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The_Chaser_One last won the day on October 8
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64 Jedi MasterAbout The_Chaser_One
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Jedi Padawan
- Birthday 12/28/2006
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: Korriban (France)
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@great_exkaiser103 Just to give a little bit more explanation, as we talked with Sao about the issue you had. On the contrary, putting the most stuff in the .mod possible instead of Override is what will give compatibility because people might have named their files the same way you did. If that's the case and both of the mods puts their stuff in Override there's a conflict. While if youve got your stuff in your module and the other mod's files in their module there's no conflict. This is also not accurate, as you can have a dialogue in Override and the related scripts in the .mod or the opposite without an issue. Danm13.mod is actually not only necessary but one of the most vital elements of Sleheyron. What you don't understand is how the Patcher works, so here we go : The .mod you found in tslpatchdata is actually the vanilla .rim made into a .mod without any change. On a vanilla installation, the Patcher simply copies this empty .mod then patches it by adding more precise files (scripts, dialogues, creatures, placeables, etc.) in it. HOWEVER, if there's already a module with the same name on your game installation (for example if you have JC's Jedi tailor installed), the Patcher skips the first step and directly patch the "smaller" files in the existing .mod. And from what I know, JC's mod does this too, which is why you could theoretically install them in whatever order you wish. So now you're probably wondering what happened. Well, the answer is very simple, as Sao guessed : not only does what I just quoted have to be noted, it is the cause of your issue. By replacing the module with your OG one, you simply deleted the scripts (that the Patcher automatically included in your .mod) from your game installation, which is why Jara didn't spawn. So YES, the .mod IS necessary lol Which is just what the Patcher does. It doesn't do anything with Sleheyron's Dantooine's .mod, because it's empty. It puts the scripts in the existing JC's .mod, and the dlgs too in theory but this time as you had put everything in Override I let the Patcher throw the DLGs in Override (which doesn't cause any issue, as we've concluded). In conclusion, @great_exkaiser103you just shouldnt have replaced the .mod. Not only was there no reason to do so because I set up the Patcher especially for this kind of situation, thus the 2 mods' Dantooine changes being compatible, BUT it broke your game. So yeah, please read the description better when we say our mods are compatible with basically everything, and trust us, as modders, to do the job right. We're the first persons wanting our mods to be compatible with others'. As I said in my earlier post you've already read, as long as you run the Patcher, Sleheyron or Jedi Tailor or Pazaak Tournament or anything, in whatever order you want, will be compatible, as long as it isn't meant to be installed first (like K1CP). You don't need to make any manual changes, they are compatible. If you find any kind of issue though, you're welcome to report and we'll fix it for you.
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Just don't do random sh*t like that and you won't break your game man lol More seriously, as long as you know what you're doing, you should be fine. We've got enough problems like that though, so if you want your game to be fine, don't modify stuff manually. Anyway, you should be able to install the Holopatcher version of Sleheyron before or after JC's mod. Although I would indeed recommend you do it before.
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The_Chaser_One started following Patch for Sleheyron and Kainzorus Prime's Prequel Robes
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Alright, lemme be clearer then. I'll be linking the mods I mention in case you want to see what they are. 1) K1R (KotOR 1 Restoration) is the oldest big mod. Its goal is to restore content. It hasn't been updated since 2015 because the team moved on and the work was basically done anyway. 2) K1CP (KotOR 1 Community Patch) is more recent. Still being worked on. Its main goal is to fix bugs and other issues of the vanilla game, and thus not restoring content. The issue is K1R isn't compatible with K1CP. 3) Thus, someone decided to make RC-K1CP (Restored Content for K1CP) in order to replace K1R. So it's very recent, been updated in July. 4) BUT it does not restore the Pazaak Tournament. So I made it myself in order to be able to play (a fixed and improved version of) the Pazaak Tournament WITH K1CP on your game installation (although you can always play without K1CP, but it's kind of a waste). To answer your question, yes, the best installation order is Sleheyron then my mod. In general, just start with the biggest mods (K1CP, RC-K1CP, retextures) then go the more medium mods (Pazaak Tournament, Sleheyron, BOSSR, etc.) then to the smaller ones. If you met Bogga and he recognized you then it works. Thanks for testing. And no problem, people often misunderstand what's written, but it's also my fault for putting too much stuff in the description. It is indeed quite massive (but tbf, the mod itself isn't small either). And yes, if you have anything else to say/report, feel free.
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It doesn't need K1R at all, I have no idea where you read that. It's even stated incompatible with K1R as it is meant to replace it. It has been made to be compatible with K1CP and RC-K1CP, although it does not need any of them to work properly. Furthermore, if you read my description, I fixed, improved and added a lot of stuff in order to make it more fun. There really is quite a big gap between K1R's version and mine. Also, for your information, K1CP is the most go-to mod for KOTOR 1 nowadays. We purposefully made the newest version of Sleheyron compatible with it.
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Yes, I believe you can do that. It's kind of a waste not to install the Tournament but I guess you've got your reasons. At any rate, you can always try and come back to say if there was an issue or not. Thank you for appreciating my work. Took a lot of K1R team's original work to do this but I actually made many changes, fixes, additions and other improvements. Glad you like it.
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Rodian HD (Retexture High Quality Aliens: Rodians 1.1.0)
The_Chaser_One commented on Dark Hope's file in Mods
I completely agree. These are really good but it IS definitely annoying to download them one by one. Making them a pack has a lot of advantages : it can be updated, we know where to find the upscales, we can't miss any of them, it makes us gain a lot of time AND more people will download (and even follow in order to get the updates automatically). These upscales will only be enhanced by making them a pack. It could even become one of the most popular characters overhauls in the game, such as Kexikus's for the skyboxes. -
Korriban isn't volcanic. At least it was never supposed to be. No sign of lava in KotOR nor SWTOR. However you do remind me that I need to play that jedi game lol. Anyway, the planet types are oceanic, arboreal, grassland, desert, barren, and volcanic. Sleheyron is volcanic, Korriban is barren (even though from what I understood volcanic is the planet type on the galaxy map, you can tell Korriban is barren, it's just obvious).
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That is definitely very weird. @SAO1138 told me he did make his Pazaak compatible with it. I'll see about it with him for Sleheyron 2.0. Edit : are you sure you downloaded and installed Easy Pazaak? Meaning have you dropped the pazaakdecks.2da in your Override folder? I've checked with Sao and his Pazaak Lords should work with Easy Pazaak. You might want to check if that 2da file is indeed in your Override. If not, install Easy Pazaak again and drop the 2da in your Override. It won't make you win every game but your opponents won't have any card in their decks.
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