tjsase

Members
  • Content Count

    110
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by tjsase

  1. Hey, not sure if it's been brought up before, but be aware of color management. Because the 2.2 gamma curve that monitors have, most games before 2010 render in a colorspace where light loses intensity too fast. KotOR renders in-engine content with that curve, whereas photoreal-rendering operates in linear space with much more light range. If you're trying to recreate the look of in-engine content, you need to render with color management off. If you want light to behave realistically, you need to use color management. This link has a helpful breakdown of how gamma messes with rendering. I only really got this concept about this a month ago! https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-24-importance-being-linear Your work is terrific by the way, you're committed to getting all the subtleties looking just right
  2. tjsase

    HD Mandalore Upscale

    Thanks, not sure how that slipped through
  3. View File HD Mandalore Upscale DESCRIPTION This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Click the "Start Patching" button down below. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files). Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 12/26/2019 Category Skins TSLRCM Compatible Yes  
  4. Version 1.0.0

    270 downloads

    DESCRIPTION This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Click the "Start Patching" button down below. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files). Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  5. Much of this tutorial is depreciated, as I've found better tools. Namely: the Warp tool in GIMP, set to Shrink Area. This allows you to draw where you want the lines to sew together.
  6. This mod is TSLRCM compatible, I fixed that mistake
  7. View File HD G0-T0 Upscale DESCRIPTION This is an HD reskin of our aloof crime lord Goto's droid, G0-T0. This texture is now each 4096x4096, manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Drop the P_Gt file into the "override" folder of your KotOR II installation. UNINSTALLATION Remove the P_Gt file from the "override" folder of your KotOR II installation. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files) Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 12/18/2019 Category Skins TSLRCM Compatible Yes  
  8. tjsase

    HD G0-T0 Upscale

    Version 1.0.0

    298 downloads

    DESCRIPTION This is an HD reskin of our aloof crime lord Goto's droid, G0-T0. This texture is now each 4096x4096, manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Drop the P_Gt file into the "override" folder of your KotOR II installation. UNINSTALLATION Remove the P_Gt file from the "override" folder of your KotOR II installation. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files) Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  9. View File M4-78 Uncompressed Movies Since the cutscenes for the KotOR games are being upscaled, I thought I'd provide my M4-78 EP movies, sans the Bink compression to assist in this. As a bonus, I've included a brief cutscene I was requested to make a number of years ago, in which a battle-hardened Harbinger approaches the planet and passes over the central zone, just in case anyone finds it useful. Submitter tjsase Submitted 12/13/2019 Category Modder's Resources  
  10. Version 1.0.0

    88 downloads

    Since the cutscenes for the KotOR games are being upscaled, I thought I'd provide my M4-78 EP movies, sans the Bink compression to assist in this. As a bonus, I've included a brief cutscene I was requested to make a number of years ago, in which a battle-hardened Harbinger approaches the planet and passes over the central zone, just in case anyone finds it useful.
  11. View File HD Astromech Upscale DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 12/13/2019 Category Skins TSLRCM Compatible Yes  
  12. Version 1.0.0

    386 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  13. Thank you!! I'm making skins for both games and I don't have the time right now to play through just to test a few textures.
  14. Version 1.1.1: Added download in TPC format
  15. Version 1.0.1: Added download in TPC format
  16. Version 1.0.3: Added download in TPC format
  17. Could be done with AI upscaling, I might take a look at that in a while. You're talking about the Telos shuttles, right?
    Looks pretty good so far! There details in the backgrounds are much sharper and the motion is nice and fluid. However, the compression artifacts from Bink compression are fairly noticeable at the current bitrate, likely due to the extra information from the 60fps interpolation. Be sure to set your in-game resolution to the exact size of the video (or double), as the video player scales nearest-neighbor (I have a 1600x900 monitor so this is a tad difficult).
  18. WOW These look impressive!! I'm so glad that AI upscaling is being embraced by the video game community, it's definitely causing a revival for modding sites. I can't wait to test this mod once I'm out of class
  19. WOW I haven't seen anyone successfully make custom animations in KotOR (or I'm just out of the loop). Terrific work!!
  20. Looks pretty good! There are some interlacing artifacts, but you could try deinterlacing before putting it through the upscaler. VirtualDub would be your best bet for that. Oof deinterlacing might be difficult due to the interlacing pattern being messed up from the encoding process, not to mention all the ghosting. This almost makes me want to recreate the trailer using the game assets, which would be very time consuming (especially when much of the content in the trailer is unfinished art-wise). Splicing in the prerendered movies might improve quality some... I wonder if the bik file from the Xbox release has its interlacing intact, since the erasing of certain interlace patterns looks consistent with a vertical resize, which would have been done since the video would have been slightly shorter to appear nominal on an NTSC display
  21. So it's just the bounty hunter mod for now, but the next versions will add more mods?
  22. As a fan of FLW I'm happy to see his work in this mod 👌
  23. Mod has been updated to version 3.1. So far, I've added an upscaled version of the Ebon Hawk's outer hull and I've provided a download of the textures in TPC format, which is 1/4th the size and download time.