Mellowtron11

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Everything posted by Mellowtron11

  1. Thank you very much for all the work you've put into this video series, Xuul and Sith Holocron! Thank you very much for the heads-ups!
  2. Why can't you use lip sync in Windows 10?
  3. Couldn't you also place an NPC merchant into one of the modules with this item, or pop this item into one of the existing merchants' inventory?
  4. ....... I never thought of that. Of course, someone would have to add some scripting to get the items to appear in-game. Maybe make them as a vendor purchase or have them appear around the time of the player's prestige class choice. I wouldn't want to have those armbands drop at the tail end of the game, though. You could do something like this implant did in the screenshot below.
  5. I wish there was a mod to add these in since I use the dueling feats for my own characters. Unfortunately, the game's feats are a hardcoded element of the game. These threads explain some things better. http://deadlystream.com/forum/topic/5764-requestk1-change-feats-at-level-up/ http://deadlystream.com/forum/topic/5744-how-to-edit-and-create-feats/
  6. I'm looking to do some work with KSE and I went to go to my programs/x86 Lucasarts folder to find my saves, only to find an empty folder. I'm using the 4CD version of KOTOR2 on WIndows 10. BTW, I did read this post, but it didn't really answer much. http://deadlystream.com/forum/topic/2717-save-folder-empty/ So what am I doing wrong? How can I make a save file backup?
  7. For those of you who don't know, the mask the masked Duros is wearing is called the Stabilizer mask. With that being used, are you going to use that Sith Style mask in KOTOR1/2 (that flat looking mask)? It was also reused in KOTOR2 as the Das'Skar Hunting Mask. It does have the following description that kind of ties into bounty hunter lore: Nikto bounty hunters often employ these masks to help them track down prey. Das'skar Hunting Masks were created by Hutts to improve the performance of their minions. http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=KotOR1_Items_Page&_cgifunction=search&kotor_items.game=KOTOR1&kotor_items.id=470 http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=KotOR2_Items_Page&_cgifunction=search&kotor_items.game=KOTOR2&kotor_items.id=758
  8. Just liked the video, just you said above!!!
  9. Well, I totally fell for the Bao-Dur's fate mod as being a real mod. You fooled me!
  10. And for those who were curious about getting feats to show up or disappear, here's a small list of what I had to do. For those you don't know about the abbreviations, bead-v's character stat guide is posted below with the proper info. http://deadlystream.com/forum/topic/5540-character-stat-guide/ For the record, the Jedi Consular (jcn) and Jedi Sentinel (jsn) postings also apply to their corresponding prestige classes. Computer use feat Jcn list 4 Jcn granted 1 (This removes the feat from the feats list) Jsn list 1 Jsn granted -1 (This adds the feat into the feats list) Scd list 4 Scd granted 1 Sct list 1 Sct granted -1 Repair use feat Jcn list 1 Jcn granted -1 Jsn list 4 Jsn granted 1 Scd list 1 Scd granted -1 Sct list 4 Sct granted 1 As for skills.2da, 0=cross class skill, 1=class skill
  11. Alright folks! Sorry for posting this several months later, but I finally fixed this mod up to what it was originally supposed to be. Sorry for the very long delay. Things have leveled out for me right now so I've been able to devote some time to modding again. Here's the new changelog. Changelog V1.1 Fixed the recommended skill point allocations for the following classes: Scout, Scoundrel, Jedi Consular, Jedi Master, Jedi Watchman, Jedi Sentinel, Sith Assassin, and Sith Lord Updated the feats list to properly show or hide the bonus skill feats. The Consular, Jedi Master, and Sith Lord now have the Class Skill: Repair available as a selectable feat and Class Skill: Computer Use has been removed from the feats list The Sentinel, Jedi Watchman, and Sith Assassin now have the Class Skill: Computer Use available as a selectable feat and Class Skill: Repair has been removed from the feats list The Scout now has the Class Skill: Computer Use available as a selectable feat
  12. So this option was only available to Bao-Dur? Sorry for asking a redundant question.
  13. Wait, all of the regular two weapon fighting feats? Or just the superior two-weapon fighting feats from the Weapon master/Sith Marauder classes? I ask this question because I usually took the dueling feats for my characters in my couple of playthroughs and never took the two weapon feats (yet).
  14. I second this correction. I was so confused because I got this feat after sparring with Visas as a Consular/Jedi Master mutliclass.
  15. Is there going to be a full changelog released, or will that be too lengthy of a list to be published?
  16. Hey, you never know until you ask. I didn't know that some things like feats were also hardcoded until I asked around on the forums here too.
  17. Off the top of my head, these are the powers and forms you can teach... Force Powers- Affect mind/dominate mind Breath control Beast trick Force Sight Force Forms- Force Affinity Force Potency Force Mastery Lightsaber Forms- Aggression Form Resilience Form Moderation Form Ferocity Form Feats- (might be missing some here) Weapon Specialization: Lightsaber Weapon Focus: Lightsaber
  18. Which Mass Effect mods are you talking about?
  19. So Kaevee's what started it all???? I always thought it was the HK factory that was the catalyst for TSLRCM!!! I never knew that. So TSLRCM will be sticking with Kaevee then? As for the Jedi that you hear NPCs talking about, I always kept thinking most of the dialogue was geared towards Vrook's presence. Then again, I haven't played much TSLRCM lately, so forgive me if I'm forgetting something.
  20. One other thing I forgot to mention- anyone remember that spliced GO-TO line where he refers to Saedhe as 'the male' during the atmospheric sensor payment? This was brought up several months ago in this subforum. That fix should definitely be added to TSLRCM. And there's a few things that got brought up by HH and a few other members in this thread. http://deadlystream.com/forum/topic/6069-tslrcm-dialog-overhaul/
  21. I've seen both of these before, although I haven't read or watched them recently. What I was curious about was whether there was dialogue between Mira and Zez.
  22. Sorry for the long reply to this thread, but I thought I'd add my two cents real quick. Were there not any notes in the game files to change the Sith troopers to Sith Assassins on Peragus? Out of curiosity, is following dev notes the usual criteria for restoring stuff in TSLRCM? Yeah, you can tell the stolen moisture vaporator quest was written with both Suurlu and Jorran in mind. If you watch this vanilla K2 video below, you can tell with the dialogue tree at the 7 minute mark. Wasn't the main reason Kaevee was added in was because there were development/placement notes for her in the game files? I know there was no recorded dialogue for her. And yeah it would be nice to see Sadhe's original head restored to match his voice. I'm sure there is another place to use his original head. What do you mean by PNP rules? If anything, I think it would be cool to see some of the NPCs be edited, like have GOTO have the Stealth cross feat to match his own description of being able to cloak and see Visas have proper stats for her level so she's not so fragile at the start. I think this should be added into the game. You can train everyone except Handmaiden and Disciple. This mod corrects that for Handmaiden at least.
  23. For those who don't know this is what Fassa looked like originally. http://starwars.wikia.com/wiki/Fassa_(Twi%27lek) Is there recorded or written dialogue in the game files for this then?
  24. That part in the beginning- "I hope we don't get blasted to smithereens while you're learning to use the A button" was so great! He even had the little head nods and looking around that the player's character had during dialogue. And seriously, Xor was a Twi'Lek in the PC version? The xbox version of Xor was always that generic black haired male. That's so weird.
  25. I remember seeing a Steam screenshot of one of the Onderon civil war journal entries that had one such error. In this case, the phrase 'throne room' was spelled as 'thrown room'. Granted, this was probably half a year ago.