The_Chaser_One

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The_Chaser_One last won the day on July 5

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About The_Chaser_One

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    Jedi Padawan
  • Birthday 12/28/2006

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    : Korriban (France)

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  1. This is an extremely important testimony for my on going compatibility patch. I have a few questions if you don't mind : - Did you do an entire playthrough with K1CP and BOSSR or did you just play through the BOSSR quests via the given save ? - If you remember anything, which small glitches did you find ? - Did you try it with RC-K1CP ? I guess not but always good to know. - Did you replay it later with other mods, in which case did you find any issues ? Thanks in advance for answering and giving me these precious informations. After having played through BOSSR and looked at its files, it seems like we weren't exactly right. While BOSSR is indeed an enormous mod with a lot of scripts, placeables, etc. It's not exactly the "Wild West". Most of its sensitive files are in the new modules and not in Override. I think I can succeed in dividing by 2 the number of placeables, which would upgrade the free placeables slots to around 15 instead of 4 after having installed BOSSR. Furthermore, no dialogues and not many scripts have been overridden by it. I've already merged the OnEnter scripts between K1CP and BOSSR, which is basically everything that was actually replaced by both mods. There was also the one which deleted the quests from the Journal after having landed on Lehon. Anyway, hopefully I'll soon be able to consistently improve BOSSR's compatibility in exchange for less diversity of rocks and some other aesthetic stuff (blue computer instead of red on Mandalore's ship, original impaled rakata instead of *exactly* one of those you met some minutes earlier, OG force cages instead of the new *ancient looking* force cages for the Temple of Shadow, etc.). Until then, most of the issue stays the placeables limit and the scripts. When the compatibility patch is released, I should be able to stay at everyone's disposal to improve it and/or add options for more compatibility with other mods.
  2. Thanks for the kind words. If you liked the mod, feel free to leave a 5 star review and/or a like !
  3. That is a very good idea. I'm eager to see it (and, if you allow it, use it for the Pazaak Tournament). Good luck!
  4. Yeah that's what I thought. Well, then I guess all I can do is to wish @Alvar007 luck with making his mod compatible with K1CP !
  5. So with K1CP, nothing is needed to move these models into new high poly ones? Installing K1CP then Alvar's mod will give us fixed high poly drinkers and pazaak players ?
  6. Yes, @Dark Hope definitely has a good point. A high poly pazaak player or drinker would be a great addition to the cantinas, as well as the swoop area for the Pazaak Tournament. Hopefully you succeed in doing the same with the High poly models, @Alvar007! Good luck!
  7. I say, bravo ! This is wonderful, I think I'll use it for an update of my Manaan Pazaak Tournament restoration! It'll add much needed consistency and life to the event!
  8. Thank you very much for this !!! I just tried BOSSR for the first time some days ago, bad timing unfortunately... Worse thing is I really wanted to wear the new robes with JC's mod... So much that I did, even if the textures didn't fit ! 😅 Anyway, as I'm working on a compatibility patch between BOSSR and K1CP these days, this will give me another reason to test the mod again !
  9. View File Ajunta Pall's blades reskin Small mod => Small description. This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file. Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine : 1) Vanilla sabers : main part ; 2) Black core lightsabers ; 3) Unstable lightsabers ; 4) Crossguards lightsabers ; 5) Black core crossguard lightsabers. Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway. My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately : 1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version. 2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine. If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw). If you have another mod in mind with which you think my mod should be compatible, and is not, feel free to send a comment. Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated. Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often. For Korriban, the Old Republic planets' GOAT. Submitter The_Chaser_One Submitted 07/05/2025 Category Skins K1R Compatible Yes  
  10. Version 1.0.0

    6 downloads

    Small mod => Small description. This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file. Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine : 1) Vanilla sabers : main part ; 2) Black core lightsabers ; 3) Unstable lightsabers ; 4) Crossguards lightsabers ; 5) Black core crossguard lightsabers. Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway. My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately : 1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version. 2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine. If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw). If you have another mod in mind with which you think my mod should be compatible, and is not, feel free to send a comment. Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated. Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often. For Korriban, the Old Republic planets' GOAT.
  11. I'm sorry to say that but what you say you are doing does not bring any helpful information to us. However, time is precious, so if you're willing to test stuff, you can add me on Discord. Username "thechaserone". We definitely need testers.
  12. @PoopaPapaPalpatine Yes, this is the one I thought it was. Just install the Tournament after that VO mod. Then, when you're done with NPC diversity pack + Aliens VO + Pazaak Tournament, install the compatibility patch I added some hours ago. In general, when you're adding mods to your game, do it in a "decreasing" order (meaning from more general to more precise). For example, my Manaan Pazaak Tournament has to be installed in the last ones while K1CP and RC-K1CP must be installed first.
  13. Did he say that ? In the vanilla game he's definitely a Rodian. I completely remember it. But it's interesting that he'd be a Duros. Duros just don't have many voice lines, so I guess they changed it. I'll have a look at this "Ported Alien VO mod", sounds good for a new update or even for a new mod. At least, to fix this issue. Everyone and @PoopaPapaPalpatine, you can now find new instructions in the Compatibility section.
  14. Hulas has always been a Rodian. But yes, definitely the diversity mod. It's fine, I'll see what I can do.
  15. This is not an issue with my mod. The mod you installed just changed Jolan, in my mod AND in the vanilla game. Though as I'm very generous, I'll look into it. Stay in touch.