Mellowtron11

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Everything posted by Mellowtron11

  1. Is there a particular reason for this limitation?
  2. This article is pretty spot on, although the author apparently has not played a level 30 character in TSL where you cut through NPCs like butter in the Trayus Academy. 

     

    https://kotaku.com/lightsabers-in-video-games-are-too-weak-1835533610

    1. Mephiles550

      Mephiles550

      Jedi Outcast and Academy are the only games where lightsabers felt right, and that was only really perfect with the dismemberment code/cheat enabled. Every other game treated lightsabers like wooden sticks. Those two games knew how to handle a lightsaber, it was a frictionless sword, It cuts through anything like a a knife through paper, at least flesh and most metal.

      These aren't bats, they're not even comparable to standard swords. They're lightsabers, they cut through nearly anything like butter just by coming into slightly close contact with it. Dismemberment with a lightsaber is way easier to perform than with a sword, Star Wars games should stop treating lightsabers like swords that just instantly cauterizes wounds. 

      You know what game could have made a good template with a lightsaber? Metal Gear Rising (sorta). You can shred any enemy into little itty bits with that sword, way more than any star wars game did. THATS what we should have in a star wars game.

    2. N-DReW25

      N-DReW25

      Me, an intellectual: Remembers back to Star Wars The Force Unleashed 2 where Lightsabers were capable of cutting off pieces of Storm Trooper Armor as well as cutting off their arms and decapitating their heads. With the right Lightsaber crystal, a Lightsaber had a chance to either set Storm Troopers on fire or literally disintegrate them whole.

  3. Okay, I released this mod a few weeks ago. Basically I swapped out the computer use and repair skills for the Jedi Consular and their respective prestige classes, Jedi Sentinel and their respective prestige classes, the scout and scoundrel. http://deadlystream.com/forum/files/file/1160-kotor2-computer-use-and-repair-skill-swap/ However, I noticed a slip up that I failed to take into account when I uploaded the mod. I didn't change out the class skill: feats that are available at the feats level up screen. For instance, even though I made Computer Use a skill for the Jedi Consular and made Repair a cross class skill, there still is a class skill computer use feat available, and no cross class repair skill for feat purchase. I looked around at the feat.2da file with Kotor tool. You can put in feats to be acquired at certain levels, which I get. But the feats that aren't available immediately for a certain class all seem to be marked with a -1. Does anyone know how to adjust this? I would really like to have the cross class feats correspond to the newly allocated skills for this mod. Thanks! http://deadlystream.com/forum/files/file/1160-kotor2-computer-use-and-repair-skill-swap/
  4. Mellowtron11

    Kotaku article on KOTOR1 Voice Acting.

    Thank you for the link SH!
  5. So the original 2004 Battlefront finally got released on Steam a few weeks ago. And I have to ask you fellow forum users- which was your favorite old Battlefront? While the 2005 Battlefront 2 seems to be regarded as the best game in the series by the fans because of heroes mode, space battles and more planets like the Episode III planets, I actually am a little more fond of the original 2004 game. I was introduced to that game at a friend's house in junior high. Both he and I would play LAN games over many of the maps. We were always fond of the big maps with the vehicles, as those maps were usually bigger and had more room for flying and zipping around the battlefield. And there were other little quirks that I liked about this game. The colors were more vibrant and less washed out than Battlefront 2's palette of muted KOTOR 2 -like colors. There were pilot classes on the ground, which I liked as I grew up with the Rogue Squadron novels, comics, and games. (Sadly, the pilot classes were replaced by the engineer class on the ground maps in the next game Which makes sense, but still...). Places that we only saw glimpses of in the movies were expanded on, like Cloud city, the Dune sea, and Endor. Even places we hadn't seen in the movies like Kashyyk (at the time) or Rhen Var were given good treatment and design. You could even go prone, which helped as a sniper class. Heck, as a fan of the R-series droids, I liked the little red and white R4 units that sat around the battlefield ready to fix vehicles. Of course, there were aggravating parts in the game, like droidiekas that took ridiculous amounts of damage with their shields. Dark troopers and jet troopers could jump around the battlefield at will. Sniper NPCS would camp and pick people off if you dallied about too long. And certain map points were prone to bottlenecking enemies into your scope. (Cough, cough, the connecting bridge on the Bespin platforms.). So go ahead and vote. I'm looking forward to hearing your thoughts.
  6. Mellowtron11

    The Companions: Juhani

    Juhani's eyes look way more catlike in this picture.
  7. Mellowtron11

    Hidden Ebon Hawk Smuggling Compartment

    When you talk to Ratrin Vhek on Nar Shaadaa, he mentions that there were 2 smuggling compartments. There's one in the starboard dormintory and one in the cargo hold. The cargo hold compartment is the one with the Jedi Robe, few credits, a weapon or two, and some pazaak cards. In the vanilla version of KOTOR2, the starboard side compartment that was accessible after talking to Vhek,. But I don't recall seeing the other compartment in the vanilla game. Was this restoration of the cargo hold compartment something that was meant to be restored from the game files, or was this something the TSLRCM crew added in for continuity's sake?
  8. Mellowtron11

    Why does Visas survive?

    Thanks for the links and comic pages, SH!
  9. Shame we can't go inside Jolee's hut on Kashyyyk. I doubt there would be much inside, but it would be neat to look.

    Screenshot (328).png

    1. Show previous comments  7 more
    2. Mellowtron11

      Mellowtron11

      Thanks for the link, folks!

    3. Sith Holocron

      Sith Holocron

      @Mellowtron11: Though my waistline has expanded, I'm still only one person.  ;)

    4. djh269

      djh269

      He's referring to ebmar's reply to his status :D

      My waistline has expanded also, I call it my "Winter weight". But I've had it for about 4 years now though...

  10. Mellowtron11

    KOTOR NPC Stat Fixes Mod

    Version 1.0.0

    161 downloads

    KOTOR 1 NPC Fixes 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/16/2019 Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights. Installation- Copy and paste or drag and drop the UTC files into your override folder. Installation Notes- To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC. Uninstallation- Delete the proper .utc files from your override folder. Known Bugs- None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Changelog Version 1.0 Carth · Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason. · Added Rapid shot feat. Mission · Set Wisdom to 12 for a small boost to her security and treat injury skill. Zaalbar · Removed improved power attack as scouts did not get to select feats at level 4. · Added critical strike feat. · Set Awareness to 5 and treat injury to 6. T3-M4 · Set Vitality to 24 points. Canderous · Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality). Juhani · Removed conditioning feat since Juhani’s saves are already very high. · Added Flurry feat. · Set Strength to 14, charisma to 12 and Intelligence to 10. · Set Awareness at 2 and treat injury to 7. · Removed Juhani’s red Jedi robe and set her clothing as her default outfit. · Removed Affect mind power. HK-47 · Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression. · Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78. Jolee · Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc. · Set Wisdom and Charisma to 14. · Set awareness to 2 and treat injury to 8. Thanks · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · N-DReW25 for helping me get started with KOTOR modding. · Everyone who downloads and uses the mod. LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
  11. Mellowtron11

    Darth Sion’s Healing Power

    Sorry to bump an old thread, folks.... Like what you said Moldy Crow, Sion is definitely more of a Guardian/Maurauder type Sith that uses the force for defense rather than offense. Like light side Jedi Guardians, he primarily uses the Force to buff and heal himself. But overall his command of the Force pales in comparison to Darths Nihlus and Traya. In fact, if you look at KOTOR2's game files, his assigned class is a Jedi guardian for multiple modules.
  12. Mellowtron11

    MOD:KOTOR NPC Stat Fixes Mod

    View File KOTOR NPC Stat Fixes Mod KOTOR 1 NPC Fixes 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/16/2019 Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights. Installation- Copy and paste or drag and drop the UTC files into your override folder. Installation Notes- To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC. Uninstallation- Delete the proper .utc files from your override folder. Known Bugs- None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Changelog Version 1.0 Carth · Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason. · Added Rapid shot feat. Mission · Set Wisdom to 12 for a small boost to her security and treat injury skill. Zaalbar · Removed improved power attack as scouts did not get to select feats at level 4. · Added critical strike feat. · Set Awareness to 5 and treat injury to 6. T3-M4 · Set Vitality to 24 points. Canderous · Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality). Juhani · Removed conditioning feat since Juhani’s saves are already very high. · Added Flurry feat. · Set Strength to 14, charisma to 12 and Intelligence to 10. · Set Awareness at 2 and treat injury to 7. · Removed Juhani’s red Jedi robe and set her clothing as her default outfit. · Removed Affect mind power. HK-47 · Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression. · Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78. Jolee · Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc. · Set Wisdom and Charisma to 14. · Set awareness to 2 and treat injury to 8. Thanks · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · N-DReW25 for helping me get started with KOTOR modding. · Everyone who downloads and uses the mod. LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Submitter Mellowtron11 Submitted 03/16/2019 Category Mods K1R Compatible Yes  
  13. Mellowtron11

    MOD:KOTOR NPC Stat Fixes Mod

    Should I just advise people to leave the p_jolee001.utc file out of the override folder?
  14. Mellowtron11

    MOD:KOTOR NPC Stat Fixes Mod

    Whoops, I did not know that at all. As far as my modding goes, I haven't gotten into scripting yet. For this mod, I only modified the UTC files and that was it. Of course, users can also select what UTC files they want to drop into the override folder too. I haven't used or downloaded the K1R restoration mod, so your guess is as good as mine.
  15. Mellowtron11

    The Grove: The Companions

    My favorite planet of the first KOTOR! The Dantooine grove had some of the best parts in KOTOR, namely the Juhani duel and the final confrontation with the Mandalorian raiders. Love the screenshot!
  16. Never did I know that Bastila could force persuade Holden to lift Dia's bounty on Taris if your character failed the persuasion check. As you folks can see, it's been a while since I've played this game.

    2kk676.png

    nfs29k.png

    1. jc2

      jc2

      NO WAY!

  17. Mellowtron11

    MOD:Juhani Lightsaber Fix

    View File Juhani Lightsaber Fix Juhani Lightsaber Fix 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/4/2019 Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that. Installation Notes- Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot. Uninstallation- Delete dan14_juhani.utc file from your override folder Changelog 1.0 · Removed the two red lightsabers in her dropable inventory and added a single blue one · Set force points to 60 so Juhani can use her powers more often · Set strength to 14 for a little extra damage · Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9 · Removed all armor proficiencies and guard stance feats from her feats list Known Bugs- This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me. Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · Everyone who downloads and uses the mod. · N-DReW25 for the mod name suggestion. · JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool. · Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Juhani Lightsaber Fix Mod.zip Submitter Mellowtron11 Submitted 03/04/2019 Category Mods K1R Compatible Yes  
  18. Mellowtron11

    Name idea for a small mod

    I made a small mod that changes Juhani's red lightsaber to blue in the Dantooine grove. However, I have no idea what to name it. Here is the readme description- "Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that." Ideas, anyone? Thanks!
  19. Mellowtron11

    Official 1.03 Patch

    Version

    420 downloads

    This is the Official 1.03 Patch for Knights of the Old Republic. I downloaded this from the Lucasarts website a long time ago before the original website went down back in the late 2000's. I didn't find it here on Deadly Stream, so I thought that I'd upload it. Star Wars: Knights of the Old Republic by BioWare - retail v1.03 patch Installation: After downloading the update, double click on SWKotOR1_03.exe to install. The installer will automatically search for the folder where you originally installed Knights of the Old Republic and install all of the updates. If the update does not locate Knights of the Old Republic on your system, you may need to reinstall the game and then run the SWKotOR1_03.exe. This update for the game has been modified to correct the following: * Fixed a bug where the Walk key was not bindable. SWConfig: --------------- * Added in detection for Soft Shadows support for ATI video cards based on the supported driver version. v1.02 changes: ============= * Added the ability to map the Arrow keys for main game movement. * Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk. * Added support for 1280x1024 resolution. * Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment. * Added the ability to hide the game GUI when taking screenshots. Use the following settings in your swkotor.ini in the "Game Options" section: [Game Options] EnableScreenShot=1 GUIsInScreenShot=0 * The container GUI screen will no longer close everytime you click Give Item. * Holding Shift when clicking Give Item or double-clicking the item to give will transfer the entire stack, without shift it moves the items one at a time. * Added in some extra error checking and logging for loading and saving save games. If there is any problem, a file called "fileerror.log" is created. * Made a fix to the Force Point Regeneration item property so it actually regenerates Force points. * Fixed an issue where in some rare cases, the player would be killed while on the Leviathan. * Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on Yavin. * The Sand Person disguise will no longer be reset when entering Anchorhead and the Dockingbay. * Dead party members will no longer show up later in the game. What with them being dead and all. * Fixed the Hidden Bek Door (Security Station) to no longer display the 'Impossible' message. * Fixed a visual issue with Power Blast and using Dual Blasters where the off-hand blaster wasn't firing. * Fixed a problem which would cause dialogue to skip through without playing any VO. * Fixed a problem where you would get stuck at a black screen after a game load or an area transition. * Fixed a problem where the screensaver could activate during the playback of a movie. * Put in a symptomatic fix for your character's attributes being reset to all 8's. * Put in a symptomatic fix for party members getting stuck and not fighting. * Put in a symptomatic fix for losing force points when going through area transitions with Force Valor active. * Removed the +2 bonus to the offhand attack when wielding a balanced weapon in the offhand or when wielding a double bladed weapon. * Removed the ability to bind controls to the "Alt" key. The "Alt" key was never inteded to be a usable key in the first place. * Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with party members. * Made some stability improvements. SWConfig: --------------- * Added a check for the minimum graphics card driver version for ATI and NVIDIA based video cards as stated in the Troubleshooting Guide. If you scan your hardware and do not meet the minimum requirements for the game, you will be prompted to launch your web browser to download the latest drivers. * Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB. v1.01 changes: ============= * Added two new "swkotor.ini" sound options: [sound Options] Environment Effects Nonstreaming=1 Environment Effects Streaming=1 NOTE: The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus. * Removed the awareness penalty when running * Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini": [Graphics Options] Disable Vertex Buffer Objects=1 * Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards. * Made a fix to a display issue with Small Fonts. * Made a fix to a gamma issue after movies finish playing. * Removed the display of Force Points on portrait tool-tips for non-Jedi characters. * Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not. * Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal. * Fixed an issue with droid animation when the item they were using ran out or their target died. * The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on. * The Security option no longer displays for doors which a key is required. * Fixed a rare bug where the game could get stuck if an auto-pause was triggered at the exact same time as an area transition. * Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt. * Fixed a rare crash on startup under Windows 98. * Fixed a few memory leaks.
  20. It seems that G0-T0 is the forgotten squadmate in KOTOR2. I guess that a big chunk of the dislike for him is how redundant he is as a Squadmate when compared to HK-47 or T3. Scorchy pretty much sums it up in his LP. https://lparchive.org/Knights-of-the-Old-Republic-II/Update 31/ https://lparchive.org/Knights-of-the-Old-Republic-II/Update 32/ "The problem with Goto in combat situations is that he's horribly designed in the context of the game. He's less combat oriented than HK-47, and has less skills than T3-M4, so the min/max streak in people would cause them to take either one of the other droids. His main strength is his ability to dominate other droids into fighting for the other side, which is a great ability. Unfortunately about 90% of the droids in the game are on Nar Shaddaa, and we get Goto after that planet is finished, so that ability is totally useless. He's also the only droid who can stealth and he can't trip off mines (seeing as he floats), but... neither stealth or demolitions are class skills for him. All in all he's quite frustrating to use. Still, give him some good pistols and a plasma thrower like this and he'll kick as much ass as anyone else. The other problem with Goto is that he's a huge fatass and it's hard to see around him when you're controlling. There's also a couple of size jokes in the game as well. HK-47 calls him 'fat one' all the time, and - I don't know why I'm mentioning this - you know those interactions Goto has with Bao-Dur's Remote? According to the voice directions for Remote, he's making fun of Goto for being so big and fat; that's what all the beeping is about." What else do people not like about him? His personality perhaps, or his backstory?
  21. Mellowtron11

    Name idea for a small mod

    Holy cow, that was back in 2015. No wonder I missed it! The gamefront link in that thread no longer works so......
  22. Mellowtron11

    Name idea for a small mod

    In EU canon, didn't red crystals have to be made synthetically?
  23. While testing out my Juhani Lightsaber fix several times yesterday, there were two instances were I got some loot that wasn't explicitly put in by myself in K-GFF. It was just some small loot like extra credits and a repair kit. Why did this loot show up? Does KOTOR 1 do random drops for small items like these? It seems like this happens in some containers and some generically named enemy NPCs.
  24. Mellowtron11

    Juhani Lightsaber Fix

    Version 1.0.0

    148 downloads

    Juhani Lightsaber Fix 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/4/2019 Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that. Installation Notes- Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot. Uninstallation- Delete dan14_juhani.utc file from your override folder Changelog 1.0 · Removed the two red lightsabers in her dropable inventory and added a single blue one · Set force points to 60 so Juhani can use her powers more often · Set strength to 14 for a little extra damage · Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9 · Removed all armor proficiencies and guard stance feats from her feats list Known Bugs- This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me. Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · Everyone who downloads and uses the mod. · N-DReW25 for the mod name suggestion. · JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool. · Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Juhani Lightsaber Fix Mod.zip
  25. Mellowtron11

    [TSL] [Request] Handmaiden clothes without hood

    The clothes model looks pretty clean! Nice work!