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Everything posted by 134340Goat
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Awesome! I've always loved these guys' outfits. A bit of a shame they appear so little in TSL. Certainly can't complain about seeing them just a bit more through this mod
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MOD:PartySwap and Extended Enclave Compatibility Patch
134340Goat replied to Leilukin's topic in Mod Releases
Huh. And I even replied to you there. How time flies Goes to show how rarely I play male in Kotor 2, heh Hmm. There must be some way around it. If there's no way to fix Disciple not spawning, then I suppose we'd just have to make do with removing the scene of Disciple contacting Carth/Cede. Though I suppose that's something we'd have to request DarthTyren do. With an issue like that, I fear Partyswap probably wouldn't make it into the Reddit mod build- 22 replies
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- partyswap
- compatibility patch
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MOD:PartySwap and Extended Enclave Compatibility Patch
134340Goat replied to Leilukin's topic in Mod Releases
I believe I might've found an issue here Aside from the relevant mods (RCM, PS, EE, this compat patch), I only had a somewhat old mod to add Vash to Korriban, but this should certainly not have caused the problem I encountered Set Revan as LS female and played as DS male killing all the masters Everything was fine up until the conversation with Visas after leaving Dantooine - when the scene ends, it just drops and I'm left trapped in the cutscene module. Tried telling her to leave, tried having Force sex, tried telling her I wasn't interested, and it dropped all the same I did a second playthrough as LS female and did NOT run into the same issue after talking with Disciple - and after that, I noticed the next scene was Disciple contacting Carth My best guess is Disciple failed to spawn when I was a male character or something, since I didn't find him in the stunt module but Atton and Visas were still there, but I dunno I played the game on Steam with legacypc, if that makes any difference- 22 replies
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- partyswap
- compatibility patch
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This baby right here Sith Holocron made a video and shared some info about this mod on the r/kotor subreddit a few days back, so I decided to try it out. I did both a DS and LS playthrough and have quite a few thoughts on this and things I'd personally like to see changed Before that, though, I'll point out that Sikon has given permission for anyone to take this mod and further modify it, with a couple conditions. From the readme: As for my thoughts - this mod is great for players who want more Vash but don't really care for M4-78. It involves finding Kaah dead in the cage instead of her, with a datapad mentioning Vash was captured and taken into the cave for some ritual. Once in the secret tomb, you'll find her after completing the trials within and speak to her to either ask your questions or kill her. If you yourself don't kill her, Sion finds his way in and does the deed for you, so no conflicts with the enclave sequence later on. It's a great way to turn the tomb from an optional side quest into something woven into the main story, which I think it certainly deserves to be. It also clears a small gripe of mine - if you're running for your life from Sion out of the academy, going into the mysterious cave you were told houses a dark power hardly seems like the ideal thing to do. Now, you've got no choice if you wanna get to Vash Now, as for the things I think this mod needs if it's to find a permanent home in a player's mod list: Full TSLRCM compatibility. This won't cause the game to break or lock up at any point, but it will basically revert Korriban to vanilla. This mostly amounts to no HK-50 squad, the return of the infinite Hssiss bug, and losing some restored lines - most notably "Apathy is death" from the full party, but that's still an unfortunate loss. An installer would also be nice A G-wing was added to the valley right in front of the Hawk. I guess it's supposed to show that it was what Vash and Kaah arrived in, but I never questioned it beforehand, and it really just gets in the way As for Vash herself, she has a few oddities which may be related to lack of restorable content. The conversation with her is a bit awkward. For one, the questions you ask the other masters are mostly all the same, while what you ask Vash is worded differently. At least some uniformity in dialogue options would do well. She also for some reason knows Kreia's name without you ever mentioning it when discussing Force bonds. The weirdest thing, however, is if you decide to fight her - for whatever reason, she has a -100 modifier to all her saves, so no matter what effect you try to apply to her, it'll always hit. And again, this might also be related to lack of restorable content, but you will not learn a saber/Force form from her if you fight or let her go. Also, when you kill her, she just drops dead and you walk away, no Force draining. Even if lines for her saber/Force form can't be restored, it should be simple enough to add in a scene of draining her Force and having your own FP increased So anyways, bit of a long post. This is sort of half review, half suggestions for improving the mod, among whatever other changes might bring it up to the high standards we have now, but after trying this out, I find myself a pretty big fan!
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In regards to my earlier post - sorry for the crappy phone cam pic, but like I said, all screencaps turn out black for some reason Might be a bit tough to make out, but notice to the left is the docking hatch you entered from, but through the last window to the right, you can see where Peragus cuts off - and where you should be able to see the walkway and window to the administration area While I was playing through another time, I noticed another issue that wasn't addressed in the OP here, this time on Goto's yacht. Again, crappy phone cam pic, but the issue should be obvious. Bottom left, and also along the wall in front of me:
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Yeah, I'd be for something like that for sure. I dunno if I'd call it a bug fix, per se, but something to bring the game more in line with its own rules By the way, AFP, I thought I'd mention something I noticed while I was playing today - that first room to the left when you enter the Harbinger. There's a little set of windows through which you can see Peragus and the tube thing you walked in through. If you move the camera right, Peragus abruptly cuts off when it should go on significantly further. Also, you can't see the walkway or huuuuuge window to where Atton was standing in the main area. As far as I know, no one has ever made a mod to correct this before, though (Sorry for the lack of screenshot - for some reason, every time I try, it comes out completely black)
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As much as I like TFA and TLJ, this is actually one of my bigger issues with LucasFilms' current approach I'm fine if there's extraneous information in EU that can enhance my enjoyment of the movie. But I'm not so crazy when there's information that's significant to defining the state of the world/universe or essential to the narrative that's outside the main product. I don't think the latter is going on at all, but the former, definitely so I know in EU, the First Order started as a fringe group that slowly grew in power over time, and how Leia founded the Resistance separate from the New Republic with her friends who still believed in her after she was shunned because it became public knowledge she's Vader's daughter, but you'd never know that if you didn't read the books or at least Wookieepedia or something Like I said, it isn't essential to understand the story - I agree with you that it's just the same as not knowing how the Galactic Empire came to be, so it doesn't really detract from enjoying it in that sense - but it does in that the current approach places equal importance on external media. Not sure how common that stance is, but eh
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Yeah, that restoration was by someone else, several years before K1R was a thing. So don't worry, it's functioning as intended
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1. I'm pretty sure that's intentional. I mean, your character's unconscious, or at least "slipping in and out" of it, as Carth says 2. Weird, but glad you got it 3. Huh. That's weird. I take it you're referring to the restored swoop track module and not the mandatory one that you need to progress the plot? Might have something to do with the way it was restored, but I can't imagine why it'd be doing that. Hmm
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That was a lot of fun! Considerably more enjoyable than I'd gone in expecting. Bit of a slow start, and I wasn't fond of the colour palette, but overall, I really liked it. Got used to Alden as Han about a half hour in, and by the end, I actually thought he was pretty good 7.5/10 from me
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- 124 comments
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- handmaiden
- party
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If you're referring to this mod compilation by A Future Pilot, it says it's unfortunately incompatible, though I haven't played with both to test how problematic it'd be
- 77 replies
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- KotOR
- Restoration
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Hey, nice catch! I'd never noticed that before. And now I'll never be able to not be bothered by it - if not for this mod!
- 1 reply
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- Aqualish
- Restoration
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Dantooine, Tatooine, Kashyyyk, Manaan.... and who cares Assuming one goes from planet to planet (in any order) and does not leave until they find the star map, Bastilla will be captured by Malak just before you head to the last planet, so naturally, she's not around to discuss the vision with you However, let's say you really, really hate Tatooine, so you want to do it last. But you love HK, so you stop there for 10 minutes to pick him up. You'll find when you reach the planet where you have your last vision, Bastilla doesn't seem to care to talk about it. If that planet is Korriban, that also results in her not giving the talk about it being unwise for her to leave the ship The devs obviously assumed you just wouldn't planet hop without first completing a planet. Perhaps somebody can work on amending this?
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Hmm. Would this not maybe require a custom animation/model? I suppose one could use the animation for when a character's been knocked down by a Force push or something, but the idea is she's unconscious, so she wouldn't have her arms up and moving around, and as far as I know, the animation used there is the only one there is for a dead character on their back And while I'm looking at that, might not be a bad idea to push her down a bit. Her head's going off the pillow!
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What happens if you go...
134340Goat replied to TK-664's topic in Knights of the Old Republic General
Hm, as far as I've read, the galaxy droid glitch only happens in the Xbox version if you end the fighter sequence a certain way. I think it was continuing to mash the fire button? Either way, even if you encounter that bug, all you'd need to do is tell it to take you to your next planet -
Well, assuming the rumours are accurate
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Another basic question and then a bit of a complicated question that's come to mind since the first thread - What were some aspects of M4-78EP as it currently is that sparked internal debate? Something like "Should we really make this thing go like this" or "Does this bit really belong here?" And of those things that were debated, what are some notable bits that ultimately failed to make the cut? Hypothetically, what is something, no matter how realistic or feasible to implement it might or might not be, that any members of the team wish they could put in the mod?
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I'd say no to that one. Fixing a bug is one thing. But while a lot of the dialogue options are indeed hokey or just plain silly sometimes, it isn't something unintended on the part of the devs Also, to address this That doesn't matter, since there's an unlockable/breakable box at the Czerka camp that contains 3 glands
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I mean, I personally would be down for this. So long as A Future Pilot gets permission from mod authors or creates his own fixes, I don't see why it's a problem. A general bugfix mod rather than multiple separate mods would be very convenient
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I guess it's good that Xbone players will have a chance to play both Kotor games at this point, and I'm for it, but I predict a plethora of threads, especially on the Kotor subreddit, questioning things that we'd normally answer with "TSLRCM fixes/explains that." It's a shame Xbone doesn't have something like Steam Workshop, if not just for RCM Still, Kotor II is a fantastic game in its own right, even with all the bugs and cut content I wouldn't necessarily say it's a bad port, but it introduced some new bugs. There was a really weird one where if you die and load your last save on Dantooine, you lose your Jedi class, which means unless you have another save to load from before becoming a Jedi, you aren't gonna be one for the rest of the game I think it's also a direct port of the original version, meaning the double-bladed saber attack penalty bug is still present
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I'll hold my judgments until I've seen it, but I really do have to agree that Alden probably wasn't the best choice for young Han, and for one major reason I'm sure he can emulate Ford's acting, and he kiiiiind of looks like him a bit, I guess? But the main thing that breaks immersion for me is he sounds absolutely nothing like him. His voice just doesn't have the right timbre. Harrison Ford is a guy with a pretty deep voice. Though not as much as now, it was somewhat gruff even when he was younger. He's the sort of guy who you can hear clearly even if he's talking to you from across a room. From what I've seen in the trailers, Alden's voice just isn't like that But eh, we'll see. I'm not all that invested in Anthology movies, anyways