The_Chaser_One

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The_Chaser_One last won the day on July 5

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About The_Chaser_One

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    Jedi Padawan
  • Birthday 12/28/2006

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    Male
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    : Korriban (France)

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    Bro, thank you for this. This mod is the foundation of the expansion I'm planning. I was so surprised when I first realised you couldn't do anything to stop the credits from playing after the last cutscene. This really was needed.
  1. @PoopaPapaPalpatine I have no idea where it could come from. Both mods do indeed modify the .mod, but by patching more precise files into it. There shouldn't be any problem. If you really want to see what's going on, you might want to try without the option, only with SMRE and Thor's empty room. If we can't find out what's going on, it'll be either SMRE or my Gonto option.
  2. Until then, you've still got that one lol
  3. Hello there everyone ! I'm planning, if the guy I'm working with succeeds in making @Quanon's Korriban modules work, to make a brand new Korriban expansion. In the eventuality that this happens, I would be adding 2 new Sith characters, probably(,if I'm allowed to,) using @DarthParametric's SWTOR Sith Pureblood head ports. These 2 will theoretically be a Sith couple, man and woman. Thus, I'm writing this here to know in advance if anyone on DeadlyStream with a good mic would be interested (or knew someone who would be interested) in voice acting either the man or the woman. They would have pretty low voices, and would speak basic (English) as well as Ancient Sith (will probably use this translator for that). I might make it into 2 men (probably brothers in that case) if I don't find any woman to do it. Please don't be shy, feel free to contact me on here or on Discord (DeadlyStream / KOTOR server, user The_Chaser_One). Thanks in advance !
  4. @ITSAMEMARIOYAHO @Mephiles550 Nah, it's easy. Just create a folder named exactly "modules" in the folder where you have the installer and "tslpatchdata". Or in the backup folder, I can't remember. Dw, it'll work.
  5. Apparently, 99% of people asking for that kind of thing won't do it themselves. And tbf, I have no idea what language this Taung guy would speak. If its basic (Human), then we'd need a voice actor with a good mic and a low voice. Not very easy to get. Then there's the developing part. Good luck with that too lol It would be great indeed. Unfortunately, as the community is quite restricted nowadays, because of the game's age, you'll likely never find someone who'll do that for you, unless they're a super Taunt fan. That being said, you can always learn how to mod the game and do it yourself !
  6. Will you make an installer version, so everything can be done automatically ? When I used @Thor110's Manaan Hotel added room for the Pazaak Tournament, having an Installer version was very helpful, for myself and people who want the option.
    Works as explained in the description. Very useful to have an Installer version.
  7. This is an extremely important testimony for my on going compatibility patch. I have a few questions if you don't mind : - Did you do an entire playthrough with K1CP and BOSSR or did you just play through the BOSSR quests via the given save ? - If you remember anything, which small glitches did you find ? - Did you try it with RC-K1CP ? I guess not but always good to know. - Did you replay it later with other mods, in which case did you find any issues ? Thanks in advance for answering and giving me these precious informations. After having played through BOSSR and looked at its files, it seems like we weren't exactly right. While BOSSR is indeed an enormous mod with a lot of scripts, placeables, etc. It's not exactly the "Wild West". Most of its sensitive files are in the new modules and not in Override. I think I can succeed in dividing by 2 the number of placeables, which would upgrade the free placeables slots to around 15 instead of 4 after having installed BOSSR. Furthermore, no dialogues and not many scripts have been overridden by it. I've already merged the OnEnter scripts between K1CP and BOSSR, which is basically everything that was actually replaced by both mods. There was also the one which deleted the quests from the Journal after having landed on Lehon. Anyway, hopefully I'll soon be able to consistently improve BOSSR's compatibility in exchange for less diversity of rocks and some other aesthetic stuff (blue computer instead of red on Mandalore's ship, original impaled rakata instead of *exactly* one of those you met some minutes earlier, OG force cages instead of the new *ancient looking* force cages for the Temple of Shadow, etc.). Until then, most of the issue stays the placeables limit and the scripts. When the compatibility patch is released, I should be able to stay at everyone's disposal to improve it and/or add options for more compatibility with other mods.
  8. Thanks for the kind words. If you liked the mod, feel free to leave a 5 star review and/or a like !
  9. That is a very good idea. I'm eager to see it (and, if you allow it, use it for the Pazaak Tournament). Good luck!
  10. Yeah that's what I thought. Well, then I guess all I can do is to wish @Alvar007 luck with making his mod compatible with K1CP !
  11. So with K1CP, nothing is needed to move these models into new high poly ones? Installing K1CP then Alvar's mod will give us fixed high poly drinkers and pazaak players ?
  12. Yes, @Dark Hope definitely has a good point. A high poly pazaak player or drinker would be a great addition to the cantinas, as well as the swoop area for the Pazaak Tournament. Hopefully you succeed in doing the same with the High poly models, @Alvar007! Good luck!
  13. I say, bravo ! This is wonderful, I think I'll use it for an update of my Manaan Pazaak Tournament restoration! It'll add much needed consistency and life to the event!