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  1. TOR Ports: Pureblood Sith Male Player Head for K1

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    1,069 downloads

       (2 reviews)

    0 comments

    Updated

  2. JC and AFP's Crystal Color Selection

    Hello again everyone!
    This is a fairly simple mod that allows you to select new colors for the Heart of the Guardian and Mantle of the Force crystals. In addition to changing the blade colors, this mod also gives you three options for the icon textures:
    1. Use the default in-game icon for whichever color you choose
    2. Use the original Heart of the Guardian/Mantle of the Force icon recolored to match the new color
    3. Use a new icon that matches the new color
    Thanks go to JCarter426 for creating the icons!
    This mod is compatible with any mod unless they happen to use the same custom model variations as this one. (If you have any lightsaber hilt or blade mods, this will simply use the models/textures from that mod of whichever color you select).
    As usual you may do whatever you like with this mod (reupload it, edit it, whatever), however unlike most of my mods, you must give credit to JCarter426 if you do anything with this mod.

    541 downloads

       (1 review)

    0 comments

    Updated

  3. Jolee in Unique Outfit Introduction

    =Jolee in Unique Outfit Introduction=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Jolee in Unique Outfit Introduction.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This is a small mod that makes Jolee wear his signature robe when you meet him on Kashyyyk, before he joins your party.
    Like other party members, Jolee's outfit has a unique design if you equip him with basic clothing. Most other party members wear their signature outfits when you meet them. However, when Jolee is introduced on Kashyyyk, he wears a Jedi robe instead. This mod changes that.
    NOTE: In order for this mod to take effect, you must use a save prior to entering the Upper Shadowlands on Kashyyyk.
     
    2) INSTALLATION:
    Extract the Jolee in Unique Outfit Introduction.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install Jolee in Default Outfit Introduction.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the p_jolee001.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete p_jolee001.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste p_jolee001.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with mods that modify Jolee's armor slot on Kashyyyk before he joins you as a party member.
    However, this mod is compatible with mods that modify Jolee's armor slot when he becomes a party member, such as jonathan7's Party Clothing mod, since the game uses different files for Jolee before and after he becomes a party member (p_jolee001.utc and p_jolee.utc respectively).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,169 downloads

       (2 reviews)

    1 comment

    Submitted

  4. JC's Republic Soldier Fix for K1

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
     
    While I was at it, I noticed errors on the male model, so I've corrected those as well.

    43,793 downloads

       (11 reviews)

    3 comments

    Updated

  5. High Quality Spaceman

    High Quality Spaceman

    by 90SK
    ---
    Description:
    Adds a high quality texture to the Iridorian bounty hunter space suit.
    Note the screenshot is taken in K2, but this is for K1. The skin was made using content found in both games.
     
    ---
    Installtion:
    To install, place mod files in your Override folder.
    To uninstall, remove N_spaceman_low.tga from your Override folder.
    ---
    Credits:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    782 downloads

       (0 reviews)

    0 comments

    Updated

  6. Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack

    SpaceAlex's Unfinished K1 Enhancement Pack
    Modder's Resource for:  KoTOR.
     
     I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons. 
    Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing. 
    Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians. 
     
     
    NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs. 
    Credits:
    -The Deadlystream Website Team for creating this website.
    -SpaceAlex for creating all these assets
    -All the great modders and users in this community
    -Fred Tetra for his KOTOR Tool which makes this possible
    -The original creator of TSL Patcher, which makes mod installation so much easier
    -BioWare for creating the Odyssey Engine and this awesome game. 
    -milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB56

    1,500 downloads

       (1 review)

    2 comments

    Updated

  7. JC's Dense Aliens for K1

    There are so-called "lite" alien models that are of lesser quality than most other models in the game. These include the Quarren and Gran species. Both aliens feature more prominently in the sequel and their models were given an overhaul. This mod ports the K2 versions of the models back to K1, improving the quality of models and creating a more consistent aesthetic.
     

    4,382 downloads

       (4 reviews)

    14 comments

    Updated

  8. Give Kinrath to Nubassa

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: Give Kinrath to Nubassa
    AUTHOR: LDR
    DATE: 6/22/18
    FILENAME: give_kinrath_nubassa
    FILESIZE: 56 KB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
    To uninstall, remove the files from the KOTOR directory.
    ------------
    Permissions
    ------------
    All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
    ------------
    DESCRIPTION
    ------------
    When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
    -----
    BUGS
    -----
    None I hope. If you find any please post them in the comments. I will address them as soon as I can.
    -------
    Credits
    -------
    Fred Tetra for his very useful KotOR Tool.
    JCarter426 for assisting me in scripting.
    The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.

    598 downloads

       (0 reviews)

    2 comments

    Submitted

  9. Green Crystal from K2 to K1

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 18.06.2018 
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and 
    looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1. 
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so.
    Permissions:
    You are NOT allowed to claim this work to be your own. 
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool 
    The Staff of Deadlystream for lifting the no Porting rule
    and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    690 downloads

       (1 review)

    0 comments

    Submitted

  10. JC's Canderous Ported from K2 to K1

    This mod alters Canderous' appearance, porting the unused texture from K2 to be used in K1.

    710 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Canon Galaxy Map for KotOR 1

    =========================================================================
    CANON GALAXY MAP FOR KOTOR
    by Kexikus
    =========================================================================
     
    ABOUT
     
    This mod changes the position of all planets on the galaxy map to roughly their canonical positions. I also included a new icon for the starforge and enlarged the planets to the same size as in KotOR 2 TSL.
    In version 1.1 I added support for RedHawke's Ord Mantell mod. Additionally I included a new texture for Ord Mantell so that it does no longer share Korriban's texture.
    INSTALLATION
     
    Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe.
     
    UNINSTALLATION
     
    Delete galaxymap.gui and lbl_strfrge.tga from your Override folder and copy galaxymap.gui from this mods backup folder into Override. Note The second step is only necessary (and possible) if you had galaxymap.gui in your Override folder when installing this mod.
     
    INCOMPABILITIES
     
    It's obviously incompatible with any mod that changes the size and position of the planets andor changes the Starforge icon, but aside from that there are none I know of. Note Since this mod only changes the placement of vanilla planets (for now), these positions might interfere with planets added by mods. This shouldn't be gamebreaking in any way but could look ugly on your galaxy map.
     
    CREDITS
     
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    9,414 downloads

       (16 reviews)

    0 comments

    Updated

  12. K1 Galaxy Map Fix Pack

    This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
    Links to the original mods:
    Canon Galaxy Map for K1
    KotOR 1 Canon Animated Galaxy Map
     
    Description:
    The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
    Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
    The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
     
    There are TWO different install options:
     
    1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
     
    2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
    Use this option only if you have Red Hawke's Ord Mantell mod installed.
     
    CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
    actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
    when actually clicked on.
     
    Requirements:
    ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
     
    Installation:
    Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
     
    Uninstallation:
    1. Remove the following files from your override folder:
    - galaxymap_p.gui
    - lbl_strfrge.tga
    - LEH_scre03.tga
    - LEH_scre03.txi
    - lbl_live05.tga (if you chose the Ord Mantell option)
    2. Copy any files with the above names from the backup folder created
    upon installing this mod. The backup folder is created in the same folder
    as this installer.
     
    Permissions:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian
    Entertainment Inc., we own none of the materials, and we are not making
    any money out of this mod. It is to be distributed as-is without alteration,
    unless by permission of the mod authors. This mod is not to be distributed
    for profit, either.
     
    We hereby state that we specifically do NOT wish this mod to be uploaded to
    Stream Workshop.
     
    If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
     
    Credits:
    bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher
    tk102: K-GFF GFF Editor
     
    Contact:
    Send us a personal message on www.deadlystream.com.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
    FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
    THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
    YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    38,182 downloads

       (4 reviews)

    4 comments

    Updated

  13. [K1] Vibroweapons replacement pack retexture

    Knights of the Old Republic mod
    Vibroweapons replacement pack retexture
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotORby: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    1,450 downloads

       (1 review)

    4 comments

    Submitted

  14. Retexture for [K1] Vibroswords replacement pack

    Knights of the Old Republic mod
    Retexture for [K1] Vibroswords replacement pack
    ======================================================
    Original mod by: DeadMan
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [k1] Vibrosword replacement pack.
    It will replace the standard vibroswords with new models made by RevanDark for Jedi Academy.
    DeadMan converted the models for SW KotOR and he is the autor of original mod.
    The "new" textures looks similar to original game vibroswords. Colors match to those made by BioWare (mostly).
    Every blade of vibroswords looks like it was vibrating and here are more color options of this swords than in DeadMan's mod.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    You don't need DeadMan's mod for working. All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    426 downloads

       (0 reviews)

    0 comments

    Updated

  15. New Underwear

    [This is an older mod (one of my first), which I am uploading to try out hosting here on Deadly Streams. It is identical to the one available from FileFront.]
     
    This mod will add new underwear skins for Bastila. It includes LS, and DS, as well as slave underwear. It also will change her envmap in the appearance.2da file so that her metal bra will shine like CM_BareMetal.
     
    Her LS underwear is now white lace with slippers, and is still just as concealing as her default tan colored utilitarian bikini. Her DS underwear is now a little more sultry, to better reflect her personality after being converted to the DS. The slave outfit is a little raggedy so it looks like it came from the Taris Undercity.
     
    I have also included new underwear for DS PC, because the existing underwear just weren't dark enough. The male scoundrel PC DS needed to be replaced altogether because it was actually the skin for a Sith Officer that was included (at least with my cd). I deceided that the female PCs just didn't look evil enough in Sith issued longjohns, so I updated them with fishnets, and laced up boots and gloves. The Sith logos are also a little more subtle.
     
    I also added a two piece underwear for the female scoundrels. I had seen that Red Hawk had already created some, but I wanted to make sure that the waistband was included.
     
    Overall, I wanted to keep things tasteful, yet more interesting than what came with the game. I realize that players don't usually run around in their underwear, but these outfits add a little flavor in my opinion.

    41,602 downloads

       (5 reviews)

    1 comment

    Updated

  16. Playable Echani x6

    This mod will add 3 playable male & 3 playable female Echani. It will also change the Echani Mercenaries on Manaan so that they look like Echani, instead of humans (wearing Echani Light Armor). Echani have silver hair, silver eyes, and children of the same parents all have the same face (like twins and triplets, only they are born at different times).
     
    The models that I used were comm_a_m, comm_w_m2, & N_BrejikH as well as n_tatcoma_f, n_tatcomw_f, & pfha01. Unfortunately, the 3 males and second female have a small flaw. If you equip goggle or a mask on them, it will not show up on the in-game model, but the stats will still apply to the character. Some players may prefer this, since most masks and goggles are klunky and unattractive.

    2,601 downloads

       (5 reviews)

    5 comments

    Updated

  17. Juhani Catlike Head Mod

    JUHANI THE CATLIKE CATHAR for K1
    a
    Quanon, RedRob41, jonathan7 production
    ================================================================
    Description: This mod changes Juhani the Cathar to have a more cat like face. The head model has been modified to give her mouth, nose and ears a more pleasing shape. There are seven different skin color variations, including standard yellow (similar to her default look), Siberian white tiger (based on idea by Redhawke), cheetah, lioness, tigress, black panther, and a blue one similar to (but more cat-like than) a Na'vi from the movie Avatar. This mod will change her face, underwear (it's really just fur), normal clothes, second set of clothes, and all icons and portraits.
    This mod also includes two new double bladed lightsabers and two sets of clothes for Juhani. The clothing (Juhani's Predatory Stealth Mesh) can only be worn by Juhani, since it requires Force Camouflage feat. The other clothing (Juhani's Light Armor) is just a uti file that adds some stats, but they will look the same as her basic clothes.
    ================================================================
    Credits:
    Jonathan7:
    - the idea: http://www.lucasforums.com/showthread.php?t=199748&page=2
    - cheetah and lioness face textures
    Quanon:
    - w_dblsbr_063 & w_dblsbr_064 models, textures, icons, uti
    - P_JuhaniBB63.tga (clothing areas) & uti
    RedRob41:
    - P_JuhaniH head model, textures (yellow, Siberian [inspired by Redhawke], Na'vi blue, Tigress, Panther)
    - fixes for cheetah and lioness textures face, neck & hairline to match uvw map seams
    - portraits: PO_pjuhani, PO_pjuhani2 & po_pjuhani3
    - P_JuhaniBA01 fur underwear textures (all seven)
    - P_JuhaniBB body model (slight edit on back flap), BB01.tga textures (all seven)
    - P_JuhaniBB63.tga (skin and fishnet areas)
    - ia_cloths_063 & 62 icon textures
    - w_dblsbr_063 & w_dblsbr_064 uvw map fixes, compact (re-pack) the textures
    - TSLPatcher setup
    Thanks to Zhaboka for grammar tips on the item descriptions.
    ================================================================

    6,180 downloads

       (15 reviews)

    12 comments

    Updated

  18. Party Model fixes and HD Bastila

    The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look.
    The models that I have fixed, and are included, are:
    default clothes models for  Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods.
    Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated).

    27,033 downloads

       (6 reviews)

    5 comments

    Submitted

  19. JC's Blaster Visual Effects for K1

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    37,138 downloads

       (4 reviews)

    1 comment

    Updated

  20. VP's Hi Poly Tin Cans - KotOR 1

    Update:
     
    - I fixed some of the geometry on the hilts so they look a bit cleaner
    - Also threw in Malak's lightsaber hilt for good measure
     

    Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.

    6,374 downloads

       (13 reviews)

    5 comments

    Updated

  21. Balanced Pazaak

    As many of you know, Pazaak is a rigged game in KOTOR 1. There are already mods that make the opponents' hands all 0 cards, but I always felt like that was too easy. This mod is a nice middle of the road.
    The original 3 decks used by opponents are as follows:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 2     ±6     +4   -4     -2     +3     -2     -3     +3     +2     ±1 Deck 3     ±3     ±3     ±2     ±2     ±4     ±4     ±2     ±2     ±1     ±1 This mod changes them to this:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +1     +1     +2     +2     +3     +3     +4     +4    +5     +5 Deck 2     +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 3     ±4     +4     -4     -2     +3     -2     -3     +3     +2     ±1  
    Obviously I can't fix the RNG where sometimes the opponent will just draw to 20 (4 times in a row...), but hey...chalk that up to shady characters cheating
     
    NOTE: I give permission for anybody to do whatever they like with this file. If you're unsure if the thing that you're doing is safe, legal, or possible, that's your problem

    34,479 downloads

       (1 review)

    2 comments

    Updated

  22. [K1] Hi-Res Beam Effects

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
    The mod does not replace the Death Field or Force Lightning effects effects.
     
    Installation
    ------------
    Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the files out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    59,068 downloads

       (11 reviews)

    6 comments

    Updated

  23. Ajunta Pall Unique Appearance

    This is a mod by Silveredge9 which I received permission to reupload due to filefront's collapse.
     
    I have marked it as incompatible with K1R, but the truth is I'm not certain whether it is or not. So long as this mod is installed prior to K1R they're likely to work together, but I am not the original author and am unwilling to make a definitive statement to this effect.
     
    The contents of this file, and its readme, have not been altered in any way from the original which Silveredge9 uploaded; the unmodified readme follows:
     

    ----------------------------------------
    Knights of the Old Republic - Ajunta Pall Unique Appearance Mod v1.1
    ----------------------------------------
     
    AUTHOR: Silveredge9
    EMAIL: silveredge9@hotmail.com
    NAME: Ajunta Pall Unique Appearance Mod V1.1
    DATE RELEASED: 07/9/07
     
    DESCRIPTION: A unique appearence for the spirit of Ajunta Pall to replace the default Dark Jedi one. Includes an option to make Ajunta semi transparent.
     
    ----------------------------------------
    File Index
    ----------------------------------------
     
    N_DeadeyeH01d.tga x 4
    N_JediMemM08.tga x 2
    kor37_freedon.utc
    kor37_freedonnad.dlg
    clear_effects.ncs
    heads.2DA
    Appearance.2DA
     
    ----------------------------------------
    Comments
    ----------------------------------------
    I always though the default Ajunta Pall character was a little uninteresting and generic, looking the same as the enemies you fight in the game. So here, at last is an cool appearance to match his cool voice.
     
    Firstly, choose if or not you want a solid Ajunta Pall, or a Semi Transparent "Ghost-Like" Ajunta Pall. And open the associated folder, either Non-Transparent, or Transparent.
     
    Then are 2 variations of the head to choose from, with ghostly eyes or with sith eyes. To use the Sith Eyes version, copy the file from the Sith Eyes folder into the override folder after the installation.
     
    Also the horrible shield effect has been removed.
     
    Should you want to retain the shield effect on Ajunta Pall, don't move 'clear_effects.ncs' or 'kor37_freedonnad.dlg' in the Override folder.
     
    ----------------------------------------
    Version Updates
    ----------------------------------------
    - Transparent Ajunta Pall option added.
     
    ----------------------------------------
    How to Install This Mod
    ----------------------------------------
    - Choose whether you want Solid or Transparent Ajunta Pall, and move the TGA files into the Override directory.
    - Unzip all the rest of the Zips contents into your Override directory, located in your LucasArts/SWKotOR folder.
     
    ----------------------------------------
    How to UnInstall This Mod
    ----------------------------------------
    - Remove all the listed files above from your Override folder.
     
    ----------------------------------------
    Contact Info
    ----------------------------------------
    - Email all questions or comments to: silveredge9@hotmail.com

    49,494 downloads

       (8 reviews)

    18 comments

    Updated

  24. Queedle Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2018
     
    Installation:
    Copy and Paste the file within "For Override" into your Kotor Override folder
     
    Uninstallation:
    Remove the file you copied from the Override folder
     
    Description:
    Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish
     

     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    901 downloads

       (10 reviews)

    5 comments

    Submitted

  25. Star Map Revamp

    ///// 01. Background /////
     
    Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project.
     
    ///// 02. Enhancements /////
    First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2.

     

    ///// 03. Future Plans /////
    In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables.

     

    ///// 04. Moving Forward /////
     
    This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so.
     
    ///// 05. Install /////
     
    Drag 'em to your override folder. These shouldn't conflict with anything.
     
    ///// 06. Uninstall /////
     
    Remove the files.
     
    ///// 07. Disclaimer /////
     
    Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
     
    ///// 08. Thanks /////
     
    So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka

    37,036 downloads

       (11 reviews)

    19 comments

    Updated