The_Chaser_One

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About The_Chaser_One

  • Rank
    Jedi Apprentice
  • Birthday 12/28/2006

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    Male
  • Location
    : Korriban (France)

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  1. The_Chaser_One

    #5: Lips

    Thanks a lot @LoneWanderer, I actually got an answer from JC that worked perfectly. I just had to download the program myself, now available as he said in his update text on this post. Perhaps I'll have a look at your solution if I ever need to make lips files again. Thanks for answering and giving advices though, it's very much appreciated. Have a nice evening/day, and may the Force be with you.
  2. The_Chaser_One

    #5: Lips

    Hello there sir, Firstly, thank you for this. I've been trying to understand how to make the lips stuff work for hours (almost days lol). Secondly, if you still have the tool on your computer, I'd appreciate if you'd do it for me. I did the steps you asked and I'm sending you the files. There are only 3 so it shouldn't be a big deal. I would also like, as you suggested, that you converted them into lips files so I could directly use them. If you now have a more recent solution that I might not have seen yet, I'd be glad to know it. If not, thanks in advance for doing this. Have a nice day/evening. brngmeinfo.txt mostintrstng.txt AIKYW.txt lips.txt mostintrstng.wav brngmeinfo.wav AIKYW.wav
  3. Does this actually do something useful ? Or was it only for april 1rst ? Because seriously, these little guys's noises are just so annoying. So if you can, please make something to shut them up or at least make them less loud lol
  4. @Thor110 That does sound like a good advice. Friday I'm on holidays so I'll take a look at it (I've got some other projects myself so maybe not this weekend though). Yeah obviously, if we only consider the plot it is logical that we don't have them, but for a gameplay reason it would indeed be a good idea imo (and btw someone made a Sorzus Syn's amulet mod which could be great to find in her tomb). So I will take a look at it when I have time and my (small) upgoing projects are done. @tff500 However, I have to disagree with the modules idea, even if it's not that important (to me it is). According to Adas's status, he should get Freedon Nadd's tomb module (biggest one for a guy that canonically had centuries to make his slaves build it and was considered to be the Sith'ari). Then put a lot of stuff in it (tukatas, shyracks, maybe even sith spirits or thieves, etc.). The entrance of his tomb should obviously be located at the end of the shyrack cave as it is the oldest one. For Sorzus Syn, I'd put Ludo Kresh's module, put the amulet in it as well as rakhgouls (you know, her amulet changes stuff into rakhgouls so it makes sense to me, also gives different battle experience than the other tombs). The entrance would be... wherever you want it to be, I think a sarcophagus in the valley, as you suggested, is a good idea. For Xoxaan, idk... She isn't really that important anyway. 2 more tombs sounds enough. There wouldn't really be enough space to make her an entrance. However, if you really want it, we could make something work. I'd focus on these 2 "main" tombs first. What I'm annoyed at is it definitely won't be compatible with BOSSR if we do the entrance there. That is really bad. Making it compatible with BOSSR would be such a big plus, if I make it I might make Adas's tomb's entrance somewhere else. But even then, not sure it won't conflict with a BOSSR's file... Will be hard to do. Ig making it compatible with K1CP will be the best I'll be able to do, and as K1CP isn't compatible with BOSSR, this problem won't be mine to fix anyway.
  5. Yeah that seems cool, should be possible with Thor110's expanded galaxy project, I'll ask him when I get some time. My modding skills are pretty low for now as I'm very new to modding Kotor but who knows ? Perhaps some day I'll do something like that. Tbf Korriban's my favorite planet. It's really great. I actually played SWTOR first so when I saw there was Korriban in Kotor I was really glad lol
  6. Yeah alright, you want someone to make it, I understand. "completely custom made" is a bit much to ask though lol
  7. Alright, I understand. Though if you change your mind I'd be really happy to make something out of it, so please consider it a bit more. What you did looks really good, and I feel like it being only a "proof of concept" is kind of a big waste. It could make a great content addition. But anyway, all I can do is respect your point of view on your work. Thanks for all the mods you make (If you're worrying about JC's permission, because I saw you added his vision enhancement mod, I can ask him too so no worries )
  8. But who will take the time to make it... Unfortunately it will be difficult to find... I don't understand though, why do you seem so precise but it doesn't look like it does exist ? Are you asking for a mod giving a precise idea of what you want ?
  9. Hello there ! I just made a mod restoring these unused lines but I didn't know you made this. Can we get a file to put it in our game ? And I saw people asking for Carth to speak to you from the window instead of in front of you so I'd like to do something like that too. Maybe I could use your improvement to make a sort of "Carth Taris hideout dialog enhancement mod" ? Thanks in advance, and I'd be really glad if you shared to us the files you made.
  10. View File Carth Taris hideout dialog restoration Carth Taris hideout dialog restoration Hello there everyone ! After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea. Installation : - Unzip my folder, take the .dlg file and put it in your override folder. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough. Uninstallation : Delete the file from your override folder. Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build). Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you ! Submitter The_Chaser_One Submitted 04/06/2025 Category Mods K1R Compatible No  
  11. Version 1.0.0

    44 downloads

    Carth Taris hideout dialog restoration Hello there everyone ! After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea. Installation : - Unzip my folder, take the .dlg file and put it in your override folder. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough. Uninstallation : Delete the file from your override folder. Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build). Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
  12. View File Complete music overhaul SWTOR style Complete KOTOR music overhaul (SWTOR style) Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552 But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR. So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it ! Installation : - Make a backup of the streammusic folder in your game directory, - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. Uninstallation : - Delete your streammusic folder in your game directory, - Take your streammusic backup folder and put it back in your game directory. Issues / incompatibilities : None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly) Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work. That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me ! Themes : Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan Taris Upper city (mus_area_tarisup) : Coruscant, The Capital Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter Appartments lower (mus_area_townint ?) : Taris, The Plague Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular Dantooine outside (mus_area_out) : Justice, the Jedi Knight Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden Ahto City (mus_area_ahto) : Alderaan, The Throne Manaan ocean floor (mus_area_hrakert) : Ziost, the grave Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction Kashyyyk (mus_area_kash) : Tython, The Wellspring Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior Star forge (mus_area_sforge) : Balmorra, The Forge Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim Republic Theme (mus_theme_rep) : Bravado, the Smuggler First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) But even more to JCarter for his amazing SithCodec which I obviously used for my mod. Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general. Submitter The_Chaser_One Submitted 04/04/2025 Category Mods K1R Compatible Yes  
  13. Hello sir, this mod is awesome, but there's actually a pretty big issue no one pointed out, and I'm kind of surprised. When we leave the Endar Spire, we have a vision, but right before there's an added line that completely breaks immersion (no one speaks the text but it's written right below our character before having the vision), something about Shaelas, which we only meet a long time after that. So if you could fix that it would be really good. And maybe add Carth's comments about us being in bad condition and needing to rest and let the kolto play (restored in K1R) ? Though it would probably need to change a .dlg file so nw.
  14. Version 1.0.0

    64 downloads

    Complete KOTOR music overhaul (SWTOR style) Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552 But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR. So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it ! Installation : - Make a backup of the streammusic folder in your game directory, - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes. - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance. Uninstallation : - Delete your streammusic folder in your game directory, - Take your streammusic backup folder and put it back in your game directory. Issues / incompatibilities : None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly) Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work. That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me ! Themes : Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan Taris Upper city (mus_area_tarisup) : Coruscant, The Capital Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter Appartments lower (mus_area_townint ?) : Taris, The Plague Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular Dantooine outside (mus_area_out) : Justice, the Jedi Knight Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden Ahto City (mus_area_ahto) : Alderaan, The Throne Manaan ocean floor (mus_area_hrakert) : Ziost, the grave Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction Kashyyyk (mus_area_kash) : Tython, The Wellspring Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior Star forge (mus_area_sforge) : Balmorra, The Forge Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim Republic Theme (mus_theme_rep) : Bravado, the Smuggler First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) But even more to JCarter for his amazing SithCodec which I obviously used for my mod. Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.