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Files posted by JumpStationZ
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Achilles' Tutorials
By JumpStationZ in Modder's Resources
Part of the...
Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/
63 downloads
0 comments
Updated
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Darth333's EZ Swoop [TSL]
By JumpStationZ in Mods
Part of the...
Easy Swoop racing TSL
Easy swoop racing is back!
Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
==============================================
Instructions:
==============================================
Just go into a straight line and change the gears when the shift indicator hits the red.
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VISIONS:
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1. Obstacles:
Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
2. Accelerator pads:
I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.
==============================================
Installation:
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1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the following 3 files to your Override folder:
211tel.lyt
371nar.lyt
510ond.lyt
3. Extract the following 3 files to your Modules folder:
211TEL.mod
371NAR.mod
510OND.mod
==============================================
Uninstall:
==============================================
Manually delete the above files.
Enjoy!
1,921 downloads
0 comments
Submitted
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Darth333's EZ Swoop [K1]
By JumpStationZ in Mods
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EZ Swoop: Easy Swoop racing courses
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Are you tired of spending many hours (and credits) trying to beat the three tiers on Manaan and Tatooine but you still want the credits and the side quests that go with swoop racing?
This simple mod is intended only for (lazy) players who don't like swoop racing and who don't want to invest time and effort trying to beat the track.
The layout of the two tracks has been modified in order to have straight forward courses and not to worry about obstacles.
Installation: Just extract the files into the KotOR Override directory.
(Sorry for my English, it's not my mother tongue)
Darth333
2,343 downloads
0 comments
Submitted
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Gsccc's Reign of the Sith
By JumpStationZ in Mods
Part of the...
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///////////////////////////////////////////////////////////////////////////////////////////
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Hello, and welcome to Star Wars Knights of the Old Republic: Reign of the Sith modification. This is the first version of the full mod; it is an after game mod meaning you play it after you have beaten the game on the dark side. The mod features new planets, new enemies and the continuation of the story from the dark side ending. This takes place 5 years after the end of KOTOR 1. If you have any questions about the mod you can reach me at my email, [Contact information in read-me] or at Holowan Laboratories. Enjoy the mod. And look for updates from yoko on the website.
http://cmgsccc0.tripod.com
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///////////////////////////////////////////////////////////////////////////////////////////
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To install this mod...
Simply place all the .mod files into your modules directory.
For the streamwaves, place them in your streamwaves directory in your KOTOR directory.
For streammusic, make a backup of all the songs with the same name of the songs that are shown in the streammusic directory in the Manaan mod directory from the streammusic directory
in your KOTOR directory, ONCE YOU HAVE BACKED THEM UP, delete the songs that have the same name as the songs in the streammusic folder of the Manaan 1.00 mod directory and then move
the songs from the streammusic folder of the Manaan directory into the streammusic of your KOTOR directory. Few.
For the Override directory, just place all the files in the ROTS 1.00.zip directory into your Override directory in KOTOR.
To play this mod...
Get a latest saved game, use the saved game editor, go to Holowan or PCGameMods to get it and change your appearance to Unique_Revan
You will also need to set your security to 99 to get past the airlock on the Leviathan, unless you already have the space suit.
Simply type in the console warp manm26ad1.
To uninstall this mod...
simply take out the .mod files from the modules directory of the Kotor Directory
Take the .mp3's out of the streammusic folder in your kotor directory and replace them with the ones in your backup directory.
A very special thanks to...
Darth333 - Without this wonderful lady's coding skills, I would still be at square one.
Kampher - without your support I wouldn’t have made it past my first hiccup.
MattColejk
Infinite Empire Modding team
And last and certainly not most least HOLOWAN LABORATORIES
Author of this mod,
Gsccc
[Contact information in read-me]
616 downloads
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numark79's Aayla Secura skins
By JumpStationZ in Skins
Part of the...
Author: numark79
[contact information in read-me]
1.01 Fixed a small oversight in the read-me.
1.02 Added green, purple, and red skins to the selection. Also altered the leg portion of the robe slightly, and changed the property of Saves All +2 to Force Point Regeneration +2
Description: This is a female Twi'lek skin inspired by and based off of the Aayla Secura character from Ep.II and the expanded Star Wars universe. It allows the player to select the skin as a playable female character (soldier, scout, or scoundrel) from the start up menu and it also includes a new set of undies to go with her. it also includes for the player a unique Jedi Robe based off of Prime's Anakin movie-style robe that can be purchased from the weapon merchant Adum Larp on Dantooine. The robe carries the following properties:
Modified Anakin-style robe==> Dathomir Sorceress Robe
Defense Bonus +5
Max Dexterity Bonus +8
Force point regeneration, +2
Installation:
Just unzip and put all the contents of the zip file into your Override folder. If you already have skin mods installed that have already modified the head.2da, portrait.2da, and appearance.2da files, you may want to check out the mod first, and either combine/replace these files accordingly, so that nothing gets overridden, 😃
Depending on what color you select, you would then put the corresponding robe and robe icon into your override folder. For instance, if you plan on using the green skin make sure to put the green PFBI14 robe and the green ia_mstrrobe_014 icon into the override folder.
Known Issues: If you plan to buy the robe from Adum Larp on Dantooine, the mod must first be installed before talking to him for the first time.
Acknowledgements: Thanks once again to Prime for letting me use his robe yet again, 😃 Also, a big thanks to Colja's Aayla Secura Gauntlet mod, which provided a really quick and easy way to work on the skin at first without having to go through the hassle of putting it in as a selectable skin from the character generation screen.
Conditions:
If you would like to use this mod as a basis for one of your own, that is perfectly fine. As long as you ask for permission first, and give credit in your read-me file to me for original work, 😃
Peace
270 downloads
0 comments
Submitted
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Tesla's Nihilus Mask For PCs
By JumpStationZ in Mods
Part of the...
Nihilus Mask For PCs
Author : Tesla
This mod lets you use Nihilus' mask as a usable item, but I decided not to replace the item that you get when Visas brings it to you since it
gives you a bonus to your force points. So, this is a separate item.
Cheat Code = nihmaskpc
All alignments can wear it, no restrictions to party members either and they don't have to be a Jedi class either, and you don't need to have a
prestige class. 😃
Extract all files to the override folder in your K2 install dir.
Or you could put it in a sub-folder in the override folder, since the game now reads sub-folders in it.
And most important, enjoy being Nihilus for a day ... or 2.
288 downloads
0 comments
Submitted
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Redhawke Jedi General Robes
By JumpStationZ in Mods
Author : RedHawke 08/09/04
============================================================================
These are some new, Red, Gold, Blue, and Green Jedi General's Robes.
The Jedi General robes have Republic Rank Insignia on shoulders as well as medals (Fruit Salad) on chest, there is one robe for each Jedi Class, Blue for Guardians, Green for Consulars, and Gold/Yellow for Sentinels, and a Red Uniform for those who hate to conform.
This is fully compatible with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is OK as this one is identical to the one in my Revan the White/Star Forge Booster Pack, and my colorful Jedi Robes Pack, and Dark Jedi and Sith Master Robes Pack.
Uninstall Instructions:
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Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
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Jedi Guardian General Robes (Blue) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Sentinel General Robes (Gold) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Consular General Robes (Green) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Jedi Praetor General Robes (Red) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
You get them on Dantooine, a metal box spawns a little distance away, when you talk to the Duros refugee named Kni and tell him "He might give something back" for the first time. It also gives you a full set of lightsabers, appropriate for your Jedi class, a few credits, and a little Experience.
Giveitem Item Cheat Console Codes:
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red_mstrrobe18 - Jedi Guardian General Robes (Blue)
red_mstrrobe19 - Jedi Sentinel General Robes (Gold)
red_sithrobe20 - Jedi Counselar General Robes (Green)
red_sithrobe21 - Jedi Praetor General Robes (Red)
Acknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And a special nod to Achillies for the Idea for these Star Trek-esque robes.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
220 downloads
- jumpstationz
- redhawke
- (and 3 more)
0 comments
Updated
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Redhawke Improved Sith Artifacts
By JumpStationZ in Mods
Author : RedHawke 08/09/04
============================================================================
These are some simple revisions to the Sith Lord Artifacts that you find in the Tombs on Korriban.
These are more usable in game now and are more suited to the status of ancient Sith artifacts.
This is fully compatable with all my other Item Packs and Mods.
Installation Instructions:
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Unzip all 3 of the .uti files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstall Instructions:
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Simply delete these 3 files from your override directory.
This Jedi Master Robe Package Contains:
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Ajunta Pall's Double Vibroblade (Upgradeable)
Feat Required: Jedi Defense
Attack Bonus: +5 and Keen
Damage Bonuses: +2D6 Fire
+2D6 Slashing
Bonus Feats: Weapon Focus: Melee Weapons
Specialization: Melee Weapons
Two Weapon Fighting
Improved Two Weapon Fighting
Master Two Weapon Fighting
Flurry
Improved Flurry
Master Flurry
Upgraded:
Energy Projector +2D6 Energy Damage
Massive Criticals +2D6 Dam.
Durasteel Alloy +5 to Attack
Vibration Cell Stun DC22, 50% Chance for 4 Rounds
Tulak Hord's Mask (Sith Mask Model)
Feat Required: Jedi Defense
Damage Immunity: Fire 100% / Cold 100%
Immunities: Mind-Affecting, Critical-Hits
+8 to Stealth, +8 to Awareness, +5 to Wisdom, +5 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 5 Per Round
Marka Ragnos' Gauntlets
Feat Required: Jedi Defense
Immunities: Poison
+5 to Strength, +5 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 5 Per Round
Giveitem Item Cheat Console Codes:
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k37_itm_ajunta - Ajunta Pall's Double Vibroblade (Upgradeable)
kor38b_mask - Tulak Hord's Mask (Sith Mask Model)
kor38a_gauntlet - Marka Ragnos' Gauntlets
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,064 downloads
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Redhawke's Droid Skins Terminator & Crimson
By JumpStationZ in Mods
Author : RedHawke 09/06/04 Version 1.0
============================================================================
TERMINATOR SKIN
This is a really, really simple reskin texture to alter HK-47's and T3-M4's color schemes to look more like Terminators, well one Terminator and one Terminator Trash Can.
This mod is also fully compatible with all of My Mods. And this mod should be compatible with just about everyone else's mods as well, except those that alter HK-47's or T3-M4's looks.
Or CRIMSON ASSASSIN COLOR SCHEME
This is a really, really simple reskin texture to enhance HK-47's original Rusty Red to a more cooler Crimson Assassin Droid color scheme and I altered Prime's cool R2-D2-esque skin of T3-M4 with red parts instead of the R2 blue. (Skin used with permission) I like RED!
This mod is also fully compatible with all of My Mods. And this mod should be compatible with just about everyone else's mods as well, except those that alter HK-47's or T3-M4's looks.
I hope you all enjoy the Mod!
Installation Instructions:
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Just extract the two .tga to your KOTOR override, or activate it with KMM.
Uninstall Instructions:
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Simply delete all this .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
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Changes HK-47 in to a more cool looking Killing Machine "Meatbags Beware!"
Changes T3-M4 in to a more cool looking Garbage Can... er'... Killing Machine.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new-er HK-47 and T3-M4! ;^)
196 downloads
0 comments
Updated
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Redhawke Enhanced Terminator Droid Pack
By JumpStationZ in Mods
Author : RedHawke 08/19/04
============================================================================
These are an array of Droid Upgrade items for our two little and understated pals in KOTOR, Hk-47 and T3-M4. It will turn them into 2 walking, or rolling, Terminators, give them the right Firepower and they will reign supreme!
The new Cyberdyne Droid items come in 3 levels of power, except the droid weapons that only have two levels.
These items can be found in game normally as they are on the 2 droids when they join your party or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the read-me. A small Warning, some of these items are quite powerful, but everyone has a different opinion of what a powerful or outrageous item is. These are more progressively powerful as the game progresses and your droids level up.
This is fully compatible with my other mods. Though if you have my Blasters/Armor/Droid/Misc. Item Pack installed it will overwrite the 2 droid files (p_t3m4.utc and p_hk47.utc) and alter what the 2 droids have when they join your party, these droid items in this pack are not as immediately powerful as those in that pack so if you are happy with those droid items as they are then don't install this pack.
This pack will not overwrite any of the droid items from my Blasters/Armor/Droid/Misc. Item Pack so they can still be aquired by cheat codes, or purchased (If possible).
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstall Instructions:
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Simply delete these files from your override directory.
This Item Package Contains:
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Droid Equipment
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Cyberdyne C-1 Carbonite Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Carbonite Spray)
Cyberdyne C-2 Carbonite Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Carbonite Spray)
Cyberdyne T-1 Flame Thrower (Level 1 Upgrade, Unlimited Uses, Fires Standard Flame Thrower)
Cyberdyne T-2 Flame Thrower (Level 2 Upgrade, Unlimited Uses, Fires Heavy Flame Thrower)
Cyberdyne G-1 Gravity Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Gravity Pulse)
Cyberdyne G-2 Gravity Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Gravity Pulse)
Cyberdyne SD-1 Shield Disruptor (Level 1 Upgrade, Unlimited Uses, Fires Standard Shield Disruptor)
Cyberdyne SD-2 Shield Disruptor (Level 2 Upgrade, Unlimited Uses, Fires Heavy Shield Disruptor)
Cyberdyne S-1 Stun Ray (Level 1 Upgrade, Unlimited Uses, Fires Standard Stun Ray)
Cyberdyne S-2 Stun Ray (Level 2 Upgrade, Unlimited Uses, Fires Heavy Stun Ray)
Assassin Targeting Computer I (Level 1 Upgrade, Gives All Rifle and Pistol Feats, +6 Awareness and Security)
Assassin Targeting Computer II (Level 2 Upgrade, Gives All Rifle, Pistol, and Heavy Weapons Feats, +8 Awareness and Security)
Assassin Targeting Computer III (Level 3 Upgrade, Gives All Rifle, Pistol, Heavy Weapons, and Melee Weapons Feats, +10 Awareness and Security)
Astromech Combat Sensor I (Level 1 Upgrade, Gives first 2 Pistol, and Two-Weapon, as well as Power Blast, Rapid Shot, and Sniper Shot Feats, +6 Awareness and Repair)
Astromech Combat Sensor II (Level 2 Upgrade, Gives All Pistol, and first 2 levels of Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +8 Awareness and Repair)
Astromech Combat Sensor III (Level 3 Upgrade, Gives All Pistol, Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +10 Awareness and Repair)
Advanced Droid Interface I (Level 1 Upgrade, +2 to Awareness, +4 to Computer Use, Demolitions, Security, +1 to Intelligence and Wisdom, +1 to all Saving Throws)
Advanced Droid Interface II (Level 2 Upgrade, +4 to Awareness, +6 to Computer Use, Demolitions, Security, +1 to Strength and Dexterity, +2 to Intelligence and Wisdom, +2 to all Saving Throws)
Advanced Droid Interface III (Level 3 Upgrade, +6 to Awareness, +8 to Computer Use, Demolitions, Security, +2 to Strength and Dexterity, +3 to Intelligence and Wisdom, +3 to all Saving Throws)
Molecular Bonded Plating I (Level 1 Upgrade, +2 to Defense, +2 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 1, +1 to all Saving Throws)
Molecular Bonded Plating II (Level 2 Upgrade, +3 to Defense, +4 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 3, +3 to all Saving Throws)
Molecular Bonded Plating III (Level 3 Upgrade, +5 to Defense, +6 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 5, +4 to all Saving Throws)
Cyberdyne Light Droid Shield (Level 1 Upgrade, Unlimited Uses, Light Droid Shield Unit)
Cyberdyne Medium Droid Shield (Level 2 Upgrade, Unlimited Uses, Medium Droid Shield Unit)
Cyberdyne Heavy Droid Shield (Level 3 Upgrade, Unlimited Uses, Heavy Droid Shield Unit)
Giveitem Item Cheat Console Codes:
---------------------------------------------------
carb_drdutldev1 - Cyberdyne C-1 Carbonite Projector (Comes With HK-47)
carb_drdutldev2 - Cyberdyne C-2 Carbonite Projector (Comes With HK-47)
flame_drdutldev1 - Cyberdyne T-1 Flame Thrower (Comes With HK-47)
flame_drdutldev2 - Cyberdyne T-2 Flame Thrower (Comes With HK-47)
grav_drdutldev1 - Cyberdyne G-1 Gravity Projector (Comes With T3-M4)
grav_drdutldev2 - Cyberdyne G-2 Gravity Projector (Comes With T3-M4)
shld_drdutldev1 - Cyberdyne SD-1 Shield Disruptor (Comes With T3-M4)
shld_drdutldev2 - Cyberdyne SD-2 Shield Disruptor (Comes With T3-M4)
stun_drdutldev1 - Cyberdyne S-1 Stun Ray (Comes With T3-M4)
stun_drdutldev2 - Cyberdyne S-2 Stun Ray (Comes With T3-M4)
hk_drdtrgcom1 - Assassin Targeting Computer I (Comes With HK-47)
hk_drdtrgcom2 - Assassin Targeting Computer II (Comes With HK-47)
hk_drdtrgcom3 - Assassin Targeting Computer III (Comes With HK-47)
t3_drdtrgcom1 - Astromech Combat Sensor I (Comes With T3-M4)
t3_drdtrgcom2 - Astromech Combat Sensor II (Comes With T3-M4)
t3_drdtrgcom3 - Astromech Combat Sensor III (Comes With T3-M4)
rh_drdcomspk1 - Advanced Droid Interface I (Comes With HK-47 and T3-M4)
rh_drdcomspk2 - Advanced Droid Interface II (Comes With HK-47 and T3-M4)
rh_drdcomspk3 - Advanced Droid Interface III (Comes With HK-47 and T3-M4)
rh_drdhvplat1 - Molecular Bonded Plating I (Comes With HK-47 and T3-M4)
rh_drdhvplat2 - Molecular Bonded Plating II (Comes With HK-47 and T3-M4)
rh_drdhvplat3 - Molecular Bonded Plating III (Comes With HK-47 and T3-M4)
rh_drdshld1 - Cyberdyne Light Droid Shield (Comes With HK-47 and T3-M4)
rh_drdshld2 - Cyberdyne Medium Droid Shield (Comes With HK-47 and T3-M4)
rh_drdshld3 - Cyberdyne Heavy Droid Shield (Comes With HK-47 and T3-M4)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
313 downloads
- redhawke
- terminator
- (and 4 more)
0 comments
Updated
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Redhawke Enhanced Standard Lightsabers
By JumpStationZ in Mods
Author : RedHawke 05/25/04 V1.0
============================================================================
This is a very simple mod to slightly increase the base stats of all the standard lightsabers in the game.
Blue, Red, Green, Yellow, Violet Lightsabers (Single, Double, and Short): +1 Attack, +2 Blaster Bolt Deflection
HoTG and MoTF Lightsabers (Single, Double, and Short): +2 Attack, +4 Blaster Bolt Deflection
These bonuses are before any crystal upgrades. All other base attributes are unchanged, like damage, etc.
This Item Pack is fully compatible with my other Item Packs.
You can upgrade the stats in a previously saved game by simply changing the color crystals out of your lightsabers at the workbench.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstall Instructions:
-----------------------------
Simply delete these files from your override directory.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
475 downloads
- jumpstationz
- redhawke
- (and 1 more)
0 comments
Updated
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Redhawke's Ebon Hawk Construction Workbench
By JumpStationZ in Mods
Author : RedHawke 01/29/05 Version 1.0
============================================================================
With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^)
This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB.
This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations.
But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you.
Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors.
You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that?
Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well.
Of course everything you build costs you some credits for the building supplies, etc.
This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench???
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or deactivate it with KMM.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,220 downloads
- workbench
- construction
- (and 4 more)
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Redhawke's Kamino Eugenics Chamber
By JumpStationZ in Mods
Author : RedHawke 01/25/05 Version 1.0
============================================================================
This mod adds a new placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
With all the in-game credits available with my mods and Shosey's High-Stakes Pazaak this will give you something to spend those vast fortunes on.
WARNING: This mod should be used in conjunction with Talchia's Hardcore Mod, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
This is fully compatable with my other Item Packs and Mods, and just about everyone else's as well. If you have my Revan The White/Star Forge Booster Pack installed you will have to copy the single .ncs file from the 'Use With RTWSF Pack' subfolder to your override, after installing this mod to make the two compatible.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you talk to Zaalbar on the Ebon Hawk the first time, best if you have just left Taris and are on Dantooine but it is possible to work later than this if you haven't talked to Zaalbar yet, and or start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
And Revel in your newfound power! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Mod Does:
----------------------------------------
By using TK102's Zallbar Finds Items Script this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, as well as giving you some Upgrades and Explosive goodies in one of the Ebon Hawk's Cargo Containers (One of the Plastic Cylenders).
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Thanks also to TK102 who created the Zaalbar Gives Items Mod.
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
428 downloads
0 comments
Updated
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Redhawke's Jedi Robe Pack
By JumpStationZ in Mods
Author : RedHawke 08/07/04
============================================================================
These are some new Jedi Master Robes in some interesting colors
Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!)
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe09 - Jedi Master Robes (Red)
red_mstrrobe10 - Jedi Master Robes (Gray)
red_mstrrobe11 - Jedi Master Robes (Yellow)
red_mstrrobe12 - Jedi Master Robes (Blue)
red_mstrrobe13 - Jedi Master Robes (Pink)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
155 downloads
0 comments
Updated
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Redhawke Siberian Juhani Skin
By JumpStationZ in Skins
Author : RedHawke 09/10/04 Version 1.2
============================================================================
This is a reskin to turn our Cathar Jedi friend, Juhani into a nice Siberian Tigress motif, so I modified her skins accordingly, I hope you enjoy the new Juhani.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well, unless you have some that change Juhani's appearance.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Juhani into a Siberian Tiger themed character. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered.
Her Clothes also have a little additional skin/fur showing, I hated the blue parts, I thought it looked better this way.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new cold weather Juhani! ;^)
95 downloads
-
Redhawke's Ord Mandell
By JumpStationZ in Mods
Author : RedHawke 07/16/06 V1.2 (Original Release: 10/06/04)
Update : 02/25/2020 V1.2i
============================================================================
Version History
-------------------------------------------------
1.0 original Release
1.1 Fixed Locked Door Issue [Crosses Fingers] (Thanks to T7nowhere)
1.2 Enabled Transit Function (Thanks to Kaspian)
----------------------------------------------------------------------------
This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)
I hope you all enjoy the New Planet!
NEW INSTALLATION INSTRUCTIONS (updated)
Run Tslpatcher, if you want to install High Stakes Warren Pazaak, copy and paste files from that folder.
------------------------------------
Incompatibilities:
k_pebn_galaxy.ncs
k_sup_gohawk.ncs
k_sup_guiopen.ncs
global.jrl (after running tslpatcher, may require jrl merging with jrl merger tool or manually with kgff editor to make things compatible)
Installation Instructions:
-----------------------------
Please put all the files in the 'For Modules' folder in your KotOR Modules folder, and place the 'For Override' folders contents in your KotOR Override folder... that's it.
The 'Source Scripts Go Nowhere' folder doesn't do anything and you can IGNORE IT, is packaged with the mod to help fellow modders out.
The 'High Stakes Warren' folder contains a script that if placed into your KotOR Override folder it will allow Warren the Quarren to be able to take up to 100,000 Credit Wagers in Pazaak.
You will have to reinstall this mod if you later wish to install my Recruit RedHawke mod, or my Weebul & Utiinii's Shop and accidently overwrite the global.jrl file from those mods you will need to restore this file from this mod as the one with this mod is the most recent and compatable with all my previous mods.
This mod should be compatable with just about everyone elses mods as well that doesn't use a global.jrl.
Uninstallation Instructions:
-----------------------------
Simply remove these files from your KotOR Override and Modules folder.
This Mod Does:
-----------------------------
This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it.
ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.
There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.
Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)
New Armor: (By Achilles)
------------------------------------------------
*Republic Battle Armor* By Achilles (Used And Included With His Permission)
Feats Required: Armor Proficiency - Heavy
Defense Bonus: 10
Max Dexterity Bonus: +1
Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic
Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied
with high quality heavy armor, ensuring they are always prepared for the
most demanding battle conditions.
This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.
You get the Armor as a major-part of the quest reward from Major Stygian.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Module Notes
-------------------------------------------------
There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)
And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!
And lastly, Enjoy!
3,312 downloads
- jumpstationz
- redhawke
- (and 3 more)
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Redhawke Sith Robes
By JumpStationZ in Mods
uthor : RedHawke 08/08/04
============================================================================
These are some new, Dark Gray and Gray/Black, Dark Jedi and Sith Master Robes.
The Sith Master robes have Sith Rank Insignia on shoulders as well as medals (Fruit Salad) on chest, and are as close to the Sith Uniforms I can get using a robe.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack, and my colorful Jedi Robes Pack.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Dark Jedi Master Robes (Dark Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Dark Jedi Master Robes (Gray/Black) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Sith Master Uniform Robes (Dark Gray) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Sith Master Uniform Robes (Gray/Black) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
The Sith Master Robes are the same as the other two robes except they have the chest Sith Medals, and Sith Rank insignia on the shoulder patches, I used these because the sith uniform was not available in the game for the PC to wear, you fit in better at the academy.
You get them on Korriban a metal box spawns a little distance away when you talk to the docking bay mechanic for the first time. It also gives you a couple of red lightsabers, some crystals, a few credits, and a little Expirience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe14 - Dark Jedi Master Robes (Dark Gray)
red_mstrrobe15 - Dark Jedi Master Robes (Gray/Black)
red_sithrobe16 - Sith Master Uniform Robes (Dark Gray)
red_sithrobe17 - Sith Master Uniform Robes (Gray/Black)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
187 downloads
0 comments
Submitted
-
Redhawke's Verpine Armor
By JumpStationZ in Mods
Author : RedHawke 09/15/04 Version 1.0
============================================================================
This is a new suit of Reflec Heavy, Light, and Mod Armor with some very good bonuses, and stealth and energy reflective capabilities.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor Package Contains:
----------------------------------------
Verpine Reflec Armor (Class 9 Armor)
-------------------------------------
Found in a spawning Metal Box in Selven's Apartment on Taris.
-------------------------------------
Verpine Modular Armor (Class 5 Armor)
-------------------------------------
Found in a spawning Metal Box in Matrik's Appartment.
----------------------------------------
Verpine Reflec Light Armor (Class 5 Armor)
-------------------------------------
Found on a new spawning Twilek Corpse in Lower Taris, Near the first Canderous Cutscene.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
488 downloads
0 comments
Submitted
-
Redhawke's Jolee PC Clothes
By JumpStationZ in Mods
Author : RedHawke 10/09/04 Version 1.0
Jolee's Clothes For Male PC's And The Dark Robe Booster Pack
This is a really simple mod adjustment to make the Male PC's able to wear Jolee's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets a New (Darker Gray And Blue Cloth) Jolee Texture, the default Scout gets a New (Darker Gray And Yellow Cloth) Jolee Texture, and the default Scoundrel gets a New (Darker Gray And Red Cloth) Jolee Texture. This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Male PC's clothing or clothing models. And you don't have to edit any appearance.2da files for it to work too! Dark Robe Booster Add-On Pack Released. ;^)
============================================================================
*Note on two folders*
Folder "RHMPCJoleeClothesMod1a" is for Jolee's Clothes for Male PCs.
Folder "RHMPCJoleeClothesBooster1" is the Dark Robe Booster Pack
============================================================================
This is a really simple mod adjustment to make the Male PC's able to wear Jolee's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets a New (Darker Gray And Blue Cloth) Jolee Texture, the default Scout gets a New (Darker Gray And Yellow Cloth) Jolee Texture, and the default Scoundrel gets a New (Darker Gray And Red Cloth) Jolee Texture.
This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Male PC's clothing or clothing models.
And you don't have to edit any appearance.2da files for it to work too!
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Changes the Male Soldiers Default Clothing to the New (Darker Gray And Blue Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Yellow Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Red Cloth) Jolee Clothing.
Changes the Male Scouts Default Clothing to the New (Darker Gray And Yellow Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Red Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Blue Cloth) Jolee Clothing.
Changes the Male Scoundrels Default Clothing to a New (Darker Gray And Red Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Blue Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Yellow Cloth) Jolee Clothing.
The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Male PC you want.
I also added in a Clothing and Armored Clothing using variant 4 in case you want to do add svösh's Jolee's Kashyyk Clothing Texture to your PC, if you don't they should appear as the default Jolee clothes texture according to your class if you wear them as listed above.(Variant 5 is also included for compatability with my Bastila's Clothes For Female PC's Mod)
Installation Instructions:
-----------------------------
Just extract these files to your KOTOR override, or activate it with KMM.
No appearance.2da editing necissary so no 2da file conflicts.
If you have my Bastila Clothing For Female PC's Mod installed it will ask you to overwrite some files, this is OK as I used the same Armored Clothing items and the Taris Workbench dialogue and script from that mod in this one.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or Deactivate it with KMM.
Adding in svösh's Kashyyk Jolee Clothes:
---------------------------------------------
If you know a little about modding KOTOR, and copying files you could now use svösh's awesome Jolee's Kashyyk Clothes on your Male PC. (This is a lot easier than the Bastila ones as there are no .2da files to edit.)
1) First step is by copying the Kashyyk Jolee texture svösh made P_JoleeBB02.tga, 3 times.
2) Second step, is renaming the three copies of the Kashyyk Jolee texture P_JoleeBB02.tga to PMBBL04.tga and PMBBM04.tga and PMBBS04.tga, this has now added the Kashyyk Jolee texture in as the fourth Male clothing variant.
3) Third step, is to copy the 3 .tga files to your KOTOR override.
4) Fourth step, is to go back into the game, and put on the Armored Clothes IV and svösh's Jolee's Kashyyk Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 you get in the Taris Footlocker as well, that's why I included them.
New Item Cheat Codes:
------------------------------
g3_a_clothes01 - Armored Clothing I (Uses Default Texture)
g3_a_clothes02 - Armored Clothing II (Uses Second Texture)
g3_a_clothes03 - Armored Clothing III (Uses Third Texture)
g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present)
g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Male Jolee style PC clothing! ;^)
130 downloads
0 comments
Submitted
-
Redhawke's Bastila Clothes for PC
By JumpStationZ in Skins
Author : RedHawke 10/08/04 Version 1.0
============================================================================
This is a really simple mod adjustment to make the Female PC's able to wear Bastila's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets the unused (Darker Brown Cloth) Bastila Texture, the default Scout gets the standard (Tan Cloth) Bastila Texture, and the default Scoundrel gets a New (Red Cloth) Bastila Texture.
This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Female PC's clothing or clothing models.
And you don't have to edit any appearance.2da files for it to work too!
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Changes the Female Soldiers Default Clothing to the unused (Darker Brown Cloth) Bastila Clothing. Clothes variant 2 is the New (Red Cloth) Bastila Clothing, Clothes variant 3 is the standard (Tan Cloth) Bastila Clothing.
Changes the Female Scouts Default Clothing to the standard (Tan Cloth) Bastila Clothing. Clothes variant 2 is the unused (Darker Brown Cloth) Bastila Clothing, Clothes variant 3 is the New (Red Cloth) Bastila Clothing.
Changes the Female Scoundrels Default Clothing to a New (Red Cloth) Bastila Clothing. Clothes variant 2 is the standard (Tan Cloth) Bastila Clothing, Clothes variant 3 is the unused (Darker Brown Cloth) Bastila Clothing.
The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Female PC you want.
I also added in a Clothing and Armored Clothing using variant 4 and variant 5 in case you want to do add svösh's good/evil Bastila's Clothing to your PC, if you don't they should appear as the default Bastila clothes texture according to your class if you wear them as listed above.
Installation Instructions:
-----------------------------
Just extract these files to your KOTOR override, or activate it with KMM.
No appearance.2da editing necissary so no 2da file conflicts.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or Deactivate it with KMM.
Adding in svösh's Good/Evil Bastila Clothes:
---------------------------------------------
If you know a little about modding KOTOR, copying files, and using KT to edit appearance.2da you could now use svösh's awesome Good/Evil Bastila Clothes on your Female PC.
1) First step is by copying the 2 good/evil textures svösh made P_BastilaBB02.tga and P_BastilaBB03.tga, 3 times each.
2) Second step, is renaming the three copies of the Good Bastila texture P_BastilaBB02.tga to PFBBL04.tga and PFBBM04.tga and PFBBS04.tga, this has now added the Good Bastila texture in as the fourth clothing variant,
3) Third step, is then to rename the three copies of the Evil Bastila texture P_BastilaBB03.tga to PFBBL05.tga and PFBBM05.tga and PFBBS05.tga, this has now added the Evil Bastila texture in as the fifth clothing variant.
4) Fourth step, you will have to edit appearance.2da or else the metallic parts won't shine and will be see through, open up your override's appearance.2da and change all of the female PC lines 91-135, you want to change only the envmap cell to "CM_Baremetal", without quotes in all of the Female PC lines 91-135. Click on a line you didn't edit, and save the appearance.2da to your override.
5) Fifth step, is to copy the 6 .tga files to your KOTOR override.
6) Sixth step, is to go back into the game, and put on the Armored Clothes IV or Armored Clothes V and svösh's Good/Evil Bastila's Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 and clothing variant 5 you get in the Taris Footlocker as well, that's why I included them.
New Item Cheat Codes:
------------------------------
g3_a_clothes01 - Armored Clothing I (Uses Default Texture)
g3_a_clothes02 - Armored Clothing II (Uses Second Texture)
g3_a_clothes03 - Armored Clothing III (Uses Third Texture)
g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present)
g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Female Bastila style PC clothing! ;^)
273 downloads
0 comments
Submitted
-
Redhawke's Custom Sith Templar Items
By JumpStationZ in Mods
Author : RedHawke 09/11/04 1.0
============================================================================
This is a new Crimson Sith Templar Mask, Gloves, and Robes, the mask uses the Sith Mask Model, with a New Crimson Skin, the robes use the same texture from my Recruit RedHawke Mod's RedHawke Robes. A small Warning, these items are pretty powerful, I tried not to be outragous, but everyone has a different opinion of what a powerful or outragous item is.
It is STRONGLY SUGGESTED to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes Mod installed when you use the Crimson Sith Templar Robes as they will appear transparent in the PC's torso area. If you don't want to have the hooded Revan Robes and like the look of the normal Revan Robes then you will have to do some appearance.2da editing on your own, you will have to change the "envmap" cell on all of the PC entries lines 91-180 to "CM_Baremetal", without quotes.
This is fully compatable with all my other Item Packs and Mods. I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory, before you go to the Area with the Krayt Dragon Cave the first time, or start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate with KMM.
This Item Pack Contains:
----------------------------------------
The Crimson Sith Items are found in the Krayt Dragon Cave on Tatooine.
----------------------------------------
Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Damage Immunity: Fire 90% / Cold 90%
Immunities: Mind-Affecting
+8 to Stealth, +8 to Awareness, +4 to Wisdom, +4 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 3 Per Round
Crimson Sith Templar Gauntlets
-----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Immunities: Poison
+4 to Strength, +4 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 2 Per Round
Crimson Sith Templar Robes
------------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Defense Bonus: +8
Damage Immunity: Electricity 75%
Immunities: Critical Hits
+4 to Strength, +4 to Wisdom, +4 all Saving Throws
Bonus Feats: Force Jump
Improved Force Jump
Master Force Jump
Regeneration (HP) 3 Per Round
Regeneration (FP) 3 Per Round
Giveitem Item Cheat Console Codes:
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rh_templr_mask - Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
rh_temp_gauntlet - Crimson Sith Templar Gauntlets
rh_templr_robe - Crimson Sith Templar Robes
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
History:
------------------------------------------------
The ancient and long forgotten true Sith Crimson Templars, fierce warriors and force users, they were in fact an ancient True Sith variant of the Current Sentinel class. They were the elite special forces of the True Sith, and were masters of the battlefield. The Ancient True Sith possessed the knowledge of talisman creation, this was taking raw materials and manipulating the Force and these materials to literally 'create' items of intense force power.
275 downloads
- redhawke
- jumpstationz
- (and 4 more)
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Redhawke's Weebul & Utiinii's Imporium Mod
By JumpStationZ in Mods
Author : RedHawke 09/03/04 V1.1
Updated: 02/25/2020
============================================================================
This mod adds a new shop to Tatooine, where some of the best items from the game can be purchased, if you do the little Jawa owner a favor that is. The plucky Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
I hope you all enjoy the Mod!
---------------------------
Installation Instructions (updated)
Run Tslpatcher.
Incompatibilities (updated)
---------------------------
Any mod that has the following files is incompatible:
k_ptat_17enter.ncs
k_ptat_17enter2.ncs
global.jrl (this may conflict with other global.jrl mods, use JRL Merger, or manually merge via KGFF editor after running installer).
Installation Instructions (Redhawke):
-----------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.
If you have my Recruit RedHawke mod installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with that mod and my Planet ORD Mandell Mod.
This mod should be compatable with just about everyone elses mods as well.
NOTE: If you have the Version 1.0 shop allready installed, before installing this version 1.1 go into your KOTOR override directory and delete 2 files; tat17_05mecha_01.dlg, and k_act_talktrue.ncs Then proceed to install this versions 1.1 override files over version 1.0's ones, the module .mod files are the same as version 1.0 so no overwrites are necissary but you can overwrite them if you want to.
Uninstallation Instructions:
-----------------------------
Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.
This Mod Does:
-----------------------------
This mod adds a new shop area to Tatooine, and also adds a connected Czerka built Anchorhead Tunnel Complex area.
The shop entry will spawn the first time you enter Anchorhead with the mod installed.(Thanks to beancounter for figuring out how to do this!) This makes it easier on all of us. ;^)
The plucky diminutive Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
Utiinii is your typical Jawa, seemingly simple and straitforward with giants, he sells shiny stones.
Weebul is the worldly one in the shop and the majority owner, he has had some problems of late that he needs some help dealing with. (I know you can't wait to see!)
Warning: Weebul's quest in the tunnels will take you up against some very well equipped foes, consider yourself warned... you will be in for a couple of really good fights. ;^)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Story Level Notes
-------------------------------------------------
I know the Taris Sewers can be a point of misery for some, and since we can't create totally new areas yet this is the best possible area to fit the bill.
I also know there is a lot of water flowing and it doesn't initially seem like Tatooine, but my thinking on this is Czerka probably has large resivoirs of water under Anchorhead, for company use, and they secretly built the tunnel complexes to service them. That is my explinations for all the water in the tunnels under Anchorhead... And I'm sticking to it. ;^)
No bugs that I have found, though they are possible.
Any questions and comments can be directed to this board, in the 'Weebul & Utiinii's Shop Released (New Areas)' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
443 downloads
- jumpstationz
- jawa
- (and 4 more)
-
Redhawke's Workbench on Star Forge
By JumpStationZ in Mods
Author : RedHawke 08/25/04 V1.1
============================================================================
This simple mod spawns a Workbench, on the star forge in the area where you have to fight the Droids just before you go to face Darth Malak.
I hated that there was no place on the Star Forge to use some last minute crystals and stuff for the fight with Malak, so I fixed it.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Star Forge.
If you have my Elder Rodian Merchant mod installed it will ask you to overwrite 2 of the files from that one this is OK as they are the same 2 Workbench files from that mod.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning Workbench for your use in the Star Forge just before the final confrentation with Darth Malak! It spawns right by the door where you meet malak and he kills the 2 Jedi, after you defeat the droids you can then go over and upgrade away!
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also Thanks to Ferrek for finding a bug in version 1.0!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
233 downloads
0 comments
Submitted
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Redhawke's Rodian Elder Merchant
By JumpStationZ in Mods
Author : RedHawke 08/23/04 V1.0
============================================================================
This simple mod spawns a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders.
I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Elder Encampment Area on the unknown world (Where you talk to the Elders for the first time).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
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Adds a new spawning NPC and a Workbench for your use in the Elder encampment upon first entry, Gviian Sluupor an Elder Rodian Merchant is near all the Metalboxes and Plastic Cylenders, Talk with Him and see!
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
301 downloads
- lehon
- unknownworld
- (and 5 more)
0 comments
Submitted
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Redhawke's Canderous Dark Jedi Mod
By JumpStationZ in Mods
Author : RedHawke 12/20/05 v1.1 (10/01/04 V1.0)
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
============================================================================
This mod allows Canderous Ordo to become a Dark Jedi Guardian, through an old Mandalorian freind Kyron Ordo, he trains him on Dantooine.
This mod gives Canderous Ordo a Jedi class, as well as giving you some special Jedi Robes for him, and His Red Lightsaber(s). I didn't let people choose his Jedi class, like in my other 2 Make Jedi Mods because Canderous is a warrior, and as such, the only Jedi class that suits him is the Guardian.
It is STRONGLY SUGGESTED to have my Revan The White/Star Forge Booster Pack installed as well as the Crimson Sith Templar Item Pack to make full use of this mod, and its textures. (See the screenshots)
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine near where you see the Mandalorian shoot the Farmer (Where he says "Hmm... Wife and Children... sounds like a good idea." and then the Mandalorian and Duros attack you.), Kyron Ordo a Sith trained Mandalorian Dark Jedi will appear near a tree somewhere near, look around and Talk with Him and see! (If you don't have Canderous with you he won't have much to say, until you add Canderous in!)
Follow the Dialogue and you can get a Dark Jedi Guardian Canderous. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, and my Make Carth a Jedi Mod the dialogue will not allow you an exit once you talk to the NPC Canderous is going to become a Dark Jedi. Also be sure to have a level up saved for Canderous before talking to Kyron Ordo as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Canderous levels up then talk to Kyron.
Adds a new item to the game... Fallen One's Robes... they have custom textures, they make Canderous look like one of the Sith Masters, and are given to Canderous by Kyron.
Robe Giveitem Cheat Code: rh_darkonesrobe - Fallen One's Robes (Makes Canderous Appear as a Armored Sith Master)
Canderous' Appearance:
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Alters Canderous when wearing Robes in the Star Forge Robe Class to appear as a Sith Master/Darth Bandon does, if he wears Darth Revan's Robes his armor will appear as Darth Bandons, if he wears the Star Forge Robe, he will appear with a custom LS Armored Robe texture, if he wears my Revan The White Robe he will have a custom white armored robe texture, and if he wears my Crimson Sith Templar Robes he will appear with a custom crimson armored robe texture, and when he wears the Fallen One's Robes he will appear as the armored Sith Master does.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Though there is an incompatability with JediGabe's Dark Jedi Canderous mod simply because my mod will give Canderous a Jedi Guardian multi-class, I don't know what would happen if Canderous were allready a Jedi if you were using JediGabe's mod as well, it could crash your game.
Appearance.2da Editing Instructions For Carth:
----------------------------------------------
If you have my Jedi Carth Mod and also want Carth to have this Armored Sith Master Robe ability...
Open up your KOTOR override's appearance.2da with Fred Tetra's KOTOR Tool. When the KT Program starts it is in the Tools menu, open 2da file editor. Navigate to your KOTOR Override and open up the appearance.2da.
Line 6 is Carth's line change the modelj and texj fields to "N_DarthCand", without quotes, and then scroll over to the envmap cell and change it from DEFAULT to "CM_Baremetal", without quotes, click on another cell, then save it to your KOTOR override and you are done.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And a big thanks to JediGabe who's original Dark Jedi Canderous Mod inspired the look of this one.
And to stoffe-mkb- for the Patcher program...
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Canderous A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
872 downloads
- canderous
- jumpstationz
- (and 5 more)
0 comments
Submitted