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Files posted by JumpStationZ
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Redhawke's Make Carth Jedi
By JumpStationZ in Mods
Author : RedHawke 09/17/04 V1.0
============================================================================
This mod allows Carth Onasi to become a Jedi, through an old Quarren Jedi freind Vor Zarann, he trains him on Dantooine.
This mod allows the player to pick which Jedi class they wish Carth Onasi to have, as well as giving you some special Jedi Robes, that are upgradeable, for him and His Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when you first talk to Gar and his wife Rilka (Where he says "Greetings Freind!"), Vor Zarann a Quarren Jedi will appear near the wandering Duros named Kni, Talk with Him and see! (If you don't have Carth with you he won't have much to say, until you add Carth in!)
Follow the Dialogue and you can get Carth Onasi a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, there is no Dialogue Exit so once you talk to Vor Zarann, Carth is going to become a Jedi. Also be sure to have a level up saved for Carth before talking to Vor Zarann as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Carth levels up then talk to Vor Zarann.
Adds a new item to the game... Sin-Jinn Onasi's Robes... they are upgradeable, have custom textures, and are given to Carth by Vor Zarann.
Robe Giveitem Cheat Code: rh_carth_robe - Sin-Jinn Onasi's Robes (Upgradeable, Custom Texture)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
1,357 downloads
- carth
- jumpstationz
- (and 2 more)
0 comments
Submitted
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Redhawke's Mission Clothes Mod
By JumpStationZ in Skins
Author : RedHawke 08/31/04 Version 1.0
============================================================================
This is a reskin to alter the standard clothes of everyones favorite Twilek Street urchin, Mission Vao, I hope you enjoy the new Mission clothes.
This mod is also fully compatable with all of My Mods, except the Caucasian Mission Mod, and that has a like clothes texture to this mods in that one. And this mod should be compatable with just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract the one .tga to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all this .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao's Clothes, Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on, and she has benn give some cut-off "Daisy Duke" style shorts.
The standard black/gray clothing was so plain, I thought this looked better.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission clothes! ;^)
191 downloads
0 comments
Submitted
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Redhawke's Mission Jedi Booster Pack
By JumpStationZ in Mods
This mod enhances my Make Mission A Jedi Mod, it modifies the scripts giving you some Special Jedi Robes for her (Vao's Robes) and Her Lightsaber(s). Vao's Robes are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Its main parts tinted black and then the areas of exposed skin were added. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. This Booster Pack comes in two variants one is for the standard Blue Mission the other is for my Caucasian Mission, the seperate download links are above for either one. The Caucasian Vao's Robes also are useable by Caucasian Female Scoundrel PC's.
Vao's Robe Stats: +2 to Strength, Dexterity, and Wisdom, Regeneration of 2, Regeneration Force Points of 3, Feat Required: Scoundrels Luck.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). It will ask you to overwrite some files from the Make Mission A Jedi Mod and this is OK.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Incompatibilities:
---------------------------
Any mod that has the following files:
ia_mstrrobe_069.tga
PFBI69.tga
PMBI69.tga
This Mod Does:
-----------------------------
Adds a new item to the game... Vao's Robes... they are given to Mission by her cousin Ariiaj Vao, they are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Tinted Black and then the areas of exposed skin were added.
Robe Giveitem Cheat Code: mission_robe69
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to Numark79 for without his Dathomir Scorceress Robe Texture, showing me where to put fleshtones for mine this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
706 downloads
0 comments
Submitted
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Redhawke's Caucasian Mission
By JumpStationZ in Skins
Author : RedHawke 08/30/04 Version 1.2
============================================================================
This is a reskin to turn everyones favorite Twilek Street urchin, Mission Vao into a nice Caucasian skin tone, so I modified her skins accordingly, I hope you enjoy the new Mission Vao.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao into a Caucasian Twilek. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered, Missions head tails skins are located in her clothes texture and not her head... so be careful giving her clothes from another mod it will mess up her head tails... Bioware did some wierd things with the textures.
Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on. The standard black under shirt was so plain, I thought it looked better.
Version 1.1: Lowered Missions Navel on the Clothes Texture.
New In Version 1.2: Altered The Clothes Texture and Gave Mission some Cut-Off Shorts or "Daisy Dukes" for those that remember the 80's. The original 1.1 Mission clothes texture is in a subfolder so you can use whichever one you want.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission Vao! ;^)
99 downloads
- mission
- jumpstationz
- (and 4 more)
0 comments
Submitted
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Redhawke's Mission Jedi Mod
By JumpStationZ in Mods
Author : RedHawke 08/20/04 V1.0
Mod: Make Mission a Jedi Mod
============================================================================
This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.
This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Incompatibilities:
-----------------------------
Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)
Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
3,362 downloads
- jumpstationz
- redhawke
- (and 4 more)
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Redhawke's Bargawin Glazed Armor
By JumpStationZ in Mods
Author : RedHawke 09/15/04 Version 1.0
============================================================================
This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade.
This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor And Blade Package Contains:
----------------------------------------
The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek.
----------------------------------------
Bargawin Glazed Armor (Class 9 Armor)
-------------------------------------
Defense Bonus: +1 (+6 Fully Upgraded)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Strength, (With Upgrade +4 Strength)
Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%)
Saving Throws: +2 To All
History/Notes:
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
Sith Modular Tremor Sword
-------------------------------------
Enhancement Bonus: +2 (To a Maximum With Upgrades, +8)
Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy)
Other Attributes: Keen (With Vibration Cell and Durasteel Alloy)
Massive Criticals +2D6 (With Energy Projector)
History/Notes:
Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor)
g1_w_vbroswrd03 - Sith Modular Tremor Sword
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
181 downloads
- jumpstationz
- redhawke
- (and 3 more)
0 comments
Submitted
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Redhawke's Antegan Safety Light Armor
By JumpStationZ in Mods
Author : RedHawke 09/15/04 Version 1.0
Mod: Antegan Safety Light Armor
============================================================================
This is a new suit of Light Armor with some good bonuses, and medical capabilities.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor Package Contains:
----------------------------------------
Antegan Safety Armor (Class 5 Armor)
-------------------------------------
Defense Bonus: +3 (+6 Fully Upgraded)
Immunities: Mind-Affecting, (With Upgrade) Critical Hits
Attribute Bonus: +1 Dexterity, (With Upgrade +2 Dexterity)
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Found on Twilek Corpse in Lower Taris.
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_asa_5001 - Antegan Safety Armor (Class 5 Armor)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
128 downloads
- jumpstationz
- redhawke
- (and 2 more)
0 comments
Updated
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Redhawke's Blasters/Armor/Droid/Misc. Item Pack
By JumpStationZ in Mods
Author : RedHawke 05/22/04
Mod: Blasters/Armor/Droid/Misc. Item Pack
============================================================================
These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is.
This is fully compatable with my Revan/Sith/Bastila Item Pack.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
-----------------------------
Incompatibilities:
If you have any mod that edits the following files, then you may have incompatibility issues:
p_bastila.utc ; p_cand.utc ; p_carth.utc
p_hk47.utc ; p_jolee.utc ; p_juhani.uti
p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc
tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp
Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files.
Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items)
and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod).
This Item Package Contains:
-----------------------------
Armor
-----
Carth's Combat Armor (Exellent Bonuses, On Carth)
Ordo's Battle Armor (Exellent Bonuses, On Canderous)
Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin)
Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Misc Equipment
--------------
Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places)
Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Vibro Weapons
-------------
Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well.
Improved Mission's Vibroblade that comes with Mission
Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well.
Blasters
--------
Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters)
Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban)
Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK)
Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe)
Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous)
Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe)
Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located)
Droid Equipment
---------------
Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin)
Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin)
Bargawin Droid Shield (Comes with both droids now)
Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK)
Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3)
Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3)
New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges
New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges
Assassin Targeting Computer (Level 1 Upgrade, Comes with HK)
Astromech Combat Sensor (Level 1 Upgrade, Comes with T3)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
721 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Submitted
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Torthane's The Veridian Echo
By JumpStationZ in Mods
The Veridian Echo Mod Read-me
I. Introduction
II. Description
III. Installation Instructions
IV. FAQ
V. Credits and Thanks
VI. Legal Notes
I. Introduction
Thank you for downloading The Veridian Echo Mod! I hope it will bring new flavor to Knights of the Old Republic II: The Sith Lords.
This mod has taken me six months to make and is still not finished. I am releasing this working but unfinished version with a promise to make a patch for it in the near future. Please forgive the rough edges and enjoy!
II. Description
So, what the heck is The Veridian Echo Mod? The VE mod is an attempt to re-balance the game play in KOTOR II to make it faster paced and more challenging while placing a higher concentration on advanced tactics and teamwork. In addition to the game play changes I have also worked a good deal on reskinning most of your party members. Some of the changes are subtle while others stand out, but I hope that they are an improvement over the original party member skins. There are few other small reskins included as well. The mod also includes a completely redone weapon set meaning that all of the games included weapons have been modified to deal more damage. The weapon boost effects both your enemies and your weapons making the fights more intense and more oriented around dealing damage before your opponent does. The bosses in the game have been given boosts too and are much more formidable opponents now. The GUI has been cleaned up to make it a little less in your face. Combat sounds have also been given a makeover. The mod also comes with several new items and weapons.
III. Installation Instructions
Installation is completed in four steps:
1. I highly suggest you empty your 'override' folder of all files. If the 'override' folder is not empty I cannot guarantee the VE Mod will work. I apologize that this mod does not use the TSL Patcher tool; some of the .2da files have so many lines changed that it would take me many hours to input all of the data. Perhaps later when I have freer time, I will remedy this problem.
2. Extract the files inside the mod's 'override' folder into the game's 'override' folder.
3. If you wish to install any of the extra skins or game play modifiers do that now. Other mods can be installed over the VE Mod now too if you wish. Please note though that no third-party mods or tweaks are guaranteed to work with the VE Mod.
4. Run KOTOR II and start a new game. Enjoy!
IV. FAQ
Q. Can I load a game in progress and still have the changes provided by the VE Mod?
A. Some of the changes will be present such as skin changes and general game play changes. Some other changes will not take effect though such as any weapons you had when you loaded your game will not be boosted, party members will not have their custom equipment if you had already recruited them, and other changes.
Q. The game crashed. What do I do?
A. As stated above this release has not been fully tested and there may be many bugs that I missed. So
if you run into a problem, email me at Torthane@gmail.com and I will try to help you out.
Q. I keep getting my butt kicked in game. What can I do?
A. First check the difficulty level and turn it down if it isn't already. Next rethink your strategy, set up traps with mines, take advantage of Atton's sneak attack ability, use blasters and keep your distance, or use force powers like revive. If that doesn't work use weapons or force powers that stun your opponent and don't sacrifice damage for defense. If even that doesn't work then I can't help you anymore. Sorry!
Q. The game is too easy. Can I make it more difficult?
A. Try playing on hard or install the realistic combat folder. If that isn't tough enough try the masochistic combat folder. If that doesn't work for you, go join the army, normal life isn't enough of a challenge.
Q. A lot of the portraits are the same.
A. I know. I didn't have time to finish them all. The patch will have the rest.
Q. How do I uninstall the VE Mod?
A. Delete its files from the 'override' folder.
Q. Why don't the Asian and Black female PCs have the new undies?
A. Because I didn't have time to reskin them yet. The patch will include some.
Q. Can I have my Female PC wear Visas’ or the Handmaiden's undies?
A. As long as your female PC is Caucasian then go to the 'extra choices' folder and follow the instructions.
Q. Can I have my male PC wear Visas’ or the Handmaiden's undies?
A. As long as.......NO!
Q. The realistic combat is not realistic.
A. I didn't have time to test it so you get what you get. The idea is that it is more realistic than normal. I.e.; stuff does more damage.
Q. Atton has a line down the middle of his face. What's the deal?
A. The line is due to a strange mapping error that I have tried to fix forever, but have
found no solution. I apologize for the line and assure you that I am still trying to fix it.
Q. I have a suggestion for the future releases of the VE Mod. Do you want to hear?
A. Sure, email your suggestion to [See read-me in game folder for contact information] and I'll try to look it over.
Q. Can I use some of the files in this mod for another mod?
A. Please read section VI.
Q. Why are some of the item pictures missing?
A. Once again I didn't have time to finish them. The patch will fix this.
Q. Visas’ undies are too skimpy. Can I fix this?
A. Don't tell her to take off her clothes.
Q. Why so much about underclothes?
A. Who's asking the questions?
Q. Why isn't the mod perfect?
A. Guess.
V. Credits and Thanks.
Torthane [See read-me in game folder for contact information] - All of the mod files except for the ones mentioned below.
Shem - This mod makes use of some of his excellent saber and force power sounds from his ultimate sound mod.
EmteeMoe - For his modified Mira wire mesh.
Xcom - For his enhanced grenades script.
Justin R. Durban (www.edgen.com) - For his dark side and light side music.
Achilles - For giving me inspiration to make the re-balance portion of this mod.
NemaSenumi - For her excellent Disciple reskin found in the 'extra choices' folder.
NemaSenumi - For beta testing the mod for me!
A huge thanks goes out to all the people at Holowan Laboratories who helped, encouraged, and showed interest all throughout the development of this mod! Thank you, Fred Tetra for the KOTOR tool! And of course, thank you! Yes, you! Thank you for downloading this mod!
VI. Legal Notes
This mod is not supported in any way by Lucasarts, Bioware, or Obsidian Entertainment.
You may freely alter or modify these files for your own personal use.
If you wish to use any or all of these files, modified or not, for a public mod please contact me just to double check, and please include me in the credits.
If you wish to use NemaSenumi's Disciple reskin, please try to contact her at www.lucasforums.com. Or contact me and I will email her.
67 downloads
0 comments
Submitted
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Oddball_E8's New Sounds
By JumpStationZ in Mods
Part of the...
New Sounds by Oddball_E8
________________________________
Description:
________________________________
This mod just changes the default blaster sounds and some of the grenade sounds.
________________________________
Creators Notes:
________________________________
I wanted a more "umpfy" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
________________________________
Files Modified:
________________________________
cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
104 downloads
0 comments
Submitted
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Oddball_E8's "Evil" sounds
By JumpStationZ in Mods
Evil Sounds by Oddball_E8
________________________________
Description:
________________________________
This mod replaces some of the death sounds with more gruesome sounds.
________________________________
Creators Notes:
________________________________
What can I say? I was feeling a bit evil...
(All the files are male only voices since I have no screams that sound female)
________________________________
Files Modified:
________________________________
n_darkjedim_dead.wav -dark jedi
n_fatcomm_dead.wav - I don’t have a clue who uses this file... but modded it anyway
n_hsmuggler_dead.wav - same here... but I assume it’s a smuggler?
n_repsold_dead.wav - Republic soldier
n_sithcomm_dead.wav - Sith commander (not the guy in red armor)
n_sthapprnm_dead.wav - Sith apprentice
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
100 downloads
0 comments
Submitted
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JdNoa's AniCam (Beta 3)
By JumpStationZ in Modding Tools
Part of the...
AniCam
Author: JdNoa - [contact info in read-me]
Notes on dlg fields compiled from observations by Tupac Amaru, Dashus, and JdNoa.
Tupac Amaru did most of the testing for this. Thanks!
Thanks also to tk102 for updating DlgEditor for us & Darth333 for passing it along quickly. It made testing *much* less painful.
Thanks to several people for their notes/code about the mdl format: Torlack for notes on binary mdl and for NWNMdlComp, sorcerer for notes on ascii mdl, and cchargin for MDLOps.
---------------
Version
---------------
Beta 3 - Dec 1 2005
History: beta 3 should fix the bug where cubic interpolation treats angles as numbers and so interpolates the wrong way across the 360 degree mark.
---------------
Description.
---------------
AniCam is an internal tool used by TSLRP (The Sith Lords Restoration Project). It is being released to the public "as is". There is no warranty, implicit or explicit, of any kind.
AniCam is an animated camera editor for KotOR 2.
Animated cameras are just models in a specific format. AniCam lets you open & edit existing camera models or create your own. You can then use the animated camera model in a .dlg.
---------------
Installation
---------------
Requirements:
JRE 1.5 or newer. (Developed with 1.5.0.04).
AniCam will not run with JRE 1.4.
Simply extract this zip to your preferred install location and run the jar file, AniCam.jar.
---------------
Uninstallation
---------------
Delete the files that came in the .zip, plus the configuration file anicam.conf (if it was created).
---------------
1. How to use AniCam:
---------------
--- 1a. Basics:
Fill in your desired camera name and the length in seconds of the camera shot.
Add entries for your camera. An entry needs the time in seconds, position as x,y,z, and orientation as h,p,r. (heading, pitch, roll).
To add an entry, select "insert row" from the Edit menu or type ctrl-i.
Orientation is done in degrees. Straight ahead is (0,90,0). Left is (90,90,0). Right is (-90,90,0). And so on.
If you're getting position from WhereAmI, keep in mind that the Z location given is lower than what you see (I think it's the location of your feet). You probably want to add 3 or 4 to get a shot at eye level.
When you have all of your entries, select save from the file menu. The files cameraname.mdl and cameraname.mdx (which is an empty file) will be created. These can go in your override folder.
To use the new model, set the camera model field in a dialog, then in the dialog entry/entries that will have the camera shot, set the CameraID to -1, use CameraAngle 4, and set CameraAnimation to a useful number (probably 1200 or 1000: see part 2 for details).
An example:
Entry Time x y z h p r
1 0.0 -70 20 3.5 0 90 0
2 3.5 -70 30 3.5 70 90 0
3 4.5 -70 31.5 3.5 50 45 0
4 6.5 -72 31.5 3.0 30 0 0
with animation length 7.5.
This will (1) start looking straight ahead,
(1)->(2) move along the y axis and rotate left,
(2)->(3) rotate right and down while moving a little more along the y axis,
(3)->(4) rotate right and point straight down while moving a little along the x axis,
then (4) hold position for 1 second.
-- 1b. Interpolation:
If interpolation is selected, then when you save, extra intermediate entries will be generated to smooth out changes in position and orientation. So, if your entries have the camera going straight forward, and then moving left, instead of an abrupt transition from forward to left, the camera will move in a curve.
If interpolation is not selected, what you entered is what you get. Sudden changes in direction will be abrupt.
-- 1c. Importing:
You can import from a binary model, an ascii model, or xml.
For both binary and ascii models, I'm only looking for the data found in the standard animated camera models. This means that there is a single node, called camerahook, with animations called CUT###W (where ### is a number, usually 001), which has positions and orientations. The import routines can't handle anything else - no mesh nodes, no emitters, etc.
(Note that, if you're looking at the original camera models, importing 003EBOcam.mdl will fail because they misspelled "camerahook" - the camera won't work in-game, either.)
The XML import is *very* limited and has pretty much no error checking. It was set up to import data from Excel. If you enter your time, position, and orientation in Excel - like on the main screen for AniCam, but without the "entry" field - and then save as XML, you should be able to import into AniCam.
---------------
2. Indices, Multiple Animations, and your Dialog
---------------
-- 2a. Multiple Animations and their Indices
One camera model can have multiple animations. As a .dlg file can only have one associated camera model, this lets you do multiple animated camera shots in one dialog. (An example: kreiatch.dlg in 301NAR uses 2 of the 3 animations from 301narcam).
Each animation has a name of the form CUT###W, where ### is a 3-digit number. The number should be 001 or greater. If there is only one animation, usually the single animation is called CUT001W. This is not required (101percam uses CUT002W).
When you add an animation to your camera model, the ### is what you're putting in the "New Index" box - so if you enter 5 and click New Animation, you'll get a new animation called CUT005W.
-- 2b. Some general notes on using animated shots
1. Once you start an animated camera shot running, it *keeps* running, in real-time, even if you've switched to static shots. If you do 'start animation'->static shot->'continue animation', the second animated shot will probably be at a different position/orientation if the user clicked to skip one of the earlier nodes in your dialog, or if they had to choose a response.
2. Only one animation will run at a time. If you 'start animation' with CUT001W, then 'start animation' with CUT002W, then 'start animation' CUT001W again, the final call will start back at the beginning of CUT001W's camera shot... it won't pick up where it left off the first time. And if you do 'start animation' CUT001W -> 'start animation' cut002W -> 'continue animation' cut001W, the 'continue animation' will continue with cut002w, not cut001w. Once you start a given animation running, it's the only one you can use until you start another one.
-- 2c. Your .dlg file:
Useful fields are Camera Model in your dlg header, and CameraID, CameraAngle, CameraAnimation, Delay, and WaitFlags in your entries.
-- 2c.1 Camera Model
In the dialog header ("General Properties" in DLGEditor), set the Camera Model to your new camera's name.
-- 2c.2 CameraID and CameraAngle
Every node that is animated uses CameraID -1 and CameraAngle 4.
(Although all the Obsidian .dlg's use CameraAngle 4, other CameraAngle values will also work.)
-- 2c.3 CameraAnimation
You also need a CameraAnimation field in each entry using an animated camera shot.
CameraAnimation is where you specify which animation to use if you have multiple animations.
'start animation' is 1200, 1201, etc.
To start CUT001W running, use CameraAnimation 1200. To start CUT002W, CameraAnimation 1201. And so on.
'continue animation' is 1000. Or 1001, 1002, but...
...in the official .dlg's, at the very least, 1000, 1001, 1002, and 1401 are used - but testing doesn't show any difference in using them. If you start with 1200, then call 1001, it's not going to jump to the other animation. If anybody sees a difference between these, please let me know!
-- 2c.3a Start/Continue and the end of the animation
Your animated shot is 20 seconds long, but you gave the user a choice of responses in between animated shots, and they took 30 seconds to pick a line. What do animated .dlg entries do after the end of the animation?
If the entry is set to 'continue animation', it will hold the last position/orientation from the animation.
If the entry is set to 'start animation', it will re-start the animation. You could probably do some looping with this.
If you reach a 'start animation' entry and the current animation hasn't finished, the behaviour depends on which animation you specify. If it's the same one that's already running, it won't restart - it'll continue, acting like a 'continue animation' entry.
-- 2c.4 WaitFlags
If you set WaitFlags to 1 and use 'start animation', the entire camera shot (or the remaining portion) will be used in one entry. This won't work if you use 'continue animation'.
If you leave WaitFlags at 0, the camera shot will run for as long as the entry does, so you can either have VO or set the Delay field.
(WaitFlags = 3 is used in kreiatch.dlg, but I've seen no difference between WaitFlags=3 and WaitFlags=0 in my testing).
Setting WaitFlags doesn't block the user from skipping the entry.
-- 2c.5 Delay
If WaitFlags is not 1, the animated shot in your entry will last as long as the VO lasts, or for the length of your Delay field if it's set. If there's no VO, like the long animated shot of the ruined Dantooine enclave, then you'll want to set Delay to specify how long your camera shot lasts. Delay is set in seconds. Note that if you set Delay=0, it seems to override your VO length, so it may skip lines. If you're not using Delay it should be -1, not 0.
-- 2c.6 CamVidEffect doesn't work
CamVidEffect will *not* be applied to animated camera shots, but you can use a script to turn video effects on and off. Check out the first two nodes in intro.dlg in 001EBO: they call a_video_effect to turn T3M4's freelook on and off. (Notice that the developers tried to use CamVidEffect!) The a_video_effect script simply calls EnableVideoEffect(VIDEO_EFFECT_FREELOOK_T3M4) or DisableVideoEffect(). Don't forget to disable your video effect, or it will stay on forever.
---------------
3. Some examples from the original files:
---------------
These are a few places where camera models are used in different ways:
kreia_kr.dlg in 701KOR has a camera shot that spans several entries. Under "{Intro to 701KOR...", it starts at "{Animated camera begins}" and ends at "{Angry at end...".
kreiatch.dlg in 301NAR has an animated camera that plays intermittently. It has animated angles followed by static angles followed by animated angles. It also uses two different animations, CUT001W and CUT003W.
enc_ruin.dlg in 605DAN consists of one long animated shot.
43 downloads
0 comments
Submitted
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ORSAN's Jango Fett Chest Armor
By JumpStationZ in Skins
Part of the...
Jango Fett Chest Armor
--------------------------------------------------------------------------------
Description:
Adds Jango Fett chest armor to KOtOR.
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Installation:
Drop items into Override folder.
--------------------------------------------------------------------------------
How to acquire item in game:
Use console command "giveitem jango_fett" to grant the chest armor to the player.
--------------------------------------------------------------------------------
132 downloads
0 comments
Submitted
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ORSAN's Boba Fett Chest Armor
By JumpStationZ in Skins
Part of the...
Boba Fett Chest Armor
--------------------------------------------------------------------------------
Description:
Adds Boba Fett chest armor to KOtOR.
--------------------------------------------------------------------------------
Installation:
Drop items into Override folder.
--------------------------------------------------------------------------------
How to acquire item in game:
Allows the user to complete the Override folder.
Use console command "giveitem boba_fett" to grant the item to the player.
--------------------------------------------------------------------------------
141 downloads
0 comments
Submitted
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ORSAN's Boba Fett Helmet
By JumpStationZ in Skins
Part of the...
Description:
Adds Boba Fett helmet to KotOR.
Installation:
Drop items into Override folder.
How to acquire item in game:
Use console command "giveitem g_i_mask25" to grant the item to the player.
142 downloads
0 comments
Submitted
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Dragoon ZERO's Vaklu as PC
By JumpStationZ in Mods
Part of the...
Read-me follows in it's entirety.
Adds Vaklu as a PC choice
60 downloads
0 comments
Submitted
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Darkkender's Lightsaber Crystal Expansion
By JumpStationZ in Mods
Part of the...
Mod: Lightsaber Crystal Expansion Read-me
Authors:
Jetstorm: New saber icons and colors
Maverick187: New Single and Double saber hilts
Darkkender: Mod assembly and in game placement.
OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together.
Aquamarine
Bronze
Chartuse
Sky Blue
Magenta
Garnet
Pink
Lavender
Navy
Beige
And an Updated version of Darkkender's Guardian Saber with new hilts as well.
Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench.
Compatibility:
Darkkender's Painted Droid Armor Mod
Maverick & Redhawk's Prestige Pack
Shadow Blazes Saber Pack and Odyssey saber
Envida's Ebon Hawk Storage compartments mod
X-com's saber mod
Darkkender's Guardian Saber Mod
There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible.
Consider this the read-me as after uploading this I realized the read-me is blank.
Just extract install to override folder as standard.
595 downloads
0 comments
Submitted
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Darkkender's Tomb of Jesset Dal'Kest (and patch)
By JumpStationZ in Mods
Part of the...
Mod Name: Tomb of Jesset Dal'Kest
Author: Darkkender
Supporting Mods & Authors:
Chainz.2da & his Segan Wyndh Sabers & Jedi Armor,
Maverick187 & his White Double Saber,
Mono Giganto & his DL44 & E15 weapons.
Installation: This Mod includes a KMM, if you use this system. Otherwise, just add everything to override folder. If you have the mods mentioned above, just go ahead and override everything. The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that.
What this mod includes:
This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod. Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment.
This Mod features 2 new areas available on Korriban. If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge. Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest!
2da mentions:
This mod includes 3 2da files baseitems, spells, and upcrystals. At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber.
Warning:
You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.)
Spoiler:
Take your time and explore the illusion of the Ebon Hawk before leaving. If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod.
Special thanks goes out to the following for various reasons told above and untold;
Chainz.2da
Darth333
T7nowhere
Cchargrin
Fred Tetra
Maverick187
Mono Giganto
Contact:
Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail].
Note: The patch has its own separate read me, folks. Read that additional read-me for more information.
469 downloads
0 comments
Submitted
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Darkkender's Segan Wyndh Armor Expanded
By JumpStationZ in Mods
Part of the...
Author: Darkkender
Contact: [check read-me file for contact information]
(Please put 'Kotor' somewhere in the subject)
Mod Name: [TSL] Segan Wyndh Armor Expanded
==================================================
Description:
This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL. This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system. It also includes
the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1. You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay. However, the
Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique.
===================================================
Installation:
Extract all files into your KOTOR 2 Override directory. If you don't have an Override directory, all you need to do is make one.
This mod also makes use of KMM and includes a KMM file.
If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten.
==================================================
Compatible mods:
Redhawke's Exile items
Redhawke's Workbench robes
Envida's complete mods package
Darkkender's Lightsaber Workbench and Guardian sabers
Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files.
upgrade.2da
itemcreate.2da
baseitems.2da
itemcreatemira.2da
====================================================
Bugs:
There are none known of.
202 downloads
0 comments
Submitted
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Darkkender's Patch for the [TSL]Holowan Plugin
By JumpStationZ in Mods
Part of the...
Patch for the TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05
This patch fixes various bugs that have arisen from the first release. The bugs are listed below.
* Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact.
* Items were only in the one build menu for the Holowan Items workbench.
* The exile general uniforms were missing there entries in appearance.2da.
* The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod.
* Fixed the Uthar & Bandon photo mix-up.
* Fixed the photo mixup for one of the female heads that was also occurring.
* Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix)
* Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod.
* Fixed visas robes so that they can now be upgradeable.
* Updated GK's Tai Pei selectable PC skin and photo.
* Fixed a texture glitch with Mav's Katana.
* Fixed the Disciple's dialogue files.
* Removed the Sith battle simulation conversation options from the security console dialogues.
86 downloads
0 comments
Submitted
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Darkkender's TSL Holowan Plugin
By JumpStationZ in Mods
Part of the...
The TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there.
Installation Instructions:
============================
You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section.
Launcher -> launcher folder
Overwrite the existing files
(PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.)
StreamSounds -> StreamSounds folder
If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin.
Override -> Override folder
You already know the story here - but - please refer to compatibilities before adding these files.
You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin.
Compatibilities:
============================
The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods.
Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods.
V1.03/v1.04/v1.05 notes:
============================
I fixed some bugs from the original release archive that hadn't gotten uploaded yet.
Special Thanks:
============================
Fred Tetra -- Wherever you are, you are missed.
TK102 -- All of your recent tools have been extra handy.
Cchargin -- What can I say but MDLOPs & KMM.
Darth333 -- Whereami? Oh there I am.
Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband>
T7Nowhere -- Phenomenal Moderator Powers.
Prime -- Optimus doesn't hold a candle to you, man.
Darth Melignous -- For all of your extra work you put into this mod for me.
Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older.
Cate Kroft -- You better not have left the party at Holowan yet.
Mono -- Guess what? Tach butt.
Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man.
Stoffe -mkb- -- I've really got to get the one up that you finished.
To anybody else out there, watch out - you may be thanked next.
Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem.
********************************************
*** Complete Mod Listing ***
********************************************
Achilles:
Robes Mod 1.3
Lab Bench Implant Mod
"Disciple, Would You Please SHUT UP!"
"I prefer my bounty hunters without saddlebags" Mod
Bao-Dur & Handmaiden Default Clothing Mod
Twi'lek Female Texture Fixes v1.1
beancounter:
Hardcore mod--Insane setting
bhanlon7:
LANDO CALRISSIAN HEAD
OBI-WAN HEAD
Mira's Swoop Biker Leather
boinga1:
force Explosion
Captivus:
Anakin
Scarface
Cate Kroft:
Mira Upgrade
Floating Lightsabers Upgrade
Maia PC
Vision Revan Upgrade
Vision Kreia Upgrade
ChAiNz.2da:
[TSL] Darksword
colja:
Serpent Sith Gloves
Devaronian and Weequay Gauntlets
Beast Gauntlet
DS 3-Pack
Chiss Luxa
Twi'lek Female PC Head
Khan PC Skin A.K.A "Serpent Sith"
Monk PC Skin
Adare PC Head Mod
Devaronian PC Head Mod
Twilek PC Head Mod
Darkkender: (author of this mod):
TSL Segan Wyndth armor
TSL Expanded Lightsaber Crystal pack
Painted Droid Armor Mod
Guardian Saber mod
Guardian of the Force Segan hilt
Guardian of the Force Hilt crafted by Mav
** There are also a variety of Darkkender Easter Eggs nested within the mod!
General Kenobi (Darth Melignous):
sunriderd
sunrider
obirobes
mirarobes
mira_robes
Mira Tattoo Edit
malignouss
lightknight
knightrobef
hk-47
EchaniHead
EchaniAtton
Atris Hair Color & Face Edit
DarthMelignous
Headshop 2
Headshop 3
WonderBlaster
Exile Item PaC
Melignous Lightsaber
Drakonnen:
JabbaDancerOutfits
JedivSithArmorPack
TSL Male Head Reskin
TSL Male Head Reskin LH
Drazin:
Bao_Maul
Hanharr_Refined
HK47_Red
Hssiss_Robe
Male_Goatee
Mandalore_Knight
Mobs_Pack
Monster_Pack_2
Red_Black_JS
Shiny_HK47
Sith_Armor
Visas_Dark
envida:
envidas_complete_mods_1.3
ev_female_dark_skin_tattoo_1.0
GSCCC:
VADERS SABER HILT TSL
LUKES LIGHTSABER HILT A NEW HOPE TSL
Vader's Helmet
Chrome Vader Fix
Hefe:
Anakins Episode 3 Hilt v1.0
Luke Skywalker's ROTJ Hilt v1.0
Mace Windu's Saber Hilt v1.0
Commas:
TSL: Purple Female Twi'lek Selectable PC Head
jmac7142:
New Female Head
kampher:
Black Haired PC
MacLeodCorp:
DrkSdModelHD2.0
HothPack20
LostBastPackB
MandPack10
MinerUni20
TelosPack10
TheModel1.0
VisasEmpire
VisasHybrd
VisasInfinite
VisasScndr20
maverick187:
Edited Head model
Mav-IonHoldBlaster
Mav-Megido&Avenger
Mav-Shop&BenchV1.1
MavSword
Mono Giganto:
GunModels
Nequam:
MilSpecHKSeries_1.0
NewFemPC_2.6
Prime:
clonetrooper_tsl
dark_jedi_conversion_mod
jedi_robes_tsl_1.1
stormtrooper_tsl
RedHawke:
MavRH_PrClsItemsPackV1
RHCorrectionArmband
RHExileItemPack1
RHExilesGeneralUniformPack
RHPCBeginningItems1
RHPrClBonus1
RHTSLRevanCSRobes1
Shadow Blaze:
OdysseySaber
SSaberPack
Shimaon:
TSL-HK-47PartBin10
TSL-ImpulseCrystal10
TSL-MandaloreHelmetMod20
TSL-ShimaonsHeadMod11
stoffe -mkb-:
Visas Marr’s Robe
Handmaiden Party Member Option for Female Exiles
T7nowhere:
Aliens
Shiny_Mandalorians
The_Maker:
Ice Armor of the Handmaidens
TheGreatXL:
Atris Reskin
AttonsRobes
DiscipleReskin
G0T0Reskin
HandmaidenReskin
HanharrReskin
HK-47Reskin
Total Darkside Kreia Reskin
MiraReskin
T3-M4Reskin
VisasReskin
LightsideReskinPack
141 downloads
0 comments
Updated
-
DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ in Mods
Part of the...
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override
folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule!
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.
495 downloads
0 comments
Submitted
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Dak Vesser's Holo-Droid Emitter
By JumpStationZ in Mods
Part of the...
All Source scripts are included...
There are some things you need to know about this mod:
For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine.
Just activate its dialog, like you would when you need a healing.
For the PC user, You can either use the kolto tank or just use the "Get item cheat".
The item name is "holo_dr_emitr"
Installing:
Either Take everything from "Override_new" and place it all in your Override folder or
Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one.
Uninstall:
Just take it all out... Uh HUh!
This Mod Was created by Dak Vesser
[See Read-Me for email address]
Email me if you spot any bugs of have any suggestions...
Credits got to all the modders at Holowan labs:
Darth333
tk102
Xcom
StormAngel
Darkkender
Thank you guys for helping me out with the Puppet scripts
Thanks for all you help and lessons to everyone there at Holowan Laboratories
This Mod is not supported by Lucasarts, Bioware, Obsidian..
Star Wars Knights of the old Republic II - The Sith Lords
Version 1.1
03/04/05 Fixed an Issue where the Handmaiden was not being added to the party..
"Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid
will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone!
Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added..
I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again...
For Comments, Ideas and suggestions, Email me at:
[See Read-Me for email address]
79 downloads
0 comments
Updated
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Darth Nihilus' Mask by D.J.
By JumpStationZ in Mods
Part of the...
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Darth Nihilus' Mask
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by D.J.
Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else
that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot.
Installation Instructions:
After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one.
After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing.
Uninstall Instructions:
Simply delete these files from your Override directory;
i_mask_015.tga
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
a_nihilus.uti
Enjoy!
----------------------------------------------
For any questions,
you can contact me on Holowan Labs at:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
or you can send me an e-mail: [See Read -Me for e-mail]
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256 downloads
0 comments
Submitted
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Commas' Exile Robes Mod
By JumpStationZ in Mods
Part of the...
Modder:
Commas
==============================
Changes in v1.1:
==============================
Updates to the armor texture
Minor color tweaks to all textures
Female textures now have belts
==============================
Description:
==============================
This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe.
***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
-------------------------------
Stats:
-------------------------------
Restricted to: The Exile
Defense Bonus: 4
CON +2
Damage Immunity: Piercing, Slashing Bludgeoning 10%
Force Resistance: +10
Damage Vulnerability: Fire 25% for 2 Rounds
Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection.
As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
Dark Side Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry.
While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
---------------------------------
Further Explanation of the Stats:
---------------------------------
ok, so i feel like i should explain the stats just a little more.
•Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile.
•Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense.
•CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him.
•Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off.
•Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs.
•Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway.
======================================
This Mod contains the following items:
======================================
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Scripts:
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1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script
2) 152_har_enter.ncs - the real OnEnter script
3) exfootlckr.ncs - the script that spawns the robes
the nss files for these scripts can be found in the "Source" directory.
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Exile:
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1) ex_robe_99.uti - robe parameters
2) PMBI99.tga - Male Texture
3) PFBI99.tga - Female Texture
4) ia_JediRobe_99.tga - Icon
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Dark Exile:
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1) ex_robe_98.uti - robe parameters
2) PMBI98.tga - Male Texture
3) PFBI98.tga - Female Texture
4) ia_JediRobe_98.tga - Icon
------------
and also some screen shots, might as well see what you're getting
------------
======================
Installation:
======================
1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire.
2) Unzip all the files into Override (or a subdirectory within Override).
3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit.
4) Enjoy!
=======================
Uninstall:
=======================
Just delete the files from override
=======================
Known Issues:
=======================
This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me].
=======================
Acknowledgements:
=======================
First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible.
Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work
Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place.
And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done.
And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun!
========================
Conditions:
========================
You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas"
Thanks for Downloading and ENJOY THE MOD!
219 downloads
0 comments
Submitted