HaVoKeR
Members-
Content Count
32 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by HaVoKeR
-
-
- 193 comments
-
- new armors
- concept art
-
(and 7 more)
Tagged with:
-
- 21 comments
-
- robe reskins
- armored robes
-
(and 1 more)
Tagged with:
-
- 9 comments
-
- blade
- lightsaber
-
(and 1 more)
Tagged with:
-
Anyone here still plays? what server/nickname? Im on the Ebon Hawk US, i have chars in both sides. If you want to contact me try Ravenuth (jedi) or xeytai'kun (BH).
-
Never heard of it, seems nice. I was waiting for [CENSORED] to be finished. edit - OK, so I got my hopes way too high, single player campaign is not even being started? Multiplayer is not working either, so in my PC it doesn't work at all, and i have no energies to fix it. =/
-
Don't you guys hate that in Sw games like Tor, the enemies take many, but many lightsaber strikes to be killed? That really kills part of the SW magic and climax for me. Imho they should launch a game with many combat animations, and when the enemies "HP" is 0, you finally strike him down, before that, is just how the duel goes. There is a mod for JA that does that, although its terribly bad.
- Show previous comments 6 more
-
I used to have the same frustrations with Jedi Outcast. Then there was discovered a way to maximize ls damage while allowing for full dismemberment. Even pre-rendered attack animations were lethal, which made duels all the more satisfying :|
My point I guess is, With mods, this problem is lessened, somewhat.
-
..> Also, aside from dismemberment, don't lightsaber strikes in Kotor do insane amounts of damage, leading to mostly 1 Hit Kills; where the only time the lightsaber doesn't hit is when your character just misses their attack? If not, I guess a "parry" animation is in order...
-
Eh.. I need to fricken learn to read before I post. Ignore my second statement, although a parry animation would be nice to have in Kotor.
-
-