The_Chaser_One

Members
  • Content Count

    150
  • Joined

  • Last visited

  • Days Won

    5

The_Chaser_One last won the day on October 18 2025

The_Chaser_One had the most liked content!

Community Reputation

81 Jedi Grand Master

5 Followers

About The_Chaser_One

  • Rank
    Jedi solicitor
  • Birthday 12/28/2006

Profile Information

  • Gender
    Male
  • Location
    : Korriban (France)
  • Interests
    Modding for the survival of the RPGs goat, KOTOR !

Recent Profile Visitors

4,058 profile views
  1. That is a good idea. I might do something like that in the future, if no one has done it. At any rate, it's definitely not for soon. I've got more important stuff to do, professionally and about KOTOR modding.
  2. Hello, glad you liked the mod. Unfortunately, there won't be any armor anytime soon. As explained in the description, I'm not the one who ported the mask, and we only got it after harassing DP a little because he stopped working on them a long time ago. However, with his SWTOR ports, there were more masks, some of which I will be using for my KOTOR 1 end game expansion.
  3. View File Tulak Hord's lore accurate mask Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy). Submitter The_Chaser_One Submitted 01/09/2026 Category Skins K1R Compatible Yes  
  4. Version 1.0.0

    30 downloads

    Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
  5. This is it ! Absolutely stunning. I'm sure I can use some for my expansion but that Tulak Hord one is going straight in the game ! Great work and thanks a lot for sharing.
  6. Hello again @DarthParametric, it seems none of the masks have a color. I successfully converted them to K1 format but they're all white. Any idea ? Maybe something's missing ? Or porting to K1 broke something ? I have everything you gave me in Override. Other than that, it looks fantastic.
  7. Right. Well in that case it's even better. Thanks for your work. I was wondering, is there a guide anywhere to port stuff from SWTOR ? I saw a post from JC of some years ago in the thread you mentioned but the main link isnt available anymore. I was wondering in case you'd prefer I do it by myself instead of asking you, for example for the purebloods heads we talked about some months ago for my expansion (it's slowly advancing but still, I've got people voice acting and helping with new resources so it's in a pretty good shape !)
  8. Wow there are a lot of files for a mask. But thanks a lot ! I'll see if I can put it together.
  9. We need thiiiiiiiiiiiiiiiiis
  10. @Masirimso24 Also, as a general advice, you might not want to run any mod's installer several times. As you saw, it can break your game. So unless you know exactly what the Installer does and/or know it's safe to do it again, make sure you only run the Installers once. Like Sleheyron for example. As the guy who brought Holopatcher to the mod, I can tell you that it can do stuff you don't want to happen lol
  11. For those who would come back to this old post for some reason, as I got warned on Nexus Mods, for the new improved and K1CP compatible version of the Pazaak Tournament, Ceeiia has been moved to the corridor leading to the Sith Embassy. This only counts for the standalone mod, not K1R.
  12. This is fixed. You can now download the newest version of the mod's Gonto option and the recording will play fine. It was apparently a matter of placeables list. Although, you have to do it in a precise order : SMRE ---> Thor's missing room ---> Gonto option. Good day !
  13. @Chansta I mean, if you're not necessarily talking about Sleheyron (because the goal wasn't to add more content than the planet except for the new party member), you can also just wait for my expansion 🙃 There's also BOSSR if you need post-Leviathan content. It's pretty good.
  14. Hello, I don't mind people asking questions, we modders are here for that ! About the mod, I actually can tell you what happens exactly... because I made that hideout module for Sao's mod myself. So for Sleheyron, as you mentioned, we completely remade the scene for 2 reasons : first, his mod completely broke it for some reason, and secondly, I wanted a way to have Carth look at the window while we were asleep, coz let's be honest it makes no real sense for him to be looking at us all the time we sleep and dream and suddenly we wake up and he's like "ah ! you're awake !". I did try to keep the scene where we get up, unfortunately without success. My mod doesn't do that at all. All it does to the vanilla scene is add the restored lines while we're still almost asleep like in K1R (with a black screen). So no, it is not the same thing, and no, it is not compatible with Sleheyron. Hope that helped you !
  15. It's nice having new hilts, but this probably won't be compatible with Crazy34's actual mod, right ? For me, it's by far the best lightsaber mod here. It has all sorts of great stuff (created ambient light, crossbladed, unstable and even black core sabers) so I'm not going to give up on it lol