Files posted by jc2
One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
Installation: Run tslpatcher
**NOTE** PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg
Compatible with TSLRCM
Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary.
If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
• Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
• Warning: A file named spells.2da already exists in the override folder. Skipping file...
See readme for details on how to use.
Any feedback, regardless of its nature, is appreciated!
JC2 Presents >>>>>>>>
THE TOOL BAG
About: Adds a portable workbench to the PC.
Ever wonder where on the planet there was a workbench?
Often times I did, I would download mods, just to know where the workbenches were!
So this mod, allows you to use your "tool bag" as a workbench at any location, at any time!
The readme has full disclosure on how to use, where to get it, and all of that useful information.
I hope you enjoy this mod.
And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below.
As always, feedback is welcome, regardless of it's nature!
Nexusmodder Review: "The game needed this out of the cd case. Nice add."
SHANILIA - THE Grey Jedi Merchant
Includes TSLPATCHER installer!
The mod includes new items, a new character, new dialogues options on Manaan.
Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!
Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons!
INSTALL: Unzip, and run tslpatcher.
Manual install, see readme.
1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest.
For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R.
Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg
The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg
man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content)
kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content)
These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod.
Please See Readme for information on how to get the most out of Shanilia!
Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!
JC2 Improved Grenades
The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades.
So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency.
Beware! This works both ways!
Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186
The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly.
Like before, a detailed log of the changes exist inside the folder!
Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal!
I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods.
INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override.
You will have to decide which one you want. There are two folders, each with a different version.
It will take effect immediately, and can be removed, at any time, without causing any issues.
Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script.
Thanks to FS for teaching me most of the script I know!
As always, this mod may update pending feedback.
Hope you enjoy!
(Original lucasforums post)
I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer.
It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that.
It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries).
You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them.
It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool.
Train the Disciple
Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques.
Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form
Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight
The PC must have learned these techniques in order to train the Disciple on them.
Incompatibilities: None so far.
Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way.
Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher).
Installation: Run Tslpatcher
See Readme for further details and information, before installing.
Credits: Sith Holocron for VO splicing
Deadlystream for hosting & Tyvokka for hosting deadlystream!
ZYBL2 for quick explanation of lips files
stoffe for the tslpatcher
Jesus the Christ
Feedback is always appreciated, regardless of its nature.
I hope you enjoy!
By request from a steam user under the current name of Death a Barbar, I have edited the DLG file to allow a Darkside PC to keep Mission as a companion. Or rather, not cruelly kill her merely because you are a Dark Sider.
There are two options > Leave Mission on the Unknown Planet
Convince Mission to stay with your crew and serve you.
However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue.
For clarity, saving Mission begins with "You're all alone.. " (This should be the first option)
Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option)
Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH).
They are the last two options of the six total options and result in keeping Mission.
Most lines are voiced by Mission so there's an element of realism to the mod.
This is K1R compatible.
Installation: Unzip file, place into override,
Uninstall: Delete from override.
There should be no incompatiblity issues since it is only a single file.
Hope you enjoy!
As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever...
P.S. I apologize for the influx of updates, I didn't release it polished and that was a mistake on my end.
The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later.
Re-download to latest version, is not required at all, but it is encouraged.
Contact me for bugs, issues, or feeback by PM or writing a review here.
FYI: Red Mission is a seperate mod by another modder.
Thanks Deadlystream for hosting my mod.
Thanks SH and Death'a'Barbar for suggestions
Thanks FS for the DLG editor tool
Thank you ! For downloading the mod.
Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
:BONUS XP WITHOUT KREIA:
Gives an armband that when activated permanently gives that Party Member the Mentor Feat
Install options for Android users
Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.
Compatible with: Skip Peragus, and TSLRCM
As always, feedback is appreciated!
Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
Grandy12 came up with the idea and tested out/shared important information.
/r kotor community
JC2 Darkside Robes
I’ve enjoyed so many mods on kotor and tsl because of this community. Thanks guys!
I wanted to give back to the Deadlystream community and keep kotor alive. So I made this mod as a first step into learning how to mod.
Content: adds four custom robes into the game. Each robe can be found during your playthrough without cheats. Readme has description of where each are located if you do not mind spoilers. Keep in mind these robes are gained through, largely, darkside decisions.
Robes are wearable by PC and NPC (party members) though they have to have the proper alignment.
However, cheat codes are in the readme.
Installation: Unzip files, then simply copy and paste files into override to install
There is no tsl patcher, or anything of that sort.
Uninstall by removing files from override.
Acolyte Robe (Any alignment)
Dark Knight Robe (Any alignment)
Dark Master Robe (Darkside restricted)
Grey Jedi Robe (Neutral restricted)
As you can see, three robes are darkside restricted while only one is limited to being a “grey jedi” or being neutral. To clarify, half way between dark side and light side is considered neutral, if you KSE it would be 50 out of 100, 100 being holy light side and 0 being fully dark.
Compatible with BOS:SR
Compatible with K1R, see readme
Incompatible with robes that edit the same added uti files, see readme for full disclosure on topic.
Thanks for the kotor tool Fred Tetra!
Thanks Deadlystream for hosting my mod and being an awesome Kotor community.
Thanks to tk102 for his K-GFF Editor.
Thanks FairStrides for the HexEditor help.
Special Thanks to RealRece and Achillies for their tutorials.
Lastly, Thanks Bioware for an amazing game!
Permissions: If you feel like using my mod for another mod in any way, then feel free to do that, just place me in the credits.
Feel free to leave negative feedback and/or PM about bugs.
By Request of an anonymous /r kotor discord user, seconded by 134340Goat.
JC2 Presents: Party Leveler K1
Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
If you auto level up your companions, then this might not be the mod for you.
However, if you enjoy strategically improving each companion to their full potential, then this is your mod.
Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).
Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.
Installation: Unzip and run TSLPATCHER.
Uses tslpatcher, should be compatible with everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.
I hope you enjoy!
As always, any feedback regardless of its nature is appreciated.
Lehon Mandalorian Expansion
On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam.
An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter, until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive...
The choice is yours, and the battle awaits!
Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes,
And an All New Lehon Experience…
Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required.
Credits: Deadlystream Community
Fred Tetra for KT
Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit
Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout
Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion
UnusualCharacters as Dar'tal (Basic VO)
Ner' Jate'kara as Clan Farr Recruit
Dreadelicious as Male Clan Ordo Recruit
nato as Clan Ordo Champion
JCPenny as Clan Skirata Recruit
SazMando for soundtrack
@ebmar Voice Filter
@DarthParametric : Helpful Tool aiding Voice Filter work by ebmar
@Fair Strides for all the scripting help!
Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato
K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game.
1.0.0 Original Release
Request by Valas991,
Allows the PC to decide which slave in Davik's estate, male or female slave, will give the PC a massage.
It is a small mod, and shouldn't be incompatible with anything.
It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy.
If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod.
Credits: Thanks to Fred Tetra for Kotor Tool
Special thanks to the Deadlystream community!
Thanks to Valas991 for his suggestion.
Requested by LucyTheAlien.
The Party Leveler TSL.
About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party.
Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual.
Installation: Unzip and run the tslpatcher, should be compatible with every mod out there.
Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility.
As always, I hope you enjoy!
Feedback is always appreciated, regardless of its nature.
Special thanks to LucyTheAlien for reminding me about the TSLpatcher.
After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge.
This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin
If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World.
ONLY FOR THOSE WITH SAVE MISSION INSTALLED
For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die).
Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do.
If do not have “Save Mission” installed, then do not worry.
CREDITS: (Credits my brother, CREDITS!)
Thanks Fred Tetra for the Kotor tool!
Thanks FS for the DLG editor
FS/Kexikus for the script help
Thanks Deadlystream for hosting my mod
Thank you for downloading it!
Thanks Zeitresu for being the first to try this out!
Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!"
Thanks JuiceTin for 2.00 bug information
How to install: Unzip, then copy and paste files into Override file.
Uninstall by removing the files.
UPDATE 2.0 notes:
Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there.
Please give me feedback
Postive/Negative is welcomed and encouraged!
The Organization behind Shanilia....
The minds behind Save Mission...
And the passion held behind Kill Marlena
Is doubled for our latest release:
This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.
We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.
With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!
Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!
If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."
Request by 134340Goat,
Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.
Simply copy and paste into override.
I apologize for the inconvenience and have fixed the issue as of 3/12/2018.
REVENGE ON THE SASSY SITH LADY
After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
(1) Light side option
(2) Dark side options to force choke/kill and,or force dominate
Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
Installation: Unzip and run the tslpatcher, manual install is not an option.
Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
Note: This is a special case.
Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
Any feedback is appreciated, though it would be helpful if you tried the mod first!
I hope you enjoy this mod!
On Tatooine, Marlena decides it is O.K. to murder her husband.
While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it.
This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!"
Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment.
You can either bring justice to the outer rim by killing her, as a Jedi.
Or you can cut her down, because she assumed you to be a low life thug. Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing.
Nevertheless, there are 6 total response the PC can have to this situation.
5 Darkside responses leading to death.
3 Lightside responses/outcomes
Recently added a force persuasion option, it'll make you laugh!
Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod!
Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc...
See readme for full disclosure on the mod, including how to get the most out of it.
I hope you enjoy!
Please give any feedback, even negative! I need it to improve.
Credits: Fred Tetra for KT and Stoffe for his tslpatcher
Deadlystream.com for hosting this mod.
Request made by ToddHellid.
JUHANI’S CUSTOM ROBE
Content of Mod: Adds a new robe > Juhani’s Meditation Robe
Juhani’s Meditation Robe has custom appearance
Stats of robe +3 Wisdom
+5 Defense (total of 5 defense)
+2 Force Point Regeneration
And of course classical maximum +8 Dexterity
Get Juhani's robe in game by speaking to Belaya after redeeming Juhani.
Incompatible with any mod that uses the following files:
PFBI51.tga and PMBI51.tga
Have you ever hated not being able to look straight up?
I know I have.
This mod has two different versions.
VERSION 2 only modifies the player's ability to look straight up and straight down.
If you have any High Quality Skyboxes or HQ texture mods for Kotor 1, then you might want to be able to see all of them without wasting time moving your player to the farthest side of the map, just to look up.
VERSION 1 Zooms the camera in a bit, so that the camera angle is closer making it very similiar to the default Ebon Hawk camera viewpoint. The camera angle will remain the same during combat, providing a slightly different feel.
It also includes the ability to look directly up and down.
I hope you enjoy it!
Fred Tetra for making KT
Deadlystream.com for hosting all of my mods!