academy to prevent a bug where you can hear the clashing of Lightsabers from inside the Library if they kept in their original location.
    Sith Students have been added to the Library who study on the computers there, making them inaccessible to the player, and Sith Students have also been added to the Teacher's Dormitory alongside the Sith Teacher already in there. The Footlockers you find in the second game CANNOT be opened, but I have added new Footlockers and other objects you can open to the Teacher's Dormitory alongside a Workbench. You can expect to leave the Korriban Academy with some rare, albeit weak, items you wouldn't have received otherwise.
    There are no custom made NPCs or side quests added in this mod, I wanted the new rooms to "fit in" with the rest of the game. I know other modders DO intend to make mods that adds the new Academy rooms like this mod, except their mods will have some form of side quest content. If they do develop and release these mods then those mods will probably be incompatible with this mod - when that time comes, you may have to choose between their mod & this mod.

    Known Bugs:
    If you click on the Sith Students on the computers too much, they stop doing their "typing" animations.
    This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Please speak with me if you wish to use this mod in your mod. Alternatively, you can download Thor110's modder's resource and use Holocron Toolset to add your own placeables to the module thus bypassing needing to use my mod as a base.

    Thanks to:
    Thor110: For making the amazing Sith Academy Missing Rooms modder's resource to begin with, without you this mod wouldn't exist!
    Obsidian Entertainment: For adding these new rooms to the second game!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher and the Holocron Toolset!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    220 downloads

       (0 reviews)

    2 comments

    Updated

  6. Kotor 1 720p Xbox Mod (Hardmod required)

    Kotor 1 720p Xbox Mod 1.0
    THIS MOD REQUIRES THE 128mb RAM UPGRADE HARDWARE MOD!!!!!
    https://consolemods.org/wiki/Xbox:RAM_Upgrade
    CLARIFICATION: The Xbox has double ram on its dev units. The retail consoles use the same boards as the dev units.
    STATEMENT: Therefore, there are empty places to add double the RAM to your console. You need to add this ram to play Kotor at 720p.
    ---------------------------------------
    Introduction:
    This mod makes Kotor 1 comfortably playable at 720p on a ram upgraded original Xbox. The original Xbox natively supports 720p output and many games officially take advantage of this feature. It has long been possible to patch additional Xbox games to force 720p mode. Having extra RAM installed is needed to prevent most games from crashing. This works out well for changing the resolution of Kotor, but causes several issues that make the game unplayable. The goal of this mod is to fix those issues so that Kotor can be fully enjoyed at 720p on the original Xbox.
    ---------------------------------------
    How to install:
    Put the mod into the root of your Xbox's Kotor game folder. You will overwrite several files, and as a result, your game folder will permanently become a 720p version of Kotor. For this reason, I recommend making a copy of your original folder, so that you can easily play at 480p again if desired.
    Note: The Yavin dlc is compatible!
    ---------------------------------------
    Changelog:
    1.0
    Implements edited 720p versions of all original Xbox .gui in game.
    Increases the size of the minimap and zooms it out to take advantage of the resolution.
    Replaces the original default.xbe with one modified for 720p by OgXHD software.
    Replaces bugged security camera effect with a blue overlay.
    Disables motion blur effect function calls in all swoop race minigame modules.
    Disables motion blur effect on jedi force runs.
    Reduces visual effect of Force Wave as it is bugged and would make it hard to see.
    Disables first person droid view effects as they were bugged.
    Replaces all movies with edited pc versions that display as well as possible in 720p mode.
    Issues:
    Cutscenes display in a small box, as large as I could make them while respecting their aspect ratio. This is the best I could do to fix cutscenes being essentially unviewable. (Sidenote: Kotor 2 doesn't have this problem due to using a different video format)
    The Xbox struggles with smoke effects up close. This doesn't really hurt the game but it helps to understand why the title screens is a little laggy.
    Carth's intercom cutscenes on the Endar Spire don't have special effects as a side effect of fixing security cameras.
    Many distortion effects display incorrectly at 720p. But it's not really that bad.
    The map on the map screen is stuck at its original size on Xbox.

    ---------------------------------------
    Credits:
    Sorry if I forget anything. This project was made entirely possible due to tools and discoveries created by many people. You don't need to ask me permission to use things from this mod for your own projects.
    Jay's Xbox REPO by Jay
    Fantastic compiled resource for learning about hex editing Xbox games to support alternative video modes.
    ogXHD by Marvelous Mirth Studios
    A tool for automatic find and replace hex editing of Xbox games for 720p patching purposes.
    Console Mods Wiki
    Thorough information about Xbox mods.
    Lightweight GUI Patcher 0.4 by th3w1zard1
    Made editing the UI so much easier. Really gave this entire project a starting point. I used this program to bulk convert the old Xbox .guis to 720p.
    Kotor-gui-editor by amcolash
    This tool was used to edit and shape the gui into something polished and in accordance with the changed aspect ratio of the game.
    Holocron Toolset by Cortisol
    KotOR Tool by Fred Tetra
    Kotor Scripting Tool by Blue
    All great tools for digging through the game files and extracting things. Important for reading and manipulating information to solve problems.
    tpcview by ndix UR
    tga2tpc by ndix UR
    paint.net
    All the software needed to fix minor texture issues with the gui.
    ffmpeg
    Rocky's xmv converter by Rocky5
    A script used for converting to Xbox's video format (.xmv) which is required by kotor 1.
    DaVinci Resolve
    Video editing software used to make the movies display correctly at 720p.
    Kotor and Deadlystream Discord
    JC, Thor110
    It was very nice to have places and people to discuss Kotor modding with.
    Loto
    Ported the Kotor 2 Restoration Mod to Xbox, which inspired me to explore modding Xbox Kotor.
     

    39 downloads

       (0 reviews)

    1 comment

    Updated

  7. After Ending Mod (for KotOR1)

    -----------------------------------------------------------------------------------------
    After Ending Mod (for KotOR1)  by gameunlimited
    -----------------------------------------------------------------------------------------
     
    This mod will allow you to go back to the previous planets after the ending scene. You may go back and do those quests that you may have left out.
    One very important note though, this game is not designed to be played after the ending scene (duh!).
    Thus, there are probably many glitches that will happen if you use this mod as I do not change the game. This mod merely teleports you back to the Ebon
    Hawk at the very end. I expect many glitches to be found.
    Installation: Just extract the one files into the Override directory.
    Enjoy!
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. 

    93 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Kebla Yurt HD

    This mod will replace and update Kebla Yurt texture files.
     To Install
     1. Download: Kebla Yurt (CommF02)
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    651 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Star Forge spawns HKs

    The Star Forge spawns HKs instead of the red spider droids.

    182 downloads

       (0 reviews)

    0 comments

    Updated

  10. Darth333's Medium Difficulty Swoop Racing Course (Tatooine)

    Part of the...

    -----------------------------------------------------------------------------------------------------
    Medium Difficulty Swoop Racing Course (Tatooine)
    -----------------------------------------------------------------------------------------------------
    Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?
    This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.
    I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.
    ---------------------------------------------------
    Installation:
    ---------------------------------------------------
    Just extract the files into your KotOR Override directory.
    ---------------------------------------------------
    Uninstall:
    ---------------------------------------------------
    Delete the files from your KotOR Override directory.
     
    Darth333
    3/21/2004

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  11. K1Loading ConceptArt

    Description:
    This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies.
    Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope.
    Installation:
    MOD IS FOR 1440p ONLY!!!
    This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR.
    THIS MOD IS INCOMPATIBLE with any other Loadscreen mods.
    Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui"
    INCOMPATIBILITY:
    THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH.

    Permissions:
    Feel free to modify and redistribute. Please do not redistribute unmodified versions.
     
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  12. 4x Upscale+ Character Textures & Model Fixes

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    226 downloads

       (1 review)

    0 comments

    Submitted

  13. Stronger Ajunta Pall

    This mod buffs Ajunta Pall.
    Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit.
    Have fun!
    The mod only works if he hasn't spawned in yet.

    119 downloads

       (0 reviews)

    5 comments

    Updated

  14. JEDI COLORED UNDERWEAR

    I changed the color and look on "pmbal01"
     
    It wont change the color right at first so I thaught i'd put this one up to save you the trouble. I did aim at Jedi underwear with the grey to brown tonedowned color.

    55 downloads

       (0 reviews)

    0 comments

    Updated

  15. [K1/TSL] Commoner B_M 01 & 02 HD

    A mod to replace textures for the two variants of the black commoner male texture used in both Kotor and TSL. I made two versions for the texture to correspond to each of the variants in the games.
     
    To install simply drag the files in this mod over to the 'Override' directory found within your Kotor 1 or TSL installation.

    253 downloads

       (0 reviews)

    0 comments

    Updated

  16. Halloween Mission Vao K1 by Lewok

    14 Year Olds still go out for Halloween..... right?
    This gives Mission Vao a Halloween skin.
    Feel free to use if you want as long as you credit me and don't claim this as your own!
    Installation Instructions:
    1. - Unzip "Halloween Mission Vao K1 1.0" 
    2. - Open up "Halloween Mission Vao K1" and copy all .tga files
    3. - Paste these files into the Override folder in your kotor files
    Also I will upload a version of Mission Vao's Jacket that is more Purple
    to DeadlyStream in November, when I am finished all my Halloween Retextures.

    Credits:
    Fred Tetra for Kotor Tool

    Should be K1R compatible

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  17. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    219 downloads

       (0 reviews)

    0 comments

    Updated

  18. Effixian's PMHB09 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHB09 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds a male playable character; the black man with moustache from KotOR 2 (PMHB09).

    Requested by ColbyJames43.

    --------------------------
    INSTALLATION
    --------------------------
    Run the file "TSLPatcher - Install Effixian's PMHB09 from K2 to K1.exe".

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:
    pmhb09.mdl
    pmhb09.mdx
    PMHB09.tga
    PMHB09d.tga
    PMHB09d1.tga
    PMHB09d2.tga
    PMHB09d3.tga
    po_PMHB09.tga
    po_PMHB09d.tga
    po_PMHB09d1.tga
    po_PMHB09d2.tga
    po_PMHB09d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod will likely result in the later mods no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    76 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Rune Covered Pillar Crystal

    I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one.
    The mod only works if you haven't visited the Temple Exterior yet.

    281 downloads

       (0 reviews)

    0 comments

    Updated

  20. Spooky Rakatan K1 - By Lewok

    It's the Spooky Month of the year, so there will be Spooky Mods!
    This changes the Rakatan to be more spooky.
    What their designs are meant to be like:
    N_Rakata01 - Supposed to be a killer cult member murdere kind of vibe.
    (I also put in some blood dripping details)
    N_Rakata02 - Supposed to look like a demon, with sharp teeth and red clothing
    (This one has some details I put on it, some obvious, some aren't.)
    N_Rakata03 - This one is the most scariest of all, it was supposed to be a ghost Rakata.
    (Doesn't look like it lol)
    Installation Directions:
    1. UNZIP/Extract Spooky Rakatan K1 1.0.zip
    2. Copy all of the files in Spooky Rakatan K1 into the Override Folder
    OPTIONAL - 3. Download and Install Kotor Save Editor if you haven't, and change
    your in game appearence to be one of the Rakata. 
    - The name of the Rakata appearences should be something like "Alien_Rakata01" 
    to "Alien_Rakata03" or just something that looks like these.
    Hope you enjoy my Mod
    ______________________
    You are allowed to use these retextures in your own mods, just give me credit

    Should be K1R compatible.

    18 downloads

       (0 reviews)

    2 comments

    Submitted

  21. Oddball_E8's New Sounds

    Part of the...

    New Sounds by Oddball_E8

    ________________________________

    Description:

    ________________________________


     
    This mod just changes the default blaster sounds and some of the grenade sounds.

     
    ________________________________
    Creators Notes:

    ________________________________


     
    I wanted a more "umpfy" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.

     
    I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.

     
    I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.

     
    ________________________________
    Files Modified:

    ________________________________


     
    cb_gr_fragment.wav      -not mixed
    cb_gr_plasma.wav          -not mixed

    cb_gr_stun.wav                -not mixed

    cb_gr_thermal.wav        -not mixed

    cb_sh_blast1.wav            -mixed with original

    cb_sh_hvybl1.wav           -mixed with original

    cb_sh_medbl1.wav         -mixed with original

    cb_sh_pwrblast1.wav    -mixed with original


     
    ________________________________
    Feedback:

    ________________________________



    Any and all feedback can be sent to the author at [See read me for contact information]
    cb_sh_pwrblast2.wav    -mixed with original

    106 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Update for my Skin mods

    Contain

    1. A new version of my Malak redone i used many tools but the base was hand made. 
    in this file is also a update on the same way of a fiew of my textures mods. 
    2. Update for my Gadon mod
    3. Updated mission face
    4. Update of my Zhar mod
    5. Update of my Ithorian mod
    6. Updated Bastila
     
    You don't need the previous versions of my mods 
    ON the preview mission have a well made set you can find there but its not in the Pack i propose
    (As for my two previous versions)
    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !  

    67 downloads

       (0 reviews)

    6 comments

    Updated

  23. Wookiee Redux

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 15.08.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    It is advised you install Party Model fixes and HD Bastila and Party Model Fixes For K1, Part II as these mods improve Zaalbar's unique model which is used as a base for the Wookiees found in this mod.
    Simply click on the HoloPatcher.exe, click install and sit back and watch the  HoloPatcher do its magic.

    Description:
    Wookiee Redux is a remaster of RedRob41's Wookiee Reskins which were made for SpaceAlex's K1 Enhancement Pack.
    In the K1EP mod, many of the unique Wookiee NPCs have unique appearances based on Zaalbar's texture and model. This means NPCs like Chuundar use Zaalbar's unique model, but the Zaalbar texture was heavily modified to make it look like a different character. Because these Wookiees were made by RedRob41, this was the only part of the K1EP you couldn't freely use as they weren't SpaceAlex's to give away. Whilst I am unsure what one was made first, RedRob41 also made a mod called Playable Wookiees x5 1.1 which added five Wookiee player characters which he released under his own name.
    Now, almost a decade since SpaceAlex released his K1EP mod to the public, I've used my own connections in the Revenge of Revan mod team to secure RedRob41's permission for me to use his Wookiee assets so that I could make a 'redux' version of what the K1EP intended to do with the Wookiees.
    This mod adds 30 Wookiee variants that change all of the generic male Wookiees. Since most of the Wookiee NPCs are seen fighting something in some capacity, many of these Wookiees are wearing chainmail armor and are differentiated with different coats of fur and bandolier designs making every Wookiee you met on Kashyyyk unique. Named NPCs also have unique appearances, characters like Chuundar and Jaarak use their original K1EP appearances whilst other Wookiees like Worrroznor have reworked appearances.
    Since these Wookiees use Zaalbar's unique model, they all share Zaalbar's unique animations. This can result in alternative animations being used in both fights and dialogue cutscenes.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    You will need permission from RedRob41 if you wish to use any of these assets.

    Thanks to:
    RedRob41: For making the amazing Wookiee textures to begin with, without you this mod wouldn't exist!
    SpaceAlex: For kickstarting this idea with the original K1EP mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    223 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Carth's Republic Uniform and Flight Suit

    This mod gives Carth Onasi the ability to wear the Republic Soldier Uniform which is seen being worn by various other NPC’s throughout the game.
    A new baseitem type has been added for Carth’s Flight Suit which is essentially a version of his default clothing with stats equal to that of class 4 armour and another has been added for the uniform itself, which is available in two texture variations so as to include the TSF Uniform for KotOR II. The uniform items will have the stats of class 5 armour.
    Carth will be wearing his uniform on the Endar Spire at the start of the game but will change into his Flight Suit after landing on Taris, so as to keep his allegiance hidden. All three of these new items will be present in your inventory when Carth joins your part, so it’s ultimately your choice what you want him to wear.
    This mod also gives Carth two of his own blaster pistols, rather than having just one of them alongside a regular blaster pistol.

    155 downloads

       (0 reviews)

    5 comments

    Updated

  25. Czerka administrator HD

    This mod will replace and update Czerka administrator texture files.
     To Install
     1. Download: CommF09
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    455 downloads

       (0 reviews)

    3 comments

    Submitted