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Showing content with the highest reputation on 06/11/2018 in all areas

  1. 3 points
    A few days ago when I was driving home, we had this really beautiful sky that you sometimes get when a storm is coming. The next day, I thought that something like this might work really well for TSLs Dantooine. So I opened Terragen again and tried to replicate what I saw the day before. It was actually surprisingly easy to get a similar result but it took some more days to get a version that worked as a skybox ingame as most tries just looked off in some way. I only have a low quality test render of that latest version, but I figured I might as well share it here: I'm currently rendering a higher quality test version with the updated terrain I created for K1s V2 Dantooine skybox. Once that's done, I'll probably have an ingame screenshot as well.
  2. 2 points

    Version 1.0.0

    3,798 downloads

    This mod addresses some minor geometry issues in the Peragus Administration level. It plugs two gaps in the ceiling that allow the player to see into space, and it also adjusts one of the animated panels on the large screen in the communications blister so that it aligns better. The panel and one of the ceiling fixes are for the exterior version of the level that you see from the maintenance walkway. Installation: Simply copy and paste the included model files into your Override folder Compatibility: Should be compatible with just about everything, but it won't be compatible with any mod that replaces room models 101PERI.mdl/mdx, 104PERA.mdl/mdx, or 104PERF.mdl/mdx Acknowledgements: Thanks to bead-v for KOTORMax and MDLEdit Thanks to Snigaroo for bringing the two ceiling gap issues to my attention
  3. 1 point

    Version 1.3.3

    1,375 downloads

    Ever want to have freecam in Kotor? Now you can. This program is a free and open-source OpenGL function call interceptor providing a replacement wrapper (opengl32.dll) that exports all OpenGL entry points. When an OpenGL call is made, the GLIntercept wrapper processes it before passing the call onto the real OpenGL system. In plain English this means that using this program you can enable free-cam and wire-frame in KOTOR or KOTOR 2. This upload includes several preset camera speeds for ease of installation. A full tutorial on how to use this program will be available at https://www.youtube.com/c/xuul =====Installation======= 1) Install GLIntercept via GLIntercept_1_3_3.exe 2) Go to the folder where GLIntercept is installed 3) Copy the OpenGL32.dll to the Kotor Directory 4) Copy gliConfig_FreeCam.ini to the Kotor Directory 5) Rename "gliConfig_FreeCam.ini" to "gliConfig.ini" 6) Open a Camera Speed Preset folder 7) Copy the config to "[install Directory]\GLIntercept_1_3_3\Plugins\GLFreeCam" =====Controls======= Press CTRL+SHIFT+C when in game to toggle freecam Press CTRL+SHIFT+W when in game to toggle wireframe O to reset Camera tilt P to reset Camera position If using a preset use the arrow keys to move the camera. =====Limitations======= You can only "see" areas that are in the frontward line of site of current PC character. =====Disclaimer======= Presets and instructions compiled by Xuul. www.youtube.com/c/Xuul GLIntercept from version 1.0+ uses the MIT License : Copyright © 2014 Damian Trebilco Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  4. 1 point

    Version v1.0.3

    2,201 downloads

    MDLedit is a (de)compiler for KOTOR and KOTOR2 model files. Which version should I download? There are two packages on the download page. They differ in whether the program uses Visual Styles or not. The difference is purely visual, they are completely equivalent in terms of functionality. The version in the mdledit_v0.0.0xp.zip package will work on Windows XP or newer as well as on MacOS through Wine, but it will look like crap. The version in the mdledit_v0.0.0.zip package will look better, but will only work on Windows Vista and up. How do I set it up? Open the .zip archive, extract the .exe and run it. If you want MDLedit to keep track of your option between sessions, create a blank mdledit.ini file in the same folder as your .exe. How do I use it? The program comes with a help documentation window accessible from the About menu, read that to learn how to use it. If something is not mentioned there please let me know in the relevant thread (link to be added) and I will explain the functionality and add the explanation to the help window for the next version. MDLedit was designed to be used with KOTORmax and the new version of KotORBlender by ndix UR. Using the ascii model files that it produces with NWmax will cause data to be ignored in the best case and a crash in the worst. The program crashed/froze/reported a weird error! Describe your issue in the relevant thread and I will look into it. Attaching a .zip archive with the files that MDLedit was processing when the problem appeared is also very welcome. Thanks A big thank you goes out to ndix UR, without whom MDLedit would have maybe half the functionality it has now. I would also like to thank the testers, who also made a lot of great suggestions that made MDLedit that much better: – DarthParametric – JCarter426 – Quanon – VarsityPuppet – FairStrides The program was built on the knowledge about the MDL format, which is the result of the work of many modders, including CChargin, Magnusll, JdNoa, ndix UR, DarthSapiens, VarsityPuppet, FairStrides, and others! Thank you for your efforts! Lastly I'd like to thank the KOTOR modding community, which makes taking the time to make such a tool worth it.
  5. 1 point
    Halo, Shadow of the Tomb Raider, Cyberpunk 2077 and Elder Scrolls VI... damn, not bad, E3...
  6. 1 point
    Turns out either I lost the model or I was mistaking it for something else. So I whipped out a replacement. It's a bit of a hack job but I think everything else could be handled on the texture. The source models were PFBAL for most of the body and N_CommF for the boots. I made a double-wide texture and I haven't changed the UVW mapping much, so anything mapped to fit PFBAL will work on the left side and anything mapped to fit N_CommF will work on the right side. The texture I've included was just made from the first texture variants of each. Twisted Rancor Trio v1.zip
  7. 1 point
    My expectations were high but I never expected this. Thanks for finally releasing it. For people who want Carth's clothing as his default clothing just rename "P_CarthBB02.tga" or "P_CarthBB03.tga" to "P_CarthBB01.tga" and place it into the override. That will change his default clothes to the skin you selected.
  8. 1 point
    There is indeed. Some force users believe in the Living Force and others in the Unifying Force. Technically the grey jedi teachings are roughly based on the latter. http://starwars.wikia.com/wiki/Living_Force/Legends The Living Force is more or less the belief that the Force operates through all living beings and thus its will is done when they act. "Living in the moment" as Qui Gon said. It also made Qui Gon obsessive about making things come to pass no matter what the other jedi said. http://starwars.wikia.com/wiki/Unifying_Force The Unifying Force, in contrast refers to the force itself transcending time and thus placing less importance on individual decisions with more value attributed to the "big picture". It can be used to justify genocide as was the case in the Knights of the Old Republic comics, but it also helps keep force users focused on more than just their own interests.
  9. 1 point
    Congratulations @UnusualCharacters @Mellowtron11 @DarthVarkor & @Trayusstudent1! Especially UnusualCharacters- who's gonna' be real busy voicing 3 different roles there 😁. And hats-off to @Sith Holocron & @newbiemodder- for getting through everything! 👏
  10. 1 point
  11. 1 point
    Wooo! We finally got the list! Thanks again SH and Newbiemodder for going through everything! And great job to all the VO artists too!
  12. 1 point
    Honored to be a part of it. Congrats to my fellow actors!
  13. 1 point
    After going through the voice files collected by Sith Holocron, we're going to go with the followong: Darth Fang: Trayusstudent Sith Cleric 1: Darth Varkor Sith Cleric 2: Mellowtron Grunt: UnusualCharacters Slave: UnusualCharacters Ever Arden: Darth Varkor Revan(male): UnusualCharacters I want to thank everyone that has submitted voice samples. They were all really good. There are a lot of talented modders out there. I am humbled that so many of you decided to volunteer your time and talents into upgrading a 7 year old mod. It took me about 3 years to make it. A lot of late hours at the computer after the kids had gone to bed. I really learned as I went along, trying new things, trial and error. Hope you've enjoyed it. NM. Personally, I think this is a little scheme by Sith Holocron to relight by modding fire. We'll see. There is some unfinished business out there.
  14. 1 point
    The following characters will have their voice actors name's released by Newbiemodder in this thread tonight: Darth Fang, Ezer Arden, Sith Cleric 1, Sith Cleric 2, Grunt, Revan (male version), and the Slave.