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Files posted by JumpStationZ
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Redhawke's Beginner's Item Pack
By JumpStationZ in Mods
Author : RedHawke 02/17/05 Version 1.0
============================================================================
This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components.
It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well.
Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below.
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Giveitem Item Cheat Console Codes:
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rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield)
rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
819 downloads
0 comments
Updated
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Redhawke's Prestige Class Bonus
By JumpStationZ in Mods
Author : RedHawke 03/06/05 Version 1.0
============================================================================
This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith.
Weapon Master/Marauder gains 20 Force Points
Watchman/Assassin gains 30 Force Points
Master/Lord gains 40 Force Points
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed.
If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead.
Un-installation Instructions:
-----------------------------
Simply delete this file from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
597 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Updated
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Redhawke's TSL Armor Pack
By JumpStationZ in Mods
Author : RedHawke 07/26/05 Version 1.0
============================================================================
This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido.
Installation Instructions:
-----------------------------
Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed.
Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override!
The default path is C:\Program Files\LucasArts\SWKotOR2
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override.
Armor Stats:
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Antegan Safety Armor (Class 5 Armor)
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Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
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Verpine Modular Armor (Class 5 Armor)
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Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting
Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments.
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Verpine Reflec Light Armor (Class 5 Armor)
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Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
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Bargawin Glazed Armor (Class 9 Armor)
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Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +4 Strength
Damage Immunity: Energy 100%, Electrical 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
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Verpine Reflec Armor (Class 9 Armor)
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Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_asa_5001 - Antegan Safety Armor
rh_vma_5001 - Verpine Modular Armor
rh_vra_5001 - Verpine Reflec Light Armor
rh_bga_9001 - Bargawin Glazed Armor
rh_vra_9001 - Verpine Reflec Heavy Armor
Acknowledgements:
---------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program.
And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game.
Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^)
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
---------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods"
http://64.20.36.211/forumdisplay.php?s=&forumid=324
307 downloads
0 comments
Updated
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Redhawke's Darth Revan Cutscene Style Robes
By JumpStationZ in Mods
Author : RedHawke 11/28/05 Version 1.1
New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes.
============================================================================
This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build.
Installation Instructions:
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First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered.
Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da.
Un-installation Instructions:
-----------------------------
Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To stoffe -mkb- without whom the TSL Patcher would be just a dream!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue.
290 downloads
0 comments
Updated
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Redhawke's Workbench Makes Robes
By JumpStationZ in Mods
Author : RedHawke 02/12/05 Version 1.1
Added a file I missed.
============================================================================
This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go!
I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe???
Real Jedi and Sith know how to sew! ;^)
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game.
Un-installation Instructions:
-----------------------------
Simply delete these two 2da files from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also thanks to Darth333, her early modding helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
629 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Updated
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Redhawke's Revan/Sith/Bastila Item Pack
By JumpStationZ in Mods
Author : RedHawke 12/20/05 V1.3
Mod: Revan/Sith/Bastila Item Pack
New In V1.3: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
Install order for my 3 Item Packs is:
1. The Revan/Sith/Bastila Item Pack (This Mod, updated to Use Patcher)
2. The Blasters/Armor/Droid Item Pack (Patcher not necessary no 2da files)
3. The Revan The White/Star Forge Booster Pack (has tslpatcher)
New In V1.2: Includes the patch For the Star Forge Bug...
The Patch Does:
-----------------------------
This adds the items From my Revan/Sith/Bastila Item Pack originally dropped by the fighting Jedi and Sith on the Endar Spire to appear in a new Footlocker in the Endar Spire room where you have to Slice the Computer or Repair the Driod to help you kill the Sith in the next room, before you meet Carth and get to the escape pod.
============================================================================
These are a collection of custom items I created or are modified original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are very powerful, I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Item Package Contains:
-----------------------------
Bastila's Focus Lightsaber Color Crystal (Allows for the creation of the Bastila lightsabers like the single one she wields in the cutscenes, Is also needed to allow for Bastila's Lightsaber to be upgradeable, crystal is found on Brejiks corpse, Bastila's use only, Battle Meditation needed to equip)
Bastila's Double Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, and found on Brejiks corpse)
Bastila's Lightsaber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Bastila's Short Saber (Yellow Blade, Good Initial Bonuses, Upgradeable, created when Bastila's Focus is used)
Sith Lightsaber Color Crystal (Allows for the creation of the Sith Lightsabers below, found on Nemo's corpse on Dantooine, and in various other places)
Sith Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Lightaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable)
Sith Implant (Powerful Level 1 Implant)
Sith Neural Band (Powerful Headgear)
Sith Gauntlets (Again Powerful)
Advanced Sith Shield (Unlimited Use Sith Energy Shield)
Sith Computer Bracer (Increases Skills, and other useful things)
Sith Utility Belt (Once again Powerful)
These Sith Items are all found on Nemo's corpse on Dantooine.
Improved the Sith Lightsaber found on Korriban, it now uses the same cool model as Darth Malak's and has good bonuses, it is not upgradeable.
Improved the Sith Mask found on Korriban as well, try it and see.
Improved Darth Malak's Lightsaber, Exellent Bonuses, allows Malak to deal out even more damage when you face him.
Improved Marka Ragnos Gauntlets found on Korriban.
Revans Core Lightsaber Color Crystal (Allows for the creation of the Darth Revan's Lightsabers below, found on Nemo's corpse on Dantooine)
Darth Revan's Lightsaber (Red Blade, Uses Malak's Saber Model, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Double Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Short Lightsaber (Red Blade, Good Initial Bonuses, Upgradeable, based in part on the Heart of the Guardian)
Darth Revan's Implant (Very Powerful Level 1 Implant)
Darth Revan's Gauntlets (Again Very Powerful)
Darth Revan's Shield Bracer (Unlimited use Heavy Energy Shield)
Darth Revan's Computer Bracer (Again Very Powerful Bracer, Drastically Improves Skills)
Darth Revan's Utility Belt (Again Very Powerful)
Darth Revan's Robes I (Identical to Darth Revan's Robes except it has the discuise property so you become the Darth Revan from the cutscenes)
Darth Revan's Robes (And once again Very Powerful, no darkside restriction, good guys/gals can wear black too!)
These Darth Revan Items are all found on Nemo's corpse on Dantooine, read Nemo's Datapad to find out why.
Star Forge Robes (Very Powerful, Cloned abilities from Revan's Robes, no lightside restriction, found on the Star Forge)
All Jedi and Dark Jedi Master Robes have been improved, with good bonuses, found throughout the game.
Further improved Qel-Droma's Robes found on Korriban.
Dark One's Robes, black color, exellent bonuses, found in Marka Ragnos tomb, and are worn by evil Bastila.
New in version 1.1
------------------
New Jedi Revan's Lightsaber Color Crystals (Blue, Green, Yellow, and Violet, Allows for the creation of the Jedi Revan's Lightsabers below, 1 crystal of each color Found on Selvens corpse on Taris, a second set is found on Sherruk's corpse on Dantooine, in case you all want matched pairs.) :^)
New Jedi Revan's Lightsabers (Blue, Green, Yellow, and Violet, these all use Malak's Saber Model, Good Bonuses, Upgradeable)
New Jedi Revan's Double Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
New Jedi Revan's Short Lightsabers (Blue, Green, Yellow, and Violet, Good Bonuses, Upgradeable)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,351 downloads
0 comments
Updated
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Grif Vindh's Roleplay Padawan Mod
By JumpStationZ in Mods
Part of the...
Roleplay Padawan Mod by Grif Vindh
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Version 1.0, 7 October 2004
Introduction
-------------------------------------------
This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.
Features
-------------------------------------------
1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
- start the game at third level (initial class and two jedi levels)
- be given one short lightsaber of the appropriate color
2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).
What It Doesn't Do
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1. None of the new dialog options have sound files attached to them. Maybe someday.
2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.
Files Modified
-------------------------------------------
These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
end_trask.utc - Trask Ulgo's character file
end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
make_consular.ncs - assigns XP, Class, and Inventory for Consulars
make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels
These files were taken from the Endar Spire module and altered to keep the story consistent:
end_cut01.dlg
end_cut04.dlg
end_levelup.dlg
end_pop01.dlg
end_pop02.dlg
end_pop03.dlg
end_room3.dlg
Installation
-------------------------------------------
To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline.
Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.
Uninstall
-------------------------------------------
To uninstall this mod, delete the files listed above from your Override directory.
Reporting Bugs and Making Suggestions
-------------------------------------------
If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information]
Acknowledgements
-------------------------------------------
I would like to thank Talchia for the original mod that inspired Achilles' work.
I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
960 downloads
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Submitted
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Nur Al Sab's Bastila Hardcore
By JumpStationZ in Mods
Part of the...
"BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
Mod original creation date: 21SEP2005
Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
All hail to Bastila, the true Empress of the Star Wars universe!
INSTALLATION:
Simply throw all files into your Override folder, start the game and observe the slaughter of your team...
BIG THANKS TO:
Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
280 downloads
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Darth333's Mind Trick
By JumpStationZ in Mods
Part of the...
--------------------------------------------
FORCE POWER MIND TRICK
--------------------------------------------
By Darth333
Custom Icon by Svösh
Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
Source code included.
====================================================
INSTALLATION:
====================================================
DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
The script (.nss and .ncs) and the spell.2da files
have been modified to fit the following situations.
Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
- spells.2da
- K_sup_trick.ncs
- ip_trick.tga
2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
- multi_spells.2da and RENAME IT spells.2da
- k_sup_trick1.ncs
- ip_trick.tga
- g_i_frarmbnds51.uti
With the permission of TK102, I included the g_i_frarmbnds51.uti file
so that the DS Choker will not conflict with this mod (you still need to download the
Darkside Choker by TK102 - just replace the original .uti by the one included
in this package.)
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Feedback is always appreciated.
Enjoy!
Updated: June 19, 2004
-------------------------------------
My email: [see read-me for contact information]
[link no longer functional]
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285 downloads
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Dark Light Jedi Knight's Be Jedi Now
By JumpStationZ in Mods
Part of the...
Jedi Mod
--------------------------------------------------------------------------------
Author: Darklight Jedi Knight
Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
File Size:
Programs Used: KOTOR Tool
email: [see read-me for contact information]
Creation Date: 05MAR2005
--------------------------------------------------------------------------------
Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
Installation Instructions:
1. Copy all files to your Override folder.
2. Launch a new game. Select the class that you want.
Class Listing
________________________
Soldier=Guardian
Scout=Sentinel
Scoundrel=Consular
3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
425 downloads
0 comments
Updated
-
Prime's New Jedi Robes [K1]
By JumpStationZ in Mods
Part of the...
KOTOR New Jedi Robes Mod
=============================
Author: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Description:
------------
This zip includes all the versions of my jedi robes. These robes are all based on the same original skin, but have different colour variations to give them
different looks. There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.
Consult the associated read-me files for each robe for more details.
The available robes are:
Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip
Installation:
-------------
Consult the read-me for the associated skin to learn how to install it. For the most part, it simply involves extracting the appropriate files into the Override Directory.
Note: these robes are compatible with each other.
Known Issues:
-------------
On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen. Unfortunately, this is
due to the way the texture is laid out and mapped onto the body, and is not correctable. C'est la vie.
If you encounter other issues, please report them to the email address specified above.
I will do what I can to correct them.
Acknowledgements:
-----------------
A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the
Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this. This included especially Kitty Kitty, T7nowhere, and Jackel.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file. If I give
permission, please give me credit and include the read-me file for the robe you are using.
I am willing to let others use my work, so as long as you ask it shouldn't be a problem
379 downloads
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Submitted
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Darth333's Spawning Armband
By JumpStationZ in Mods
Part of the...
====================================================
Spawning Armband
====================================================
By Darth333
The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.
To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)
====================================================
INSTALLATION/REMOVAL - 2 possibilities
=====================================================
If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible
If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.
This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.
To remove, delete the files from your Override folder.
THERE ARE 4 MAIN FUNCTIONS:
----------------------------------------------------------------------------------------
1. Add/remove original party members
----------------------------------------------------------------------------------------
With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.
In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).
WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN
IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.
----------------------------------------------------------------------------------------
2. Recruit custom NPCs:
----------------------------------------------------------------------------------------
Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.
For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944
To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:
string sTemplate = "my_npc_template";
DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).
Finally, replace number 7 in the following lines:
RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, sTemplate);
By the number corresponding to the party member you wish to replace - see list included in script for quick reference.
Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
- using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )
NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)
To remove the custom, recruit, simply select the appropriate option in the menu.
----------------------------------------------------------------------------------------
3. Spawn NPCs:
----------------------------------------------------------------------------------------
A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).
How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.
SpawnNpc("my_npc");
and compile your script.
----------------------------------------------------------------------------------------
4. Test your scripts:
----------------------------------------------------------------------------------------
Paste your scripts in the following file: my_script.nss and compile.
Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.
Enjoy!
Updated: September 11, 2004
-------------------------------------
My email: [see read-me for contact information]
[link no longer functional]
-------------------------------------
170 downloads
0 comments
Submitted
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Prime's Stormtrooper Mod [TSL]
By JumpStationZ in Mods
Part of the...
TSL Stormtrooper Mod
====================
Skinner & Model Porter: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Helmet Model Importer: Bneezy
Email: [see read-me for contact information]
E-11 Blaster Rifle: Mono_Giganto
Other Mods: [link no longer functional]
Description:
------------
This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:
Armour suit:
Defense +12
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +2
The files included in the mod are:
Armour
PMBH15.tga - texture for the stormtrooper PC armour suit
ia_class9_015.tga - inventory icon for the armour suit
storm_armour.uti - armour suit parameters and specifications
Helmet
helmet.tga - texture for the stormtrooper helmet
ii_mask_099.tga - inventory icon for the helmet
i_mask_099.mdl - helmet model mdl file
i_mask_099.mdx - helmet model mdx file
helmet.txi - texture reflectiveness definition
storm_helmet.uti - helmet parameters and specifications
Blaster
w_blstrrfl_065.tga - texture for the E-11 blaster rifle
w_BlstrRfl_065.mdl - model for blaster
w_BlstrRfl_065.mdx - model for blaster
iw_blstrrfl_065.tga - inventory icon for the blaster
w_blstrrfl_065.txi - texture reflectiveness definition
g_w_blstrrfl065.uti - blaster item definition
Sith Trooper replacement
PMBH01.tga - texture for the stormtrooper replacement armour suit
appearance.2da - alters the Sith troopers to use stormtrooper armour
heads.2da - specifies new head to use for troopers
itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
STHA04.mdl - helmet model for trooper replacement
STHA04.mdx - helmet model for trooper replacement
Installation:
-------------
The stormtrooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be
created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type
"giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
appearance.2da
- edited line 28 Sith_Soldier_01
- edited line 44 Sith_Soldier_02
- edited line 261 Sith_Soldier_03
- edited line 338 Lite_Sith_Soldier
- edited line 508 Sith_Commando_01_A
- edited line 509 Sith_Commando_01_B
- edited line 510 Sith_Commando_01_C
heads.2da
- added line 192
itemcreate.2da
- added line 209 storm_armour
- added line 210 storm_helmet
- added line 211 g_w_blstrrfl065
itemcreatemira.2da
- added line 214 storm_armour
- added line 215 storm_helmet
- added line 216 g_w_blstrrfl065
Known Issues:
-------------
There are no known issues. However, the helmet is a little big to accomodate all the
player heads.
If you encounter issues, please report them to the email address [see read-me for contact information].
I will do what I can to correct them.
Acknowledgements:
-----------------
There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing
the great E-11 blaster model and skin.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant
permission, please give us credit and include the read-me file for this mod.
If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).
457 downloads
-
Prime's Republic Clone Trooper Mod
By JumpStationZ in Mods
Part of the...
TSL Republic Clone Trooper Mod
==================================
Modder:
--------
PRIME
Email: [see read-me for contact information]
Website: [link no longer functional]
Credits:
Porting the mod to TSL. Skinned each armour texture and helmet texture.
Jointly skinned the DC-15 rifle. Edited the creation files for the armour,
helmet, and blaster rifle. Created the icons for the armour and helmets in the
inventory.
Additional KOTOR Modders:
BNEEZY
Email: [see read-me for contact information]
Credits:
Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC
team. Made the helmets wearable by the PC and party NPCs. Created new
heads to replace those for the Republic troopers.
XAVIER2
Email: [see read-me for contact information]
Credits:
Jointly skinned the DC-15 blaster rifle and created the icon. Edited the
appropriate files to replace the republic troopers and Carth with clone troopers.
Created the textures for the clone replacement of Carth as well as new clothes.
[STGN]LOCUTUS
Email:
Credits:
Modeled the DC-15 baster rifle.
Description:
------------
This mod adds Republic Clone Troopers to The Sith Lords. It is essentially a port of the KOTOR
clone trooper mod. There are multiple armours and helmets that reflect those seen in Attack
of the Clones. These variants are:
Standard Trooper - White
Sergeant - Green
Lieutenant - Blue
Captain - Red
Commander - Yellow
Pilot - Yellow with unique helmet
The clone trooper armour that is wearable by players and party NPCs. The mod
includes both body armour suits and helmets, and they can be equipped independently
of each other. Along with altering the characters appearance, the clone trooper armour
provides the following bonuses to the player characters:
Body Armour:
Defense +14
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +4
Immunity to poison
The mod also includes the DC-15 blaster rifle which is fully upgradable.
Installation:
-------------
The clone trooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The
files will be placed inside their own directory in there. This allows the armours and blaster
to be created during the course of the game.
Note: a high enough experience level and repair skill are required to create the items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console
prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add
the item to the inventory.
The item names are:
Soldier: soldier_armour, soldier_helmet
Sergeant: sergeant_armour, sergeant_helmet
Lieutenant: lieut_armour, lieut_helmet
Captain: captain_armour, captain_helmet
Commander: commander_armour, commander_helmet
Pilot: pilot_armour, pilot_helmet
Rifle: g_w_hvrptbltr097
These can then be equipped by the player with the appropriate feats from the inventory screen.
Uninstall
---------
Simply remove all the files from the Override directory.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
itemcreate.2da
- added lines 209-221
itemcreatemira.2da
- added lines 214-226
Known Issues:
-------------
If you encounter issues, please report them to Prime's email address specified
above. I will do what we can to correct them.
NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override
directory, DO NOT replace those with the versions included in this mod. This will
have undesirable effects on the other mods. You will have to choose which mod you
want to use.
Acknowledgements:
-----------------
Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper
helmets. Thanks to all the original KOTOR members of the team for coming together and
working on this mod.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also
a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
Laboratories board who have provided guidance and insight as well as answering
numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
This mod is not supported in any way by Lucasarts or Bioware.
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please
contact PRIME for permission at the email addresses at the beginning of this file. If
we grant permission, please give us credit and include this readme file with your mod.
If you wish to use the clone trooper helmets in a mod, you will also have to get permission
from the models' creators, the AOTC/TC team (http://www.aotctc.com/).
281 downloads
0 comments
Submitted
-
Gargant's Recruit Atris
By JumpStationZ in Mods
Part of the...
---------------------------------
RECRUIT ATRIS
---------------------------------
V1.0
Created by: Gargant
Released: 04/03/2005
---------------------------------
Installation:
---------------------------------
Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override.
---------------------------------
Uninstall:
---------------------------------
Delete all files from your Override directory.
---------------------------------
Recruiting Atris:
___________________
Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her.
---------------------------------
Compatibility:
---------------------------------
This mod will work with Zez-Kai Ell mod but not my Vrook mod.
---------------------------------
Conflicts:
---------------------------------
None right now.
---------------------------------
Bugs:
---------------------------------
None that I know of, right now. If you find one please report it to me at [contact information in read-me]
139 downloads
0 comments
Submitted
-
Darth333's Turn anyone into a Tach
By JumpStationZ in Mods
Part of the...
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Turn anyone into a Tach (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
By Darth333 (08-29-2005)
I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover.
It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.
To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:
CONSTITUTION - 5
STRENGTH - 5
DEXTERITY -5
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu once you reach lvl 4
- You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with other force power mods previously installed provided you use the installer.
To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your Override directory:
d3_tach.ncs
ip_tach.tga
spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
TERMS OF USE
=====================================================
Mono_Giganto can do whatever he wants with this Force power.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
=====================================================
Enjoy!
74 downloads
0 comments
Submitted
-
Darth333's Telos Secret Academy dlg fix
By JumpStationZ in Mods
Part of the...
==============================================
Telos Secret Academy dlg fix
==============================================
By Darth333 (05-16-2005)
Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
and when the player would try to initiate conversation with Atton, he would get the following options:
1. [Cheat Node] Jump to the PC confrontation with Atris.
2. [Cheat Node] Continue with Kreia Conversation.
The present fix will now lead you to the correct cut-scene.
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the handmaiden.dlg file to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the handmaiden.dlg file from your Override directory
Enjoy!
146 downloads
0 comments
Submitted
-
Darth333's Nar Shaddaa Sealed Doors
By JumpStationZ in Mods
Part of the...
==============================================
Nar Shaddaa Sealed Doors
==============================================
By Darth333 (02-27-2005)
Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
(Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).
Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the files to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Enjoy!
Want to learn modding Kotor and TSL?
Visit Holowan Laboratories:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
178 downloads
0 comments
Submitted
-
Darth333's Spawn Deadeye Duncan on Manaan
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------------------------------------------
Spawn Deadeye Duncan on Manaan
-----------------------------------------------------------------------------------------
By Darth333
05-20-2004
A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files.
====================================================
INSTALLATION:
====================================================
Drop everything into your Override folder
====================================================
UNINSTALL:
====================================================
To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs
Enjoy!
531 downloads
0 comments
Submitted
-
Darth333's Force Choke Anyone [TSL]
By JumpStationZ in Mods
Part of the...
-----------------------------------------------------------------------------------------
FORCE CHOKE ANYONE (force power) v. 1.1
-----------------------------------------------------------------------------------------
By Darth333
09-09-2005
A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.
This force power allows you to force choke anyone in the game except your party members.
I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
only during battle.
The other modifications I brought are:
- reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
- removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
- removed the possibility to target puppets (poor Remote!)
- removed the possibility to target some NPCs which had the friendly faction but were not party members
- new icon for the force power menu
Other comments from the original mod:
- The first time you choke a specific NPCc, it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake).
Force choking the NPC a second time will start causing damage to the already choking victim.
- Dark side Points: If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.
- Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.
- The force power will be available at anytime in your friendly force power menu (same menu as heal).
- Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with any other force power mods previously installed.
To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your overide directory:
d3_choke.nss
ip_chokef.tga
spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
Enjoy!
381 downloads
0 comments
Updated
-
Darth333's Kill Yuka Laka
By JumpStationZ in Mods
Part of the...
---------------------------------------------------
Kill Yuka Laka mod
---------------------------------------------------
This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.)
Note: it's up to you to discover how to trigger this option.
Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different.
I added a few new sound files too.
---------------------------------------------------
Installation:
---------------------------------------------------
Extract the following files into your KotOR Override directory.
---------------------------------------------------
Uninstall:
---------------------------------------------------
Delete the files from your KotOR directory.
Darth333
427 downloads
0 comments
Submitted
-
Darth333's Easy Warping Armband
By JumpStationZ in Modder's Resources
Part of the...
-------------------------------------------------------------
Easy Warping Armband v.1.0.1
-------------------------------------------------------------
By Darth333 (08-17-2004)
v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected.
This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes.
See below on how to get the armband in the game.
============================================
IMPORTANT NOTICE:
============================================
This armband is primarily intended to be a tool for modders to test their mods.
If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*.
You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game.
If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals.
More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able
to finish the game.
If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals. His Global Variable Comparison tool can be useful for this too.
=============================================
Installation and getting the armband in the game:
=============================================
Extract the files to your override directory.
If you start a new game, it will be placed automatically in your inventory under the name
"d333 Warpband".
You can also get the armband by using the cheat code "giveitem d333_warpband" (without
quotes).
Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go.
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Uninstall:
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Delete the files from your override folder.
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POSSIBLE CONFLICTS
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If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before
using this one or edit the spells.2da and the .uti for the armband.
A non-conflicting version will be released soon.
In any event, enjoy! (I hope)
Darth333
114 downloads
0 comments
Submitted
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Darth333's Medium Difficulty Swoop Racing Course (Tatooine)
By JumpStationZ in Mods
Part of the...
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Medium Difficulty Swoop Racing Course (Tatooine)
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Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?
This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.
I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.
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Installation:
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Just extract the files into your KotOR Override directory.
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Uninstall:
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Delete the files from your KotOR Override directory.
Darth333
3/21/2004
107 downloads
0 comments
Submitted
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Darth333's Manaan Force Choke mod
By JumpStationZ in Mods
Part of the...
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Manaan Force Choke mod
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This small mod simply adds the option to force choke a few NPCs on Manaan during conversations.
(Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.)
Note: it's up to you to discover how to trigger these conversation options.
I added a few new sound files too.
Installation (2 steps):
1. Extract the following files into your KotOR
Override directory:
- man26_sithsolar.dlg
- man26_sel2.dlg
- man26_hukta.dlg
- forcechoke2.ncs
2. Extract the three .wav files to your KotOR streamwaves directory.
Uninstall:
Delete the files from your KotOR directory.
Thanks to Gameunlimited for his help with the script.
Darth333
406 downloads
0 comments
Submitted
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Darth333's Manaan Selkath Door Relief Mod
By JumpStationZ in Mods
Part of the...
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Manaan Selkath Door Relief Mod
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By Darth333 (08-29-2004)
This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security.
doors on Manaan.
I also set the dialog to skippable so you can left click to make it go even faster!
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Installation/Removal of mod
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Extract these files to your override directory.
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
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Uninstall:
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could threaten your mental health and it is not recommended unless you miss the Selkath voices (j/k) - seriously now: just delete the following files from your override folder:
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
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Credits:
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And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod: "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history:
http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture )
220 downloads
0 comments
Submitted