Mellowtron11

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Everything posted by Mellowtron11

  1. Seriously, ebmar, you must have spent hours getting those two effects down, but it was worth it! Congrats on getting the role! And same goes to you too, Mrmann.! Congrats, and thanks for making these various mod videos, including the K2 Korriban expansion playthrough.
  2. Keeping in line with the topic, are ALL of the non alien VOs for this mod being completely redone? Or as you stated in the opening post, will only some VOs be reworked?
  3. What you should be sad about is my lack of research on your mod. I never played it before...... On another note, I'm sorry if I offended you.
  4. There was Jolee in the Korriban Expansion mod??? Really?
  5. Yeah, I've done that before and recruited both clans and talked to Mandalore afterwards. Strangely there was no journal entry, and that's what I find weird. Shouldn't there have been an entry and some XP for doing said events?
  6. Of course! I just was curious as to why it was never a journal marked entry, I guess.
  7. Really looking forward to the Wiki inclusion for basic modding tutorials! Thanks for letting us know what's going on!
  8. It always bugged me that there never was a quest for Mandalore's clan gathering. Keep in mind gathering the clans leads up to Mandalore talking about his travels with Revan. Did the developers not include a quest for this in the game files? Anyone got any thoughts or comments?
  9. When will the deadline be for this contest then?
  10. True, but since there's a five year gap between KOTOR 1 and 2, there would probably only be skeletons and droid remains left over by the time the Exile comes to Korriban. However, there are in-game models of skeletons and broken up protocol droids, so we're covered there too. Throw a few datapads or broken terminals nearby with some accounts of what happened after Revan ripped through the academy and left the remaining Sith to duke it out between each other to add to the story. There was also that little Czerka office and the Drunk side cantina, so perhaps there could be mentions of those places too. There's also a couple NPCs that could be mentioned. http://starwars.wikia.com/wiki/B%27ree http://starwars.wikia.com/wiki/Lurze_Kesh
  11. Very, very valid point. Thank you for pointing that out. However, I think it would be cool to have the Exile find a damaged droid hiding outside the Academy that witnessed the Sith Civil War unfold on Korriban. That would make for some interesting exposition and it wouldn't be too difficult to voice over. Of course, a script, story and character(s) would have to be written first.....
  12. Well you do find those dead scavengers in the academy with thorium charges in their bags. I know. Doing something like this is a little above me at the moment. I'm just brainstorming and tossing some ideas around. It's interesting to hear what others have to say.
  13. Well, you could always place a dead body with demolition charges in a bag nearby and use those to blow up the rocks in order to make it out to the spaceport. Or is it possible to have the exile levitate the rocks out of the way? Is there a script command out there to have the rocks lift up and flow out of the way?
  14. I love these lightsaber combat topics.... Anyway, curved lightsabers are used since most form II duelists will use mostly one handed moves in a duel and the curved hilt fits a person's hand better if you're pointing a blade directly at your target with the blade parallel to the ground. As for double bladed sabers, as far as I know, it is not specific to just form VI. Yes, Exar Kun used one as a Form VI master, but so did Asajj Ventress (a form II master) and Darth Maul (a Form VII beast). Perhaps Niman opens up the door for other techniques and styles not taught by the other forms, since there's such a heavy focus on improvisation. From Wookiepedia: http://starwars.wikia.com/wiki/Form_II/Legends "The curved-hilt lightsaber is perhaps the least radical of all variants. Its extended handle accommodates a slight bend seldom exceeding thirty degrees. This style is common among practitioners of Form II lightsaber combat, who prefer its balanced weight and precise handling for saber-to-saber dueling." ―Skarch Vaunk in The Jedi Path: A Manual for Students of the Force[src] Due to Form II's emphasis on blade manipulation, and its many fluid one-handed moves, Makashi practitioners often wielded lightsabers that were specialized for such use. The most prominent weapon for this purpose was the curved-hilt lightsaber. These weapons were used because the curved hilt fit better into the palm, granting better blade control and allowing for greater precision and strength.[20] In addition to this, wielders often created highly decorated weapons, and occasionally included blade-guards, as shown with Dooku's lightsaber.[
  15. I was looking through the KOTOR2 files with kotor 2 and even though I only saw the four main Korriban modules (Valley, Academy, Shyrack caves and dark side cave), I'm curious- did the Dreshdae module ever make its way into the KOTOR2 game files during the game's development? I'm not hoping for much, at least in terms of answers. And even if the module exists, I doubt there would be much in the module. Korriban seems like it was rushed into the game at the last second to replace the unfinished M4-78. That, and the settlement was basically abandoned during the Sith Civil War on Korriban, according to the wiki. http://starwars.wikia.com/wiki/Dreshdae
  16. What the title says above. Even though I am no expert at all when it comes to modding, and I don't plan on doing this, I'm curious. Can a new area module on any of the planets be made from scratch with the respective game's assets and files? Or is that not possible at all?