ebmar

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Everything posted by ebmar

  1. Second this! I've been on Korriban and Kashyyyk and still can't find a sign similar to what is like on the screenshot. In spite of that- top quality stuff's, SH! Have been looking at the texture and the first word that came out, "Yes!"
  2. Get the "High Quality Skyboxes" mod here:

    © BioWare & LucasArts

  3. Can anyone help me with guessing what [I believe is a] PLC_xx is this?

    Spoiler

    PLC_xx2.png.070ad6f59cc51e33957f880522680bb1.png

    I had surfed through the placeables.2da but I can't seem to find its existence.

    Many thanks for considering this! :cheers:

    1. DarthParametric

      DarthParametric

      You could reassign the diffuse texture the chair meshes use, yes.

    2. LiliArch

      LiliArch

      It may or may not work neatly, I might add. Depends on the model.

    3. ebmar

      ebmar

      Quote

      It may or may not work neatly, I might add. Depends on the model.

      Yes, anticipating the fact that the said chair will have another appearance with another level model; linked with what DarthParametric had explained, I ended-up didn't bother fiddling with its meshes name and just giving the texture a mild reflection which is planned to do so. I believe that it would be lot safer [even though its potential to likely re-appears again with another object] 'cause it was nothing significant.

    4. Show next comments  105 more
  4. View File [K1] Legends - Ajunta Pall's Blade This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
  5. Version 1.0.2b

    16,547 downloads

    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
  6. Get them restored with the KotOR 1 Restoration mod! Get the mod here:

    © BioWare & LucasArts

  7. Any reference for what columns are they, Lili?
  8. Can anyone help me with guessing what [I believe is a] PLC_xx is this?

    Spoiler

    PLC_.png.af22e94035f07c07f6d46aa07d859d09.png

    Many thanks! :cheers:

    1. DarthParametric

      DarthParametric

      Use the placeables.2da. young Padawan.

      Should be "PlasticCrate_cylinder" model PLC_PlstcCrt.

    2. ebmar

      ebmar

      Quote

      Should be "PlasticCrate_cylinder" model PLC_PlstcCrt.

      Ha! Arigatou gozaimasu, DP-sensei! πŸ™

      Quote

      Use the placeables.2da. young Padawan.

      Didn't even know if it was existed lol. Got it sensei!

    3. DarthParametric

      DarthParametric

      Arigatou gozaimasu, DP-sensei!

      Douitashimashite.

  9. [Updated to v1.0.1: August 13, 2018] A quick heads-up to the mod's page. The mod has been updated to v1.0.1 version. So, what's new in version v1.0.1? Major fix to shade and specularity on the head, which are inverted in v1.0. Some minor tweaks to the body. Bump-map added to the head, and fix inverted bump-map on the body. All texture now on DDS format, and downsized the body tex's resolution to 512x512; to have it blend better with the vanilla state of the game. This version is purely optional; aiming to accommodate low to mid-end machine with the downsized body texture, and utilizing the DDS format. Anyway, v1.0 which having the 1024x1024 res' body texture [but without the said fixes and features] will still be available to download.
  10. Lol the game did not crashes but all characters can't even move. Dang. πŸ™ƒ Yeah, it does make sense 'cause the new column is not connected to any UTI so it doesn't have its purpose that said.
  11. How about using 2DA Converter/Merger Tool? WIP now adding a new column to the spreadsheet. 🀞 Update: The new column does appear after reconvert the sheet again to .2da. Still, haven't test if it actually works in-game though. 🀞 Update: Doomed to fail. πŸ™ƒ
  12. Yes, I have slowly figured this out while ago. I thought there's still a possibility to, for example; adding variables such as "PMBHL34.mdl/mdx", like it does with blasters and blades to specifically made change to the particular item but it seems that will not working. Yes! Thanks for pointing that out! Yup, it's pretty much the same attempt. But you nailed it, hahah! Oh no. I think I'm not ready to get into those trouble for now.
  13. Greetings, fellow Jedi! Hope you all doing fine. I'm currently messing around with the model from Canderous' Mandalorian Clothes, which is the modification to make a full suit Mandalorian armour to a helmless one. The issue I have; in conjunction with Bendak Starkiller Emblem Armour, I combined these two mods in my playthrough to have the helmless armour as the reward for defeating Bendak. The appearance of Bendak working as intended; aside with an issue which everytime leaving the cantina and/or saving-and-loading after speaking with him does remove the custom mask attached to him. Preview of that issue: That is a side issue [bug?] I'm having. The focal point of this thread is; could it be possible to make this model unique as a custom item? I found that one of the properties inside the UTI set as "Disguise". The problem obviously occurred when the said item was later acquired and then equipped, the appearance of the wearer for example; Carth, was disguised as the helmless Bendak. It does make sense with the full suit version, as the original mod point the appearance of Bendak using the N_Mandalorian model, on my end I'm pointing it to the helmless model. I am certain it is possible to rework the UTI again using a different instance of 2DAMEMORY but I believe that would only give me a full suit version. It is obvious that I'm not going to change name of the model to N_Mandalorian because I don't want other Mandalorians to be helmless, or worst; headless. I have spend hours trying to figure this out but it seems I'm on a dead-end. Any constructive feedback regarding this matter are very-very much appreciated. With respect and all the best, -eb
  14. Wow, those were some nice re-textures there, todevuch! Definitely interested to see how they look in-game!
  15. Sorry that my words got you confused, I believe a new thread would be better to address this issue I have. 😁
  16. So, could it be confirmed that creating a new custom armor [complete with its UTI] would not be possible without affecting others that using the same tag/name for the model? I mean, for blasters, blades and masks, there are variables following the tag but would it be possible with armors?
  17. Haha! Yes, I have just re-checked it in-game and Elise does refer C8-42 with he. Dang, I'm so hyped with this easter-egg I actually forgot those lines lol. πŸ™ƒ Haha yeah, I was just about making up; If a woman having an affection with a male droid is bizarre, imagine her having it with a female droid. And then reality kicks-in lol.
  18. I can't unthink about her having that role as C8-42. If you catch the drift πŸ˜‚
  19. Many thanks for the appreciation, eNoodles! Yes, after some trial-and-errors; finally I've got the result I wanted. There are attempts before this one, quite many. All files has been done, and when I do an in-game test; all voices are delayed because the attack effect causing the voice to laidback and breaking the cutscenes. Glad, I've dodge a bullet with the setup on this one. Cool! "Origins". Wow, that is a nice name to have for a series, really. Dang, can't wait to feel the experience on that one. Please, keep us updated with the situation when it arises!
  20. [Updated: August 11, 2018] An update to Korriban portion. Korriban portion of the series has been completed. Many thanks to @VarsityPuppet for permission to have Spectral Ajunta Pall Canonical Appearance featured in both screenshots and preview of both works. 4. Korriban [Completed/Release time soon TBA] Ajunta Pall's Blade "Legends" [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Ajunta Pall's Voice "Legends" [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] Any updates of current development will also be posted in thread's introduction post.
  21. Bendak forgot his helmet. πŸ˜‚
  22. To all modders and/orΒ streamers: Stay hydrated!Β πŸ’§

    1. DarthParametric

      DarthParametric

      Does whisky count as hydrating?

    2. ebmar

      ebmar

      Quote

      Does whisky count as hydrating?

      Depends on what blends it is! I believe all JWs counts!

      Edit: esp the Double Black ones lol.

  23. Nice! My pleasure; glad to hear the good news. Credits to @bead-v that without the MDLedit, the said fix would not be possible. 😁 So, as the fix seems to be working, we can at least precisely address the 'cause of this matter. It seems [I'm not 100% sure too, I'm quite new with this model fix to tell the truth] the difference between the model tag's with the model name inside the .mdl/.mdx file should be one of the main cause of this matter. As we can see here: And this one could be the 'cause too: There are things that I actually altered also but I am convinced these two are the main 'cause of the particularly "missing head" matters. Yes you can. By using the MDLedit you can link a specific model to a specific texture; most useful [to me] with "lost head" 'cause most of the time.
  24. Good night. Try this fix. I haven't tested it with any Mandalorians around but with Cand's alone, it seems to be working on my end: If it really does working, I'll let you know the 'cause of this matter.
  25. Nice! If you actually planning on adding a bit of new story content, basically your idea is wider than what mine has. I am looking forwards to this concepts of yours to be realised, and I do hope that our ideas compliment each other and our works are compatible.