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Everything posted by GearHead
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View File KotOR2 Stronger Sith Lords This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense. Warning: This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work. Submitter GearHead Submitted 02/05/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.4
165 downloads
Improves the AI of KotOR 2. I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked -
Version 1.0.2
26 downloads
This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense. Warning: This mod is made to be compatible with TSLRCM 1.8.6. If you install this mod without TSLRCM 1.8.6, the install process will result in error messages, but the mod will still work.-
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- sith lords
- kotor2
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View File More Jedi Starting Powers With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris. Submitter GearHead Submitted 01/26/2024 Category Mods K1R Compatible Yes
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View File KotOR2 Combat Rebalance This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning. 1.0.8 Changes: - Simplified item descriptions. - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP. 1.0.7 Changes: - Droid devices such as flame throwers and ion beams now scale with level. - Kyber Darts now do 25 damage by default not 26. 1.0.6 Changes: - Rockets and darts are repriced to match their performance in combat. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers. Submitter GearHead Submitted 01/26/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.8
157 downloads
This mod mainly rebalances force powers and grenades to make the game be more than just a spam fest of force speed and force lightning. 1.0.8 Changes: - Simplified item descriptions. - Master Heal is changed back to pre v1.0.4 because the Treat Injury bonus was too OP. 1.0.7 Changes: - Droid devices such as flame throwers and ion beams now scale with level. - Kyber Darts now do 25 damage by default not 26. 1.0.6 Changes: - Rockets and darts are repriced to match their performance in combat. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers. -
- 2 comments
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- companions
- k1
- (and 6 more)
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View File KotOR2 Companion Fix This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work. Submitter GearHead Submitted 01/01/2024 Category Mods TSLRCM Compatible Yes
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Version 1.0.6
323 downloads
This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work. -
View File KotOR1 Companion Fix This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work. Submitter GearHead Submitted 12/27/2023 Category Mods K1R Compatible Yes
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Version 1.0.5
251 downloads
This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work.- 2 comments
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- companions
- k1
- (and 6 more)
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View File Yavin Vendor Rebalance Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes
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View File Taris Store Nerfs Vendors on Taris will now buy items from you for less money. Requires a new game to work. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes
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View File Rune Covered Pillar Crystal I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one. The mod only works if you haven't visited the Temple Exterior yet. Submitter GearHead Submitted 12/01/2023 Category Mods K1R Compatible Yes
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A strange bug - every NPC attacks me.
GearHead replied to djh269's topic in General Kotor/TSL Modding
I just killed Xor on Korriban and everything went fine, except he had Selkath helpers, that is my fault, but noone else attacked so i think my KotOR1 - Improved AI mod is safe to use. I'm going to replace those Selkath thugs with generic ones. -
Yes, you are very much confused. 🤭 This website only shows the abilities that Darth Malak was able to use, not all he has. Download "KotOR Tool", it is a free program that allows you to inspect the game files. Launch the program. Look for "sta_45darthmalak.utc", this file contains Darth Malak's stats.