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Everything posted by Kainzorus Prime
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- 9 comments
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- 1
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
So, I know it's explained in the game how Kreia is like Exile's "shadow" and is able to hide her presence, but I think her scene on the Hawk where she's being a creepy stalker of the Disciple while he's in the medbay could use some work. She stands there in the open and he can't see or sense her, that's ok. But since she has the Force Camouflage, having her use that would work better. Then have her uncloak when he walks back into the bay, and recloak as he turns around again, rather than have her completely pop out of existence. -
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Observation: Player body size in K1 vs TSL
Kainzorus Prime replied to DarthParametric's topic in General Kotor/TSL Modding
I always thought TSL points to the L variation. This is especially prominent when you stand next to Kreia and initiate the dialogue - she actually has to hike her head so far up you can see her eyes. -
Quite.
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
No, this also happened on my 4CD retail version. -
Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
No, it's the regular 4CD one played at 1920x1080. -
I am, SH got me the files needed to tinker with it.
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
You remember the old "hey guys, we ran out of space in space" during the Telos battle during the cutscene with the admirals? Well, guess what... -
Preeeeetty sure enemies level up above 20. I've actually modified the exptable.2da to reach level 50 by the endgame, and they are significantly harder, even on normal. Also yes, I'm releasing this leveling tweak this week.
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That is an interesting question. There -might- be a moment like that, when you return to the academy to confront Atris during the endgame. I have a save handy and will check if you can even board the ship at that point. Edit: The answer is, no.
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Not that good with the scripts, otherwise I'd do it.
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We shall see.
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Have a little faith in someone who's been dabbling in video and audio editing since 2008.
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Issue as old as the game itself. Obsidian removed 90% of the shaders from the npcs and environments, so you'll have to manually point the appearance.2da to use a specific shader for these droids. Sometimes a .txi file does the trick, but most times you have to edit the 2da file. Just paste the CM_Baremetal line into the Envmap column and the shader should properly appear on them.
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Bugs and minor inconveniences with TSLRCM 1.8.4
Kainzorus Prime replied to Hassat Hunter's topic in TSLRCM
When Kreia confronts Atris at the academy, there's a distinct pause in dialogue before Atris goes "You seem familiar to me." Like she was supposed to turn around and actually look at Kreia and continue the conversation face to face. It would make more sense in my opinion. Also another thing, that was everpresent even in vanilla game - you know how on Malachor you have these fissures with green gas-lightshafts coming out of them, and sometimes a poison gas cloud comes out as you pass. I understand this was supposed to be the same effect as in Korriban academy, but here we have VISIBLE POISON GRENADES FLOATING THERE instead. I think making them invisible would be a good alternative to replacing 90% of these placeables with scripted poison spews.