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View File Sentry droid This mod will replace and update texture files. To Install 1. Download: C_DrdSentry01.tga 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love Submitter Dark Hope Submitted 07/07/2026 Category Mods K1R Compatible Yes
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View File NeoSSF - A Simple Modern SSF Editor NeoSSF opens and saves the three SSF layouts currently used by the supported games: - KotOR / KotOR II `SSF V1.1` StrRef-only tables. - Neverwinter Nights / NWN EE `SSF V1.0` sound ResRef + StrRef tables with 16-byte sound ResRefs. - Neverwinter Nights 2 /NWN2 EE `SSF V1.1` sound ResRef + StrRef tables with 32-byte sound ResRefs. Loading a TLK is optional. Without a TLK, StrRefs remain editable as numbers and NWN/NWN2 direct `SoundFile` ResRefs remain visible and editable. Loading a TLK only fills the preview text/sound columns. Submitter Vriff Submitted 07/07/2026 Category Modding Tools
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Love the sentry droid! The link doesn't work at the moment but I guess it's because the upload isn't yet approved?
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Version 1.0.0
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This mod will replace and update texture files. To Install 1. Download: C_DrdSentry01.tga 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love -
Version 1.0.0
0 downloads
NeoSSF opens and saves the three SSF layouts currently used by the supported games: - KotOR / KotOR II `SSF V1.1` StrRef-only tables. - Neverwinter Nights / NWN EE `SSF V1.0` sound ResRef + StrRef tables with 16-byte sound ResRefs. - Neverwinter Nights 2 /NWN2 EE `SSF V1.1` sound ResRef + StrRef tables with 32-byte sound ResRefs. Loading a TLK is optional. Without a TLK, StrRefs remain editable as numbers and NWN/NWN2 direct `SoundFile` ResRefs remain visible and editable. Loading a TLK only fills the preview text/sound columns. -
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Help Editing appearance.2da in Override folder
tgritzmodder replied to tgritzmodder's topic in General Kotor/TSL Modding
Unfortunately the 2DA editor didn't really lead me anywhere. I know the kotor tool is old, but I took a screenshot to kinda show what I've been trying to correct. All of the Iridorians on Yavin (except the yellow one) all have the wrong armor color. The blue one in particular looks like a male republic soldier (see image). When you put on the armor after killing that NPC, it makes you look the same. This UTC file I'm using was in Kotor I > ERFs > Modules > Yav_98.mod > Y > yav01_iridorian6.utc. What I'm wondering is if this is the file I need to edit and if it's possible to do so? I doubt it's as simple as changing the appearance from the dropdown menu and saving the file. Sorry if I'm making this more complicated than it needs to be, I'm pretty new to all of this. -
Nadjathedm joined the community
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I always thought it made sense for everyone in the academy EXCEPT for Yuthura and Uthar and I guess technically Jorak to wear robes, while the 3 I mentioned should wear the dark/worn Sith officer uniform. Unlike the other Dark Jedi, they are military officials representing the Sith Government within the academy. I'm really glad you made this, thank you!
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Help Editing appearance.2da in Override folder
tgritzmodder replied to tgritzmodder's topic in General Kotor/TSL Modding
Thanks for the recommendation, I'll try the new tool and see how it goes. Long story short some of the Yavin Planet mod's models (specifically the 'wraiths' and 'ghost terentateks') are missing their textures, probably as a result of conflicts with other mods like Sleheyron. The Iridorian armor colors are also mismatched (and the blue one just turns you into a republic soldier model). I'm trying to see if I can fix those models/textures somehow. Thanks again! -
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Help Editing appearance.2da in Override folder
DarthParametric replied to tgritzmodder's topic in General Kotor/TSL Modding
The Look In Override option just has it parse 2DAs in the Override whenever a 2DA is used in a template like a UTI, UTC, etc. It won't show up in the main asset browser. You'll have to open it manually via the 2DA editor (1st button under the top menu row). But KTool is old and creaky and not recommended to be used any more. There are multiple alternatives these days, including a new 2DA editor that was literally just released in the last 24 hours. -
Hello all, Not sure if this has been asked before, but I've been trying to edit the appearance.2da file in my kotor modding tool. I understand that the appearance.2da file that is in the bifs 2da path is just the base one and not the override one. But, when I check the box for looking in the overrides in Tools>Options, I don't see the "Override" section in the tree that I was expecting to find. Did I miss a step? If anything needs clarifying let me know. Any help would be appreciated!
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Thank-you for this mod! Amazing work! Can I ask how the AI behaves now, regarding reactivating shields and using grenades? Do the npcs just use what shield is equipped to their arm and what grenades are in their inventory? I'm learning to mod using the kotor tool and was thinking of adding more shields and grenades to enemy npcs.
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View File Neo2DA - A 2DA Editor A new 2DA Editor with a few modern improvements: Import/Export from csv/tsv Creation of TSLPatcher/HoloPatcher data Filtering Copy/Paste Dark mode Add columns, not just rows. Submitter Vriff Submitted 07/06/2026 Category Modding Tools
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Vriff started following Neo2DA - A 2DA Editor
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