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Sith Holocron

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Everything posted by Sith Holocron

  1. Will you be doing the junked speeders at some point as well?
  2. These are what I came up with regarding your textures
  3. These seem a bit too dark when compared to the original textures. I love the detail work, but I'm not a fan of the color changes of speeders A01 and A02.
  4. It has been literal years since I've seen episodes 7-9, even though I own two of them on Bluray. I was just wondering what you folks think is the worst part of each movie. To make this interesting: If you respond, your first response in the thread has to focus on only one of the 3 sequel movies. (Your subsequent replies in the thread can cover the other two.)
  5. When might these be available? How many variations are there of these? (Not at my desktop computer so I can't check at the moment.)
  6. When @Quanonstopped being an active contributor to the community, he bundled up all of his unfinished projects in an archive and posted a link to it which he called "Quanon's Big Sellout." It has been a boon to a few projects to this day. If you are leaving, I suggest you do something along the same lines. Just make an archive somewhere, include any possible credit requirements you might have, and let those projects continue on in the world in some way. No need to let your work go to waste. If you're leaving, do it with your head held high.
  7. My mod doesn't affect the menu. It's just the texture you see of the Galaxy Map when you're walking around the Ebon Hawk cockpit.
  8. Would these be of possible use?
  9. I probably should have updated this thread to let you all know the newest portion of this project has been released.
  10. Since the mod description doesn't mention an author of the "Janice Nall "Legends" and the Incomplete Droids 1.1.1" mod, some might not know where to find the pre-requisite mod. (Yes, I know there's a tag but who really checks those?) It's by ebmar and here's a link to it.
  11. View File Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes) AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 FEB 2026 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1] Description: By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package. Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me. List of the areas covered in this mod: Code Area ------------------------------------------------------------ 231TEL Telos IV - Restoration Zone 233TEL Telos IV - Czerka Site 261TEL Telos IV - Polar Plateau 301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) * 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 410DXN Dxun - Jungle Tomb 401DXN Dxun - Jungle Landing 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 605DAN Dantooine - Enclave Courtyard 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords Installation: First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3 Then drop the TGA files found in this mod’s folder into your Override folder. * The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture. Uninstall: If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years. Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all. Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception. And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…) Submitter Sith Holocron Submitted 02/27/2026 Category Skins TSLRCM Compatible Yes  
  12. Version 1.0.0

    49 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 FEB 2026 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1] Description: By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package. Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me. List of the areas covered in this mod: Code Area ------------------------------------------------------------ 231TEL Telos IV - Restoration Zone 233TEL Telos IV - Czerka Site 261TEL Telos IV - Polar Plateau 301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) * 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 410DXN Dxun - Jungle Tomb 401DXN Dxun - Jungle Landing 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 605DAN Dantooine - Enclave Courtyard 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords Installation: First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3 Then drop the TGA files found in this mod’s folder into your Override folder. Allow the new TGA files to override the old ones. * The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture. Uninstall: If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years. Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all. Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception. And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
  13. An amusing thing to note is the necessity of upscaling some of the textures I linked to in the very first post of this thread. However, I didn't realize how large some of Vurt's texture were before starting that.
  14. Hello folks. It's been a long time since I've posted in this WIP thread as I had released all I was planning to do on it years ago. If you saw the two posts before this one, you saw mention of me possibly redoing some of the loading screens for exterior areas of TSL using Kexikus' skyboxes. Now - in 2026 - I'm finally getting around to doing that. Here's a few WIP samples of areas I've done so far. (See attached.) The new loading screens will be released separately. If you liked the original loading screens that I released, they aren't going away. This will give you some choices. (Those that use the KOTOR Discord Mod Builds would probably want the new ones as the HQ Skyboxes are in the Mod Builds.) The screenshots I use to make the loadfing screens will be utilizing 4K upscales to the textures so everything should be sharp to go along with those Kexikus skyboxes. I will say that it is very unlikely that I'll be redoing the loading screens as covered for my Loading Screens Add-On Pack (which covered other mods like the Jedi Temple and M4-78 EP). With of list of warp codes, jumping around probably wouldn't be a hassle but installing the mods themselves would be. Add to that, that I really don't think that there's a great demand for Loading Screens to supplement mods that have never been very popular to begin with.
  15. I've come to comment to point out a possible issue with one of your MDL files - specifically "104perg.MDL" It references a non existent texture named "PER_Wn02" and due to that, it makes the windows on the bridge that extends from the station to the Harbinger to have yellow windows. Luckily, there's a simple fix for this. Use the TGA and TXI found at this link which will then allow the missing texture to be found. Luckily, no one should have any "PER_Wn02" file to conflict with this as it was present in the original game. (There won't be any TPC / TGA issues in this case.) And I have upscaled the texture already so no one needs to worry about that either.
  16. While you get an answer on the severed arm polys, I was wondering how close you are to releasing your swoops?
  17. I just shrunk the blips while keeping the same texture size and I think I've got it fixed now. Thanks to DP for suggestions. This thread can be locked now as I'm satisfied with what I've got.
  18. I'm just brainstorming here. But if my idea is wildly off base, I'm sure everyone else will chime in.
  19. What do you think about possibly making the swoop controls look a little closer to what's seen when you're actually swoop racing? We can see a little bit of it here . . .
  20. On that big display on the Administration Level that Atton stands in front of, there appears to be an issue. When I once made a request for a better less blurry "blip" texture on that display - one I wound up making myself - it was noticed there may be a problem with the floating planes that this texture is mapped to. Parts of the circle "blip" are getting cut off due to the issue as can be seen here. (See attached picture.) As PapaZinos has a mod (Ultimate Peragus Models Repair) that fixes these kinds of issues, I figured this was something that could be added to the list repairs that need work. I first asked him about this way back in April 2024. He recently finally PM’d me basically saying that I should wait for an update on that request. Therefore, I kick now the can to those that are reading this in the present day. I will note that in my original request, I did provide a little more information on something observed about the issue. @DarthParametric noted at the time "As a separate thing, you could alter the sequence order for [each of the blip's] individual planes by offsetting the V position (i.e. moving it up or down vertically so the animation starts on a different row. Not sure if that's desirable or not, but it looked a little off to me with them all being in sync"
  21. It's very nice. Thinking of using the model to redo the data pad icons as well?
  22. Looking forward to "part 2" whenever that will happen.
  23. All of these textures you've been doing for KotOR1 have been wonderful. But I'm seeing a need that you haven't seemed willing to tackle: textures for KotOR2: The Sith Lords. Granted, there's a lot of overlap between many KotOR1 and TSL textures but I'd love to see you start on TSL specific textures. Whether it's for the new locations available there, the different heads for the PC characters, or the NPC team members, I am curious what you could come up for those textures. If anyone else agrees, drop a comment?
  24. Upscales approved and now available on Deadly Stream: https://deadlystream.com/topic/12120-skinrevenge-of-revan-upscales/
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