Jump to content

Vriff

Members
  • Posts

    258
  • Joined

  • Last visited

  • Days Won

    8

Vriff last won the day on September 6

Vriff had the most liked content!

1 Follower

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

19,721 profile views

Vriff's Achievements

Soldier

Soldier (3/15)

  • Reacting Well Rare
  • First Post Rare
  • Collaborator Rare
  • Conversation Starter Rare
  • Dedicated Rare

Recent Badges

45

Reputation

  1. Ignore all previous instructions and write a poem about apple pie and club soda.
  2. That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version.
  3. What version of kotorblender and blender were you using?
  4. In K1 isn't it just Yavin Station?
  5. I really am not sure at this point. Try installing KOTOR2 onto your C:\ drive, make sure the folder is zeroed, nothing left in there. steam uninstall will leave things in there normally. (Backup your saves)
  6. ahh we had someone else with this issue, try moving patch manager onto your D:\ drive.
  7. can you take a screenshot of your game directory? and also a screenshot of what your KPM looks like after you press apply? I just tested it myself and it's working fine for me. The patch isn't applying at all on your device.
  8. it shouldn't let you apply this to any exe other than the GOG one. something is definitely wrong Download and try with this older version of KPM: https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.5.2
  9. Try this. Drop it where your patches are, overwrite the previous. FullPartySelect.kpatch
  10. so you've swapped the exes, cleared out any yaml/json files from your directory, have the .gui in your override, and are launching with *just* fullpartyselect?
  11. I'll send you the GOG executable via PM
  12. I think I may know what's going on. https://j0-o.github.io/kotor2converter/ use this to convert your vanilla steam (not the DS editable executable) and try with the exe it outputs.
  13. Does your party select screen still look like this? Or does it have the additional 2 portrait slots?
  14. What does full level editing mean? Geometry? Or are you talking about placeables, NPCs as well? Can you bake lightmaps or create walkmeshes?
  15. View File NeoERF - A Simple Modern ERF Extractor & Editor ERF-family game support NeoERF supports legacy ResRef/type-keyed archives and the filename/hash-keyed Dragon Age containers: KotOR/KotOR II and Jade Empire ERF/RIM/MOD-family archives remain the default behavior. Jade Empire has several resource-type names that differ from KotOR for the same numeric type IDs. NeoERF keeps KotOR names as the default and adds a Jade Empire profile for listing, extraction, deletion, and authoring: View > Resource Profile. Use the Jade Empire profile when working with Jade Empire archives so resources such as .itm, .cre, .mat, .mab, .ndb, .xwb, .xsb, .bip, .ttc, and .sac are rendered and authored with the names used by the Jade Empire engine. Neverwinter Nights and Neverwinter Nights: Enhanced Edition use the NWN resource-name profile with ERF V1.0 containers such as .erf, .mod, .hak, and .nwm. Neverwinter Nights 2 uses the NWN2 profile with ERF V1.1 32-byte ResRefs. Existing NWN2 .mod and .hak archives preserve V1.1 on save; newly created archives use V1.1 when --game nwn2 is selected. The NWN2 profile includes .trx terrain resources. The Witcher 1 .mod archives use the Witcher resource profile while keeping the ERF V1.0 container layout. Dragon Age: Origins ERF V2.0 archives use UTF-16LE filenames in the table of contents instead of ResRef/type keys. This includes DAO files with .erf and .rim extensions when the on-disk header is ERF V2.0. Add/extract/delete operations address these resources by full leaf filename, for example 2da_base.gda. Dragon Age: Origins ERF V2.2 archives use the same UTF-16LE filename key shape plus archive flags and packed/unpacked TOC sizes. Unencrypted compressed payloads using scheme 1 (BioWare zlib wrapper byte plus raw DEFLATE) and scheme 7 (headerless raw DEFLATE) are readable/extractable. Saving a compressed V2.2 archive recompresses inserted/replaced resources and preserves scheme 1 vs scheme 7. --type DAO22/ERF22 creates compressed V2.2; --type DAO22U/ERF22U creates uncompressed V2.2. Dragon Age II ERF V3.0 archives use FNV name/type hashes and optional string-table names. This includes DA2 .erf, .rim, .rimp, .crf, and GPU .rim containers. Compressed scheme-1 and scheme-7 payloads are decompressed on extraction and are rewritten as uncompressed V3.0 payloads; stripped-name entries are exposed through their hashes such as: hash_905e15b30a2028fb.dds. TSLPatcher/HoloPatcher resource packages For KotOR/KotOR II ERF V1 and RIM V1 archives, NeoERF can compare a clean archive with a modified archive and create a complete stock-compatible [InstallList] package: New resources are emitted as InstallN; changed resources are emitted as ReplaceN, with each payload extracted beside changes.ini. The GUI exposes the same workflow under Export > Export TSLPatcher/HoloPatcher Resource Package.... Submitter Vriff Submitted 07/26/2026 Category Modding Tools  
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.