GearHead

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Everything posted by GearHead

  1. I just installed the Spectral Ajunta Pall Canonical Appearance 1.0.2 and it does not edit the kor37_freedon.utc file. This mod and mine works perfectly together. On the other hand i found this mod: [K1] Legends - Ajunta Pall's Blade 1.0.2b. This one does edit the kor37_freedon.utc file. But you can make them work together if you install my mod first then the other two. My mod is simple to install just put the files (kor37_freedon.utc and ajunta_hide.uti) into the override folder of your game. The other two requires TSLPatcher to install. The use of TSLPatcher in these cases is NOT optional, you can't just copy the files into the override folder.
  2. View File K2 - Animation Fix This mod fixes Force Power related animation bugs. Changes: - Force Fury animation fix - Force Scream animation fix - Force Crush animation fix - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor) Submitter GearHead Submitted 08/21/2024 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.0

    151 downloads

    This mod fixes Force Power related animation bugs. Changes: - Force Fury animation fix - Force Scream animation fix - Force Crush animation fix - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)
  4. The new 1.1.6 version supports feats granted by items.
  5. It has to be part of their skills.
  6. Yes, I included this fix already in my mod.
  7. View File Unstoppable Lightsaber Damage Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'. Submitter GearHead Submitted 07/06/2024 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.0

    213 downloads

    Changes the base lightsaber damage type from 'Energy' to 'Unstoppable'.
  9. Robes work perfectly in my game, on Bastila too. The glitch was probably caused by some other mod.
  10. View File Stronger Ajunta Pall This mod buffs Ajunta Pall. Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit. Have fun! The mod only works if he hasn't spawned in yet. Submitter GearHead Submitted 05/27/2024 Category Mods K1R Compatible Yes  
  11. Version 1.0.0

    110 downloads

    This mod buffs Ajunta Pall. Do you guys remember the epic moment when you first fought the Great Ajunta Pall? No? Neither do i. Ajunta is a little B who dies from one hit, even though he is supposed to be a powerful ancient Sith Lord. So... I buffed him a tiny bit. Have fun! The mod only works if he hasn't spawned in yet.
  12. View File KotOR1 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 04/24/2024 Category Mods K1R Compatible Yes  
  13. Version 1.0.0

    799 downloads

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
  14. Guys, i am having trouble uploading content. Yesterday i tried to upload an update for my KotOR1 - Improved AI mod but it failed. Today i tried again, same thing, here's a picture of what happened:
  15. View File KotOR1 HK-47 Power Blast Fix When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired. Submitter GearHead Submitted 04/08/2024 Category Mods K1R Compatible Yes  
  16. View File KotOR2 HK-47 Power Blast Fix When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired. Submitter GearHead Submitted 04/08/2024 Category Mods TSLRCM Compatible Yes  
  17. Version 1.0.0

    156 downloads

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.
  18. Version 1.0.1

    290 downloads

    When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.
  19. View File KotOR1 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 03/29/2024 Category Mods TSLRCM Compatible Yes  
  20. View File KotOR2 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 03/29/2024 Category Mods TSLRCM Compatible Yes  
  21. It is. There is a mod like that already. It is for KotOR1 though:
  22. Version 1.0.0

    105 downloads

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
  23. Hmm... I thought only the repeaters supposed to shoot twice and the regular rifles simply meant to do more damage than the pistols.
  24. View File Star Forge Horde Spawn Intensity Changer This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10. Star Forge Horde Half - For people who are playing the game for the first time. Star Forge Horde x2 - Jedi Knight difficulty. Star Forge Horde x3 - Jedi Master difficulty. Star Forge Horde x4 - Jedi Grand Master difficulty. Star Forge Horde x5 - Chosen One difficulty. Star Forge Horde x10 - You are insane. Submitter GearHead Submitted 03/14/2024 Category Mods K1R Compatible Yes