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  1. Past hour
  2. I don't want to sound rude or anything but people need to be a bit more autonomous when modding. When I started installing mods, not even making them, I spent hours downloading manually and thinking about the install order, organising everything for my custom installations. And I'm not even talking about mods like BOSSR for which we literally need to create a folder to make it work. So yeah, people read the mod page ? Sure but if we have something called a ReadMe, READ IT ! To answer your question about how I wrote it, it was indeed in the info.rtf file (WHICH PEOPLE ARE SUPPOSED TO READ AS WELL, OR WE WOULDNT WRITE ANYTHING ON IT) as well as the ReadMe itself, but Sao changed it apparently for some reason. Regarding how I communicated with Sao himself, we talked about it several times on Discord. We've been planning the install order to be K1CP, RC-K1CP, Sleheyron. Of course installing Sleheyron first is stupid and I never would've advised that, DUH. Ik what I'm doing. That being said, ig installing Sleheyron before RC-K1CP would be fine but for the sake of simplicity I prefer the other way around. It's just that Sao forgot that K1CP wasn't included in RC-K1CP, somehow.
  3. Are you agreeing with me that the install order was K1CP, Sleheyron, then RC-K1CP? Or are you saying that it was meant to be Sleheyron, followed by K1CP, followed by RC-K1CP. Do know that it was I who informed SAO that installing K1CP after Sleheyron broke RC-K1CP and, therefore, the K1CP, Sleheyron, and RC-K1CP order of install was required. Also, not going to lie, if you're referring to the info.rtf file which the HoloPatcher projects before the install I'm fairly certain most users, modders included, ignore that. Most people read the main mod page and/or the mod's readme for the install instructions, and I can confirm that the main mod page did, in-fact, say Sleheyron, followed by K1CP, and followed by RC-K1CP for the installer. Did you tell SAO personally, via DMs, the correct install order or did you rely solely on SAO reading the HoloPatcher info.rtf? JasonRyder probably followed this mod page's instructions which, before this most recent update, said Sleheyron, K1CP, and RC-K1CP.
  4. MikeTsa7

    Bigger Font (K1)

    I've been using this for a few hours now, main issue I have is the text on the computer consoles you can hack and droids you can repair doesn't show up. If there is a way to just revert the font for computer consoles and droids I'd still love to use this for the dialogue font increase. I also had two other issues but I consider them minor. The chat bubble that pops up from random npc that don't have dialogue cutscenes doesn't show text most of the time and as other users mentioned you can't see the amount on some things, like currency when you loot. I'm using the 50% increase on 1440p resolution, I've installed all mods from the kotor community portal build guide. This is the only extra mod I've added outside the build guide.
  5. Today
  6. Correct me if I'm wrong but purple is the color of those who are toeing on the edges of the darkside, right? Like a Vapaad user a la Mace Windu or someone who fell to the darkside willingly like Revan. Now, maybe I am a tad pedantic here but I am very autistic when it comes to kyber crystals and their associated meanings, so if you want Vima to have a purple blade, then I personally would appreciate the lore behind kyber crystals to be kept in mind. Rather than having Vima's blade color only be unique for the sake of it.
  7. Yesterday
  8. When I go to the Sheriff that then redirects me to the cantina to progress the story and get the new party member, once I click on the dialogue to go to the party selection screen, it crashes (CTD) and I never get to the point to select the party.
  9. @SAO1138 I LITERALLY WROTE THE INSTALL ORDER BLACK ON WHITE EVERYWHERE IN HOLOPATCHER WHEN I SENT IT TO YOU ! Grrrrrrrr @JasonRyder Did you follow HoloPatcher's instructions and the ReadMe ? They are usually the most accurate and up to date documents you need to follow when installing mods. If Sao didn't change it, the precise install order should've been explicitly written before you clicked Install.
  10. I like this. It would be nice if you made the lenses very shiny.
    A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer. Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".
    I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken). Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.
  11. Since this mod is incompatible with any other mod that modifies T3's dialogue, it appears to be incompatible with Sleheyron Story Mode.
  12. He's more effective than Remote, though he is meant to be overshadowed by other companions. And yes, he won't die, he'll tag along to the ends of the galaxy with you. I'm glad you liked it!
  13. Love your Calo face.
    Highly recommend
  14. Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.

  15. Yeah, that's my fault. I honestly just forgot that RC-K1CP itself required the ordinary K1CP first. Thanks for reminding me to edit that; I'll do that now. Funnily enough I know of at least one orange Twi'lek on Sleheyron that won't be turned into a Gizka. I didn't realize the K1CP changed specifically orange ones.
  16. Thanks! Oh and I installed the first two parts of Sleheyron before I installed K1CP and RC-K1CP and the K1CP Tweaks, but it turned all the orange Twi'leks into giant gizka! @N-DReW25 said it was because I didn't install K1CP first. But this mod page said to install the first two parts of Sleheyron first.
  17. Great question. I balanced the combat to be the first post-Dantooine planet you visit. It's not mandatory at all to visit then, but I did this largely to encourage players to recruit the new companion early. And that's mostly because said companion has voice lines on all those planets you mentioned, and I didn't want players to miss any of them (plus a couple on Dantooine). There is a "hard mode" patch in the zip file if you decide to go later and want the fights to be balanced to roughly the same level as the Unknown World's.
  18. What an awesome idea! Instant download, thank-you - can’t wait to test it out. Curious, what are the combat stats? Assuming it can’t die, right? like Bao-Dur’s remote (I couldn’t handle him dying)
  19. View File Prequel Robes Replacement Retex Description I’ve upscaled and retextured some robes from [TSL] Prequel Robe Replacement. Main Features - 2x upscale of all robes from the original mod using Topaz Gigapixel. - Retextured three of the original robes in GIMP: Jedi Robe, Baran Do Novice Robe, and Baran Do Sage Robe. - 1K file available. This version resizes the robes back down to their original resolution. - Optional Robes file included. See the photos for previews of the custom robe options. Requirements This mod requires [TSL] Prequel Robe Replacement 1.0 (no exceptions) Install Instructions - Install the required mod: [TSL] Prequel Robe Replacement first. This mod will not work without it. - Download your preferred files - Extract the contents of the zip file. - Place the override folder into your main KOTOR 2 directory, or place the TGA files directly into the game’s override folder. - Replace files if prompted. Credits Original mod by Kainzorus Prime, Please like/endorse the original mod. Submitter Saul0097 Submitted 06/20/2026 Category Skins TSLRCM Compatible Yes  
  20. Say, what's the suggested planetary order with this mod included? Normally for me it's Tatooine, Kashyyyk, Manaan, and then Korriban, just as Bastila says in a cutscene. When should I go to Sleheyron?
  21. Version 1.0.0

    14 downloads

    Description I’ve upscaled and retextured some robes from [TSL] Prequel Robe Replacement. Main Features - 2x upscale of all robes from the original mod using Topaz Gigapixel. - Retextured three of the original robes in GIMP: Jedi Robe, Baran Do Novice Robe, and Baran Do Sage Robe. - 1K file available. This version resizes the robes back down to their original resolution. - Optional Robes file included. See the photos for previews of the custom robe options. Requirements This mod requires [TSL] Prequel Robe Replacement 1.0 (no exceptions) Install Instructions - Install the required mod: [TSL] Prequel Robe Replacement first. This mod will not work without it. - Download your preferred files - Extract the contents of the zip file. - Place the override folder into your main KOTOR 2 directory, or place the TGA files directly into the game’s override folder. - Replace files if prompted. Credits Original mod by Kainzorus Prime, Please like/endorse the original mod.
  22. Last week
  23. Hi Revan100. How did you make these portraits? Most of all, how did you darken Evil Atris's robes and made her skin ghostly white? Is there a reason why you decided to make Atris look ghostly? Just curious, as I want to edit Evil Atris's TGA file to match the color tones of the image attached here if that is all right with you.
    I think having it spawn in the inventory of a merchant would've been better but alas
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