Mellowtron11

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Everything posted by Mellowtron11

  1. Mellowtron11

    Dantooine Jedi Enclave Landscaping

    Honestly, the first time I saw that stretch happening, I genuinely thought it was an intended effect to show that there was a dark power concentrated on your character. After all, we hear the Jedi Masters tell us that the ancient grove has been perverted and tainted from the dark side. Really loving how green Dantooine looks now, Darth Parametric! Keep up the good work. While I still like the vanilla autumn textures of the base game for nostalgic purposes, these greener textures look way better.
  2. Apparently, I've had my KOTOR 2 4 CD edition game installed on my Windows 10 C drive all this time, and in a conversation with another forum member, he recommended that I should reinstall the game under another location, excluding the C drive. Any thoughts or suggestions on an alternate location? Thanks!
  3. Isn't it ironic that I hate the cold, and yet I really like the Snowtrooper armor from TESB?

    o06og5.png

     

     

  4. Mellowtron11

    Hidden Ebon Hawk Smuggling Compartment

    When you talk to Ratrin Vhek on Nar Shaadaa, he mentions that there were 2 smuggling compartments. There's one in the starboard dormintory and one in the cargo hold. The cargo hold compartment is the one with the Jedi Robe, few credits, a weapon or two, and some pazaak cards. In the vanilla version of KOTOR2, the starboard side compartment that was accessible after talking to Vhek,. But I don't recall seeing the other compartment in the vanilla game. Was this restoration of the cargo hold compartment something that was meant to be restored from the game files, or was this something the TSLRCM crew added in for continuity's sake?
  5. Mellowtron11

    KotOR0022 - Filtered

    Looks way better than the grainy and washed out vanilla texture of the base game.
  6. Mellowtron11

    The Fallen: Redeemed

    Really nice picture of the Grove duel!
  7. Does this retexture look more washed out to you? I wanted to make the Gray Jedi Robe look more 'gray' and not the same as the Dark Jedi Robe in K2. So far this is what I have, although I'll probably have to redo it.

    2me31vl.png

     

     

    1. Show previous comments  8 more
    2. Mellowtron11

      Mellowtron11

      Thank you Ebmar!

    3. Mellowtron11

      Mellowtron11

      I like the way the reskin is going, but the main thing that is bugging me is the cloth between the neck and the robe. There is almost no texture on that part. See the screenshot below.

      20hq438.png

    4. ebmar

      ebmar

      Haha, yeah- the collar. Actually guess it'd be a problem at one point but I was assuming that you'll try to live hard with, lol. There're alternatives; such as making its area to black/darker color like we saw earlier with the Handmaiden's robe or 'borrowing' from another robe texture that has details on theirs. Or, if GIMP has a 'texturizer' filter you could actually play around with them [or, you could also draw it by hand to perfectly match the robe design].

  8. Mellowtron11

    Basil Bonehead's Mod Analysis Facility

    I'm sure you'll find something to make a video about. Just take some time off and relax a bit before you do another analysis video.
  9. Mellowtron11

    Korriban Expansion: Modernizing an Older Mod (WIP)

    Hey NewbieModder and Ndix Ur. Forgive the bump but has there been any more luck with the project so far? Any updates coming around soon?
  10. Mellowtron11

    M4-78EP 1.5 Released

    So that's why.... and that's why I wondered why the mod wasn't on 1.4
  11. Mellowtron11

    Apeiron

    Whoops, I meant remake!
  12. Mellowtron11

    Apeiron

    I think we all knew that this mod would have gotten shut down eventually. Especially when you broadcast everything on an open channel. Ah well.
  13. Pretty nice to add different armors between the NPC's, considering that the mercs and the Militia ought to look a little rag-tag on this backwater planet.
  14. So I was looking through my old copy of Halo 2 and saw in the manual that Kevin Michael Richardson, the actor who voiced Jolee, also played the Brute Chieftain Tartarus. He does a lot of VO work.

    (Random fact- tartarus is also the Greek abyss of torment and suffering.)

    1. Mutilator57

      Mutilator57

      I also recall him from Avatar: The Last Airbender too; great man!

  15. All these years of playing KOTOR 1 and  I never knew that you could goad Calo Nord into fighting you in the Taris cantina....

    k4xjif.png

    1. Show previous comments  4 more
    2. ebmar

      ebmar

      Quote

      All these years of playing KOTOR 1 and  I never knew that you could goad Calo Nord into fighting you in the Taris cantina....

      In contrast with you; the very first encounter with Calo is me being a dead meat lol.

      Quote

      It's in a popular youtube video where bosses can't be defeated (1:20mins in)

      Never saw him as a boss really but, he fights hard on Davik's Estate [not until finding out to beat him was actually just thrown all the grenades we have lol].

    3. mrmann

      mrmann

      Just like the sith soldier with the turrets you can fight Calo early but he's artificially difficulty and not intended to be killed. Both he and the sith solider are invincible lol

      funny side story: i remember one time getting the lowercity sith soldier to chase me and fight the hidden beck guard and both of them never took damage. it was jarring to me at the time.

    4. djh269

      djh269

      And the turrets outside the Tatooine Sand People Enclave, it's the UTIs in the UTCs that have insta-kill properties. 

  16. Mellowtron11

    KotOR & TSL Ramble

    So that's what the stunt modules meant in KOTOR tool....interesting.
  17. Mellowtron11

    K1 Community Patch

    On another note, would this mod be worth adding to the community patch? After all, it does fix a skill inconsistency with the Jedi Classes. You'd have to get darthbdaman's permission of course.
  18. Mellowtron11

    Qui-Gon Jinn-Jedi Consular or Guardian?

    And this is why it is hard to tell what he is. He's seems like he takes ideas from both schools of thought.
  19. Mellowtron11

    Qui-Gon Jinn-Jedi Consular or Guardian?

    Wookieepedia says that he was a Jedi Guardian according to the Legends article. After all, he was considered one of the Jedi Order's best duelists by many masters of the Jedi Order. However, Jinn also had strong skills with mind tricks, telekinetics and diplomacy, as well as being able to come back as a Force Ghost. Those last few items seem to be strong trademarks of a Jedi Consular. I'd like to hear what you folks think and have to say.
  20. So I'm trying to add a different colored double bladed Lightsaber to Brejek's inventory in his UTC file to replace Bastila's yellow lightsaber. However, I can't get the proper saber to save in the inventory properly. Every time I go back to the inventory, it's the default gear. What am I doing wrong? http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=KotOR1_Items_Page&_cgifunction=search&kotor_items.game=KOTOR1&kotor_items.id=215
  21. Mellowtron11

    How to change NPC's Inventory?

    1. Yeah, a while back, I tried adding force pikes to the Sith Assassins on the Harbinger with KT, and every one kept dropping force pikes. If I want to make changes to Brejik's inventory, do I take his UTC file and open it in K-GFF then? 2. How would I be able to write/edit that script then? I've never written script for this game before, so that's why I am asking.
  22. Mellowtron11

    How to change NPC's Inventory?

    I'm using KOTOR tool. I open the UTC file and then I attempt to edit the inventory. But I can't save the inventory changes and the inventory reverts to its standard set.
  23. Mellowtron11

    RIP KotOR FileFront

    Oh man, I forgot about that banner logo for Filefront! All you need are the maroon menu bars
  24. Mellowtron11

    TSL NPC Stat Fixes Mod

    Version 1.3

    1,202 downloads

    TSL NPC Stat Fixes by Mellowtron11 Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below. · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle · If needed, add or subtract a few attribute points from the NPC For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights. Installation- Copy and paste or drag and drop all the UTC files into your override folder. Installation Notes- A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Uninstallation- Delete the proper files from your override folder Known Bugs- None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet). Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. -Fred Tetra for the Kotor Tool. -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help). -Darth Parametric and Kexikus for answering my other questions. -Everyone who downloads and uses the mod. -The TSLRCM Crew for fixing KOTOR2 -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations -Strategy Wiki’s KOTOR2 Guide, especially the following pages https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Changelog V.1.3 Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2 · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already Changelog V.1.1 (All of the changes from 1.0 remain the same unless otherwise noted) Atton · Set treat injury to 1 and computer use to 4 HK-47 · Set HP to 72 Mira · Set Constitution to 13 Handmaiden · Set Constitution to 15 and Charisma to 12 Hanharr · Removed improved power attack feat Changelog V.1.0 T3-M4 · Level 3 HP set at 24 HP · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC Atton · Set wisdom to 12 Kreia · Level 3 HP set to 27 (down from 36) · Level 3 FP set to 33 (down from 49) · Removed force sensitive feat · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway) · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game Handmaiden · Set treat injury skill to 8, awareness skill at 2, and stealth to 0 Visas · Proper level 6 stats set at 54 HP and 42 FP · Added burst of speed power, as Visas was one power short for her current level · Removed the lightsaber focus feat, as that feat is something the Exile can teach her · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her HK-47 · Added improved power blast feat, as HK was one feat short for his level · Set starting HP to 78 · Set Repair to 8 · Strength set to 14 (down from 16) Disciple · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus) · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0 · Removed close combat, rapid shot and superior weapon focus lightsaber II feats Mira · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1) · Set Wisdom stat to 12 (up from 11) G0-T0 · Level 6 HP set at 54 HP · Set strength and charisma at 8 (Down from 10) · Set Dexterity to 16 (down from 18) · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability · Removed improved gear head feat and the close combat feat Mandalore · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9 · Removed improved power blast and close combat feats Hanharr · Added first rank of two-weapon fighting to feats list · Removed heavy armor proficiency feat