Effix

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Everything posted by Effix

  1. void main() { object oEntering = GetEnteringObject(); object oPC=GetFirstPC(); if (GetIsPC(oEntering)) { vector vecCont; vecCont.x = 118.80f; vecCont.y = 74.39f; vecCont.z = 0.0f; int nIdx = 1; location locCont = Location(vecCont, 0.0f); object oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, nIdx); while (GetIsObjectValid(oContainer)) { if (GetTag(oContainer) == "tar02_firstaid") { CreateItemOnObject("g_a_class4014", oContainer); break; } oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, ++nIdx); } ExecuteScript("org_tar_a02ae", OBJECT_SELF); } } I'm trying to add a custom item (g_a_class4014.uti) to the first aid container in the "Arena" room of the Upper City Cantina on Taris (K1). The script above replaces the onEnter script (k_ptar_a02ae_en) of the area and ends with running the original onEnter script. I got the coordinates from the whereami command and I'm using a save before entering the cantina for the first time. I pretty much combined things from here. Does anyone see why it's not working?
  2. Download DP's file above, unpack with 7zip. - delete iw_lghtsbr_008.tpc, iw_sbrcrstl_021.tpc & w_lsabreturq01.tpc - rename: iw_lghtsbr_007.tpc -> iw_lghtsbr_008.tpc iw_sbrcrstl_020.tpc -> iw_sbrcrstl_021.tpc w_lsabregold01.tpc -> w_lsabreturq01.tpc
  3. You need to replace mus_theme_cult.wav in the streammusic folder. You can use this tool to convert an mp3 to the correct format: Short instruction: throw your mp3 in the "in" folder, run encode_music.bat, converted file will be in the "music" folder. Rename the file to mus_theme_cult.wav. Backup the original by renaming and place the new one in the streammusic folder.
  4. View File Effixian's Care Bear Wookiees -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Wookiee Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod reskins all the male Wookiees, including Zaalbar. It doesn't change the females, because they don't care about these ritual displays of colours. Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it. ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: N_WookieM01.tga N_WookieM01.txi n_wookiem02.tga n_wookiem02.txi n_wookiem03.tga n_wookiem03.txi n_wookiem04.tga n_wookiem04.txi n_wookiem05.tga n_wookiem05.txi N_WookieM06.tga N_WookieM06.txi p_zaalbar.mdl p_zaalbar.mdx P_Zaalbar02.tga P_Zaalbar02.txi PO_pzaalbar.tga PO_pzaalbar2.tga po_pzaalbar3.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/28/2022 Category Mods K1R Compatible Yes  
  5. Version 1.0.0

    70 downloads

    -------------------------------------------- Knights of the Old Republic -------------------------------------------- TITLE: Effixian's Wookiee Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod reskins all the male Wookiees, including Zaalbar. It doesn't change the females, because they don't care about these ritual displays of colours. Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it. ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: N_WookieM01.tga N_WookieM01.txi n_wookiem02.tga n_wookiem02.txi n_wookiem03.tga n_wookiem03.txi n_wookiem04.tga n_wookiem04.txi n_wookiem05.tga n_wookiem05.txi N_WookieM06.tga N_WookieM06.txi p_zaalbar.mdl p_zaalbar.mdx P_Zaalbar02.tga P_Zaalbar02.txi PO_pzaalbar.tga PO_pzaalbar2.tga po_pzaalbar3.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. Same here. It might be because our sound hardware can't do more than 32 channels. See https://tweakguides.bidecraft.com/KOTOR2_7.html
  7. Awesome tool, many thanks! Not sure if it was already spotted, but I noticed that texture changes do not stick/save in 1.0.104b, so I'm using 1.0.3 just for that. It would be great if you could fix that.
  8. I totally agree with Sdub, things aren't perfect, at some point I was a bit done with it. Panels aren't very exciting to work on. I'm attaching 2 Photoshop files, in case someone wants to further improve things. K1_comp_panels.zip
  9. Just in case someone hasn't seen it yet, Obi-Wan teaser:

     

    1. LordMerek

      LordMerek

      It's Disney Star Wars so... hard pass. I don't even have faith that Disney knows what Star Wars is anymore except a dollar bill.

  10. View File Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1. It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma. This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod. I toned down Cay's comic book orange/golden tunic to a more sandy colour. A matching HD icon is included. This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item. Requested by Salk. Related/alternative mods: - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk - Lore-Friendly Qel-Droma Robes HD by constantinople33 ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: g_a_jedirobe06.uti ia_JediRobe_055.tga PFBI55.tga PFBIA55.tga PFBIB55.tga PFBIBa55.tga PFBIC55.tga PFBIJu55.tga PMBI55.tga PMBIA55.tga PMBIB55.tga PMBIC55.tga PMBIZh55.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the Cloaked Jedi Robes mod - Salk for the request - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/09/2022 Category Mods K1R Compatible Yes  
  11. Version 1.0.2

    12,099 downloads

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1. It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma. This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod. I toned down Cay's comic book orange/golden tunic to a more sandy colour. A matching HD icon is included. This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item. Requested by Salk. Related/alternative mods: - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk - Lore-Friendly Qel-Droma Robes HD by constantinople33 ------------------------- INSTALLATION ------------------------- Unzip. Copy the files from the subfolder to your game's Override folder. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: g_a_jedirobe06.uti ia_JediRobe_055.tga PFBI55.tga PFBIA55.tga PFBIB55.tga PFBIBa55.tga PFBIC55.tga PFBIJu55.tga PMBI55.tga PMBIA55.tga PMBIB55.tga PMBIC55.tga PMBIZh55.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the Cloaked Jedi Robes mod - Salk for the request - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  12. I have no experience with GOG, but you tried the things you find on Google?
  13. View File Effixian's Handmaiden Clothing Reskin ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Handmaiden Clothing Reskin AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere, copy the files to your override folder. ----------------------- DESCRIPTION ----------------------- This is a reskin of the Handmaiden's clothing (neutral/light and dark). Without mods her sisters will use the same texture. Inspired by a request from Lewok on Steam. Lewok asked for something to go along with my "Atris as Jedi Librarian" mod and this is my take on that. ------------------------- UNINSTALLING ------------------------- Remove the following files from your override folder: P_HandmaidenA.tga P_HandmaidenAD01.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Thanks to Lewok on Steam for the request - Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/28/2022 Category Skins TSLRCM Compatible Yes  
  14. Attaching a quick little demo mod. What it does: Change the clothing of soldier mullet man to Republic soldier outfit (it doesn't change the scoundrel and scout versions). It also adds 2 texture variations that use that model. You'll need to cheat in g_a_clothes02 and g_a_clothes03 to try them out, since as a player you can normally only get g_a_clothes01. Effixians_Mullet_Man_Soldier_to_Republic_Clothing.zip
  15. Version 1.0.0

    433 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Handmaiden Clothing Reskin AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere, copy the files to your override folder. ----------------------- DESCRIPTION ----------------------- This is a reskin of the Handmaiden's clothing (neutral/light and dark). Without mods her sisters will use the same texture. Inspired by a request from Lewok on Steam. Lewok asked for something to go along with my "Atris as Jedi Librarian" mod and this is my take on that. ------------------------- UNINSTALLING ------------------------- Remove the following files from your override folder: P_HandmaidenA.tga P_HandmaidenAD01.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- - Thanks to Lewok on Steam for the request - Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  16. Nope, that's an engine limitation. You can add columns with KotOR Tool (by saving as xml, editing that), but it even throws them out if you save as 2da again. In TSL you can have a mod reuse the Star Forge/Revan Robe columns that were left in from K1, because they aren't used. Only one mod can do that, though.
  17. You can't like that, g_a_clothes01.uti and g_a_clothes02.uti use the same model, only different textures. It would be great but there's no model reference in an uti file, the only model reference is the base item that points to the column in appearance.2da. Adding a column isn't a thing. Let's look at what does work, female example: This works for g_a_clothes01.uti, scoundrel is changed to the Republic soldier and scout is changed to the officer. If you add a g_a_clothes02.uti then you'd need to add additional textures (ending with 02 in the filename; N_RepSold_F02.tga, N_RepOff_F02.tga).
  18. That should work, but if you just want to change the look of things then you can just change those values in the modelb column. You could also stick to the vanilla names, export another model and have it have the name you see in the modelb column (It's best to also change the modelname with MDL Edit, but things should work even without doing that). I think you need K-GFF if you truely want to add a new base item, because KotOR Tool won't see that new base item class so you can't pick it when you edit an item. But, it's best to edit item files (.uti) with K-GFF anyway.
  19. uti, utcs are character files. Yeah, it's the same in K1. For example g_a_clothes02.uti points to texture variation 2. There's also a 2 in the filename, but that doesn't do anything by itself, and it gets less logical at g_a_clothes07, that one uses texture variation 1 again. Base Item above is "Basic Clothing", that points to those b columns in appearance.2da. For texture variation 2 you would need to have textures PFBBS02.tga, PFBBM02.tga and PFBBL02.tga. At the start of the game you get g_a_clothes01.uti from the footlocker, regardless of class. I don't know of a way to give scout item X, scoundrel item Y & soldier item Z. You could export g_a_clothes01.uti and name it clothes_scout, change the title etc., add some properties, including a class restriction. Now you have class specific clothing, then you need to find a way to add it to the game. Non player characters have a .utc file, you can just equip an item to them, player characters do not.
  20. Not sure what you mean because in K1 you have different clothing models and textures for the 3 classes. In TSL they all use the same "commoner" clothing model, in the character creator you see different textures that use that model, but I think there's only one look once you start playing. Each player char still has 3 rows like in K1, for the different classes: As you can see on the right, it's all the same models/textures. I never tried if the 3 classes in K2 actually use those different rows, it's likely since a lot of K1 stuff was left unchanged.
  21. You use KotOR Tool. If you already have an appearance.2da file in your override folder then you open that with KotOR Tool's 2DA editor. If you don't already have that file then you can extract the vanilla one with KotOR Tool and put it in a folder named "override" as a subfolder of the main game's folder. Now you can open it and edit things. This will only work for characters that have "B" in the modeltype column. Those are characters that have a seperate 3D model for the head and the body. The modelb column has the name of the 3D model (a .mdl and a .mdx file) for the clothing, the texb column has the name of the texture, but 01 gets added to the filename because you can have different texture variations. For example the first row above will work with a texture named PFBBS01.tga. S = Scoundrel, M = Scout, L = Soldier. I hope this will get you started, further questions are welcome.
  22. If you have a US/international layout keyboard, then yes, this is pretty much the only mistake I can think of.
  23. Probably a mod conflict or wrong order of adding mods. I can probably sort it out if you send me your appearance.2da, heads.2da & portraits.2da.
  24. View File Effixian's PFHC03 Restoration ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's PFHC03 Restoration AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere, pick a version and run the TSL Patcher installer. ------------------------ DESCRIPTION ------------------------ The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head. There were no portraits and textures for the dark side transition, this mod adds the missing files. This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: (not harmful if you leave these, step 2 will make the game ignore them) PFHC03.tga PFHC03.txi PFHC03d1.tga PFHC03d1.txi PFHC03d2.tga PFHC03d2.txi po_PFHC03.tga po_PFHC03d1.tga po_PFHC03d2.tga 2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------- THANKS -------------- - Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam) - Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 02/20/2022 Category Mods TSLRCM Compatible Yes  
  25. Version 3.0.0

    6,341 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's PFHC03 Restoration AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere, pick a version and run the TSL Patcher installer. ------------------------ DESCRIPTION ------------------------ The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head. There were no portraits and textures for the dark side transition, this mod adds the missing files. This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: (not harmful if you leave these, step 2 will make the game ignore them) PFHC03.tga PFHC03.txi PFHC03d1.tga PFHC03d1.txi PFHC03d2.tga PFHC03d2.txi po_PFHC03.tga po_PFHC03d1.tga po_PFHC03d2.tga 2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------- THANKS -------------- - Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam) - Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.