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JCarter426 last won the day on April 8
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1,247 The Chosen OneAbout JCarter426

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The .ncs file is bytecode. This is an assembly representation of the same instructions.
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DeNCS isn't able to decompile this script. ---> starting decompilation: a_904sion.ncs <--- com.knights2end.nwscript.decomp.lexer.LexerException: [1,1029] Unknown token: E- at com.knights2end.nwscript.decomp.lexer.Lexer.getToken(Lexer.java:869) at com.knights2end.nwscript.decomp.lexer.Lexer.peek(Lexer.java:278) at com.knights2end.nwscript.decomp.parser.Parser.parse(Parser.java:404) at com.knights2end.nwscript.decomp.FileDecompiler.decompileNcs(FileDecompiler.java:541) at com.knights2end.nwscript.decomp.FileDecompiler.decompile(FileDecompiler.java:106) at com.knights2end.nwscript.decomp.Decompiler.decompile(Decompiler.java:216) at com.knights2end.nwscript.decomp.Decompiler.main(Decompiler.java:203) Failure! (file: 'a_904sion.nss')
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This mod does not restore the third level of the Vulkar base so I am not sure what you are thinking of. While this is indeed the case, the Community Patch does incidentally restore some content by fixing bugs which prevented access to the content. For example, Sharina now appears on Dantooine if you help sell her wraid plate, which I believe is also restored by K1R. On the other hand, I believe K1R does not restore some small content here and there which K1CP does restore: Some of Vandar's dialogue was erroneously locked out after the player completed the trials. As far as I recall, this included some restored content which let the player talk to Vandar about Belaya being missing and later killing Belaya, if Belaya was driven to the dark side by the player killing Juhani. Several NPCs on Dantooine would not comment about the situation on Kashyyyk due to a typo in script. One of the Sith students on Korriban, Hijata, had the wrong dialogue file configured. Regardless, restoring most content is outside of the scope of K1CP as LusoJedi points out.
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K1 Speaker's Charisma modifier is added to Persuade skill checks Jedi's Charisma modifier is added to the amount of Force Points gained each level (minimum 1 per level) Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Cure and Heal Force powers K2 Speaker's Charisma modifier is added to Persuade skill checks Caster's Charisma modifier is added to the Difficulty Class of all Force powers which involve a saving throw Caster's Charisma modifier is added to the amount of Vitality Points healed with the Heal Force powers Caster's Charisma bonus reduces the cost of Force powers Party leader's Charisma modifier is added to attack rolls made by other party members Player's Charisma modifier affects alignment shifts of party members (except Kreia). Not really. Persuade rolls are not typical d20 skill rolls in K1 (StrategyWiki has a good explanation) and there are no Persuade rolls in K2. This is only in K2. All Force powers which involve a saving throw add the caster's Wisdom and Charisma modifiers to the Difficulty Class. This is mentioned in the description of each Force power. For example, in Whirlwind's description:
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MOD:JC's Fashion Line A: Jedi Player Undergarments for K2
JCarter426 replied to JCarter426's topic in Mod Releases
As far as I'm aware, the only differences between TSLRCM and MTSLRCM are the installation method and some content which doesn't work on mobile (e.g. new movie files for some we've never been able to determine). -
MOD:JC's Fashion Line A: Jedi Player Undergarments for K2
JCarter426 replied to JCarter426's topic in Mod Releases
This mod is compatible with TSLRCM. If it is a mistake on your end or a mobile-specific issue, unfortunately, I do not know what it would be as I do not have the game on any mobile platform. -
This isn't a change the KOTOR 2 Community Patch makes, and it doesn't sound like something any of the mods you listed does, either. I would suggest checking that you do not have other mods installed. If you previously subscribed to mods on the Steam Workshop or had manually installed mods to the Steam Workshop folder, they may have remained even after reinstalling the game.
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DarthShagul started following JCarter426
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Yes, that is configured in classpoweregain.2da. Unfortunately, a lot of the functionality for feats does not have an equivalent for Force powers. In KOTOR 2, there are script functions which can grant a character a Force power outside of the level up system (e.g. when your player learns a hidden power like Breath Control) so there are more options in that game.
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dialog.tlk is located in swkotor, not Override. If you still have the installation logs, you should be able to see which mods patched the files you are looking for, something like: Appending strings to TLK file "[...]steamapps\common\swkotor\dialog.tlk" Added new field to GFF file k_hcar_dialog.dlg...
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In KOTOR 1, it is not possible to grant a character Force powers outside of the player choosing them when leveling up the character. This renders many of your desired changes impossible, barring changes to the game engine.
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It's not misspelled. dialogf.tlk is used by releases of the game which support gendered languages. Your install log says the changes were already applied to dialog.tlk previously. However, I have released a new version as it seemed having append.tlk present when dialogf.tlk is not present. This unfortunately removes any support for gendered languages at least for the time being.
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Version 1.0.1
1,674 downloads
This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change. Installation You must start a new game to experience the full effects of this mod. Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation During installation, TSLPatcher generates a backup folder and a log recording which files were affected. Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits Design—Sniggles Implementation—JCarter426 KOTOR Tool—Fred Tetra TSLPatcher—stoffe & Fair Strides ERFEdit—stoffe & Fair Strides K-GFF—tk102 xoreos tools—xoreos team https://xoreos.org/ License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.