GearHead

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Everything posted by GearHead

  1. I haven't tried but i think u can overwrite the Community Patch script with mine and it will work just fine. And yes, Malak will now use any force powers given to him.
  2. LOL 15 years of experience??? I guess you are just a slow learner. 😀 Dude... You are simply wrong. Malak always had Master Speed and Imp Energy Resistance he just couldn't use these force powers because of the stupid AI. My mod makes no changes to Darth Malak. Oh... And also no item is needed to become immune to Plague. His immunity to Plague can be caused by 2 things: Force Immunity and Imp Energy Resistance. Both of these force powers can grant him immunity to Plague. "Knocked out in one hit." 🤣 Just get better at the game.
  3. View File NPC Collection This mod adds an armband to the game that allows you to spawn NPCs and control them. If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition. Submitter GearHead Submitted 07/23/2023 Category Mods TSLRCM Compatible Yes  
  4. GearHead

    NPC Collection

    Version 1.0.6

    340 downloads

    This mod adds an armband to the game that allows you to spawn NPCs and control them. If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.
  5. View File Better Wookiee Warblade Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) Submitter GearHead Submitted 06/30/2023 Category Mods K1R Compatible Yes  
  6. View File High Quality Blasters 1.1 Fix - KotOR1 version After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) Submitter GearHead Submitted 06/28/2023 Category Mods K1R Compatible Yes  
  7. Version 1.0.1

    235 downloads

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)
  8. Uff... I made this mod like 8 years ago i can hardly remember the details but i try. So what it does: - Companions and most other npcs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use force buffs (Force Speed, Force Armor ect...) more often - Enemys reactivate shields after 120s - Some enemy forceuser now use Force Breach and Lightsaber Throw - Npcs Jedi Guardians use force jump if available - Some general bug fixes What it doesn't do: - Companions doesn't avoid mines - Companions dont use force buffs automatically the idea is that you have to make them work (but this can be changed easily i might make a different version of the mod that makes companions fight better) - Droid animations are buggy so they either don't or just partially use blaster feats - Enemys don't use stims (i might add this in the future) As for fixing animations, i know little about it. I never worked on animations. Just install the mod and try to fight Darth Malak on the Star Forge and you will see that he is a little bit smarter.
  9. Version 1.0.1

    558 downloads

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.)
  10. View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes  
  11. View File Czerka on Korriban Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  12. View File Choose Your Lightsaber Type This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  13. View File KotOR1 - Improved AI Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) - Version 1.2.7 and higher supports plugins - Grenade target selection fix List of supported plugins: - Repeating blaster attacks restoration 2.0 by R2-X2 - all of darthbdaman's mods Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  14. View File Star Forge spawns HKs The Star Forge spawns HKs instead of the red spider droids. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  15. View File No more unnecessarily naked Twi'lek girls No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  16. Version 1.0.5

    798 downloads

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
  17. Version 1.0.1

    432 downloads

    Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.
  18. Version 1.0.2

    730 downloads

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.
  19. Version 1.0.0

    185 downloads

    The Star Forge spawns HKs instead of the red spider droids.
  20. Version 1.0.2

    256 downloads

    No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.
  21. Version 1.3.0

    2,314 downloads

    Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked - NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack - NPCs use the highest level of feats and force powers available to them - The AI now uses feats granted by items - Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete - Companions now heal every team member properly not just the one controlled by the player (injury check fix) - Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster) - Version 1.2.7 and higher supports plugins - Grenade target selection fix List of supported plugins: - Repeating blaster attacks restoration 2.0 by R2-X2 - all of darthbdaman's mods
  22. View File Repair HK-47 with common parts A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts. Submitter GearHead Submitted 06/26/2023 Category Mods K1R Compatible Yes