309 files
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New PMHH01 by ZimmMaster
By ZimmMaster
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» Star Wars Knights of the Old Republic II: The Sith Lords
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AUTHOR: ZimmMaster
NAME: New PMH01
TYPE: Reskin
VERSION: 1.0
SIZE: 2.95 mb (UNZIPPED)
DATE RELEASED: 5/13/13
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
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» DESCRIPTION
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This mod changes the PMHH01 head from a clean-shaven hindu with long black hair and brown eyes to a semi-bearded caucasian with brown hair and blue eyes. I went for an older look for this head. The heads you use in the vanilla look like they are in their early twenties fresh out of the Jedi Temple. Your character is supposed to have fought in a war and seen horrors the likes of which will never be seen again. That would add a few wrinkles in my opinion. This reskin reflects that to an extent, making the head look like he is in his mid thirties. The dark side transitions are realistic and do not turn you into something from a cheap zombie movie. The hair darkens from brown to black, blue eyes change to sith eyes, skin pales slightly, area around the eyes gets darker, and the aging is more pronounced. Custom portraits modelled after the originals. Clothing is standard and not changed.
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» INSTALLATION
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Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
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» KNOWN BUGS
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- Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. It's annoying, but cannot be fixed without altering the model which I don't know how to do.
- The texture may not smoothly transition from the side of the face to the underside. This is because I could not get a good angle on that part in the game so I had to match the color up as best as I could.
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» CONTRIBUTORS
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-Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
-GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,080 downloads
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Weapons Model Overhaul Patch for TSL
By Nehua
Weapon Model Overhaul Patch
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The purpose of this mod is to provide a patch to finally be able to use Toasty Fresh's weapon models' mod in Kotor 2 and the excellent reskin by Fallen Guardian.
When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. Unfortunately, when I tried to add it to my TSL override folder, it immediately caused the game to crash. Now, after learning more about this game and its mods I was finally able to revisit it and patch it so that those models will work with TSL as well (thanks to PoopaPapaPalpatine for reminding me about it).
While there is already an excellent blaster mod in the High Quality Blasters mod. Toasty Fresh's mod really does an excellent job of providing a high resolution version of the game's vanilla swords and vibroweapons, particularly when paired with Fallen Guardian's retexture. If you, like me want to use those weapons on your TSL game, this patch should allow you to do so.
THIS MOD IS A PATCH, YOU STILL NEED THE ORIGINAL MOD TO GET THIS TO WORK.
You can find the original mod here:
https://www.nexusmods.com/kotor/mods/1096
I also personally recommend Fallen Guardian's retexture which can be found here:
https://deadlystream.com/files/file/369-weapon-model-overhaul-texture-rework/
Since I mainly wanted the melee weapons out of this mod, I separated the swords and blasters into two separate folders for your convenience.
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Installation
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First start by installing Toasty Fresh's mod by dragging the files in it to your override folder.
If you want Fallen Guardian's textures, install his mod next overwriting all relevant files.
Finally move the files in this mod to your override folder overwriting any conflicts.
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Uninstallation
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Simply delete the contents of this mod from your override folder.
1,036 downloads
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Powered Battle Armour Reskin by Mandalore
By Mandalore
==========Powered Battle Armour by Mandalore============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords
Description:
This mod changes the colour of the purple areas of the Powered Battle Armour to black, with the darker areas made red.
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder. If this causes any problems, put the files contained in the Backup folder into your Override.
Compatibility:
This should work with all mods as long as they do not modify the Powered Battle Armour textures and icon.
Bugs:
I haven't encountered any.
Contact:
PM me (Mandalore) at deadlystream.com
Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
1,024 downloads
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Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 17 APR 2018
UPDATED RELEASE: 23 MAR 2019
UPDATED RELEASE: 27 AUG 2019
GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
Description:
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Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod!
This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project. If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
List of the areas covered in this mod.
Code Area
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Curse of the Sith
100CDN Curse of the Sith
Azgath N'Dul's Tomb
712KOR Korriban - Azgath N'Dul's Tomb
713KOR Korriban - Tomb Antechamber
M4-78 Enhancement Project
703KOR Korriban cutscene #1 for M4-78 version 1.5
705KOR Korriban cutscene #2 for M4-78 version 1.5
801DRO M4-78 - Landing Pad
802DRO M4-78 - Central Zone
803DRO M4-78 - Environmental Zone
804DRO M4-78 - Industrial Zone
805DRO M4-78 - M4-78 Archon Chamber
806DRO M4-78 - Archon I Chamber (ES-05)
807DRO M4-78 - Archon II Chamber (IS-24)
808DRO M4-78 – Central Zone (irradiated)
809DRO M4-78 - Industrial Zone (irradiated)
810DRO M4-78 - Industrial Zone - Design & Testing
811DRO M4-78 - Industrial Zone - Research & Development
Coruscant Jedi Temple
952COR Coruscant - Jedi Temple
953COR Coruscant - Jedi Temple Council Chambers
954COR Coruscant - Jedi Temple Landing Pad
Korriban Expansion
740KOR Valley Floor
741KOR Poxus Awakens Herrco [Cutscene]
743KOR Tomb of Darth Doom III
745KOR Poxus' Academy
746KOR Poxus' Sanctuary
747KOR Shuttle Area
748KOR Sith Ruins
749KOR Thulsa Gaul’s Outer Sanctum
750KOR Thulsa Gaul’s Inner Sanctum
910DAG Tomb of Ezer Arden
Installation:
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Drop the TGA files and loadscreen.2da into your Override folder. As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
Uninstall:
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If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
To completely remove the loading screens, delete all the above listed TGA files.
Recommendations for Coruscant TGA’s:
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This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
@ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish. Attribution is requested.
Special Thanks:
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@ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
Note:
Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
Video Preview:
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If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
1,010 downloads
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Atton reskin
By FF97
This is a reskin of Atton. The textures are now 1024x1024 and the leather jacket has now a leather texture.
1,000 downloads
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TSL Padawan Robes Redone
By 90SK
TSL Padawan Robes Redone
by
L0rdReV@n88
90SK
This mod will replace the padawan class robes with new skins.
It was inspired by the original art for TSL
L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art.
A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items.
Notes:
This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe.
The remaining skins are based on the default robes, with edits by 90SK
Permissions:
Please credit L0rdReV@n88 and 90SK for this work for further use.
Please do not upload on Steam Workshop
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,000 downloads
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[TSL] Nar Shaddaa Docks Computer and Monitors Upgrade
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 22 NOV 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
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Don’t you hate unfinished business? I sure do.
So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa. One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them. However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
With the exception of the NAR_tek1 texture, none of these are animated.
Installation:
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Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
Uninstallation:
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Take them out again. To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
Known Bugs:
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None known at this time.
Special Thanks:
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Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX. I recycled portions of that framework on some of the other textures.
Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model. He wasn’t successful but he did give it the college try!
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod.
Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)
993 downloads
0 comments
Updated
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Twin Mullet Men
By redrob41
This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).
The first model was able to maintain the edge smoothing from the original model, but doesn't get the iconic hair that Mullet Man was known for. The second model does achieve the epic hair, but at the cost of having hard edges around the jawline and hairline (due to limitations in the modding process at the moment).
You get to choose, which of the twins will you rule the galaxy with?
981 downloads
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PFHCO5 HEAD/FACE
This mod brings detail to the next level! Add a more 3-D feel with aging and realistic skin! So like all my mods, I add some age to the character - wrinkles around the eyes, nose, forehead, laugh lines. I increased the sharpness in game and this make a huge difference. The hair looks a lot better than VANILLA... she differently looks older! (But not as old as that witch!) The reason for this is she was a Jedi so probably 20 years old if not older then roughly 10 years traveling around space puts this one at 30 or older. (I think older.) Oh yeah, let me say that this re texture and the modifications I made are a big step up from my two re-textures! If you're going to download a skin, please down this! I worked my butt off and I learned a lot of new things along the way. This is truly a PASSION project.
THIS IS A MANUAL INSTALL.
I also added a dark side transition but they are not as detailed as the base face if this gets downloaded enough, I'll add the aging to the dark side. Thank you for all the support and the downloads. I really hope you enjoy this skin. I'm personally doing a brand new play through.
974 downloads
0 comments
Updated
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Chodo Habat Unique skin
Peragus, telos are both a pain in the ass to do. But I was wandering why Chodo habat had no unique skin He is quite a unique Ithorian. so I took the texture in the Kotor 2 folder and I made one unique!
960 downloads
0 comments
Updated
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New Dopak Head Mod
By ZimmMaster
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» Star Wars Knights of the Old Republic II: The Sith Lords
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AUTHOR: ZimmMaster
NAME: New Dopak Head Mod
TYPE: Update
VERSION: 6.0
SIZE: 1.66 mb (ZIPPED) 5.30 mb (UNZIPPED)
DATE RELEASED: dd/mm/yy
WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
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» DESCRIPTION
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I am back with yet another update to my New Dopak Head Mod. I also want to clarify, yes, this is version six, I have three other versions that have been for my exclusive use and not publicly released.The main reason for this update is the staff review I got on a previous version talking about how this mod was based highly off of Shem's Playable Dopak. In truth, it was, and I am disappointed that I did not realize this. So I've started from scratch and completely re-created the mod (...again). Which I think is for the better.
The most noticeable change is going to be the default clothing. It is no longer the Sith Assassin tunic. The new model is the scout clothing model from KOTOR 1 with a whole new texture. The cream colored shirt is now white, the pants have been changed from pale green to blue, the boots have been changed from black with a bit of green to a nice polished black color. The vest has been changed from green to brown with bits of gold added in.
This version only has realistic ds transitions because frankly, I've done all I can do with them. So I decided to leave them out of this version. The ds transitions are not just sith eyes slapped on the normal head texture like I did in the previous versions. There are three total ds transitions; The first transition is pretty much like the base face texture except that the skin is slightly paler and the area around the eyes start to darken. The second transition, the signs start to show. Noticeably pale skin, dark circles around the eyes, eye shadow applied around the sith eyes. The hair and beard are darkened as well. The third transition, skin is paled, hair and beard turn black, very noticeable dark circles around the eyes, brand new glowing sith eyes, with eye shadow applied around the eyes.
Some of the smaller changes are; brand new eyes that were completely made by me for all textures, skin appearance redone by me to make it look like skin and not something with an orange sunburn, the hair and beard are more defined, with a rich, dark brown color to it, teeth are whitened, and the tongue now looks like a tongue.
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» INSTALLATION
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1) Double click NDHM_v6.0.exe.
2) Hit "Install Mod" and enjoy.
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» FAQ
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Q - Why did you make the realistic ds transitions so different this time?
A - Atton Rand. Yes, Atton Rand. It was several of the conversations I had with him on my facial features as I fell to the dark side. "You look like you haven't slept in weeks, or a year." "Yeah? Well your starting to get lines! You could pass for the old witch's son." So I simply made the transitions look like that. Thus, the pale skin, and dark circles. The dark hair and eye shadow was simply my own idea on what I thought would look good.
Q - I have found a bug, what do I do?
A - Firstly, replay the section in question a few times using an earlier save or autosave and see if the bug persists. If it still occurs, then we have a problem, and you should first read the section entitled KNOWN BUGS. If you cannot find the bug listed there, then you should read the section entitled BUG REPORTING to learn more on how to contact me.
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» BUG REPORTING
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There are 2 main ways in which you should contact me to report a bug; email and through LucasForums. Regardless of which method you choose, be sure to include the information listed below:
- WHAT HAPPENS/ISN'T HAPPENING?
- WHERE IS IT HAPPENING?
- DOES IT HAPPEN EVERYTIME/SOMETIMES?
If you intend to report the bug through LucasForums (Which I would strongly recommend so others become aware of your findings), then you will need to follow the steps below:
1) Go to the Taris Upper City Emporium section of LucasForums at "http://www.lucasforums.com/forumdisplay.php?f=645" and either create an account or login to your existing one.
2) Search for the thread entitled "[TSL] New Dopak Head Mod v6.0".
3) If the bug hasn't already been posted by another member, post a description of the bug using the information listed above as a guide.
If you intend to report the bug through email, then follow the steps below:
1) Email "REMOVED FROM PUBLIC VIEWING" with the subject "NDSM Bug Report"
2) Describe the bug using the information listed above as a guide.
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» CONTRIBUTORS
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-Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
-T7nowhere, for making the T7Head02 mod for without that mod being used for reference, I would not have been able to make this mod. Also for giving me permission to use parts of his mod in this mod. Permission obtained by author contact.
-NiuHaka, for making the Dark Harbringer mod which I used to make this mod. Permission publically given in readme.
-TriggerGod, for giving me permission to use his blue eye texture from his dopak mod. Permission obtained by author contact.
-Shem, for making the playable dopak mod for without I would not have been able to make this.
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» PERMISSIONS
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- Permission granted from T7Nowhere to use parts of his T7Head02 mod in this mod.
- Permission granted from TriggerGod to use his eye texture from his dopak mod. (PERMISSION FOR A PREVIOUS VERSION, NO LONGER APPLICABLE)
-Permission granted from jonathan7 to use a FF II PLC as a base in this mod as long as I give due credit to Marius Fett and Force Fashion II. (PERMISSION FOR A PREVIOUS VERSION, NO LONGER APPLICABLE)
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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
956 downloads
0 comments
Submitted
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PMHC06 Reskin
By Elwood288
PMHC06 Reskin
by Vadász
Description
PMHC06 with a beard & Anakin style sith eyes transition.
Install
Copy files from the mod folder to override folder. In the Alt folder there are some alternative hair colors and different sith eyes.
Uninstall
Remove the .tga files from your override folder
Permissions
You may do anything you want with this mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
903 downloads
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Pre-War Style Silver & Gold Trimmed Jedi Robes
Adds K1-style Jedi robes with silver and gold trim, styled after the “Silverlined Jedi Robe” mod by Cerasumat, which no longer appears to be available for download.
Use KSE or console command to add items a_robe_47 and a_robe_48 to your inventory.
Note: This uses the K1-style Jedi robes mesh. However, it is not a port. While the original medium sized model was replaced by the new movie-style robe for TSL, Obsidian left in the original K1 large and small models for both males and females, along with the female texture. I have rescaled these models to the same size as the medium model, along with making some UV adjustments for the male model to fix various texture stretching issues.
Warning: In order not to replace the existing Obsidian robe models, I have overriden the J model slot – i.e. Revan/Star Forge robes – with the K1-style Jedi robes model. As a result, this mod is not compatible with any other mod that uses PFBJ/PMBJ models, i.e. any Revan/Star Forge robes in TSL mods, or that replaces the model in the J slot in the same manner.
901 downloads
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Rakatan Cloak on Nar Shaddaa
By 90SK
Rakatan Cloak on Nar Shaddaa
by 90SK
---
Adds a LS star forge robe to Vogga's hoard on Nar Shaddaa along with some souvenirs.
Item code "deluxe" for Star Forge robe.
Altneratively, Codes: "lightrevan" and "revan" for both
Conversation between Vogga and Hanharr will add the items, complete the Vogga's hoard quest.
Do not skip the Vogga Hanharr cutscene at all or else mod may glitch.
Use file copied to override for Loot/Immersion Compatibility from its respective folder.
This mod is not compatible with TSL Loot & Immersion Upgrade 2.0.7b
Many of you may remember the Star Forge robe in the original KotOR trailers. I have made them both available in-game, as a replacement for the armored flight suit. The SF is on Nar Shaddaa and the Revan tunic is on Korriban. Happy trails.
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Special thanks to LucasForums Knights of the Old Republic community for scripting tutorials.
Special thanks to Fred Tetra for use of KotOR Tool.
---
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
896 downloads
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PMHC06 - Scruffy Nerf-Herder Reskin
By Mysquff
PMHC06 - Scruffy Nerf-Herder Reskin
AUTHOR: Mysquff
EMIAL: mysquff@gmail.com
DESCRIPTION: Orginally I created this mod solely for my personal use, but decided to share some screenshots of it on /r/kotor. A few people showed interest in using it, so I decided to make it public.
I have to warn you about 2 issues:
1. I haven't done any Dark Side transformation. So basically, the face would stay the same no matter how many DS points you have.
2. I haven't fully worked out face texture maps yet, so there's no beard on under chin. It's barely visible, you have to look at the head from very low angle to see it, but I think I should mention it.
INSTALLATION: Unzip and place all files in your Override folder.
UNINSTALLATION: Go to your Override folder and delete following files: PMHC06.tga, PMHC06d1.tga, PMHC06d2.tga, po_PMHC06.tga, po_PMHC06d1.tga, po_PMHC06d2.tga.
PERMISSIONS: Do whatever you want with it - modify, share, reupload. It would be nice to give me some credit and let me know about it (maybe I'd like your version more than mine , who knows?),but you don't have to wait for my permission before doing anything with it.
SPECIAL THANKS TO:
Obsidian for creating such an excellent game.
Creators of KotOR Tool.
Everyone at /r/kotor for making my experience with KotOR series much more enjoyable (because of discussions and mod recommendations).
/u/BreadtheWholeTime for the inspiration for the name
880 downloads
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Matrix Armour Reskin by Mandalore
By Mandalore
==========Matrix Armor Reskin by Mandalore V3============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords
Description:
This mod changes the colour of the Matrix Armor to a blue colour, with the stripes changed to red. The dark purple areas are changed to a navy blue.
I decided to make this skin because I believe the Matrix Armor is hideous as it currently is.
Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory.
It works with existing saves, so you can use this mod without having to restart.
Uninstallation:
Delete the files from your Override folder. If this causes any problems, put the files contained in the Backup folder into your Override.
Compatibility:
This should work with all mods as long as they do not modify the Matrix Armor textures and icon.
Bugs:
I haven't encountered any.
Changelog from V2:
- Changed the techniques used to be more professional
- Changed the stripes from burgundy to red
Contact:
PM me (Mandalore) at deadlystream.com
Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to the makers of GIMP for doing such, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.
879 downloads
0 comments
Updated
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Leilukin's Kreia Reskin
By Leilukin
=Leilukin's Kreia Reskin=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Leilukin's Kreia Reskin.zip
LATEST VERSION: 1.2
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance.
This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt.
I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla.
The size of each texture has been increased to 2048 x 2048 px.
2) INSTALLATION:
Go to the "Installation" folder. You'll see the folder contains the following files:
CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder.
If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted.
3) UNINSTALLATION:
Delete the aforementioned files from your Override folder.
4) MOD COMPATIBILITY:
This mod is not compatible with any other mods that modify Kreia's texture.
5) PERMISSION:
You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
6) CREDITS:
Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/)
Fred Tetra for the KotOR Tool
ndix UR for tga2tpc
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
879 downloads
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Ice Eclipse power textures
These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
Several of the new textures are large, though nothing over 2k.
I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
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Screens have been added for most textures.
Personal preference: Don't use my default fire. The alternate textures are eons better.
879 downloads
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Replacement Onderon Iziz Cantina Sign
Replacement Onderon Cantina Sign (version 1.0)
==============================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 26 AUG 2018
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Notes:
------
This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons. This probably isn't my best work.
Description:
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This texture replaces the lower resolution Onderon Cantina sign seen in the game.
Installation:
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Drop the texture into your Override folder.
Uninstall:
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Remove the texture from the Override folder.
Legal Disclaimer:
-------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.
Here's a video because . . . why not?
Yep. I was bored today.
878 downloads
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Upscaled (TSL Specific) Protocol Droids
Upscaled (TSL Specific) Protocol Droids
A Mod for Star Wars Knights of The Old Republic 2
Authors: @Dark Hope, @ScrierOne, and Sith Holocron
Release Date: 27 MAR 2022
Background:
Let’s make my description short for once.
Dark Hope made a mod with hi-res textures for KotOR1 droids. ScrierOne noticed that Dark Hope didn’t do a droid texture for TSL (probably because she mainly does work for KotOR1) so he did one of those AI upscales for the Czerka droid texture. Meanwhile, I was working from Dark Hope’s textures to upscale a texture that apparently was in M4-78 EP that I didn’t recall. Seeing a theme, I decided to combine Dark Hope and ScrierOne’s work into one texture.
I made versions using Dark Hope’s take on eyes and my own version. See screenshots above to determine your taste.
This mod package doesn’t include Dark Hope’s original takes on Protocol Droids which would also work in TSL. It is highly recommended that you grab those too.
Installation:
First, extract 7z file to your desktop. Do not extract it to your Override folder. (That way lies madness.)
Now with choice comes responsibility. You must choose which version of the textures you wish to use - either the "Original DH Eyes" version or the "Obsidian Version". (You can always delete the files mentioned and check out the other version.)
Copy and Paste the files from the respective folder to the Override dfolder. You MUST overwrite the files already inside the override folder.
If you don’t have M4-78 EP, I would suggest skipping using the C_prot_781.tga and C_prot_781.txi files. You won’t need them.
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox)
Known Bugs:
None.
Incompatibilities:
Incompatible with anything that edits the texture for the Czerka Droid. And there aren’t any textures that reskin that M4-78 EP droid as far as I know.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use of these files are at your own risk and the authors take no responsibility for any damage caused to your computer by the usage of these files.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Special Thanks:
· Dark Hope and ScrierOne for their kind permission in using their materials for this mod. · Everyone who downloads the mod. (Please leave feedback!)865 downloads
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HD Mandalore Upscale
By tjsase
DESCRIPTION
This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
INSTALLATION
Click the "Start Patching" button down below.
UNINSTALLATION
Move the files from the newly created "backup" folder to the KotORII "override" folder.
THANKS
Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files).
Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
850 downloads
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Modder's Resource: Specialized Combat Suits for KotOR and TSL
By redrob41
This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones.
The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety).
Please feel free to use these files in your own mods. I'm giving my permission now, up front. All I ask is that you mention me in your own read-me. I also ask that the files remain unchanged, so that anyone who uses them will not have to worry about incompatibility.
================================================================
Includes Combat Suits for: Republic, Sith, Czerka, T.S.F., Corellian, Exchange, Black Vulkar (Orange or Blue)
================================================================
Directions: Please copy all relevant files to Override directory of whichever game you wish to use them in. I have separated them into six directories.
Common files: The textures were made from original textures that appear in both games, so there is no issue of porting.
>Optional Shiny Metal: These texture.tga files & PFBC01.txi & PMBC01.txi are so that parts of the armours will shine with CM_Baremetal (The downside is that the K1 "Light Exoskeleton" & TSL "Electromesh Suit" will also have a shiny metal effect rather than the original CM_Bright glow).
K1 model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer.
K1 uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem g_a_class4042 will give your player the Republic Combat suit.
TSL model uvw fixes: These aren't neccessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. The biggest change is to Bao Dur's because the panel on the back was originally mirrored.
TSL uti files: These are neccessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, examle: giveitem a_light_42 will give your player the Republic Combat suit.
816 downloads
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TSLRCM Icon Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 5.11.2016
Installation:
This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
It will ask you to overwrite so click yes when it does and it will be installed
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new
logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game.
Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with anything that edits the main logo
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
801 downloads
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AVol's Hoods for Jedi Robes for KotOR2: TSL
By JumpStationZ
Part of the...
Hoods for Jedi Robes for KotOR2: TSL
by AVol
Version: 1.1
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Models in this mod based on Svosh's Robe Collar Fix.
For correct use this mod you must download fixed textures for robes:
- for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
- for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.
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Installation:
To copy all files of archive from folder Override in game folder Override.
Using the "giveitem" cheat command (Optional!)
This method will add the hood to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1.
Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt:
giveitem avol_hood_02
- Hood for Padawan Robe
giveitem avol_hood_03
- Hood for Dark Padawan Robe
giveitem avol_hood_04
- Hood for Baran Do Navice Robe
giveitem avol_hood_05
- Hood for Matukai Apprentice Robe
giveitem avol_hood_08
- Hood for Jedi Robe
giveitem avol_hood_09
- Hood for Dark Jedi Robe
giveitem avol_hood_10
- Hood for Norris Robe
giveitem avol_hood_12
- Hood for Gray Jedi Robe
giveitem avol_hood_13
- Hood for Jedi Knight Robe
giveitem avol_hood_14
- Hood for Dark Jedi Knight Robe
giveitem avol_hood_15
- Hood for Matukai Adept Robe
giveitem avol_hood_17
- Hood for Jedi Master Robe
giveitem avol_hood_18
- Hood for Dark Jedi Master Robe
giveitem avol_hood_19
- Hood for Baran Do Sage Robe
giveitem avol_hood_21
- Hood for Ossus Keeper Robe
giveitem avol_hood_22
- Hood for Natth Cowling
giveitem avol_hood_23
- Hood for Arca Jeth's Robe
giveitem avol_hood_24
- Hood for Aleema Keto's Robe
giveitem avol_hood_25
- Hood for Sylvar's Robe
giveitem avol_hood_27
- Hood for Jolee's Robe
giveitem avol_hood_28
- Hood for Thon's Robe
giveitem avol_hood_29
- Hood for Crado's Robe
giveitem avol_hood_30
- Hood for Nomi's Robe
These can then be equipped by the player with the appropriate feats from the inventory screen.
772 downloads
0 comments
Updated