Version 1.95
7,969 downloads
1. MOD OBJECTIVE:
To make Star Wars: The Sith Lords a whole new and challenging epic adventure from the beginning until the end.
2. WHAT IS THIS MOD?
This mod basically changes all classes (mostly non-jedis) to be a little tougher and balanced.
It also increases the difficult of the game, your enemies have higher lvl (more XP), to hit, damage, etc.
There are many changes in this mod based upon the Star Wars Saga (the latest D20 system Pen&Paper RPG);
Mira is now a true Bounty Hunter.
Classes 2da: I've reworked all recommended stats for most classes, clicking it while creating your character will give you a little boost. Also, reworked your allies starting stats related to the changes.
All non-jedi classes: have 2/4 extra VP, base jedi classes (JS/JG/JC): have the same VP gain (10), FP gain (3), feat gain, power gain and skills. In SW Saga, it's only one class with little differences.
Reduced the FP gain for each other force user class, but now they all have the force sensitive feat (40 extra FP).
featgain.2da: all base jedi classes now gain feats as a Jedi Guardian and i gave 1, 2 or 3 extra feats to every non-jedi class.
acbonus.2da: scout and tech specialist gained armor bonus per level; +16 ac by lvl 50.
k_sp1_generic.ncs: most BUFF force powers have a extended duration (60 seconds); to compensate the lower FP each class has.
The Whole speed and fury tree of powers doesn't give extra atacks/armor anymore, rebalanced force valor/force shield related powers (weaker, but they full stack now).
Baseitems.2da/ItemCreate.2da: Improved all blasters (they are REAL blasters now) and some swords damage, tweaked saber-staff damage to be the same as normal lightsaber, i.e. rebalanced everything to look like Sw Saga.
Tweaked skill requirements and upgrade bonus for lightsabers, a small compensation to the lost of damage/extra atacks.
Saving Throws: Jedi Master/Sith Lord have the same progression as Jedi Consular, increased droid classes ST.
Scoundrel and Soldier now have a better progression, Stronger Fortitude+Reflex.
DifficultyOption.2da/diffsettings.2da: I recommend you to remove the difficultyoption.2da because it may make enemies 1-shot you, it was making all the balancing harder to accomplish.
ClassPowerGain.2da: I gave a progression of 2 powers at lvl 1, more 1 per level, except in lvls multiple of 3 (+1).
This is a very slow progression compared to the default ones, but you wont end the game with ALL powers in the list (also you will need to think better before choosing)
forceadjust.2da: increased overall Force Power cost for LS/DS characters; the objective is to reduce force power spam and give some benefits to neutral characters.
Autobalance.2da: increases your enemies level, hit points, armor, to-hit, SThrows and damage.
Skills.2da: All classes (except Prestige Jedi classes) have more class skills, droid combatent have more skill points
and base jedi classes have the following class skills: persuade and awareness, 2 SP per level (the Exile starts with Security & Repair as extra skills).
Spells.2da: Normal version; increases the FP cost of Force Crush, and other abusive force powers. HLFP version: same as before but also increases all high level powers cost, spamming these powers makes the game pretty easy, specially on bosses. I hope this will fix it.
Feat.2da: All jedi's can have weapon specialization.
Droid expert have way more avaiable feats, reworked skill-related feats for everyone (so it matches its new skills).
I am recovering the old implants feats from kotor 1, since everyone have a increased feat gain and you level up faster, no need to waste points in constitution anymore.
ForceShields.2da: merely cosmetic, all shields but the droids doesn't have animations anymore; in the last version all shields have been nerfed.
ChemicalCreate.2da: Now you can build all implants if you have the required skill.
3. HOW DO I USE IT?
Just dump everything in your Override folder.
I recommend doing so after you have installed HLFP 2.1 (or not) and before any other mod that uses the TSL patcher.exe.
4. MOD COMPATIBILITY:
This mod is fully compatible with TSLRCM and ImprovedAI/High level F. Powers by stoffe (2.1 version).
It can be fully compatible with any mods that dont mess with the same files.
There's a english dialog.tlk file which must be placed in the game folder before any mod that mess with this file, in order to see the ingame changes (make backups).
5. UNINSTALL:
Remove all the files.
6. Bugs & Issues:
I dont think theres anything wrong here, if you find anything strange, report to me at http://www.deadlystream.com/forum/ or email me max_mms@hotmail.com if its not a problem to you.
7. CREDITS:
Created by HaVoKeR.
You may use this mod at will, i just ask that my name stick with it. =)
Inspiration and sources (script related): Beancounter, Stoffe, Achilles and Envida.