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Everything posted by N-DReW25
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Why not make HK-47 activate a disabled HK-50/51 droid to join your party (Probably replacing Kreia or Bao Dur)
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I will say Obsidian had the same idea as me (Vek and Senni aren't the same people) because Senni was supposed to have an appearance in Kotor 2 but was cut presumably with the GenoHaradan and was replaced by the Duros Pazaak Player.
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I'll be taking your entire stock of those for free because modders can't accept money- http://deadlystream.com/forum/topic/1414-the-modders-cant-accept-donations/
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Kotor 2 story questions
N-DReW25 replied to Markus Ramikin's topic in Knights of the Old Republic General
I will happily back up my words when I get back to my PC which will likely be in two or three days. -
Kotor 2 story questions
N-DReW25 replied to Markus Ramikin's topic in Knights of the Old Republic General
He I think Azkul was apart of the Exchange or at least worked for them and his motivation for attacking Khoonda was to turn it into an Exchange base. -
I'd take that to be error as in game Vek is clearly "Vek" and not "Senni Vek", However, if requested if you guys would like me to add an optional component to this mod that converts Vek into Senni I might do that when I get back to a PC.
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To my knowledge Vek and Senni Vek are two different people.
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He is supposed to be repairing the broken part of the ship
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Porting/Converting Atton's head to K1
N-DReW25 replied to I_Am_Doogs's topic in General Kotor/TSL Modding
Though porting is forbidden you can make heads from scratch to look like Atton but as long as you don't use tsl assets you should be good. -
[tsl mod request] "torture chamber" aka getting influence
N-DReW25 replied to valas991's topic in Mod Requests
Might I suggest adding a Force Persuade Option whenever you don't have enough influence with a character. It would be a lot easier to make than the torture option and would make more sense from a certain point of view. -
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View File Senni Vek Mod A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 13.06.2024 Installation: Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod. Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic. Description: After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset. As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are... Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended. Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Leilukin: For prompting me to update this mod! Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds! DarthParametric: For assisting me with replacing the Journal Entries! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/26/2017 Category Mods K1R Compatible Yes
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Version 1.2
25,150 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 13.06.2024 Installation: Please install the K1 Community Patch (K1CP) first and, if you intend to use it, install the Restored Content for the K1 Community Patch (RC-K1CP) after K1CP and before this mod. Simply click on the HoloPatcher.exe, select your option (read about this below!), click install and sit back and watch the installer do its magic. Description: After you kill Calo Nord, a messenger named Senni Vek will deliver you a datapad telling you to meet Hulas on Manaan. In the vanilla game, that's the last you ever heard from Senni. But whilst searching through the game files, I discovered during the final fight with Hulas our good old friend Senni was supposed to fight along Hulas against you, however, his NPC was replaced with the appearance and nametag of a generic yellow Rodian who, oddly enoug, still used the Twi'lek soundset. As of version 1.2 of this mod, this mods has two different versions to choose from. These versions are... Senni Vek Restoration: This mod restores Senni Vek to the fight by replacing the generic yellow Rodian, exactly how Bioware originally intended. Senni Vek's Ambush: This mod replaces Hulas with Senni Vek. Senni Vek will now take Hulas' place as the big bad boss fight with Hulas' original Rodian audio being replaced with Twi'lek audio and his dialogue rewritten so that it's from the perspective of Senni Vek and not Hulas. This alternative version is for those who believe it was stupid for Hulas to decide to fight the player right after gaining control of the GenoHaradan Guild. In this version, it is heavily implied that Hulas sent Senni Vek and the other hunters to kill the player, and when the player defeats them Hulas will then disappear for the duration of the game as he consolidates his power in the shadows. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Senni Vek Restoration is already part of RC-K1CP, so there's no point installing that option. Senni Vek's Ambush is designed with RC-K1CP in mind, if you already have RC-K1CP or Senni Vek Restoration installed the Senni Vek's Ambush mod will convert the tat_senni.utc file from Senni Vek into the generic yellow Rodian whilst also changing Hulas into Senni Vek, it should be impossible to have two Senni Vek's if you install the mod correctly! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Leilukin: For prompting me to update this mod! Sniggles: For requesting Senni Vek's Ambush and for maintaining the Kotor Mod Builds! DarthParametric: For assisting me with replacing the Journal Entries! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
That is true but a simple texture on the Jolee body model will probably look good (A body mesh didn't stop you from making hermit robes)
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Some of us may know the Sith Assassins body mesh from TSL were repurposed variants of Jolee Bindo's clothing in K1. A mod has been made to remake Jolee's robe in TSL on the Sith Assassin body mesh available on this site- http://deadlystream.com/forum/files/file/784-jedi-hermit-robes/ The thing I am requesting is someone remake the Sith Assassin Body Texture on Jolee's body mesh in K1.
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Don't you just love it when you work on a dialogue for so long then you click the wrong button and it all just disappears before your eyes before you could save it.
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The love is so real! It's just fantastic! One of the reasons why I actually right everything up on a Word document before puttting it into the dlg file.. I also do very large dlg edits/creation xD
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There's an option in KT for when you extract .tgas from a modules .mdl file called "Clean Model Export directory before export starts" that will delete ALL files within a folder, I suggest having it unchecked haha!
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