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Everything posted by GearHead
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Version 1.0.8
512 downloads
This mod corrects companion stats. Also makes dark side Bastila level 3. WARNING: This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine. If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save. List of changes: Bastila: - Awareness Skill 4 -> 6 - Treat Injury Skill 4 -> 6 - Fixed a bug that caused some of her textures to be transparent. - Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound). Juhani: - Stealth Skill 5 -> 4 - Awareness Skill 8 -> 7 - Treat Injury Skill 8 -> 7 T3-M4: - Demolitions Skill 1 -> 3 - Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3) Zaalbar: - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.) Jolee: - Awareness Skill 5 -> 7 - Treat Injury Skill 4 -> 6 HK-47: - Hit Points 66 -> 78 - Demolitions Skill 5 -> 7 - Awareness Skill 5 -> 7 - Repair Skill 6 -> 8 - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels. - Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK) - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one. -
View File Yavin Vendor Rebalance Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes
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View File Taris Store Nerfs Vendors on Taris will now buy items from you for less money. Requires a new game to work. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes
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View File Rune Covered Pillar Crystal I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one. The mod only works if you haven't visited the Temple Exterior yet. Submitter GearHead Submitted 12/01/2023 Category Mods K1R Compatible Yes
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A strange bug - every NPC attacks me.
GearHead replied to djh269's topic in General Kotor/TSL Modding
I just killed Xor on Korriban and everything went fine, except he had Selkath helpers, that is my fault, but noone else attacked so i think my KotOR1 - Improved AI mod is safe to use. I'm going to replace those Selkath thugs with generic ones. -
Yes, you are very much confused. 🤭 This website only shows the abilities that Darth Malak was able to use, not all he has. Download "KotOR Tool", it is a free program that allows you to inspect the game files. Launch the program. Look for "sta_45darthmalak.utc", this file contains Darth Malak's stats.
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LOL 15 years of experience??? I guess you are just a slow learner. 😀 Dude... You are simply wrong. Malak always had Master Speed and Imp Energy Resistance he just couldn't use these force powers because of the stupid AI. My mod makes no changes to Darth Malak. Oh... And also no item is needed to become immune to Plague. His immunity to Plague can be caused by 2 things: Force Immunity and Imp Energy Resistance. Both of these force powers can grant him immunity to Plague. "Knocked out in one hit." 🤣 Just get better at the game.
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View File NPC Collection This mod adds an armband to the game that allows you to spawn NPCs and control them. If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition. Submitter GearHead Submitted 07/23/2023 Category Mods TSLRCM Compatible Yes
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Version 1.0.6
297 downloads
This mod adds an armband to the game that allows you to spawn NPCs and control them. If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition. -
View File Better Wookiee Warblade Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) Submitter GearHead Submitted 06/30/2023 Category Mods K1R Compatible Yes
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View File High Quality Blasters 1.1 Fix - KotOR1 version After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) Submitter GearHead Submitted 06/28/2023 Category Mods K1R Compatible Yes
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Version 1.0.1
220 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
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Uff... I made this mod like 8 years ago i can hardly remember the details but i try. So what it does: - Companions and most other npcs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use force buffs (Force Speed, Force Armor ect...) more often - Enemys reactivate shields after 120s - Some enemy forceuser now use Force Breach and Lightsaber Throw - Npcs Jedi Guardians use force jump if available - Some general bug fixes What it doesn't do: - Companions doesn't avoid mines - Companions dont use force buffs automatically the idea is that you have to make them work (but this can be changed easily i might make a different version of the mod that makes companions fight better) - Droid animations are buggy so they either don't or just partially use blaster feats - Enemys don't use stims (i might add this in the future) As for fixing animations, i know little about it. I never worked on animations. Just install the mod and try to fight Darth Malak on the Star Forge and you will see that he is a little bit smarter.
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Version 1.0.1
504 downloads
After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) -
View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes
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- k2
- kotor 2 mod
- (and 7 more)
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View File Czerka on Korriban Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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- kotor i mod
- kotor 1 mod
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(and 10 more)
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