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Files posted by InSidious
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Qu Rahn's Lightsaber
This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.
1,512 downloads
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Remote is Workbench and Lab Station
This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.
908 downloads
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Sword of Gith
This mod is a new sword model, based on the Silver Sword of Gith
from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
The weapon is not available in-game as it's a bit too high-fantasy
to fit.
To get it, type "giveitem di_sog" into the console.
291 downloads
- kotor 2
- kotor 2 mods
- (and 8 more)
0 comments
Submitted
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Lost Modules Pack
Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
just room models in the game files. Why do I say 'most useful'? There are a few more -
one of which is a slice of corridor, and several bits of the Unknown World temple-top,
but none of these are much different or much more useful than the already existing modules,
or the ones I have packaged here. Neither are they particularly exemplary.
And so, here they are. I would guess that the modules' functions would be:
m19aa - the original Tatooine temple, in which you had to retrieve the information from
the Star Map inside a Sarlacc's maw.
m21aa - Evidently a Czerka depot, possibly on Korriban.
m25ab - Part of Kashyyyk, possibly the level of the Shadowlands that was cut?
m45mg - Some kind of early Tatooine swoop racing area?
m47aa - ? Used for a cutscene that no longer appears in-game?
PLCaa - Some kind of basic area functionality test, at a guess.
MQATester - Darkkender thought this was possibly for Quality Assurance,
and it would seem likely that it was either for this, or E3.
A few notes
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-M45MG - The booster pads and obstacles were set in the .git and .lyt files, as I recall,
and are copied straight from the ones in the final version of the Tatooine swoop
track. I would recommend caution when editing these settings. Also, for using
this area in-game, it is very much advisable to use the included .vis file.
Otherwise you won't be able to see where you are going.
-M19AA - Likewise on the .vis file being compulsory.
-M21AA - I have heard that this can sometimes crash. If this is a problem,
try removing the placeables from the .git file, and recompiling.
722 downloads
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Korriban Academy Workbench
A little while ago it struck me - The Dantooine Jedi academy has a workbench,
but the Korriban Academy didn't, which can be very inconvenient. In fact, there
wasn't one on all Korriban.
This mod fixes all that! Now there is a workbench in the little room which leads
to the Valley of the Dark Lords. It's just on the left as you come in.
The only mod conflict that there might be is if someone else's mod modifies Master
Uthar's dialogue.
30,946 downloads
- korriban
- korriban workbench
- (and 8 more)
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Sleeveless 'Starkiller' Robes
This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
Other characters will wear ‘sleeved’ robes as normal.
703 downloads
- starkiller
- robes
- (and 8 more)
0 comments
Submitted
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Four Force Powers
This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
Known Bugs:
-The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
-Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
-For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
my system, though.
5,413 downloads
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Subtler Lightsaber Blades
This mod thins out the lightsaber blades provided with the game,
first by reducing the size of the "core", and second by making the
"aura" a lot dimmer and more ragged.
1,057 downloads
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Mass Effect HK Droids
A.M.D.G.
[TSL] Mass Effect-Style HK-50s
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by Darth InSidious
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Description
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This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
Installation
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Put the three .tga files and the two .txi files into your Override folder.
Uninstallation
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Take them out again.
Permissions
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This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
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Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
L.D.S.
690 downloads
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Holopanels
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
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Put the two .tga files and two .txi files into your Override folder.
Uninstallation
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Take them out again.
Permissions
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This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
770 downloads
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Unknown World Alternative Hammerhead
[K1] Unknown World Alternative Hammerhead
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By Darth InSidious
==================
Description
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I suddenly remembered an alternative texture I found in about 2006, for the
downed Hammerhead cruiser you can see from the beach of the Unknown World. For some reason, I never released it then.
So, six years late... here it is, ready for use.
Installation
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Just drop the files "LUN_hamhed.tga" and "LUN_hamhed.txi" into your Override folder.
Uninstallation
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Take them out again.
Incompatibilities
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None that I'm aware of.
Legal Disclaimer
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
Credits and Thanks
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-Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
-Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
-Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,013 downloads
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Jedi General Robe
NB: May require 7Zip to unzip this archive.
This mod adds some robes to the game, called Jedi General Robes.
They can be bought from Mika Dorin's store on Korriban.
They have the following properties:
Defense Bonus 3
Charisma bous +1
Will bonus +2
Reflex bonus +1
The robes can be bought from Mika Dorin on Korriban after the Leviathan, or cheated into the game by typing "giveitem di_jgr" into the console (without the quote marks).
1,595 downloads
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Darksword
This adds a new weapon, called a darksword, to the game. It is slightly less powerful
than a lightsaber (base damage 2-14 [2d7], +1-4 electrical damage), and is what was used
before the lightsaber was invented, particularly by the Sith. You will find the weapon
(if you look hard enough) on the Harbinger. I’m not going to say where, so if you want it,
be sure to check all over and not miss any compartments if possible.
The mod is inspired by ChAiNz.2da’s Darksword mod for KotOR II, which he released back in 2005.
While it’s a cool mod, I was never satisfied with the way the electrified blade looked in that
mod, so I made this mod to rectify that.
886 downloads