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Found 22 results

  1. Version 1.1.0

    8,137 downloads

    Full Description: The mysterious arrival of the Republic hammerhead warship is one of the most ambitious and engaging cutscenes in TSL. Unfortunately, ambitious cutscenes can be a harbinger for more than just a man with severe psoriasis -- players may experience issues ranging from cutscenes stuttering and looping, loading screens before and after loading a new module mid-cutscene, breaking animations, to game windows minimizing and skipping the cutscene entirely, permanent black screen, and even game crashes. Thus this mod's mission was twofold: 1) Provide a range of general improvements and fixes that everyone will benefit from regardless of cutscene performance, as well as 2) Create a more stable version of the cutscene that generally performs well on any device. I am happy to report that results have been exciting: 1) General improvements - Atton now always faces the correct direction when speaking to you - Kreia actually shows up meditating in the morgue when you hear her speak, rather than standing right behind Atton - Kreia no longer visibly stands behind Atton in certain earlier shots of him speaking - The Peragus mining facility asteroid is no longer right outside the Harbinger window before it actually enters the asteroid field 2) Performance improvements All in-game portions of the cutscene are now rendered in the same module -- your game will no longer be trying to load an entirely new module twice over, all while trying to play pre-rendered cutscenes. This means that your game's mid-cutscene workload has been drastically reduced, and so issues known to occur specifically with the Harbinger Arrival cutscene are much less frequent. I have also scripted in "guardrails" for many minor glitches that can occur mid-cutscene. Note that this is not a 100% guarantee players who were having issues before never will again; TSL is nearly old enough to be legally considered an adult in the US, and its pre-rendered scenes are just not optimized for many modern machines. However, this mod was tested on a non-gaming laptop now a few years old, with the game running from an external hard disk drive, on a modern operating system, in full-screen mode, with several different visual mods installed. This meant that attempting to run the original Harbinger cutscene 10 times translated to the cutscene failing to play without major issue 10 times. After switching to the new version, any types of issues, major or minor, were encountered less than 1 out of 10 times. Hopefully, even a potato from your local grocery store can now successfully play the Harbinger Arrival cutscene, so long as it can generally play most TSL cutscenes successfully. Harbinger Enhancement_compressed.mp4 For reference when it comes to performance, this footage was recorded on an old laptop, with the game running on a modern operating system from a hard disk drive, with multiple other programs running in the background, and the following mods installed that can be seen in the video: - Ultimate Peragus Models Repair 1.2 (responsible for restoring proper lighting to the Harbinger, showing the administration level proper behind Atton, and other model fixes) - Harbinger Bridge Repairs (responsible for fixing several geometry errors, two visible during cutscene) - KotOR 2 Remastered (AI Upscaled) Cutscenes 1.0.0 by Naelavok (responsible for the upscaled pre-rendered scenes) - TSL Backdrop Improvements by Kexikus (responsible for the much-improved skybox seen from both the catwalk and the Harbinger bridge) - Improved Peragus Asteroid Fields 1.2 by Vasilii Zaytsev (responsible for the static 3d asteroids surrounding Peragus II) - Peragus Large Monitor Adjustment by Sith Holocron (responsible for that excellent HD computer monitor before Atton) - Kotor 2 Unlimited Worlds Texture Mod (responsible for the nicer-looking textures throughout the level, from the catwalk to the asteroids) - Ultimate Character Overhaul REDUX (responsible for the HD character textures) TLDR: This mod 1) stabilizes the Harbinger cutscene so that your game is much less likely to experience issues 2) places Kreia in her usual meditation spot in the morgue for her dialogue, and 3) fixes a number of minor issues with the cutscene. Installation: Download and run the installer, or else follow manual installation instructions. For Steam installations of TSLRCM, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip for windows and Linux. The installer is a .exe file, which can be run natively on Windows, or with programs like Wine for macOS and Linux. For an existing game, use a save file before going to the asteroid exterior. Save files made any later will not be affected. Uninstallation: Take 104per.mod out of the provided backup folder and place it in your modules folder at the location you installed to, and select replace when prompted. Take a_con_atton_end.ncs out of the provided backup folder and place it in your override folder at the location you installed to, and select replace when prompted. You can safely delete 104per.lyt and 104per.vis from your override folder. The files 104pera.mdl/.mdx/.wok come from Ultimate Peragus Models Repair, you can keep or delete these at your discretion. Additional Tips For Improving Game Performance: If you are having trouble running pre-rendered scenes in general, you can try the following: -- Go into your graphics settings, and under advanced options, disable frame buffering. If that does not work, try lowering or disabling all options. If the pre-rendered cutscene plays afterwards, you can up your graphics settings afterwards for normal gameplay. -- Try running the game in windowed mode, rather than fullscreen. Close your game and open "swkotor2.ini", found in the same folder as your main game executable (for a Steam game, that's "Steam\steamapps\common\Knights of the Old Republic II"). Under both "Display Options" and "Graphics Options", change "FullScreen=1" to "FullScreen=0". Restart your game. -- Uninstall/disable any non-essential mods that may relate to the cutscene or the area it takes place in. Peragus in particular also suffers from memory overflow if you play the game too long in one sitting. This can cause dialogue to start skipping, or for issues with game cutscenes. This can usually be avoided by: -- Quitting and restarting the game once in a while: doing it once before heading out to the asteroid surface, and again right before attempting to leave the Harbinger engine deck (the third and final level with the spooky lights) is usually enough to avoid problems. -- Avoiding skipping dialogue yourself, which can sometimes lead to memory overflow. If you do skip a lot of dialogue, quitting and restarting the game will fix the issue. Compatibility: Users should expect full compatibility with any other mods, so long as they make no modifications to the scripting or dialogue of the Harbinger's Arrival cutscene. For instance, if you are installing N-DReW's Mini Mod Collection for TSL, be sure not to add the included 104atton.dlg or 104kreia.dlg to your override, or remove it if you already have, as that would create a major incompatibility. This mod is for players using TSLRCM version 1.8.3 or higher. You may view this mod's changes.ini inside the "tslpatchdata" folder for a complete list of every altered module element. Feel free to check out "KotOR 2 Remastered (AI Upscaled) Cutscenes" by Naelavok for higher-resolution cutscenes, if you have not already. There are some other great mods out there that improve the visual quality of the cutscene. "Peragus Large Monitor Adjustment" by Sith Holocron, "KotOR 2 Unlimited World Texture Mod" by facemeltingsolo, "TSL Backdrop Improvements by Kexikus", and "Ultimate Peragus Models Repair" by yours truly are all compatible with this mod. "A Darker Peragus REDUX" by Malkior and "... A Darker Peragus" by Canderis are also compatible. Acknowledgments: Big thanks to Cortisol for the Holocron Toolset and Fred Tetra for KotOR Tool for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Scripting Tool, Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. Have a bug to report? Please click on "Get Support" and give a detailed description of the issue you are experiencing. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  2. View File Harbinger Arrival Tweaks Contains two changes to the Harbinger docking sequence on Peragus. Install either or both, your choice: Harbinger Arrival: Free Cam Unlocks the camera during the Harbinger arrival animation, so you can have the eerie experience of walking alongside the huge ship as it pulls closer. I think it's more ominous this way (and as a bonus, if you're replaying and don't want to watch again, you can rush through without waiting for the whole animation.) Harbinger Arrival: Restore Movie TSLRCM replaces the single movie when the Harbinger arrives at Paragus with a 3-step sequence: a movie, an in-engine cut scene, then another movie. This puts the original movie back while keeping all the other TSLRCM changes. Why do that? The main reason to prefer the in-engine cut scene is that the original movie looks awful - space shots of the ship arriving can get away with a fuzzy low resolution, since they're so different from the gameplay, but the middle section really suffers by comparison. But, Naelavok's Remastered (Upscaled) Cutscenes improve the movie quality enough to compete with the rendering. PapaZinos' Harbinger Arrival Performance Enhancement mod does a lot of great work to make the cut scene smoother and fixes a lot of glitches, but on my machine (with the upscaled movies) there's still a loading delay when switching from a movie, to an in-engine rendering, back to a movie. The single movie has smooth fades, so it has better pacing for this important scene. I still recommend the Performance Enhancement mod, though, because it fixes a lot of other glitches in the sequence, and it greatly improves another brief cut scene after the Harbinger arrives. To make sure PapaZinos' hard work on the in-engine rendering doesn't go to waste, I used it to add a little improvement to that cutscene as well... Compatibility Restore Movie isn't needed with vanilla KOTOR2. Free Cam works with it. Both work with TSLRCM with or without the Harbinger Arrival Performance Enhancement. Install this after both of those, and anything else that modifies the Harbinger arrival sequence. Tested with the KOTOR2 Spoiler-Free Mod Build (which includes the Performance Enhancement), but it should work with the Full Mod Build too. Other Recommended Mods KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 PapaZinos' Harbinger Arrival Performance Enhancement: https://deadlystream.com/files/file/2027-harbingers-arrival-performance-enhancement-for-tslrcm Naelavok's Remastered (Upscaled) Cutscenes: https://www.nexusmods.com/kotor2/mods/1066 Malkior's A Darker Peragus REDUX: https://deadlystream.com/files/file/722-a-darker-peragus-redux JoeNotCharles' Streamlined Peragus: https://deadlystream.com/files/file/2470-streamlined-peragus Submitter JoeNotCharles Submitted 08/19/2024 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.0

    181 downloads

    NOTE: this is now packaged together with my other Harbinger Arrival mod as Harbinger Arrival Tweaks. TSLRCM replaces the single movie when the Harbinger arrives at Paragus with a 3-step sequence: a movie, an in-engine cut scene, then another movie. This puts the original movie back while keeping all the other TSLRCM changes. Why do that? The main reason to prefer the in-engine cut scene is that the original movie looks awful - space shots of the ship arriving can get away with a fuzzy low resolution, since they're so different from the gameplay, but the middle section really suffers by comparison. But, Naelavok's Remastered (Upscaled) Cutscenes improve the movie quality enough to compete with the rendering. PapaZinos' Harbinger Arrival Performance Enhancement mod does a lot of great work to make the cut scene smoother and fixes a lot of glitches, but on my machine (with the upscaled movies) there's still a loading delay when switching from a movie, to an in-engine rendering, back to a movie. The single movie has smooth fades, so it has better pacing for this important scene. I still recommend the Performance Enhancement mod, though, because it fixes a lot of other glitches in the sequence, and it greatly improves another brief cut scene after the Harbinger arrives. To make sure PapaZinos' hard work on the in-engine rendering doesn't go to waste, I used it to add a little improvement to that cutscene as well... Compatibility Not needed with vanilla TSL. Works with TSLRCM with or without the Harbinger Arrival Performance Enhancement. Tested with the KOTOR2 Spoiler-Free Mod Build, but it should work with the Full Mod Build too. Install this after TSLRCM and Harbinger Arrival Performance Enhancement. Also compatible with my Harbinger Arrival: Free Cam mod. Install them in either order. Links Naelavok's Remastered (Upscaled) Cutscenes: https://www.nexusmods.com/kotor2/mods/1066 PapaZinos' Harbinger Arrival Performance Enhancement: https://deadlystream.com/files/file/2027-harbingers-arrival-performance-enhancement-for-tslrcm KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 JoeNotCharles' Harbinger Arrival: FreeCam: https://deadlystream.com/files/file/2449-harbinger-arrival-free-cam
  4. Version 1.1.0

    148 downloads

    NOTE: this is now packaged together with my other Harbinger Arrival mod as Harbinger Arrival Tweaks. Unlocks the camera during the Harbinger arrival animation, so you can have the eerie experience of walking alongside the huge ship as it pulls closer. I think it's more ominous this way (and as a bonus, if you're replaying and don't want to watch again, you can rush through without waiting for the whole animation.) Compatibility Tested with Vanilla KOTOR2, TSLRCM and the KOTOR2 Spoiler-Free Mod Build, but it should work with the Full Mod Build too. Install this after TSLRCM and anything else that modifies the Harbinger arrival sequence, such as the Harbinger Arrival Performance Enhancement (which is included in the mod build). Also compatible with my Harbinger Arrival: Restore Movie mod. Install them in either order. Links KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 JoeNotCharles' Harbinger Arrival: Restore Movie: https://deadlystream.com/files/file/2448-harbinger-arrival-restore-movie
  5. Version 1.0.0

    107 downloads

    Contains two changes to the Harbinger docking sequence on Peragus. Install either or both, your choice: Harbinger Arrival: Free Cam Unlocks the camera during the Harbinger arrival animation, so you can have the eerie experience of walking alongside the huge ship as it pulls closer. I think it's more ominous this way (and as a bonus, if you're replaying and don't want to watch again, you can rush through without waiting for the whole animation.) Harbinger Arrival: Restore Movie TSLRCM replaces the single movie when the Harbinger arrives at Paragus with a 3-step sequence: a movie, an in-engine cut scene, then another movie. This puts the original movie back while keeping all the other TSLRCM changes. Why do that? The main reason to prefer the in-engine cut scene is that the original movie looks awful - space shots of the ship arriving can get away with a fuzzy low resolution, since they're so different from the gameplay, but the middle section really suffers by comparison. But, Naelavok's Remastered (Upscaled) Cutscenes improve the movie quality enough to compete with the rendering. PapaZinos' Harbinger Arrival Performance Enhancement mod does a lot of great work to make the cut scene smoother and fixes a lot of glitches, but on my machine (with the upscaled movies) there's still a loading delay when switching from a movie, to an in-engine rendering, back to a movie. The single movie has smooth fades, so it has better pacing for this important scene. I still recommend the Performance Enhancement mod, though, because it fixes a lot of other glitches in the sequence, and it greatly improves another brief cut scene after the Harbinger arrives. To make sure PapaZinos' hard work on the in-engine rendering doesn't go to waste, I used it to add a little improvement to that cutscene as well... Compatibility Restore Movie isn't needed with vanilla KOTOR2. Free Cam works with it. Both work with TSLRCM with or without the Harbinger Arrival Performance Enhancement. Install this after both of those, and anything else that modifies the Harbinger arrival sequence. Tested with the KOTOR2 Spoiler-Free Mod Build (which includes the Performance Enhancement), but it should work with the Full Mod Build too. Other Recommended Mods KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 PapaZinos' Harbinger Arrival Performance Enhancement: https://deadlystream.com/files/file/2027-harbingers-arrival-performance-enhancement-for-tslrcm Naelavok's Remastered (Upscaled) Cutscenes: https://www.nexusmods.com/kotor2/mods/1066 Malkior's A Darker Peragus REDUX: https://deadlystream.com/files/file/722-a-darker-peragus-redux JoeNotCharles' Streamlined Peragus: https://deadlystream.com/files/file/2470-streamlined-peragus
  6. View File Harbinger Arrival: Free Cam NOTE: this is now packaged together with my other Harbinger Arrival mod as Harbinger Arrival Tweaks. Unlocks the camera during the Harbinger arrival animation, so you can have the eerie experience of walking alongside the huge ship as it pulls closer. I think it's more ominous this way (and as a bonus, if you're replaying and don't want to watch again, you can rush through without waiting for the whole animation.) Compatibility Tested with Vanilla KOTOR2, TSLRCM and the KOTOR2 Spoiler-Free Mod Build, but it should work with the Full Mod Build too. Install this after TSLRCM and anything else that modifies the Harbinger arrival sequence, such as the Harbinger Arrival Performance Enhancement (which is included in the mod build). Also compatible with my Harbinger Arrival: Restore Movie mod. Install them in either order. Links KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 JoeNotCharles' Harbinger Arrival: Restore Movie: https://deadlystream.com/files/file/2448-harbinger-arrival-restore-movie Submitter JoeNotCharles Submitted 04/02/2024 Category Mods TSLRCM Compatible Yes  
  7. View File Harbinger Arrival: Restore Movie NOTE: this is now packaged together with my other Harbinger Arrival mod as Harbinger Arrival Tweaks. TSLRCM replaces the single movie when the Harbinger arrives at Paragus with a 3-step sequence: a movie, an in-engine cut scene, then another movie. This puts the original movie back while keeping all the other TSLRCM changes. Why do that? The main reason to prefer the in-engine cut scene is that the original movie looks awful - space shots of the ship arriving can get away with a fuzzy low resolution, since they're so different from the gameplay, but the middle section really suffers by comparison. But, Naelavok's Remastered (Upscaled) Cutscenes improve the movie quality enough to compete with the rendering. PapaZinos' Harbinger Arrival Performance Enhancement mod does a lot of great work to make the cut scene smoother and fixes a lot of glitches, but on my machine (with the upscaled movies) there's still a loading delay when switching from a movie, to an in-engine rendering, back to a movie. The single movie has smooth fades, so it has better pacing for this important scene. I still recommend the Performance Enhancement mod, though, because it fixes a lot of other glitches in the sequence, and it greatly improves another brief cut scene after the Harbinger arrives. To make sure PapaZinos' hard work on the in-engine rendering doesn't go to waste, I used it to add a little improvement to that cutscene as well... Compatibility Not needed with vanilla TSL. Works with TSLRCM with or without the Harbinger Arrival Performance Enhancement. Tested with the KOTOR2 Spoiler-Free Mod Build, but it should work with the Full Mod Build too. Install this after TSLRCM and Harbinger Arrival Performance Enhancement. Also compatible with my Harbinger Arrival: Free Cam mod. Install them in either order. Links Naelavok's Remastered (Upscaled) Cutscenes: https://www.nexusmods.com/kotor2/mods/1066 PapaZinos' Harbinger Arrival Performance Enhancement: https://deadlystream.com/files/file/2027-harbingers-arrival-performance-enhancement-for-tslrcm KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 JoeNotCharles' Harbinger Arrival: FreeCam: https://deadlystream.com/files/file/2449-harbinger-arrival-free-cam Submitter JoeNotCharles Submitted 03/31/2024 Category Mods TSLRCM Compatible Yes  
  8. View File Harbinger's Arrival Performance Enhancement for TSLRCM Full Description: The mysterious arrival of the Republic hammerhead warship is one of the most ambitious and engaging cutscenes in TSL. Unfortunately, ambitious cutscenes can be a harbinger for more than just a man with severe psoriasis -- players may experience issues ranging from cutscenes stuttering and looping, loading screens before and after loading a new module mid-cutscene, breaking animations, to game windows minimizing and skipping the cutscene entirely, permanent black screen, and even game crashes. Thus this mod's mission was twofold: 1) Provide a range of general improvements and fixes that everyone will benefit from regardless of cutscene performance, as well as 2) Create a more stable version of the cutscene that generally performs well on any device. I am happy to report that results have been exciting: 1) General improvements - Atton now always faces the correct direction when speaking to you - Kreia actually shows up meditating in the morgue when you hear her speak, rather than standing right behind Atton - Kreia no longer visibly stands behind Atton in certain earlier shots of him speaking - The Peragus mining facility asteroid is no longer right outside the Harbinger window before it actually enters the asteroid field 2) Performance improvements All in-game portions of the cutscene are now rendered in the same module -- your game will no longer be trying to load an entirely new module twice over, all while trying to play pre-rendered cutscenes. This means that your game's mid-cutscene workload has been drastically reduced, and so issues known to occur specifically with the Harbinger Arrival cutscene are much less frequent. I have also scripted in "guardrails" for many minor glitches that can occur mid-cutscene. Note that this is not a 100% guarantee players who were having issues before never will again; TSL is nearly old enough to be legally considered an adult in the US, and its pre-rendered scenes are just not optimized for many modern machines. However, this mod was tested on a non-gaming laptop now a few years old, with the game running from an external hard disk drive, on a modern operating system, in full-screen mode, with several different visual mods installed. This meant that attempting to run the original Harbinger cutscene 10 times translated to the cutscene failing to play without major issue 10 times. After switching to the new version, any types of issues, major or minor, were encountered less than 1 out of 10 times. Hopefully, even a potato from your local grocery store can now successfully play the Harbinger Arrival cutscene, so long as it can generally play most TSL cutscenes successfully. Harbinger Enhancement_compressed.mp4 For reference when it comes to performance, this footage was recorded on an old laptop, with the game running on a modern operating system from a hard disk drive, with multiple other programs running in the background, and the following mods installed that can be seen in the video: - Ultimate Peragus Models Repair 1.2 (responsible for restoring proper lighting to the Harbinger, showing the administration level proper behind Atton, and other model fixes) - Harbinger Bridge Repairs (responsible for fixing several geometry errors, two visible during cutscene) - KotOR 2 Remastered (AI Upscaled) Cutscenes 1.0.0 by Naelavok (responsible for the upscaled pre-rendered scenes) - TSL Backdrop Improvements by Kexikus (responsible for the much-improved skybox seen from both the catwalk and the Harbinger bridge) - Improved Peragus Asteroid Fields 1.2 by Vasilii Zaytsev (responsible for the static 3d asteroids surrounding Peragus II) - Peragus Large Monitor Adjustment by Sith Holocron (responsible for that excellent HD computer monitor before Atton) - Kotor 2 Unlimited Worlds Texture Mod (responsible for the nicer-looking textures throughout the level, from the catwalk to the asteroids) - Ultimate Character Overhaul REDUX (responsible for the HD character textures) TLDR: This mod 1) stabilizes the Harbinger cutscene so that your game is much less likely to experience issues 2) places Kreia in her usual meditation spot in the morgue for her dialogue, and 3) fixes a number of minor issues with the cutscene. Installation: Download and run the installer, or else follow manual installation instructions. For Steam installations of TSLRCM, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip for windows and Linux. The installer is a .exe file, which can be run natively on Windows, or with programs like Wine for macOS and Linux. For an existing game, use a save file before going to the asteroid exterior. Save files made any later will not be affected. Uninstallation: Take 104per.mod out of the provided backup folder and place it in your modules folder at the location you installed to, and select replace when prompted. Take a_con_atton_end.ncs out of the provided backup folder and place it in your override folder at the location you installed to, and select replace when prompted. You can safely delete 104per.lyt and 104per.vis from your override folder. The files 104pera.mdl/.mdx/.wok come from Ultimate Peragus Models Repair, you can keep or delete these at your discretion. Additional Tips For Improving Game Performance: If you are having trouble running pre-rendered scenes in general, you can try the following: -- Go into your graphics settings, and under advanced options, disable frame buffering. If that does not work, try lowering or disabling all options. If the pre-rendered cutscene plays afterwards, you can up your graphics settings afterwards for normal gameplay. -- Try running the game in windowed mode, rather than fullscreen. Close your game and open "swkotor2.ini", found in the same folder as your main game executable (for a Steam game, that's "Steam\steamapps\common\Knights of the Old Republic II"). Under both "Display Options" and "Graphics Options", change "FullScreen=1" to "FullScreen=0". Restart your game. -- Uninstall/disable any non-essential mods that may relate to the cutscene or the area it takes place in. Peragus in particular also suffers from memory overflow if you play the game too long in one sitting. This can cause dialogue to start skipping, or for issues with game cutscenes. This can usually be avoided by: -- Quitting and restarting the game once in a while: doing it once before heading out to the asteroid surface, and again right before attempting to leave the Harbinger engine deck (the third and final level with the spooky lights) is usually enough to avoid problems. -- Avoiding skipping dialogue yourself, which can sometimes lead to memory overflow. If you do skip a lot of dialogue, quitting and restarting the game will fix the issue. Compatibility: Users should expect full compatibility with any other mods, so long as they make no modifications to the scripting or dialogue of the Harbinger's Arrival cutscene. For instance, if you are installing N-DReW's Mini Mod Collection for TSL, be sure not to add the included 104atton.dlg or 104kreia.dlg to your override, or remove it if you already have, as that would create a major incompatibility. This mod is for players using TSLRCM version 1.8.3 or higher. You may view this mod's changes.ini inside the "tslpatchdata" folder for a complete list of every altered module element. Feel free to check out "KotOR 2 Remastered (AI Upscaled) Cutscenes" by Naelavok for higher-resolution cutscenes, if you have not already. There are some other great mods out there that improve the visual quality of the cutscene. "Peragus Large Monitor Adjustment" by Sith Holocron, "KotOR 2 Unlimited World Texture Mod" by facemeltingsolo, "TSL Backdrop Improvements by Kexikus", and "Ultimate Peragus Models Repair" by yours truly are all compatible with this mod. "A Darker Peragus REDUX" by Malkior and "... A Darker Peragus" by Canderis are also compatible. Acknowledgments: Big thanks to Cortisol for the Holocron Toolset and Fred Tetra for KotOR Tool for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Scripting Tool, Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. Have a bug to report? Please click on "Get Support" and give a detailed description of the issue you are experiencing. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/17/2022 Category Mods TSLRCM Compatible Yes  
  9. Version 1.0

    782 downloads

    Benok's Alternate Lines Restoration A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 12.08.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in. While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you meet Benok in the Cantina replacing almost all of his lines for his cutscene. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with anything that edits "benok.dlg" Permissions: Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. View File [TSL] "T3-M4 Found the Ebon Hawk"s Theme This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay. Preview Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again. Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind. Compatibility Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured. ** -- for installation instructions, run the installer [Install.EXE]. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb Submitter ebmar Submitted 02/06/2023 Category Mods TSLRCM Compatible Yes
  11. Version 1.0.2

    244 downloads

    This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay. Preview Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again. Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind. Compatibility Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured. ** -- for installation instructions, run the installer [Install.EXE]. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
  12. Version 2.0.0

    1,019 downloads

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream.
  13. View File Ultrawide 3440x1440p Cutscenes Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users. To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies. Fully compatible with TSLRCM and M4-78. If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder. Programs used to upscale the cutscenes were: - RAD Video Tools - HxD (Hex Editor) Submitter Ausanan Submitted 03/01/2021 Category Mods TSLRCM Compatible Yes  
  14. Version 1.0.0

    1,199 downloads

    Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users. To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies. Fully compatible with TSLRCM and M4-78. If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder. Programs used to upscale the cutscenes were: - RAD Video Tools - HxD (Hex Editor)
  15. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  16. Greetings, fellow Jedi! Hope y'all doing fine. I am here to ask for an assistance about: Is there any chance for custom music to be played at an exact cutscene in game? Edit: Not only cutscene to be exact; it will play along with the particular encounter and will stop soon as the encounter is done. And if it's possible; would ones mind explaining on how doing it? For an example; the tag of the music that would be playing is: mus_theme_legends Many thanks for considering this; and may the Force be with you!
  17. Hello everyone. I have a issue with KOTOR II: The Sith Lords that is not unknown but I have been unable to fix. The game crashes after character customation and the opening cutscene. Once the cutscene ends I hear some noise from the level but a black screen and then the game crashes. The only mod I have installed it The Sith Lords Restoration Mod, v. 1.8.5. The title shows on the main menu as expected but I don't think this is a mod issue, but I could be wrong. I am running the GOG version of the game and the TSLRCM is a fresh install. My computer is an Acer laptop running Intel graphics off the CPU, a Intel Core i5-6200U. I am running Windows 10. I have not tried disabling movies just yet as I would rather they be able to play but so far all the other fixes I have tried have not worked. I have tried running the game in compatibility mode for Windows 10 Service Pack 3 and editing the .ini file to allow windowed mode but that has not worked like it did for KOTOR I. Any advice would be appreciated as I am out of ideas and searching the internet did not come up with a definite answer.
  18. File Name: Benok's Alternate Lines Restoration File Submitter: N-DReW25 File Submitted: 12 Aug 2017 File Category: Mods TSLRCM Compatible: Yes Benok's Alternate Lines Restoration A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 12.08.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in. While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you meet Benok in the Cantina replacing almost all of his lines for his cutscene. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with anything that edits "benok.dlg" Permissions: Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  19. Solved by un/re-installing all mods. ------------------------------------------------------------------------------------- Hi, After the Red Eclipse Landing dispute mission on Nar Shaddaa (1st planet I visited after Telos) , Visas is on Board of the Ebon Hawk and is not interactive. The cutscene never triggered and no other party members are in the ship, nor can I leave the Ebon Hawk. After replaying from a save approx. 1 hour before the error and encountering the same 'bug', I used a warp code to leave the Ebon Hawk, which triggered the entire Goto related questline. After finishing this, I returned to the Ebon Hawk and still had Visas standing around, but not interactive. Is there any way to add Visas as a companion, or to still trigger the cut-scene and fight? TSLRCM 1.8.4 (logo is present in start screen) Steam version, Fresh install Language English, TSLRCM English Windows 10 Pro. 64-bit Thanks for any advice
  20. I am experiencing a black screen after the red eclipse battle when a cutscene showing visas and Darth Nilius. After the cutscene is done, I get a black screen in which my mouse is moveable but nothing else is displayed on the screen. I read somewhere that lowering the settings would fix it but it hasn't so far. Any ideas?
  21. Hi! I am new to this community and modding KOTOR engine in general. I would like to create a video, which contain a scene where our Exile confess before Jedi Council. This holorecord is played by T3-M3, but the problem is it has that "droid camera" blueish overlay on it. Is it possible through modding to remove it and make that scene appear as a normal cutscene? I have a save before it. Is that overlay information stored in some kind of script or is it a setting in certain dialogue file? The best possibility would be if some good soul modify it and just send me mentioned file so I could throw it into 'Override' and start recording. If not, then please fellow modders, at least point me to the name of that file. Thanks.