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Dak's Endar Spire Retexture
By Dak Drexl
Dak's Endar Spire Retexture - A KotOR I Mod
Description:
This is a retexture of the Endar Spire. All maps are 2k.
Bugs/Known Issues:
I didn't include a replacement for every texture in the area, so you will still see a few vanilla textures.
Installation:
Unzip the folder and drop the files into your Override. If you don't have one, make one!
Permissions:
-You may use these textures in your own mods, so long as you give proper credit.
-You may upload this mod to modding sites if there is no other download link.
-You may NOT use these textures for any other projects.
-The above permissions are applicable to any of my old mods too, regardless of what their readMe's say.
Enjoy!
-Dak
827 downloads
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Juhani - Canon-like Cathar
By Cerez
Changes Juhani's appearance to a more pleasant looking Cathar woman in game, based on official Star Wars graphic novel visual concepts/references.
Released: 12 March 2015
Author: Cerez
Description:
Based on official, Star Wars Expanded Universe visual references, this mod completely changes Juhani's hostile default appearance in the game to a more-broadly-accepted-canon-like, unique, young Cathar woman players can find more relatable, to compliment her story arc. A number of years were spent detail refining this mod to make it feel like it was always meant to be a part of the original game.
Instructions:
Place all the files in the Files folder into your game's Override folder.
To make best use of this mod, I recommend also copying the files in the Extra folder to Override, because they serve to fix some debilitating bugs in Juhani's quest, and restore some of her removed dialogue from the original game -- therefore completing her involvement in the game's story.
Credits:
This mod is built on Shem's "Juhani - Total Makeover" mod, which used Mjpb3's head skin as a base, and its head model was exported/made by Kha. In addition, I've had generous help from DarkLordXana, who was kind to help me give Kha's head model Cathar features (sharp teeth, flatter nose), and to whom I am forever grateful for their support.
Model (Export): Kha
Skin: Mjpb3
Juhani Mod and Cathar Reskin: Shem
Cathar Model Tweaks: DarkLordXana
New Cathar Reskin and Icon: Cerez
Bug Fixes: Darth333, RPGClassics, Kexikus
Dialogue Restoration: KotOR1 Restoration (K1R) Team
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
802 downloads
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TOR Ports: Handon's Enhanced Waistline
This mod adds a new fat commoner male model, ported from The Old Republic MMO. It replaces the generic appearance used by Handon Guld on Dantooine, who, judging by the dialogue he is involved with, was originally intended to be an overweight character.
Additionally, there are several other changes that have been made to the Calder Nettic murder investigation sequence:
Handon now sports an injured idle animation to conform to dialogue mentioning he is holding his injured side Two erroneous fades to black in penultimate dialogue lines have been removed When the player solely accuses either Handon or Rickard, the other will now run off after being given permission to leave rather than standing around Master Bolook has had his appearance changed to a green Twi’lek to match one of Rickard’s lines of dialogue referring to him as a “green-skinned nerfherder” (apparently he was green in the original Xbox version, but was changed to orange for the PC version)
N.B. - You will need to load a save prior to entering the Dantooine Grove for the first time in order for this mod to take full effect.
Acknowledgements:
This mod was inspired by Merkuri22's episode of her "KOTOR 1 Experience" series dealing with this quest Very special thanks to @JCarter426 for writing the custom scripts and doing lots of troubleshooting to get them working correctly Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Original models and textures ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,287 downloads
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Enslave Zaalbar
By jc2
JC2 Presents:
ENSLAVE ZAALBAR
Spoilers ahead!
After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge.
This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin
CAUTION:
If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World.
//
\\
ONLY FOR THOSE WITH SAVE MISSION INSTALLED
For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die).
Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do.
If do not have “Save Mission” installed, then do not worry.
CREDITS: (Credits my brother, CREDITS!)
Thanks Fred Tetra for the Kotor tool!
Thanks FS for the DLG editor
FS/Kexikus for the script help
Thanks Deadlystream for hosting my mod
Thank you for downloading it!
Thanks Zeitresu for being the first to try this out!
Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!"
Thanks JuiceTin for 2.00 bug information
How to install: Unzip, then copy and paste files into Override file.
Uninstall by removing the files.
UPDATE 2.0 notes:
Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there.
Please give me feedback
Postive/Negative is welcomed and encouraged!
703 downloads
0 comments
Updated
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Taris J'ika
By jc2
The Organization behind Shanilia....
The minds behind Save Mission...
And the passion held behind Kill Marlena
Is doubled for our latest release:
TARIS J'IKA!
This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.
We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.
With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!
Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!
If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."
700 downloads
- jc2
- mandalorians
- (and 4 more)
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Star Forge Door Fix
By jc2
Request by 134340Goat,
Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.
Simply copy and paste into override.
I apologize for the inconvenience and have fixed the issue as of 3/12/2018.
Credits:
JC
JC2
Deadlystream.com
134340Goat
FairStrides
Bioware
857 downloads
- goat134340
- fix
- (and 2 more)
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Revenge On The Sith (Lady)
By jc2
JC2 PRESENTS
REVENGE ON THE SASSY SITH LADY
Reason:
After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
(1) Light side option
(2) Dark side options to force choke/kill and,or force dominate
Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
Installation: Unzip and run the tslpatcher, manual install is not an option.
Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
Note: This is a special case.
Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
Any feedback is appreciated, though it would be helpful if you tried the mod first!
I hope you enjoy this mod!
5,705 downloads
- forcechoke
- revenge
- (and 4 more)
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Sith Academy Robes
By Cerez
Simply changes student and teacher attire in the Sith Academy to actual Dark Jedi robes.
Released: 12 March 2015
Author: Cerez
Description:
This is a variation of Shem's "Robes for Korriban Sith Students" mod to do nothing but change the uniforms the students and instructors are wearing in the Sith Academy on Korriban to Dark Jedi robes that are actually befitting the Sith. It also turns one of the mistakenly named students from the original game (Hijata) into a regular student.
Instructions:
Place all the files in the Files folder into your game's Override folder. You will need to do this before entering the Sith Academy for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped into the Sith Academy for the changes to take effect.
Credits:
This mod is based on Shem's "Robes for Korriban Sith Students" mod, and uses some of Shem's original files. Special thanks to Shem for his assistance with the making of this mod.
Original Mod and Skins: Shem
Re-edit: Cerez
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
1,430 downloads
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JC's Supermodel Fix for K1
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
2,055 downloads
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HD Pazaak Cards
By CarthOnasty
///// 01. Intro /////
Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version.
///// 02. Background /////
These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them.
///// 03. Install /////
Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals.
///// 04. Uninstall /////
Remove the files.
///// 05. Disclaimer /////
Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
///// 06. Thanks /////
ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR
32,286 downloads
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textures [K1] Placeables Specularity Tweaks
By ebmar
This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture.
# Background #
The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections.
# About this Mod #
Inside this version are 13 specularity-tweaked vanilla placeables textures.
# Final Remarks #
This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically.
Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated].
Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome.
Credits:
DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb
15,246 downloads
- kotor
- placeables
- (and 3 more)
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NPC Portraits for KotOR 1
Here's another mod that sprung from other people's hard work.
NPC PORTRAITS FOR KOTOR 1
===========================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 03 JUN 2017
UPDATED RELEASE DATE: 23 JUN 2017
GAMES: Star Wars Knights of the Old Republic
Notes:
------
This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.
I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.
As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.
I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!
Description:
-----------------
Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)
Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.
Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.
Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.
T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.
Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.
Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.
Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.
Juhani - She has the Dantooine Grove as her background as that's where you first meet her.
HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.
Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.
Installation:
----------------
Read this portion carefully.
For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.
The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.
The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.
For Mission: There are THREE different versions: the original game skin, a version by Dark Hope, and a version by Quanon.
For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hope and Quanon, and the original game skin.
For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.
Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Note the files that you put into your Override folder.
Uninstall:
-------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
----------------------------
Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
Dark Hope (previously known as Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
Darth_Sapiens - For his HD T3-M4 skin.
Darth Parametric - For his SWTOR HK model.
Kainzorus Prime - For the skin for DP's model.
Corpsecotillion - For his Zaalbar skin.
miro42 - For his "Juhani Real Cathar Head" model change and skin.
Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
djh269 - Beta-testing and for read-me proof-reading.
N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)
If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,028 downloads
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Iriaz on Dantooine
By Cerez
This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
Released: 12 March 2015
Author: Cerez
Description:
This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
Instructions:
Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect.
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
2,202 downloads
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legends [K1] Ajunta Pall's Voice "Legends"
By ebmar
This mod replace the vanilla Ajunta Pall's voice with the "Legends" version.
# Background #
The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb.
# About this Mod #
Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1]
# Final Remarks #
I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory.
Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall.
Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome.
Credits: [Updated in v1.0.1]
DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"].
v1.0.1 Preview [Under Development]
2,552 downloads
- kotor
- ajunta pall
- (and 2 more)
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Taris Upper City Cantina Entrance Wall Panel Fix
This mod is a small fix for a couple of wall panels in the entranceway of the Taris Upper City cantina. For some reason the mesh for this particular pair of panels was split off into a different model from the rest of the room. More importantly, it was assigned a lightmap that doesn't exist, thus it appears black in-game. To solve this, a duplicate of the adjoining panels was added to the entranceway room model in the appropriate position and the original mesh removed.
To install, simply drop the MDL/MDX files into your Override.
Compatibility:
Won't be compatible with any other mods that edit those two room models, but the likelihood of that is low. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ebmar for bringing the issue to my attention1,542 downloads
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Sith Tracker Trio Funny Dialogue
By eNoodles
Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you.
This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...).
There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time.
Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option.
This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg).
Installation:
Simply run TSLPatcher.exe and select your main game folder (swkotor).
Uninstallation:
Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files.
Credits:
Bioware (KotOR)
Fred Tetra (KotOR Tool)
Sith Holocron(the original idea)
UnusualCharacters (voice acting)
Merkuri22 (joke ideas on the reddit post)
Stoffe (TSL patcher)
294 downloads
0 comments
Updated
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HereSpartan's HK Skins
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Knights of the Old Republic I & II Mod
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This is my first attempt at making a HK Skin Pack.
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Installation
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Just place all the TGA files in the override folder
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Uninstall
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Just remove all associated file for this mod from the override folder
120 downloads
0 comments
Submitted
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legends [K1] Selven "Legends"
By ebmar
This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts.
# Background #
"Now you'll see why I'm the most dangerous assassin on Taris".
Spoiler-alert!:
# About this Mod #
Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks #
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3]
Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3]
Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3]
Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome. [Updated in 1.3]
Credits: [Updated in 1.3]
DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"].
4,275 downloads
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legends [K1] Lyn Sekla "Legends"
By ebmar
This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer.
# Background #
"But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets".
Spoiler-alert!:
Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then.
# About this Mod #
Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks #
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder.
Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod.
There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞
Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome.
Credits:
Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
Preview [Under Development]
3,836 downloads
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[K1] - "The Revelation" Cutscene Custom Remake
By DarthVarkor
Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods.
File Name: "DV's The Revelation Cutscene Remake V.1"
Author: Darth Varkor
Works for: Knights of the Old Republic I
K1 Restoration Compatibility: Yes.
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Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just
for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to
what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such
as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on
the various worlds.
Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene,
capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with
some of my own alterations/additions. Any constructive feedback is welcome.
Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your
SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for
whatever reason, or in case you simply prefer the original cutscene.
Uninstallation: Remove the BIK file and replace it with the original.
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Video demonstration of the mod.
Mods used in this cutscene:
XediiXarwarz - Dantooine 2012 Reskin
XediiXarwarz - Taris 2012 Reskin
Oldflashi - K1 Movie Style Hilts
JC's Lightbaber Visual Effects
Sithspecter & jonathan7 - Darth Revan's Robes Revisioned
CarthOnasty - Star Map Revamp V.1
Kexikus - High Quality Stars and Nebulas
starforge1 - Darth Malak Reskin Pack
*I do NOT give permission for this mod to be re-uploaded without my consent.*
Contact Info: DeadlyStream.
1,056 downloads
- revelation
- star wars
- (and 6 more)
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BK2's Recruitable Luo 1.0
By BK2-Modder
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KotOR I RECRUITMENT MOD
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By BK2-Modder
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LUO RECRUITMENT MOD
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NOTE: THIS IS A MOD THAT IS IN NO WAY ASSOCIATED WITH THE ORIGINAL LUO MOD BY DARTH-ME
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This recruitment mod
allows you to recruit Luo,
the Black Rakata who seeks
to learn the ways of the force.
He also has some dialogue options
once you recruit him, but they aren't
too expansive. Relatively simple.
I made this mod because Darth-me's
is no longer available, afaik.
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INSTALL INSTRUCTIONS
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1. Extract Folder from Zip Archive
2. Double click TSLPatcher.exe
3. Read this readme again
4. Install the mod to your override folder using TSLPatcher
5. Look at included screenshots prior to playing
6. Open game and play!
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RECRUITMENT INSTRUCTIONS
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Luo can be recruited by both LS and DS players, but it might make more sense in a DS playthrough or an LS
playthrough in which you help the Black Rakata.
LS:
1. After speaking with The One, go to Luo and enter dialogue
2. When Luo talks about the Force, tell him that "I think you misunderstand the Force..."
3. Choose the 4th option, should be the last one that is quite lengthy
4. Select "I will train you in the ways of the force"
DS:
1. After killing the Elders, go back to the Black Rakata Base and speak to Luo, who will congratulate you.
2. Going through the main dialogue options, you should get to where he asks to be trained.
3. There should be a new dialogue option that you can choose in which you say that you will train him.
4. choose for him to take either Bastila's or HK's slot.
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NOTES/BUGS, ETC.
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- Luo starts out as a Level 1 Jedi Guardian, but he has some good force powers.
I would recommend trying to keep him as conservative as possible.
- In LS recruitment, Luo takes the place of Bastila, who's slot is empty until the end of the game.
- Luo's force powers come from his feet
- In the select screen, his rightside portrait is blank and white
- Luo's appearance does not change when he changes clothes
- This is mainly just a simple mod that attempts to replicate what Darth-Me did way back when
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CREDITS
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KotOR Modding Community for helpful posts and tutorials
Darth333's Recruit an NPC in Less than Ten Steps tut
Ferc Kast for his Recruit Function, which he released as a resource
Creators of K-GFF, KotOR Tool, and DLGEditor
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Contact Info: Please direct all inquiries to me on Deadlystream @BK2-Modder
Permissions: I am entirely alright with anyone modifying this mod or reuploading it or what have you,
so long as I am credited and notified. If I have been inactive and cannot be reached, simply credit me
in bold print, and you should be fine.
469 downloads
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[KotOR] Pazaak Fixes&Tweaks
By Salk
In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
The basic idea is to allow players that dislike profoundly to reload upon losing Pazaak matches to have a better chance at winning.
In KotOR, the player is unfairly forced to start each round of Pazaak, favoring considerably the AI. While I could not remedy this injustice, I could work around it by redesigning the three Pazaak decks that the AI uses against the player to counterbalance the odds.
Winning is still hard and mostly a luck-based matter. It is made actually more difficult because most opponents now do require the player to win more than they have (as opposed to the original fixed amount of times) in order to unlock the dialogue about running out of funds. And when they do wage their cards but end up winning, they would play for credits again. Thus the need of nerfing considerably the value of the AI's cards.
In the process, a number of bugs have been corrected and improvements to the dialogues have been made.
More can be read in the included Read Me file.
Enjoy!
484 downloads
0 comments
Updated
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Effixian's PMHC01 Alternative
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC01 Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, place the files into your override folder.
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DESCRIPTION
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This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods.
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UNINSTALLING
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Remove from the Override folder:
PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga
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THANKS TO
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Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
918 downloads
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Exotic costume of Bastila
By Dark Hope
Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments
2,187 downloads
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Mira-INSPIRED Default Clothing Reskin for Mission Vao
By eNoodles
It's a bit of shame that the first mod I ever actually release had somewhat of a controversial origin, but oh well.
This mod was requested by @SithTrooper, however the original idea sparked quite the discussion and the thread was ultimately locked. I have kept that discussion in mind and altered certain parts of Mira's original outfit to be more appropriate for Mission.
Basically, this mod allows Mission to wear Mira's jacket and pants. Underneath the jacket are basically Mission's vanilla undergarments, as seen when you unequip anything from her body slot. Hopefully nobody finds this offensive, as I do not want to start anything or continue the original thread.
This mod should be compatible with anything that doesn't edit Mission's appearance.2da row (specifically model and tex b). So it *should* be compatible with K1R.
Oh, and yes, this is technically a port. I recall reading somewhere that this fact must be mentioned.
Credits:
Obsidian Entertainment (Mira body model)
Bioware (KotOR)
Fred Tetra (KotOR Tool)
JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
SithTrooper (the original, somewhat controversial idea)
bead-v (MDLedit)
The GIMP Development Team
Stoffe (TSL patcher)
1,295 downloads