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The_Chaser_One

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The_Chaser_One last won the day on July 29

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About The_Chaser_One

  • Birthday 12/28/2006

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    : Korriban (France)
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    Modding for the survival of the RPGs goat, KOTOR !

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  1. Seems to be working fine without the upscale. It is indeed related to your mod, somehow. Only for custom maps though, as mentioned earlier.
  2. Response from the author: Hi! Did you use it on an existing save? Will check it when I have time I did use it on an existing save but I had not entered said module before.
    AT LAST SOMEONE HAS DONE IT, AND IT WORKS! Thanks so much man, this was the missing piece of K1 high resolution. As a modder myself I've noticed something weird with custom maps (not the vanilla ones), for example the Sith academy on Korriban with the restored rooms. It seems like the map appears inconsistently relative to the character's location. You can see on this picture that even after moving from the waypoint to the current location, the map is still non-existent. It isn't a big issue as if you wait a little the map appears almost correctly, but I thought it was worth mentioning in case you'd care enough to try and fix it.
  3. No worries, at least you know it doesn't work exactly in the same way. However when HoloPatcher is provided with a mod it should work with no issue (for example I've always used HP for my mods and they all work smooth). You just have to use the patcher included in said mod.
  4. They're not exactly the same Installer. There have been reports that errors appear when HoloPatcher is used instead of TSLPatcher. You need to use the Installer that is included in the mod.
  5. Yeah send the installog here please
  6. @Synchro Alright, thanks for the explanation !
  7. If this works whenever I try it, I'll come back and throw in a 5 stars because DAMN this is great. However, you say "the manager applies the patch while the game runs." Does that mean we have to redo the process every time we want to play ?
  8. The description More precisely, I did 2 things recently : - moved some stuff to the compatibility section for lazy people who don't want to read everything. - mentioned Shae's pazaak mod, which makes our opponents' start sometimes instead of us always starting first (it's a very innovative and wanted mod so I thought it was worth putting in there with Easy Pazaak and Balanced Pazaak).
  9. No that shouldn't be an issue at all. That's not how it works. Bro I've been modding this game for 2 years I know what I'm doing lol. That's very weird since streamvoices is just the folder for the dialog sound files but ig I'll try anyway next time I want to get back to this mod. Thanks for the tip.
  10. Put what in order ? No because the Steam Workshop is broken and does NOT know how KOTOR modding works, which is why the community has created tools such as TSLPatcher and HoloPatcher. This being said, next time I try, I think I'll get the Workshop version since apparently it's the updated version and there's no need for compatibility for this particular mod as it's a total conversion one. Hopefully I'll be unstuck. At any rate, a big expansion mod with game breaking bugs (and no installation instructions), IMHO, needs to be fixed before it is published (and in this case it seems that the creator isn't working on it anymore, ig the mod is too old lol), which is why I didn't bother trying hard to get it working.
  11. If you like restored content, you can still get the Restored content mod for K1CP after K1CP itself, Sleheyron works with both of these. There are also several standalone mods compatible with the 3 of them, that restore big parts of K1R (the restoration mod you mentioned), such as the Manaan Pazaak Tournament (sorry for "advertising" my own stuff lol but just trying to help). Just fyi, the kotor 1 restoration mod isn't being worked on anymore (more or less finished but still) and has some issues, which is why we didn't bother about compatibility with this one (for instance, it takes almost all of the placeables slots so you can't have it + Taris/Manaan taxi speeders and diversified jedi captives on the Star Forge). Restored content for K1CP works perfectly however, and is still updated often to this day (for example, the iriaz on Dantooine have been added a week or so ago). Good luck finding your perfect installation!
  12. Sorry this mod is too big to be uninstalled unfortunately. You'll need to restart your installation if you chose the wrong version. Although if you don't have too many placeables, you can keep the version with the holograms. If you don't know how many placeables you have, you can look for the "placeables.2da" file in the Override folder in your game installation and send it to me via Deadlystream (PM, not here preferably) so I can check for you.
  13. No it's not. Sao's just not very used to compatibility stuff with KOTOR and apparently he didnt change the description yet. K1CP -> RC-K1CP -> Sleheyron works. Good game !
  14. Ah yeah my bad, you need K1CP for the mod to work. Lemme fix that real quick. Edit : Who the heck would install this kind of mod alone though... When I was looking for mods for this game 2 years ago the first thing I stumbled upon was K1R, right before understanding K1CP+RC-K1CP makes more sense nowadays. Edit 2 ; Done. You can download the new version if needed. A clean .mod file has been included and added to the Patcher. Installation instructions don't change.
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