Effix

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Everything posted by Effix

  1. Not in this form, there's some differences: K1 has 2 extra darkside transition states for the face textures and the portraits and there might be some differences in the structure of the 2da files.
  2. I changed versions with MDLEdit for you, try with the files below. All the other files should work in K2, I did a test and it looks good. By the way you include an icon for the crystal but the saber is not upgradeable, etc. I think you can leave that file out. w_dblsbr_043.zip
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    1. DarthParametric

      DarthParametric

      The number of 10 beasts?

  4. Great! Happy I could assist.
  5. Actually, I think it might be easier than I thought: Get the above mod by redrob41, unzip, rename pmhh01.mdx to p_discipleh.mdx, copy that to the override folder (replace my version), done.
  6. Yes, it uses the head PMHH01 (player model head hispanic 01), which has that issue. There's a mod that fixes the standard player head, but I haven't asked if I can reuse that for this. Edit: Sent him a message, but he hasn't been here in over a year. It's something you could combine yourself, but it can be a bit tricky if you're not familiar with modding.
  7. (Oh, there's more info here, I also replied on Steam) p_attonbb is for the body. The head needs P_AttnH1, P_AttnH1D1 and P_AttnH1D2. But.. in kotor 2 the "D2" is max dark side, in K1 just "D" is max dark side. In K1 the order is: no D, D1, D2, D3, D. So in K1 there's 2 more states. In an image editor you can make textures for those in between states by doing a 50% opacity mix of a layer above another layer.
  8. Weapons on them aren't visible but when they fight they do move their arms, a bit like karate chops. You can try it with KSE, appearances Child_Female/Child_Male.
  9. Ah, I see now, subtle. Edit: I think you got the screenshot from a link on the SWTOR forums? Could be someone's own handiwork.
  10. https://www.gamefront.com/files/jedi-robe-skin/download
  11. How is that not the one from your screenshot? Edit: uhh, it appears the download button doesn't always go to the same page, weird. Try it again? You should end up with meeshmans_jedi_robe.zip https://www.gamefront.com/files/jedi-robe-skin/download
  12. I've added the Nightbrother version.
  13. @paramano01: Someone told me you can download Steam mods without owning the game it belongs to, but I can't test it myself. But sure, I will add it here soon. @GNihilus2: Thanks! Yes, mix things up whichever way you like
  14. No, but this should do the trick (not tested): Effixians_Blue_Ebon_Hawk_K1.zip
  15. No problem, we're here to help. It can easily get confusing when mixing Steam and non Steam mods. Steam's TSLRCM contains a lot of important files that get precedence over the same files that you might have in the main override folder. Before Steam you would have all your TSLRCM files in the main override folder so it was a bit more straight forward.
  16. Yeah, with TSLRCM from the workshop you have to point the mod's patcher to its folder, in your case: Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937
  17. Unsub from the workshop's TSLRCM, resub so you get a fresh one, point the patcher of this mod to TSLRCM's workshop folder again, then try setting the appearance again with KSE. Important: KSE doesn't see the appearance.2da file that's being used if you have TSLRCM from the workshop. You should temporarily copy the file from the TSLRCM workshop folder to the main override folder so KSE lists the same appearances. Make sure you remove it again after using KSE. Yes, things can get confusing...
  18. Heya. Switch to appearance PC_MissionX_LRG_01. party_npc_mission is a non working leftover from K1.
  19. View File Effixian's Carth's Black and White Clothing *************************** Knights of the Old Republic *************************** TITLE: Effixian's Carth's Black and White Clothing AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This a simple reskin mod that changes Carth's default clothing. An adjusted portrait is included. ************* INSTALLATION ************* Unzip. Copy the files from the folder to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - P_CarthBB01.tga - PO_pcarth.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Bioware & Lucasarts - Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/25/2019 Category Skins K1R Compatible Yes  
  20. Nope, it was fun helping but I was hoping this would be a collaboration.
  21. I'm on it. Edit: This should do the trick, unzip into your Override folder. It replaces the vanilla K1 PFHB05. Effixians_PFHB05_from_K2_to_K1.zip In case you or anyone is curious about the process; you export the K2 head with KotOR Tool (mdl & mdx), you export the super model (mdl & mdx) from the game you want to port things to (so K1 here) to the same location. It turned out it was s_female03 for this one (MDLEdit will let you know if you picked the wrong one). Now you open MDLEdit, load the mdl file, switch the game to KotOR 1 with the button, save as ASCII. Next you load the ASCII model that you just saved and save it as Binary. I think the super model is needed for animations and the "saving to ASCII step" is apparantly needed to make things work, you can't do binary to binary with only hitting that game version button.
  22. I can't find one for Malak, but I added links to the other ones.
  23. Version 1.0.0

    356 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's Carth's Black and White Clothing AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This a simple reskin mod that changes Carth's default clothing. An adjusted portrait is included. ************* INSTALLATION ************* Unzip. Copy the files from the folder to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - P_CarthBB01.tga - PO_pcarth.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Bioware & Lucasarts - Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  24. View File Effixian's Disguises ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Disguises AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, put the contents of the folder into your override folder. ************ DESCRIPTION ************ This mod adds 25 disguises in the form of belts. They all have: +1 Wisdom +1 Strength +1 Dexterity +10 Force Resist They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2. You need to use a save in which you haven't been to that area yet for him to have the items in his inventory. I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head. Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501. This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl *************** CHEAT CODES *************** Unknown Species (Yoda): giveitem a_belt_d31 Bith: giveitem a_belt_d32 Duros: giveitem a_belt_d33 Gand: giveitem a_belt_d34 Gran: giveitem a_belt_d35 Quarren: giveitem a_belt_d36 Rakata: giveitem a_belt_d37 Rodian: giveitem a_belt_d38 Tusken Raider: giveitem a_belt_d39 Selkath: giveitem a_belt_d40 Sullustan: giveitem a_belt_d41 Trandoshan: giveitem a_belt_d42 Aqualish: giveitem a_belt_d43 Weeqay: giveitem a_belt_d44 Wookie: giveitem a_belt_d45 Female Dark Jedi: giveitem a_belt_d46 Male Dark Jedi: giveitem a_belt_d47 Sith Soldier: giveitem a_belt_d48 Red Sith Soldier: giveitem a_belt_d49 Calo Nord: giveitem a_belt_d50 Darth Malak: giveitem a_belt_d51 Darth Nihilus: giveitem a_belt_d52 Darth Revan: giveitem a_belt_d53 Darth Sion: giveitem a_belt_d54 Queen Talia: giveitem a_belt_d55 ************** COMPATIBILITY ************** Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though. Not compatible with other mods that change Opo Chano's inventory. ************* KNOWN ISSUES/WARNINGS ************* - This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor. - There will likely be missing animations, clipping issues, etc. - The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords). ************* ANIMATION FIXES ************* Darth Nihilus Animation Fix 2.0 by Ӄhrizby Yoda Animation Fix by Imptacular https://www.nexusmods.com/kotor2/mods/982 ************* UNINSTALLING ************* Remove from the Override folder: a_belt_d31.uti through a_belt_d55.uti ii_Belt_031.tga through ii_Belt_055.tga m_chano.utm N_DarthRevan.mdl N_DarthRevan.mdx n_wookiem.mdl n_wookiem.mdx N_WookieM08.tga N_WookieM08.txi N_Yoda01.tga ********* THANKS TO ********* Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/19/2019 Category Mods TSLRCM Compatible Yes