Untold Prophecy

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Everything posted by Untold Prophecy

  1. I'm well acquainted with the E-11 mod! One of my personal favorites in recent history. I wasn't aware of the DL-44. Do you happen to have a K2 version?
  2. Any chance of a K1 version? I like having things uniform between the two games.
  3. I've tested it, and it does indeed work. You're sacrificing an armband slot for it though, but the animations still work and it does shoot rockets for the player. All you need is KSE.
  4. Does anyone have a Dl-44 and/or M-57 (Luke Skywalker's blaster from ESB) blaster mod for Kotor 2? Been searching for a while, and have never come across a mod with either one.
  5. I've been checking everywhere for this mod, and I haven't been able to find it again. It was available on Nexus Mods a few months ago, but it was taken down after Gamefront came back online, although I can't find the files on Gamefront either. I checked through both K1 and K2 files on here yesterday, and I can't find it on here either. Would anyone happen to have a working link or a copy of the files for the ROTJ Luke Saber Pack for both games? Or possibly their own version of the saber for both Kotors? Either one is fine, I just want files/models that will work with both games. Thank you so much! *EDIT* Disregard please, I found the files. The search option on Filefront wasn't bringing it up with "Saber" or "Lightsaber" when used for the search. I'll post the the link here in case anyone else has to go searching through for this. If anyone has an up-to-date version of this hilt with higher quality textures, I would appreciate it if you would be willing to share it with me. Sorry for the clutter, hopefully this thread can be helpful to someone in the future need be.
  6. Does anyone have (or have any interest in making) a saber blade/color mod that makes the blade colors of Lightsabers more closely resemble how they appear in SWTOR? Preferably for TSL, but perhaps for both games if possible. In my opinion, Marius Fett's mod from 6 years ago ( ) is still the best looking color-wise that I can find, and has been in my override since then. But it's been 6 years, and I'm looking for something new to keep my play throughs fresh.
  7. Bumping this post. I would kill for the Revan head. Though my preferred Lana head would have to be the one from KOTFE over the one you pictured. I see a pot of spaghetti as Lana's hair when I think of her from Shadow of Revan! 😂
  8. If the door issue is ongoing, with triggers breaking or unresponsive, perhaps you could go the route of damaging the station and just having the doors opened by default? I was going to say the same thing with the original post when textures wouldn't render properly, but then I saw that you had gotten some of that fixed. However if that's still the case with doors not properly fitting or triggering, it might be a possible approach. Especially if the Rodian was killed it Kotor 1, it might make sense that the station would fall into a damaged condition without a caretaker.
  9. I've had a few ideas for stat modifiers for Djem So, if you want any suggestions. Sorry, I used passive form interchangeably with the non medical item. As for timescale, don't worry about it! I'm only able to really play Kotor over the holidays, so I understand the time constraints. I hope we'll see more mods like this in the future!
  10. I wish you the best of luck! I honestly can't wait to see how it all looks in the end!
  11. You don't have permission from the original authors I take it? That's a shame, I would have loved Bane's and Kun's. Can you post screenshots at least?
  12. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  13. This is amazing! I'm afraid I wouldn't be able to help at all in this project, because I'm terrible at modding in pretty much every regard, but I'm really excited to see more screenshots and more of this! As small as it is, Yavin Station was one of my favorite locations in Kotor. Who knows, maybe even the tombs in the valley of the dark lords, or even Dreshdae can make it over some day too! The mods I've seen worked on and released in 2018 makes me really excited to see what comes in 2019!
  14. I LOVE the idea for this mod, and I'm absolutely going to pick it up once I finish my Kotor 1 Playthrough. Out of curiosity, would you be able to add in Djem So as a passive Saber form as well in an update to this? Would love to see it finally get recognized in the game, as Shien is kind of meh.
    Files work great, and voice clips are very clear! Absolutely worth the download and should be used together with Darth Parametric's Head Ports!
  15. I'm sorry, I'm confused by what you mean. Are you saying having me use the .wav files you have to "make" the Kotor 2 versions? I'm not entirely sure where I would start with that one.
    Great mod! I combined it with the Sith Assassin Ambush mod to have the best of both worlds. I really wish Bioware had used a design closer to this for all Sith NPC's in the game.
  16. This was something that popped up in the Pazaak Posting group on Facebook the other day. Theoretically, can locations from Kotor 1 (say Marka Ragnos' and Tulak Horde's tombs as was the example there) be ported over and played in Kotor 2?
  17. Oh I probably wouldn't release it, I'm very far away from being any sort of a mod author. The most I can do is basic stuff with the Kotor Tool! That's part of the reason why I asked you first, because you're already naming the files for the Stream Sounds folder anyhow. My most sincere apologies for the confusion, and I'm sorry for coming across as rude at all too!
  18. If it's only a matter of renaming the files from Player_Female_W (I believe the tag is) to Bastila, then I can probably do the work. I just wasn't sure if that was all you're doing with the files once they were configured for .wav or there was another step. Not to mention I wasn't sure if you'd mind me tinkering with your work or not.
  19. So the files won't activate from the Override Folder, the trick was to place them into Streamsounds instead. I thought they were working from the Override, but the vanilla female voice actress sounds close enough to Laura Bailey that I didn't realize until I tried moving the files. Fortunately though, it's all good to go! I would just add into a readme or highlight in the files' description when you publish the final version that these need to go into Streamsounds. I can't seem to get the same trick to work for Kotor 2, even with the mod I linked above. If you want to release a specific version for Kotor 2 though, maybe you could try overwriting Bastila's combat dialogue with Kira's and Jaesa's. Bastila's is still left in Kotor 2's files, and you can just place her lines as the PC's in KSE. Though I don't know how much time/effort that would take to do. Would you be willing to make K2 Specific versions?