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Showing content with the highest reputation on 12/18/2019 in all areas

  1. 2 points
    It's hardcoded. There's an inbuilt generator that uses name fragments that is part of the exe itself.
  2. 1 point

    Version 1.1.0

    7,838 downloads

    This mod modifies the scene on the Harbinger where Kreia leaves the party to face Darth Sion. There are two versions of the mod. In the Lightsaber option, Kreia will pull out a lightsaber instead of a vibroblade (a green single-bladed lightsaber by default) and will face Sion with that. After he cuts her hand off, the lightsaber is not seen again. If you want her to use a different lightsaber, copy the .uti file of the lightsaber you want, name it lsbkresion.uti and replace the one in the override folder. In the Long sword option, there will be a Republic Officer corpse near Kreia. Kreia will now pick up a Long sword from the corpse and use it to fight Sion. It could also have been a vibroblade, but I liked the Long sword better. (In this case it is not possible to change the sword, because it is baked in the corpse placeable model. I tried to do it using a character model and an equipped item, but it is impossible to control the creature's death animation if they are dead and it is impossible to make a creature non-selectable when they're not dead and are just using a death animation.) In addition, both versions of the mod give all of Kreia's weapons to the player as she leaves the party. The cameras have not been adjusted in any way. I tried to refrain from editing .dlg and .git files to keep this mod compatible with other mods editing this scene. I may address such issues in a future mod. Installation: Run TSLPatcher.exe. Uninstallation: (1) Use the 153har.mod file in the backup folder to replace the existing one in the Modules folder inside the game folder. (2) Delete lsbkresion.uti from the override folder (Lightsaber version only). If you installed mods after this one that affected the 153har.mod, this will undo their changes. To prevent this, you may use ERFedit to manually edit the existing 153har.mod instead of replacing it. Extract the following files from the backup 153har.mod, then add them to the 153har.mod in use: 153har.are (Long Sword version only) a_sioncut.ncs a_sioncut2.ncs Additionally delete the following files (Long Sword version only): k_153har_enter.ncs plc_rsldcrps.mdl plc_rsldcrps.mdx plc_rsldcrps.pwk plc_rsldcrpssw.utp This will remove this mod while preserving changes to any other files in 153har.mod from any other mods. Thanks: Fred Tetra: Kotor Tool tk102: DLGEditor, K-GFF GFF Editor JdNoa & Dashus: DeNCS @Sam Fisher: bringing the mod request to my attention. Permissions: You may do whatever you want with this mod, however if you redistribute it, please mention the original author somewhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  3. 1 point

    Version 1.0

    2,114 downloads

    This download actually includes two mods, the TSL Galaxy Map Fix Coruscant AddOn and the Coruscant New Icon and Planet Texture mod, both done by me. The first is a small add-on mod for bead-v's TSL Galaxy Map Fix that moves the planet Coruscant added by deathdisco's Jedi Temple mod to its canonic location on the galaxy map. The second one is a new icon and a new texture for the 3d preview of the planet seen on the galaxy map. When installing this mod you will be able to choose which one you want to install (see Installation section). Requirements: In order for this mod to work, you need to have deathdisco's Coruscant Jedi Temple installed, that can be found here: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/ You'll also need HK-42s Jedi Temple Expansion mod for the New Icon and Planet Texture mod to work. You can find it here: http://www.nexusmods.com/kotor2/mods/210/? If you have M4-78 EP installed as well, you'll also need to install the compability patch before installing this mod: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/ And last but not least, you'll want to install bead-v's TSL Galaxy Map Fix, or installing the Coruscant AddOn would be pretty pointless: http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/ Installation: Install all of the required mods before proceeding! Then run TSLPatcher.exe and choose the option you want. It should then find your KotOR 2 TSL installation automatically and install the mod. If it doesn't and you have to select it manually, choose the folder that includes swkotor2.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. Uninstallation: Replace galaxymap_p.gui, gal_cor_2.tga and Gui_coruscnt.tga in your override with those versions found in the backup folder created during the installation of this mod. Then delete Gui_coruscnt.txi, CM_coruscant.tga and CM_coruscant.txi from your override folder. If some of those files don't exist in your override or backup folder, that's because you didn't install the mod that would've added them, so don't worry about those. Compabilitiy: This mod is compatible with everything that does not change Coruscants position, icon or planet texture. Credits: Mod by Kexikus TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  4. 1 point
    So I went to the premier in my country for free. Have to say it was better than TLJ. It wasnt a bad film but wasnt great. Very forgettable. Ian really made the film for me though. But there was alot of unexplained bs that they will probably leave to the extended canon to answer which was disappointing .
  5. 1 point
    Hi, all! I'm writing modern versions of the tools for myself and wondered if there is interest in making them publicly available. Some motivations: Performance - K-GFF, DLGEditor, etc... are quite slow Dependencies - DeNCS, KSE, etc... require (sometimes deprecated) Java, Perl, QT, and other 3rd party packages Workflow - The tools are generally great, but you need to use more than one to do simple things like edit a GIT (e.g. ERFEdit on the SAV files, then K-GFF on the GIT) Ease of use - Most of these tools are less than intuitive, with steep learning curves Bugs - Some of these tools have still have bugs (e.g. GITEdit wouldn't open a file, or exit) With these issues in mind, my "holy grail" tool would be: Fast - Every action should complete in milliseconds, including building structures from GFF files Self-contained - No dependencies, just pure C++ code One workspace - Files that contain other files should be modifiable along with the files they contain, with valid options for all file types (e.g. add creature to GIT stored in save game file) Intuitive interface - Noobs shouldn't have to read a manual Error-free - Including required knowledge of file formats, file names, and game mechanics And the tools I'm targeting for replacement/consolidation: KOTOR Tool KOTOR Save Editor ERFEdit K-GFF DLGEditor DeNCS GITEdit Others? Let me know what you think!
  6. 1 point
    Just as a thought... but I remember it being said at one point that Kreia owned a double-bladed lightsaber. Would it be possible to make a version of the lightsaber file where she draws a double-bladed weapon as opposed to a single-bladed one?
  7. 1 point
  8. 1 point
    I rather like the idea of her having a lightsaber actually Bead-V, seems very good storywise, least I thought so, but the other option's a good one storywise too. Kreia's never been one of my favorites, too manipulative and b***y for me, but here you have a wonderful mod, that is very wonderfully done, both from the screen shots, and from the immersive/storytelling idea *offers hot cocoa* quick question, will this work with the modified look where her robes take on a more black version?
  9. 1 point
  10. 1 point

    Version 1.0

    363 downloads

    Note: Requires VarsityPuppet's canon Revan mod installed. NAME: VP's Canon Revan with 'Stache ORIGINAL TEXTURE BY: RedRob LS TEXTURE BY: qwerty-ru DS 1-3, ICONS FOR ALL FIVE VERSIONS: Me So, the story goes like this: I was always a fan of the Scarface head and I loved VP's Revan head, but there's one thing that always bugged me about both: they look cool with the 'stache, but not so cool without it and they only have it when full DS. And while Scarface got all his 'stache needs covered by Iniry's wonderful retextures, VP's Revan got less hairy love. So qwerty-ru made the LS version of Revan's head with 'stache all the way back in 2012 and I just decided to finish it all up - added the 'stache to the three other versions and made icons for all of them. Now the icons look like a bit of a crap, but I hope they at least got this "mentally ill person with MS paint" charm to them. At any rate, there it is. You gotta have VP's head installed before you install this one though. Drinking game: take a shot every time you see the word 'stache above. INSTALLATION: Just dump the .tga's in the Override, chief UNINSTALLATION: Delete PMHC01.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, po_pmhc1.tga, po_pmhc1d.tga, po_pmhc1d1.tga, po_pmhc1d2.tga and po_pmhc1.d3tga. You'll probably want to delete the other PMHC01 files as well, though they are not mine.
  11. 1 point
    Just convert the .tlk into .txt using FairStrides' tools and then memorize the response you don't like and search for it in the .txt. The responses in the very first conversation start with String 10327, anyhow.
  12. 1 point
    @ebmar *gets Ebmar a caramel macchiato with extra whip and tons of caffeine to make it so he will bounce off the walls* I love your legends works Ebmar I truly do. Thank you for touching up Selven, Janice, Lyn, I've yet to get Marlena but I do believe I shall. I've got Ajunta Pall's blade, and cannot wait for the rest of the Legends. Would love to see a Legends version of the Sith blades, especially Sith daggers, something nice and sleek similar to the stuff Loki wielded, evilness knows all the fatbladed warcraft daggers and swords have got to go lol to say nothing of too much brown lol. I like the look for Bendak actually, it is a good look for him as well.
  13. 1 point
    There is interest. Hmm, would it be cross-platform? That's another hurdle for some people, since most modding tools were made before the game was released on various platforms and the only advice we can give to Mac or Linux users is "run it in Wine". I recently started learning C++ as well but give me a year or so. I would like to contribute but I still have a lot to learn.
  14. 1 point

    Version 1.0

    373 downloads

    By popular* demand! This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4). The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01". *For populaces totaling one or more individuals on Deadly Stream.
  15. 1 point
    It's possible, but not plausible. At least, I don't know a decent way to implement it yet.
  16. 1 point
    It should work with whatever underwear you happen to be using.
  17. 1 point
    And I think it important that the world knows... that pesky problem that plagued the Disciple-Carth/Cede scene at endgame - which broke the game for many players - can finally... REST... IN... PEACE! Many thanks to @Snigaroo for testing PartySwap in preparation for the next iteration of the Community Mod Build. There are a few other issues that I'd like to check out at some point, even if only to learn that PS isn't the problem, but none of them are game breaking. I also have something else to restore in the mod, so expect a new release sometime this week. DarthTyren has spoken!
  18. 1 point
    One of my favorite lines of dialogue from K2: "The credits were good. And Talia has been declared guilty of treason. So I was getting paid and being patriotic. What could be wrong with that? But I can now see the error of my ways. I should go, right now, and contemplate the depth of my mistake."-Kiph Hilarious!
  19. 1 point
    This is how I currently have the TXI information (when it exists) I can certainly have it save the file as well. I'd been ignoring most of the UX design while getting the functionality built in but before I release it I plan to do a few design passes over it.
  20. 1 point
    [Updated: December 16, 2019] Got a potential new entry for the Unknown World, and this time it's going to be a voice-overs' modified content. A sneak peek to what's coming - Nothing fancy about that - just a small nitpicking for things I wanted to feel in the game. I have worked on the installer but not yet working on the readme and stuffs, so, this project by theory still currently up floating in space. I hope this will be well received by the community because it's such a small mod but I think it could work well for anyone that is interested. See you all again when the time is right, and May the Force be with you. ____________________________________________ Update: and it has been released. Hope you enjoy it! Any updates of current development will also be posted in thread's introduction post.
  21. 0 points
    Yes please *offers @Oaks hot cocoa with whipped cream and cinnamon*
  22. 0 points
    Nah it's absolutely whining about TLJ. Most people here live in some kind of dream world where TLJ was a financial and critical disaster and forever besmirched the reputation of Rian Johnson and Kathleen Kennedy. Remember all those videos predicting KK getting fired a year ago? I don't think those critical of the new trilogy have their finger anywhere close to the cultural pulse of our society.