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About This File

JC2 Improved Grenades

 

The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades.
So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency.

 

Beware! This works both ways!

 

Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186

 

The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly.
Like before, a detailed log of the changes exist inside the folder!

Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal!
I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods.
 

INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override.
You will have to decide which one you want. There are two folders, each with a different version.
It will take effect immediately, and can be removed, at any time, without causing any issues.

 

Credits:

Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script.
Thanks to FS for teaching me most of the script I know!

 

As always, this mod may update pending feedback.
Hope you enjoy!
-jc2


What's New in Version 1.20a   See changelog

Released

  • Initial Release:
  • 1.20 Included a more balanced version that would work with vanilla game, which only slightly increases the radius of grenades and only adds demolition skill as a damage modifier
  • 1.20a updated readme & removed old/unusable files of beta version. No changes to "Improved Vanllia Radius + Demo" and "Xtreme For Realism Mods." Mod is notably smaller in size, but only due to housekeeping and not content change.
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Looks nice! How much did you decrease the explosion/stun radius?

Only for the Xtreme Version was anything changed, in the normal version the Radius remains the same as vanilla.

 

decreased by :frag by 1.0 unit, sonic by 1.0 unit, 

 

increased by: poison by 2.0 units, adhesive by 1.0,

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Xcom did something like this for TSL, and I'm glad someone did this for KOTOR 1. 

I'll try this out on my next playthrough.

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On 1/8/2018 at 7:21 PM, RLG said:

Xcom did something like this for TSL, and I'm glad someone did this for KOTOR 1. 

I'll try this out on my next playthrough.

I'm looking for something like this for TSL. This mod felt really good in my kotor 1 playthrough, I used grenades and mines alot more. If you could point me in the right direction for TSL I'd greatly appreciate it

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On 5/11/2019 at 6:50 PM, Reshki said:

I'm looking for something like this for TSL. This mod felt really good in my kotor 1 playthrough, I used grenades and mines alot more. If you could point me in the right direction for TSL I'd greatly appreciate it

Just found this today, this is a mod by Xcom for TSL that is very similar (makes the Demolition skill increase the dmg of rockets and grenades) . Here is the link for  anyone interested. > http://www.jumpstationz.com/ModsArchive/Xcom/xc_grenades.zip

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The new version doesn't include a compiled script and the readme now says to put the .nss file in override. I don't understand this, I thought the game could only read .ncs files and putting sources in override did nothing. What I am missing?

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2 hours ago, Threepkiller said:

The new version doesn't include a compiled script and the readme now says to put the .nss file in override. I don't understand this, I thought the game could only read .ncs files and putting sources in override did nothing. What I am missing?

Very much a mistake on my part, there are files that can be read as .nss I was under the false impression that this was such a file. I may have gotten this game confused with TSL, though now I'm questioning if I misunderstood something instead of miss-attributed. Nevertheless, thanks for posting this comment otherwise, it could have been broken for a great deal longer. To clarify for future readers, k_sup_grenade.ncs is the correct file to put in the override, the .nss version of it will have no effect. This has now been fixed in the readme and on the mod's description page above. 

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