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Recruitable Maxis
Recruitable Maxis Mod
Description:
This mod will add a new character to KotOR called Maxis Lawquane, a merchant you will encounter on Tatooine and eventually add to your party on Yavin. A new game is recommended to get the most out of this mod.
Maxis has a quest just like the rest of your party. As you gain levels, more dialogue will be available with Maxis which will further his quest. I recommend you add Maxis to the party as early as possible so you don't miss out.
You will have the option to train Maxis as a Jedi or a Sith, which will affect his fate at the end of the game.
Access to the Shyrak Caves is required to complete Maxis' story, so don't finish Korriban before you finish Maxis' quest.
Instructions (if you don't want to know what happens in his quest or what to do, don't read this):
First you meet Maxis in the first module of Tatooine, situated to the left of the Ebon Hawk. There you can buy items from him; activate his sidequest; or, if you really want to, kill him.
Once you activate his quest, go to the Czerka offices and get in to a fight with the Rodian you'll find there. Once you've got the datapad from him, go back to Maxis for a reward. At this point, he leaves Tatooine and you can go and find him on Yavin.
To find him there, talk to Suvam Tan asking where he is. Maxis will appear and you can talk to him a bit more, and convince him to join your journey. He replaces T3-M4, whom you must sell to Suvam Tan in order to recruit Maxis. If you miss T3, don't worry, because he'll remain on the station and you can talk to him there.
After that, you have to level up a bit while talking to Maxis to continue the quest. Once you've finished the dialogue about returning to fight the Trandoshans, go back to Tatooine and you will be ambushed upon leaving the Ebon Hawk. This is a very difficult fight, you face off against 4 Trandoshans and their leader. Luckily, you'll get some custom loot as a reward.
After a couple more interactions, Maxis will stop wanting to speak to you. To complete the quest, you must talk to a Twi'lek found in the Czerka office on Dreshdae. Then you can talk to Maxis, and you will convince him to come with you to the Shyrak Caves to find a holocron.
The Glysh Family:
In version 1.4 I added the Glysh Family to this mod, and it's been expanded upon in Version 1.5.
The Glysh Family is a subplot that's intended to run through the entire game, but intersects with Maxis' story. Throughout the game you will come across members of the Rodian crime syndicate. In order to help Maxis on Tatooine, you have to kill one of the higher ups of the family, which causes them - and their leader, the mysterious Raika Glysh - to hunt you across the Galaxy.
Installation:
Just let the TSLPatcher do its thing.
Compatibility:
I can assure compatibility with K1R. For compatibility with Recruitable Kay, go to the folder labeled Recruitable Kay Compatibility and run the TSLPatcher. DO THIS AFTER INSTALLING BOTH MODS FIRST.
If you encounter or suspect any compatibility issues with any other mods, please PM me on DeadlyStream and I will be more than happy to try and fix it for you.
Bugs:
Maxis looks a little odd on the level up screen, which I believe is because he replaces T3-M4. It's nothing more than a visual problem, and has no impact on gameplay so I wouldn't worry about it.
If you come across any other bugs or miscellaneous problems please PM me!
Uninstallation:
Place all the files in the backup folder in to your Override and delete all files from tslpatchdata that are present in the Override.
Special thanks to Fair Strides, Kexikus, Darth Parametric and others on DeadlyStream who helped and answered my many questions for various parts of this mod. Without that help this mod wouldn't exist.
Special thanks to UnusualCharacters for providing voiceovers for Sith Troopers and Carth on the Leviathan.
1,235 downloads
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JC's Merchant Inventory Fix for K1
By JCarter426
This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess. This mod replaces the textures in these instances, so they will always use the original game textures.
If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
If you spot any more incidents of this problem, please contact me and I'll add it to a future release.
3,402 downloads
0 comments
Updated
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Infinite Droid Utilities
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 19.12.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing
it from ever running out of charges.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
g_i_drdutldev001.uti
g_i_drdutldev002.uti
g_i_drdutldev003.uti
g_i_drdutldev004.uti
g_i_drdutldev005.uti
g_i_drdutldev006.uti
g_i_drdutldev007.uti
g_i_drdutldev008.uti
g_i_drdutldev009.uti
g_i_drdutldev010.uti
g_i_drdutldev011.uti
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,100 downloads
0 comments
Updated
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Emperor Turnip's HD Rakghouls
Hello again!
This is a greatly updated reskin of the Rakghoul creatures. Featuring an updated 2k texture and 1k working bump map. Simply copy the files into your Override.
42,354 downloads
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Infinite Energy Sheilds
By N-DReW25
Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 22.10.2016
Release Date 1.1: 11.01.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
During the course of the game you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when your facing a certain boss. Though the way there balanced is that after every 5 turns they burn out and can't be used meaning you will require to get a brand new one.
This mod removes that, now whenever you use an energy shields you can use it as many times as you like without any fear of it burning out.
The following items have been effected:
Energy shields
Sith Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Yusanis' Dueling shields
Echani shields
Echani Dueling shields
Verpine Prototype shields
All Droid Shields
(If I miss any please let me know)
Known Bugs:
None but if their is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
g_i_frarmbnds01.uti
g_i_frarmbnds02.uti
g_i_frarmbnds03.uti
g_i_frarmbnds04.uti
g_i_frarmbnds05.uti
g_i_frarmbnds06.uti
g_i_frarmbnds07.uti
g_i_frarmbnds08.uti
g_i_frarmbnds09.uti
g_i_drdshld01.uti
g_i_drdshld02.uti
g_i_drdshld03.uti
g_i_drdshld05.uti
g_i_drdshld06.uti
g_i_drdshld07.uti
Permissions:
Your are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,506 downloads
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Emperor Turnip's HD Dewback
Massively upsized and updated Dewback Texture. Part of an ongoing monster update for Kotor. Drop into Override, and enjoy
1,475 downloads
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HD Calo Nord, by Emperor Turnip
My take on the ruthless bounty hunter.
Simply drop the files into your Override folder, and enjoy!
2,312 downloads
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KOTOR *sbat files in readable format
By Dark_Ansem
KOTOR *sbat files (battle finales) taken off XBOX version game due to original ones being in unreadable format. Thought they could be of use.
79 downloads
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HD UI Menu Pack
By ndix UR
HD UI Menu Pack
for Knights of the Old Republic
v1.1 - 20180318
by ndix UR (DeadlyStream user)
This modification adds high resolution UI menu textures. 2K is the base resolution.
The content is redrawn vector art, no modified scale-ups here. It is focused on menu backgrounds, and includes some of the overlay components for the menus.
Pure Vanilla (PV) Edition aims to provide the closest match to the original menu texture assets.
This mod doesn't touch a lot of the 'extra' menu-like GUI elements yet, such as the galaxy screen, computer interfaces, pazaak, etc. It also doesn't mess with the main menu at all yet.
Requirements
You must be running menus at a high resolution for this to really work. At the default menu size, this mod will probably look bad.
You must have KotOR High Resolution Menus or an equivalent mod installed for good results.
Known Issues
The original textures were for 640x480 menus. The 4x sized textures in this package would look best at 2560x1920, which nobody really uses. If your display is less than 2560px width, you may experience seams where different textures are intended to meet seamlessly. The game just isn't that good at scaling UI textures with alpha channels used for transparency. There's nothing I can really do about it.
There are some sprites in the menu processes that haven't made it into the package yet. They may sometime.
I've added x/y clamping to some textures that should have transparent edges over 3D backgrounds. It makes the transparent edges work well, but the diffuse edges work less well. It seems you can't have it both ways, and this is the trade off.
Install / Uninstall
To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.
To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.
Legal
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
80,024 downloads
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No Speed Blur
By nadrino
############################
# DESCRIPTION
############################
The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets.
############################
# REQUIREMENTS
############################
- Kotor1 installed (Retail/Gog/Steam version)
############################
# COMPATIBILITY
############################
- Compatible with all mods in principle
############################
# HOW TO INSTALL
############################
Recommended Method : TSLPatcher Method.
Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file.
Alternative Method : Override Method.
Copy the content of the override folder in the override/ folder of Kotor1.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
5,254 downloads
0 comments
Updated
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Pazaak Wizard for K1
By nadrino
############################
# DESCRIPTION
############################
The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR.
############################
# REQUIREMENTS
############################
- Kotor1 installed (Retail/Gog/Steam version)
############################
# COMPATIBILITY
############################
- Should be compatible with any mod that does not affect pazaak
decks.
############################
# HOW TO INSTALL
############################
Recommended Method : TSLPatcher Method.
Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file.
Alternative Method : Override Method.
Copy the content of the override folder in the override/ folder of Kotor1.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,614 downloads
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[K1] Saber&Melee weapon sound mod
By DeadMan
Saber&Melee Weapon Sound Mod for KotOR
Author: DeadMan
This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
3,733 downloads
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[k1]Vibrosword replacement pack
By DeadMan
This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description:
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,449 downloads
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[K1] Sith Stalker armor
By DeadMan
Sith Stalker Armor for SW:KotOR
Not so long ago reapper (with my little help) have released his Sith Stalker armor mod. It’s great, but only for TSL. And many people would like to see this armor in K1.
So, this mod will add TFU Sith Stalker armor to the first KotOR game. I didn’t integrated it into storyline, so you’ll have to use cheats to get it. Just type ‘giveitem dm_sith_stlk’ (without quotes) in your console and enjoy.
Credits:
Shiftee – original model for Jedi Academy
reapper – model rigging
UberBlack – texture.
Permissions:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
3,561 downloads
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Genoharadan - Light Side
Genoharadan - Light Side
Description:
One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.
This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I've not changed anything there). You'll gain Light Side points for letting them live.
Finally, each of the targets you let live will appear during your final battle with Hulas on Tatooine. There you can, if you really want to, kill all of the Genoharadan Overseers at once.
Installation:
Run the TSLPatcher and select your KotOR game directory.
Compatibility:
Incompatible with any mod that alters the Genoharadan quests, characters or dialogs.
Bugs:
Not really a bug but something worth mentioning; if you kill Rulan Prolik on Tatooine he won't transform in to his true form upon death, he'll just die as he is.
No others bugs I can think of. If you come across any, please let me know.
Sidenotes:
You will need Force Persuade and a high Persuade skill
I had a lot of trouble trying to work out how to save Rulan
and the end result is a bit iffy: to do it you have to converse with one of the tachs that isn't him in disguise and kill it pretending it is.
4,745 downloads
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Drop Those Lightsabers!
By ChilledTwo
Drop Those Lightsabers!
A Minor Immersion Mod made by K.O.2 Mods (aka The Frozen One on deadlystreams)
Version: 1.0
About this Mod:
When you meet the first Sith and Jedi dueling on the Endar Spire, you see them fighting with lightsabers. But when you loot them after they've met with a terrible fate, there are no lightsabers to be found. Not a single one! This has always been a minor annoyance of mine on each playthrough I've started. With this mod, both the Dark Jedi and Jedi drop their red and blue lightsabers respectively. Just loot both of their belongings in order to get both sabers. You can't wield these weapons until you are supposed to later in the game, but you can still sell them for cold hard credits if you wish.
How to use/activate/enable this Mod:
Just copy n_sithappren001.utc and n_sithappren002.utc from the "Drop Those Lightsabers!" folder and paste both files into your Override folder. You must start a new game in order for this mod to work.
To those that helped me with this Mod:
Thanks to ebmar and Mellowtron11 for their extremely detailed walkthroughs on how to make this mod. I couldn't have done this without their help.
Regarding the uploading of this Mod:
Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,719 downloads
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Muur Talisman
By uwadmin12
Description
Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls.
A few things to note:
This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here.
Demo
Installation
Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility
Most definitely compatible with other mods.
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
394 downloads
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[K1] Bounty Hunters
By uwadmin12
Description
Warning: advanced player only!
This mod is designed to enhance certain encounter with the most famous bounty hunter.
You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt.
Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing.
Installation
Drop everything from the override folder to the game override folder, can't be simpler!
Uninstallation
Just remove the files.
Permission
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
@DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
911 downloads
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[K1] Saber Throw Knockdown Effect
By uwadmin12
Description
This mod adds a climactic Knock Down effect to a lightsaber throw (DC 5 + character level + WIS/CHA modifier against reflex save). Only Adv. Lightsaber Throw can knockdown its primary target; Normal lightsaber throw will NOT have this effect. (Which makes sense, “Advanced” implies more fancy effects)
Installation
Make sure override folder exists at game root directory Run TSLPatcher to install (Not recommended: if you really want to install manually, I’m sure you could figure out the procedure by looking at tslpatchdata/changes.ini file) Compatibility
This mod shouldn’t cause any conflict. (It adds completely new function and modifies an existing line of spells.2da that no normal mod would touch.)
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
33,524 downloads
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KOTOR 1 Improved Feat Gain Mod 1.0
By Mellowtron11
KOTOR 1 Improved Class Feat Gain Mod
By Mellowtron11
The feat progression for Guardians and Sentinels in K1 is rather lackluster. The Vanilla game Sentinel had the same number of feats as a Consular. Even the Guardian, the supposed ‘Soldier’ -esque class for the Jedi has the feat progression similar to that of a Scoundrel. Therefore, I changed the Sentinel and Guardian Class feat gains to that of their KOTOR2 progressions. In addition, it seemed like the droid class feat progressions were swapped around in the vanilla game. So to avoid constantly swapping different featgain.2da files around, here’s a mod to fix all of those feat progressions in one fell swoop.
Installation Notes-
Drop the featgain.2da file into the override folder.
Uninstallation-
Delete the featgain.2da file from your override folder
Changelog 1.0
Guardian K1- 1,3,6,7,9,12,13,15,18
Guardian K2-1,2,3,5,7,9,11,13,15,17,19
Sentinel K1-1,3,6,9,12,15,18
Sentinel K2-1,3,6,7,9,12,13,15,18,19
Expert Droid Vanilla- 1,3,5,6,9,11,12,15,17,18
Expert Droid Revised-1,3,6,9,12,15,18
Combat Droid Vanilla-1,3,6,9,12,15,18
Combat Droid Revised-1,3,5,6,9,11,12,15,17,18
Known Bugs-None.
Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
· Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
· Fred Tetra for the Kotor Tool.
· Everyone who downloads and uses the mod.
· Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
1,667 downloads
0 comments
Submitted
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[K1] Force Enlightenment Power
By uwadmin12
This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.
Compatibility
Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit.
Installation
1. Make sure override folder exists at game root directory
2. Run TSLPatcher to automatically install
Uninstallation
1. Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da.
2. Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder.
3. Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk.
Known Bugs
1. Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug).
2. Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates.
Permissions
Do not claim credit for this mod and do not use assets from this mod without my permission
Special Thanks
- @ebmar for the awesome color-readjusted force power icon
- Fred Tetra for Kotor Tool
- Stoffe for TSLPatcher
Legal
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,517 downloads
- kotor1
- force enlightenment
- (and 1 more)
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kotor 1 Power Staff by K.O.2 Mods
By ChilledTwo
Power Staff - Made by K.O.2 Mods
(aka "The Frozen One" on deadlystreams)
Version: 1.0
About this Mod:
The Power Staff will be located inside the FootLocker at the very beginning of the game, right next to your bed. If you'd rather spawn the modded item in your game, open the console and type "giveitem g_w_qtrstaff06" without quotes, then hit enter. This mod was created for KotOR 1 (K1) in mind only.
Extra Info: This is the first mod I've made for KotOR in roughly 9 years, so please forgive me for being rusty. I aim to only improve with each mod going forward.
How to use/activate/enable this Mod:
Just copy every file in this folder (except the ReadMe file of course) and paste the files into your Override folder.
Those that helped me with this Mod:
Thanks to JCarter426 for telling me what I needed to do in order to get my custom textures to show up in game. Without his help I would've likely been stuck much longer on this.
Regarding the uploading of this Mod:
Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me for approval. If I give you the green light to do so, all I ask is for you to give me credit for the mod(s) that I've made.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
358 downloads
0 comments
Submitted
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Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)
This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances.
This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those.
Compatibility:
As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements:
Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module6,411 downloads
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fix [K1] Tariga Gender on Tamlen DLG Fix
By ebmar
[K1] Tariga Gender on Tamlen DLG Fix
This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student].
Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix.
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With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO.
There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where
Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod
For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module
The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome.
Credits:
The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb
1,166 downloads
0 comments
Submitted
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gui [K1] T3-M4 Custom Portrait
By ebmar
[K1] T3-M4 Custom Portrait
This is a T3-M4 custom portrait mod.
The concept is much inspired by "Artistic Fanart Portraits [K1]", authored by Mutilator57.
Base image was taken from here, with some edits then adding background for artistry purpose to better suit the playthrough experience.
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There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
You may want to remove any instance of TGA/DDS format of PO_pt3m3 in the 'Override', either before/after the installation. Make a backup if you want to Uninstallation: remove PO_pt3m3.tpc from the 'Override' and/or replace with the backup ones
Compatibility: will not be compatible with mods that share the same scope with this mod
This mod will have direct effect anytime and anywhere it had been installed
The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
Redistribution: you may distribute the mod; just don't claim it as your own, and give credits where it's due. At last, leave appreciation to BioWare & LucasArts with any inclusion of the assets. An appreciation to this lil' peasant's work here is also a very warm welcome, welcome.
Credits:
The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played starwars.wikia for providing the base image Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc stoffe and Fair Strides for the magnificent TSLPatcher All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb
213 downloads
0 comments
Updated