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th3w1zard1

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th3w1zard1 last won the day on December 24 2025

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  1. https://makeagif.com/i/OkTEkl …….when?
  2. You have cut me off from my projects and my feedback areas without my consent for weeks without a response. I have long since made a decision to leave. Please treat all my messages as archival. above all please just leave me alone and respect my privacy from this point onward. I am trying to move on with my life. Please stop transferring random repos to my old github user after the fact. I don’t even understand why GitHub lets one do that without my consent. But due to yet another shitty situation out of my control some repos were forced onto my account that I archived on https://github.com/orgs/OpenKotOR Previously, for context, I had created the org OldRepublicDevs, which was dedicated to maintaining all of the legacy projects then merged with OpenKotOR. Those are now on https://github.com/orgs/KotORPublicDomain I have invited as many people as I could to the org to just hand them off. Anybody that I knew in the community with any degree of respect has been given an invite. If I skipped you just know I simply didn’t think of you within the hour or so required to put it together. Please contact someone else in the org for permissions as it seems I’m no longer able to do so either. The projects on there represent my authoritative last known good state of said projects. Anything that has been done since then is out of my control. See the archival statuses of the origins of the fork(s) for context. PS: Any additional follow ups will EXCLUSIVELY be for clarification purposes relevant to the status of these projects. Please do not post about decisions made or culpability. this is not about pointing fingers. This is exclusively about the state of these projects since I no longer have a platform to speak. PPS: I have been banned for weeks and remain banned to this day. Not once has anyone made a statement to me about the exact nature of WHY the ban took place. I do not care at this point. I just want to let everyone know for the record what is going on with me and my projects PPPS: I’m fine. It was simply tough to accept the ban and leave. PPS: I have been banned for weeks and remain banned to this day. Not once has anyone made a statement to me about the exact nature of WHY the ban took place. I do not care at this point. I just want to let everyone know for the record what is going on with me and my projects PPPS: I’m fine. It was simply tough to accept the ban and leave. I want a small corner of the universe to exist and this community has failed me even that.
  3. You have cut me off from my projects and my feedback areas without my consent for weeks without a response. I have long since made a decision to leave. Please treat all my messages as archival. above all please just leave me alone and respect my privacy from this point onward. I am trying to move on with my life. Please stop transferring random repos to my old github user after the fact. I don’t even understand why GitHub lets one do that without my consent. But due to yet another shitty situation out of my control some repos were forced onto my account that I archived on https://github.com/orgs/OpenKotOR Previously, for context, I had created the org OldRepublicDevs, which was dedicated to maintaining all of the legacy projects then merged with OpenKotOR. Those are now on https://github.com/orgs/KotORPublicDomain I have invited as many people as I could to the org to just hand them off. Anybody that I knew in the community with any degree of respect has been given an invite. If I skipped you just know I just didn’t think of you within the hour or so required to put it together. Please contact someone else in the org for permissions as it seems I’m no longer able to do so either. The projects on there represent my authoritative last known good state of said projects. Anything that has been done since then is out of my control. See the archival statuses of the origins of the fork(s) for context. ps: please don’t make this about culpability, mine or others. I only intend to provide follow ups relevant to current status or otherwise of any kotor project I work on here. I do not intend to start drama, the exclusive sole reason I’m posting here on DS is because I no longer have a platform to speak. PS: Any additional follow ups will EXCLUSIVELY be for clarification purposes relevant to the status of these projects. Please do not post about decisions made or culpability. this is not about pointing fingers. This is exclusively about the state of these projects since I no longer have a platform to speak.
  4. Please do not contact Sao on my behalf at this time I have not been in contact with him since Sunday. I nearly found myself in a very bad place after..

  5. I no longer maintain my projects nor this account. Please contact Sao in regards to my content, who will then contact me. At this time NOBODY is allowed to reuse without my permission unless Sao says so. I may revoke his permission at any time, and I may change this at any time.

  6. For updates, please check in on GitHub or preferably Discord: https://discord.gg/qfKG3yfeZ5
  7. Yeah to the best of my knowledge it does! I do believe you are the first to test on steam deck.
  8. Big preservation win for the KotOR modding community today. Several long-dormant classic tools are officially no longer abandonware and will now be maintained under the OpenKotOR umbrella. These utilities have been part of the foundation of KotOR modding for years, and having active stewardship again means bug fixes, modernization, long-term preservation, and future quality-of-life improvements are finally back on the table. Huge thanks to @Fair Strides for helping make this possible and for entrusting the community with the source and continued maintenance. Official new repository homes: TSLPatcher ← (yes you are reading this correctly) ChangeEdit ← (yes, your eyes are NOT deceiving you!) ERFEdit JRLEditor TalkEd SSFEdit This is one of those moments that quietly changes the future of the ecosystem. More information: - OpenKotOR is dedicated to keeping source code and legacy applications maintained to allow anyone and everyone to start building and creating quickly. A lot of the old communities are fragmented and much of the information is difficult to find/understand without a community. Many of us are frustrated with this, and have created a community where we can just get stuff done without a plethora of outdated archaic rules making it seem like the average subreddit arguing with various Reddit mods. If you head over to https://discord.gg/jxR7hzHmsD, you’ll find an active hub of modern KotOR tooling and development. The community is building full replacements for many of the classic utilities -- including a brand‑new 3D map builder, an opinionated MDL viewer/animator/extractor, and even a complete game engine rewrite capable of running KotOR directly in your browser. On the modding side, major projects like Sleheyron, Rhen Var, and expanded work on M4‑78EP are deep in testing, iteration, and refinement. The server is a great place to follow progress, report issues, and see what the next generation of KotOR modding looks like as it takes shape. There’s a lot happening, and it’s all moving fast. New people are joining every day, many doing things that could only be *dreamed* of in previous years. Imagine if we beat Disney to a remake, or if our community non-profit passion turns out BETTER than what the game developers intended. All of this work lives under the broader OpenKotOR community, which you can join here: https://openkotor.com/ Everyone has a say in this community, regardless of how long you've been around, who you are, or what your current understanding is. This is a completely decentralized community. Please feel free to openly share your creativity and curiosity or just grab some popcorn and watch some agentic engineers poop out some ai spaghetti. It's all quite fun. If you’re curious, want to contribute, or just enjoy seeing the game pushed into new territory, you’ll fit right in.
    Why does deadlystream let creators review their own apps? 3/5 gets the job done. v2 should be 4/5 if not 5/5
  9. Sorry if this is the wrong place to post. What on earth is the exact font and size and color and style used by the first game? If anyone knows it would be appreciated 🙏 thank you
  10. I love this ‘status update’ feature

    1. jc2

      jc2

      Can I get an update on that?

    2. Mr Ardvark

      Mr Ardvark

      you should try out this new thing called Myspace its a cool site with similar features

    The best KotOR mod of all time hands down. A MUST have. BEYOND OUTSTANDING work you guys!! PS: LINUX/MAC players who cannot run an exe may use these .zip archives that zbyl2 gave me permission to upload https://drive.google.com/drive/folders/156EqzmEESrxksm1f0cPl2tMUf-AOUt8Y?usp=sharing
  11. This build is no longer being maintained. Until a time seedhartha decides to come back and continue maintaining it, the community is bugfixing/hotfixing and maintaining releases on github: https://github.com/OldRepublicDevs/kotorblender
  12. NCSDecomp is my attempt at replacing DeNCS with a modern alternative.
  13. Please see the official GitHub repo to get support and find updates: https://github.com/OpenKotOR/DeNCS DeNCS - Turn Your Compiled KOTOR Scripts Back Into Readable Code! Ever wanted to see what's inside those compiled .ncs script files from KOTOR? Or maybe you found a mod with scripts you want to understand or modify? DeNCS can take those compiled script files and turn them back into readable source code that you can actually understand and edit! What does it do? Simply put, DeNCS converts compiled KOTOR scripts (.ncs files) back into source code (.nss files). It's like having a translator that converts the game's internal script format back into human-readable code. Works with both KOTOR 1 and KOTOR 2! How to use: There are two ways to use DeNCS - a simple graphical program (GUI) or command-line tools. Most users will want the GUI version! Option 1: The Easy Way (GUI - Recommended!) 1. Download the DeNCS folder 2. Double-click DeNCS.exe (Windows) or DeNCS.app (Mac) 3. That's it! No Java installation needed - everything is included! Once it opens: Drag and drop any .ncs file onto the window to decompile it Or use File → Open to browse for files The decompiled code will appear with syntax highlighting (color-coded keywords, functions, etc.) You can edit the code right there if you want Press Ctrl+S (or Cmd+S on Mac) to save your changes Open multiple files at once - each gets its own tab The program supports both KOTOR 1 and 2 (configurable in the settings) and attempts to unify most nwnnsscomp.exe variants, but has mainly been tested with kotorscript and ktool's variants. Option 2: Command Line (For Advanced Users) If you prefer using the command line or want to automate tasks: Windows: .\DeNCSCLI.exe -i "script.ncs" -o "script.nss" --k2 Mac/Linux: ./DeNCSCLI -i "script.ncs" -o "script.nss" --k2 This reads script.ncs and creates script.nss with the decompiled code. Use --k1 for KOTOR 1 scripts, or --k2 for KOTOR 2 scripts. Decompile an entire folder: .\DeNCSCli.exe -i "scripts_folder" -r --k2 -O "output_folder" This processes all .ncs files in the folder (including subfolders) and saves the results to your output folder. Features: Works with both KOTOR 1 and KOTOR 2/TSL scripts Beautiful graphical interface with syntax highlighting Edit decompiled scripts and compile them back Round-trip verification - see if your edited code compiles correctly Batch process entire folders of scripts at once View bytecode if you're curious about the low-level details Self-contained - no Java installation needed! Cross-platform - works on Windows, Mac, and Linux What can you do with it? Decompile .ncs files to see the original source code Understand how game scripts work Edit scripts and recompile them for mods Analyze scripts from your favorite mods Batch process entire script folders quickly Troubleshooting: "Error: nwscript file not found" Make sure you haven't deleted or moved the tools folder that came with the download The program should find everything automatically, but if you get this error, check that the tools folder is in the same directory as the executable "Program won't start" (Windows) Windows might be blocking it. Right-click DeNCS.exe → Properties → Check "Unblock" → Apply Try running as Administrator if you get permission errors "Program won't start" (Mac) You may need to allow the app in System Preferences → Security & Privacy Right-click the app and select "Open" the first time "Program won't start" (Linux) Make sure the executable has permission to run: Make sure the executable has permission to run: chmod +x DeNCSCli/DeNCSCli For more help: Run .\DeNCSCLI.exe --help (Windows) or ./DeNCSCLI --help (Mac/Linux) to see all available options Check the included README files for detailed documentation Source code and more info: https://github.com/bolabaden https://bolabaden.org Credits: Original Developers (The Foundation): JdNoa - Created the original script decompiler engine Dashus - Created the original GUI These developers did the hard foundational work that made this tool possible. The original DeNCS was an internal tool used by TSLRP (The Sith Lords Restoration Project) and was released to the public "as is" with no warranty. Current Maintainer: th3w1zard1 - Complete rewrite and modernization You! if you like! just head to https://github.com/OpenKotOR/DeNCS and start contributing. This version represents a near-complete rewrite and modernization of the original DeNCS tool. While based on the original developers' foundational work, the current version has been extensively revamped with a new GUI, modernized codebase, cross-platform support, and many new features. The core decompilation concepts from the original work remain, but the implementation has been significantly rewritten for modern development practices. License: This software is provided under the Business Source License 1.1 (BSL 1.1). See LICENSE.txt in the download for full license information. Enjoy decompiling! 🎮✨ NCSDecomp-v1.0.2-Windows.zip
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